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Difference between revisions of "Astral Storm"
AradEditGuy (talk | contribs) m (added Category:Elementalist Awakening Skills using HotCat) |
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− | + | {{Missing Info}} | |
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− | {{ | ||
− | == | + | {{SkillPage |
+ | |Name={{PAGENAME}} | ||
+ | |Video=4vc3lN94g2s | ||
+ | |Gender= | ||
+ | |Class=Elementalist | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |Type2=Awakening | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel=48 | ||
+ | |PrerequisiteSkill= | ||
+ | *{{IconLink|Elemental Mastery: Fire}} Level 2 | ||
+ | *{{IconLink|Elemental Mastery: Water}} Level 2 | ||
+ | *{{IconLink|Elemental Mastery: Shadow}} Level 2 | ||
+ | *{{IconLink|Elemental Mastery: Light}} Level 2 | ||
− | [[Image: | + | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} |
− | + | |Description= | |
− | + | [[Image: Astral Storm.png]] Summons powerful crystals of each elemental attribute from outer space and inflicts damage on enemies. The crystals will be stuck in the ground for awhile after they fall, and will then explode to inflict even more damage on surrounding enemies. The power of each elemental crystal depends on the level of the elemental skill that you have learned. You can change the skill's target while casting as the elemental crystals drop until the casting is complete. | |
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+ | |Attributes= | ||
+ | *{{SP per level|?}} | ||
+ | *{{CastTime|Dungeon=1.5 sec|Arena=? sec}} | ||
+ | *{{Cooldown|Dungeon=varies}} | ||
+ | *{{SkillAttribute|Number of Hits|Dungeon=?|Arena=?|Tower=?}} | ||
+ | *{{CubeCost|5}} | ||
+ | *{{Command Reduction|MP=?%|Cooldown=?%}} | ||
+ | *{{Cancelable}} | ||
+ | |Notes= | ||
== Details == | == Details == | ||
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*<font color="red">Downtime: 120sec</font> | *<font color="red">Downtime: 120sec</font> | ||
*<font color="Red">This skill consumes '''5''' clear cube fragments.</font> | *<font color="Red">This skill consumes '''5''' clear cube fragments.</font> | ||
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::The remaining 23 and 50 points from dark and light is utilized for crystal drop rate. They drop at 23:50 rate. | ::The remaining 23 and 50 points from dark and light is utilized for crystal drop rate. They drop at 23:50 rate. | ||
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− | + | |SkillGrowth= | |
+ | <span style="display:none">{{</span> | ||
+ | {|{{SkillTableHeader}} | ||
|- {{Bgblue}} | |- {{Bgblue}} | ||
!Lv | !Lv | ||
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| 7||60||520||382||1424||890||3561 | | 7||60||520||382||1424||890||3561 | ||
|} | |} | ||
− | + | <span style="display:none">}}</span> | |
+ | }} |
Revision as of 23:29, 27 July 2015
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 48 |
Prerequisite Skills: |
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Description
Summons powerful crystals of each elemental attribute from outer space and inflicts damage on enemies. The crystals will be stuck in the ground for awhile after they fall, and will then explode to inflict even more damage on surrounding enemies. The power of each elemental crystal depends on the level of the elemental skill that you have learned. You can change the skill's target while casting as the elemental crystals drop until the casting is complete.
Attributes
- SP per level: ?
- Casting Time: 1.5 sec (? sec in Arena )
- Cooldown: varies
- Number of Hits: ? (? in Arena, ? in Tower)
- This skill consumes 5 Clear Cube Fragments.
- MP -?% Cooldown -?% on Command
- Basic Attack Cancelable Skill
Notes
Details
- Downtime: 120sec
- This skill consumes 5 clear cube fragments.
- When this skill reaches certain skill ranks it gains bonus properties:
- 3: Move speed of the magic crystals increased.
- 6: Crystal falling distance reduced.
- 9: Crystal explosion damage increased.
- The elementalist is invincible during the duration of the skill.
- Each crystal may not be lethal as other awakening skill, but the overall accumulated damage scores as one of the top tier.
- Leaving the target mark at one position enlarges the target circle, which disrupts the user from aiming at single point. Constantly moving target mark around can be useful for concentrated fire.
- Probability of each elemental crystal dropping depends on the skill level of respective element.
- Elementary Skill Lv + Intermediate Skill Lv * 2 + Advanced Skill Lv * 3
- Any element yielding less than 10% from the above formula won't appear.
- Case Scenario 1
- Pluto Lv 10, Void Lv 5, Black Hole Lv 1.
- Frosty's Head Lv 5, Ice Wall Lv 1
- Florae Circle Lv 10, Sun Burst Lv 5, Lightning Strike Lv 10
- Dark yields 23 points, water 7 points, and light 50 points.
- Water's rate 7/80 is lower than 10%. Hence, it is ignored from further calculation.
- The user does not possess any fire skill. Hence, it is ignored from further calculation.
- The remaining 23 and 50 points from dark and light is utilized for crystal drop rate. They drop at 23:50 rate.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | SP | MP | Crystal's Magic Attack Str | Explosion's Magic Attack Str | Final Crystal's Str | Final Explosion's Str | Crystal Quantity |
---|---|---|---|---|---|---|---|---|
1 | 48 | 50 | 400 | 218 | 871 | 545 | 2178 | 40 |
2 | 50 | 420 | 239 | 954 | 596 | 2385 | 41 | |
3 | 52 | 440 | 283 | 1041 | 650 | 2602 | ||
4 | 54 | 460 | 306 | 1131 | 707 | 2828 | 42 | |
5 | 56 | 480 | 331 | 1225 | 766 | 3063 | ||
6 | 58 | 500 | 356 | 1323 | 827 | 3307 | 43 | |
7 | 60 | 520 | 382 | 1424 | 890 | 3561 |
General TP Skills | |
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Basic Training Upgrade |