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Difference between revisions of "Asrahan: Curtains of Mu"
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* '''Player Amount:''' 1–4 Players. | * '''Player Amount:''' 1–4 Players. | ||
* '''Quest Needed:''' Clear the Act Quests '''[Back to the Misty Plateau]''' through '''[Forced Entry]''' to gain access to the Asrahan area, and it's channel. | * '''Quest Needed:''' Clear the Act Quests '''[Back to the Misty Plateau]''' through '''[Forced Entry]''' to gain access to the Asrahan area, and it's channel. | ||
+ | * '''Area Buff:''' Ergon’s Jade's will be added. | ||
* Speak with NPC [[Forest Watcher Camilla]] to create a Combat Lobby, or press Right Bracket ''']''' on your Keyboard to bring up the Party Search UI to join one. Once everything is fully prepared, you can interact with Camilla on the right side to begin the mission of investigating the curtains. | * Speak with NPC [[Forest Watcher Camilla]] to create a Combat Lobby, or press Right Bracket ''']''' on your Keyboard to bring up the Party Search UI to join one. Once everything is fully prepared, you can interact with Camilla on the right side to begin the mission of investigating the curtains. | ||
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==Overview & Gameplay Progression== | ==Overview & Gameplay Progression== | ||
− | Released in July 2024 as part of the Season 8, Act.04 patch, Asrahan: Curtains of Mu is the second prelude-related content that is considered a guide mode for an upcoming eighth raid that's focused around [[Mu, God of Mist]]. | + | Released in July 2024 as part of the Season 8, Act.04 patch, Asrahan: Curtains of Mu is the second prelude-related content that is considered to be a guide mode for an upcoming eighth raid that's focused around [[Mu, God of Mist]]. Just like [[Total War]], either you as a solo player or a party of four members can traverse through the World of Rumination's Border Walls, which are Mu's unstable dreams. Here, you'll battle five bosses that represents the five elements and memories alike. For every week that's similar to [[Hall of Dimensions]]'s Boss lineup, one of the five Asrahan Boss Monsters will be selected as the last fight encountered in a stronger state, while the other four remain as Named Bosses. |
+ | |||
+ | Identical to [[Pandemonium War]]/[[Exile Mountains]] layout with their respective final bosses, whoever was picked through the weekly rotation cannot be accessed until the "Faced Memory of Truth" pickup is obtained to unlock their dungeon area. | ||
A Hard Mode would be implemented during the September 2024 Season 8, Act.05: The Hunt Begins patch, now featuring tougher Boss Monsters with newly adjusted patterns and more rewards obtained upon clearing. | A Hard Mode would be implemented during the September 2024 Season 8, Act.05: The Hunt Begins patch, now featuring tougher Boss Monsters with newly adjusted patterns and more rewards obtained upon clearing. | ||
+ | |||
+ | ===Memory Effects=== | ||
+ | There are only four effects that can be obtained in the form of a buff once the Boss who wields it is defeated, they are also randomly assigned per run regardless of the difficulty you're playing. | ||
+ | |||
+ | === (Elemental Harmony) Energy Orbs=== | ||
+ | After any of the four Named Boss Monsters is defeated, they'll leave behind an Elemental Orb of Energy that can be absorbed by one player each, or be optionally left alone that grants various effects when pressing the '''TAB''' key only once per run. | ||
===Sacred Beast Assistance=== | ===Sacred Beast Assistance=== | ||
Before entering The World of Rumination, there are Five Sacred Beast allies that Camilla has to offer, except only one of three can be chosen when starting a run. Each Beast has their own individual abilities that helps out not just during boss fights, but even during the final encounter depending on its weekly rotation and who was picked. Sacred Beasts are also capable of evolving up to three times through accumulating experience after defeating bosses. | Before entering The World of Rumination, there are Five Sacred Beast allies that Camilla has to offer, except only one of three can be chosen when starting a run. Each Beast has their own individual abilities that helps out not just during boss fights, but even during the final encounter depending on its weekly rotation and who was picked. Sacred Beasts are also capable of evolving up to three times through accumulating experience after defeating bosses. | ||
+ | |||
+ | The final Boss can also recover a portion of their HP based on the level of the selected Sacred Beast, yet a fully maxed one will stop their HP recovery entirely. | ||
{| class="wikitable" style="background-color: #ffffff; text-align:center;" | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | ||
Line 57: | Line 68: | ||
!Corresponding Boss | !Corresponding Boss | ||
|- | |- | ||
− | |[[File:BitingMeringue.gif]]<br>'''<span style="color:Green">Biting Meringue</span>''' | + | |[[File:BitingMeringue.gif]]<br>'''<span style="color:Green">Biting Meringue (Wind)</span>''' |
|[[File:BitingMeringue Evolved.gif|250px]] | |[[File:BitingMeringue Evolved.gif|250px]] | ||
|All Elemental Damage increase. ('''<span style="color:skyblue">16%</span>'''/'''<span style="color:purple">24%</span>'''/'''<span style="color:goldenrod">30%</span>''')<br> Reduce remaining skill cooldown every 20 seconds. ('''<span style="color:skyblue">20%</span>'''/'''<span style="color:purple">30%</span>'''/'''<span style="color:goldenrod">40%</span>''')<br> Reduce Boss HP every 20 seconds. ('''<span style="color:skyblue">1%</span>'''/'''<span style="color:purple">2%</span>'''/'''<span style="color:goldenrod">3%</span>''')<br>Reduce Boss Neutralize Gauge every 20 seconds. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">7%</span>'''/'''<span style="color:goldenrod">10%</span>''') | |All Elemental Damage increase. ('''<span style="color:skyblue">16%</span>'''/'''<span style="color:purple">24%</span>'''/'''<span style="color:goldenrod">30%</span>''')<br> Reduce remaining skill cooldown every 20 seconds. ('''<span style="color:skyblue">20%</span>'''/'''<span style="color:purple">30%</span>'''/'''<span style="color:goldenrod">40%</span>''')<br> Reduce Boss HP every 20 seconds. ('''<span style="color:skyblue">1%</span>'''/'''<span style="color:purple">2%</span>'''/'''<span style="color:goldenrod">3%</span>''')<br>Reduce Boss Neutralize Gauge every 20 seconds. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">7%</span>'''/'''<span style="color:goldenrod">10%</span>''') | ||
|'''Cladis Behind the Curtains''' Incoming Damage increased. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">15%</span>'''/'''<span style="color:goldenrod">30%</span>''') | |'''Cladis Behind the Curtains''' Incoming Damage increased. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">15%</span>'''/'''<span style="color:goldenrod">30%</span>''') | ||
|- | |- | ||
− | |[[File:NiaguInClouds.gif]]<br>'''<span style="color:Goldenrod">Niagu in Clouds</span>''' | + | |[[File:NiaguInClouds.gif]]<br>'''<span style="color:Goldenrod">Niagu in Clouds (Lightning)</span>''' |
|[[File:NiaguInClouds Evolved.gif|300px]] | |[[File:NiaguInClouds Evolved.gif|300px]] | ||
|Reduce Boss Neutralization Gauge every 10 seconds. ('''<span style="color:skyblue">10%</span>'''/'''<span style="color:purple">15%</span>'''/'''<span style="color:goldenrod">20%</span>''')<br> Boss receives more damage when either in neutralized or groggy state. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">30%</span>'''/'''<span style="color:goldenrod">70%</span>''') | |Reduce Boss Neutralization Gauge every 10 seconds. ('''<span style="color:skyblue">10%</span>'''/'''<span style="color:purple">15%</span>'''/'''<span style="color:goldenrod">20%</span>''')<br> Boss receives more damage when either in neutralized or groggy state. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">30%</span>'''/'''<span style="color:goldenrod">70%</span>''') | ||
|'''Brim of the Wrathful Mist''' Incoming Damage increased. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">15%</span>'''/'''<span style="color:goldenrod">30%</span>''') | |'''Brim of the Wrathful Mist''' Incoming Damage increased. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">15%</span>'''/'''<span style="color:goldenrod">30%</span>''') | ||
|- | |- | ||
− | |[[File:ColdPlaty.gif]]<br>'''<span style="color:#0096FF">Cold Platy</span>''' | + | |[[File:ColdPlaty.gif]]<br>'''<span style="color:#0096FF">Cold Platy (Snow)</span>''' |
|[[File:ColdPlaty Evolved.gif|200px]] | |[[File:ColdPlaty Evolved.gif|200px]] | ||
|Increases Attack stats. ('''<span style="color:skyblue">15%</span>'''/'''<span style="color:purple">55%</span>'''/'''<span style="color:goldenrod">115%</span>''') | |Increases Attack stats. ('''<span style="color:skyblue">15%</span>'''/'''<span style="color:purple">55%</span>'''/'''<span style="color:goldenrod">115%</span>''') | ||
|'''Burning Semiani''' Incoming Damage increased. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">15%</span>'''/'''<span style="color:goldenrod">30%</span>''') | |'''Burning Semiani''' Incoming Damage increased. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">15%</span>'''/'''<span style="color:goldenrod">30%</span>''') | ||
|- | |- | ||
− | |[[File:ShyLog.gif]]<br>'''<span style="color:Grey">Shy Log</span>''' | + | |[[File:ShyLog.gif]]<br>'''<span style="color:Grey">Shy Log (Rain)</span>''' |
|[[File:ShyLog Evolved.gif|200px]] | |[[File:ShyLog Evolved.gif|200px]] | ||
|Resets a number of skill cooldowns, Awakenings excluded by 5 seconds. ('''<span style="color:skyblue">2</span>'''/'''<span style="color:purple">4</span>'''/'''<span style="color:goldenrod">8</span>''') | |Resets a number of skill cooldowns, Awakenings excluded by 5 seconds. ('''<span style="color:skyblue">2</span>'''/'''<span style="color:purple">4</span>'''/'''<span style="color:goldenrod">8</span>''') | ||
|'''Unfortunate Fors''' Incoming Damage increased. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">15%</span>'''/'''<span style="color:goldenrod">30%</span>''') | |'''Unfortunate Fors''' Incoming Damage increased. ('''<span style="color:skyblue">5%</span>'''/'''<span style="color:purple">15%</span>'''/'''<span style="color:goldenrod">30%</span>''') | ||
|- | |- | ||
− | |[[File:SparklingWonder.gif]]<br>'''<span style="color:Red">Sparkling Wonder</span>''' | + | |[[File:SparklingWonder.gif]]<br>'''<span style="color:Red">Sparkling Wonder (Fire)</span>''' |
|[[File:SparklingWonder Evolved.gif|200px]] | |[[File:SparklingWonder Evolved.gif|200px]] | ||
|Decreases a Boss Monster's current HP by 20 seconds. ('''<span style="color:skyblue">2%</span>'''/'''<span style="color:purple">3%</span>'''/'''<span style="color:goldenrod">5%</span>''') | |Decreases a Boss Monster's current HP by 20 seconds. ('''<span style="color:skyblue">2%</span>'''/'''<span style="color:purple">3%</span>'''/'''<span style="color:goldenrod">5%</span>''') |
Revision as of 22:34, 12 September 2024
Asrahan: Curtains of Mu | |
---|---|
Location | Clearmist - Asrahan, House of Mu |
Min. Level | 110 |
Level | 110 |
Monster Level | 140 |
End Boss | Varies on the rotation: Cladis Behind the Curtains Unfortunate Fors Shining Diane Brim of the Wrathful Mist Burning Semiani |
Contents
Dungeon Rules & Details
Level Needed | Required Normal Mode - Hard Mode Adventurer Fame | Time Limit | Main Item Option Levels | Fatigue Point Cost | Weekly Entry Count | Weekly Reward Count | Availability |
---|---|---|---|---|---|---|---|
110 | 51,693 55,034 |
30 Minutes | 75 ~ 77 | 0 | 3/3 | 1/1 | Thursday–Sunday |
- Entry/Reward Limit Count: Curtains of Mu can be entered around three times a week, rewards are only claimed once if the final boss is defeated before the time limit expires.
- Player Amount: 1–4 Players.
- Quest Needed: Clear the Act Quests [Back to the Misty Plateau] through [Forced Entry] to gain access to the Asrahan area, and it's channel.
- Area Buff: Ergon’s Jade's will be added.
- Speak with NPC Forest Watcher Camilla to create a Combat Lobby, or press Right Bracket ] on your Keyboard to bring up the Party Search UI to join one. Once everything is fully prepared, you can interact with Camilla on the right side to begin the mission of investigating the curtains.
Restrictions
- Your Curtains of Mu run is considered a failure if players either abandon the party or the 30 minute time-limit expires.
- Retreating from the dungeon places the party on a cooldown penalty time.
- Consumable limit is 5, these can be replenished by defeating a boss.
- 4 Life Token are given, they cannot be replenished if retreating, but capacity is increased through receiving "Awakened Memory of Birth".
Overview & Gameplay Progression
Released in July 2024 as part of the Season 8, Act.04 patch, Asrahan: Curtains of Mu is the second prelude-related content that is considered to be a guide mode for an upcoming eighth raid that's focused around Mu, God of Mist. Just like Total War, either you as a solo player or a party of four members can traverse through the World of Rumination's Border Walls, which are Mu's unstable dreams. Here, you'll battle five bosses that represents the five elements and memories alike. For every week that's similar to Hall of Dimensions's Boss lineup, one of the five Asrahan Boss Monsters will be selected as the last fight encountered in a stronger state, while the other four remain as Named Bosses.
Identical to Pandemonium War/Exile Mountains layout with their respective final bosses, whoever was picked through the weekly rotation cannot be accessed until the "Faced Memory of Truth" pickup is obtained to unlock their dungeon area.
A Hard Mode would be implemented during the September 2024 Season 8, Act.05: The Hunt Begins patch, now featuring tougher Boss Monsters with newly adjusted patterns and more rewards obtained upon clearing.
Memory Effects
There are only four effects that can be obtained in the form of a buff once the Boss who wields it is defeated, they are also randomly assigned per run regardless of the difficulty you're playing.
(Elemental Harmony) Energy Orbs
After any of the four Named Boss Monsters is defeated, they'll leave behind an Elemental Orb of Energy that can be absorbed by one player each, or be optionally left alone that grants various effects when pressing the TAB key only once per run.
Sacred Beast Assistance
Before entering The World of Rumination, there are Five Sacred Beast allies that Camilla has to offer, except only one of three can be chosen when starting a run. Each Beast has their own individual abilities that helps out not just during boss fights, but even during the final encounter depending on its weekly rotation and who was picked. Sacred Beasts are also capable of evolving up to three times through accumulating experience after defeating bosses.
The final Boss can also recover a portion of their HP based on the level of the selected Sacred Beast, yet a fully maxed one will stop their HP recovery entirely.
Curtains of Mu Rewards
Upon defeating the final boss, all players will receive the following card flips:
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Hard Mode Only:
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VIP Premium Contract Benefits:
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Gold Card Flips may yield:
- 1 Asrahan Fusion Equipment
- 1 Asrahan Archives/Library Fusion Stone
- 1 Level 105 Epic Equipment with Custom Options (Levels 75 ~ 77)
- 1 Mist Halo
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- 1 Level 105 Sacrosanct Area Legendary Pot (Asrahan)
- 1 Level 105 Dark Fragmented Abyss Unique Equipment
- 1 Unique or Legendary Asrahan Monster Card
Explorer Club Circle Benefits:
- 1 Asrahan Fusion Equipment
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Tales Exchange System (Asrahan)
By interacting with specific NPCs, players are eligible to exchange those Tales of Bravery (Asrahan) they've gathered into Conqueror's Token (Asrahan) for a total of 180 times, or sell them for 150,000 Gold each 60 times per week. With those Tokens, items such as Level 105 Sacrosanct Legendary or Epic Equipment Pots, Fixed Area Epic Boxes, Clear Mist Cube (1 Lock)s, Boundary Fragments and various Enchanting Beads towards both Dealer/Buffer classes can be purchased.
Unused Tales of Braveries will always expire on Tuesdays, and certain items may have monthly or weekly purchase limitations. Dusky Island and Bakal Raid also share the same Token/Gold exchange system count.