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Difference between revisions of "Wild Cannon Spike"
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|PrerequisiteLevel=45 | |PrerequisiteLevel=45 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | + | '''Female:''' {{IconLink|Air Steiner}} Lv1<br> | |
− | + | '''Male:''' {{IconLink|Air Steiner}}, {{IconLink|Rolling Spike}} Lv1 | |
|Command={{Left}}{{Right}}{{C}} (In mid-air) | |Command={{Left}}{{Right}}{{C}} (In mid-air) | ||
|Description= | |Description= | ||
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|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
− | + | Drops from the sky, grabbing nearby enemies, and then smashes them into the ground. | |
+ | |||
+ | Inflicts damage as smashing the enemies into the ground, and then causes an explosion that generates a shockwave. Enemies that can't be Grabbed receive damage when they hit the ground. | ||
+ | |||
+ | While in midair, you can use the direction keys to adjust your falling direction. | ||
+ | |||
+ | Requires a certain height inside the Arena. | ||
}} | }} | ||
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|contents2= | |contents2= | ||
*{{SP per level|60}} | *{{SP per level|60}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown| | + | *{{SkillAttribute|Max Level|60}} |
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|40 sec.}} | ||
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
− | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | |
− | *{{Command Reduction|MP=2%|Cooldown=1%}} | + | *{{SkillAttribute|Arena Minimum Height|- px}} |
− | *{{SkillAttribute | ||
}} | }} | ||
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|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
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|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Grabbable Enemy Slamming Atk. |
− | ! | + | !Slamming Shockwave Atk. |
− | ! | + | !Grab-immune Enemy Slamming Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | ! | + | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} |
− | ! | + | {{!}} <!--MP--> {{#expr: (304+((1256-304)/(26-1))*({{#var:i}}-1))/0.95 round 0}} |
− | ! | + | {{!}} <!--Grabbable Enemy Slamming Atk.--> {{#expr: 6926+((24494-6926)/(26-1))*({{#var:i}}-1) round 0}}% |
− | ! | + | {{!}} <!--Slamming Shockwave Atk.--> {{#expr: 3343+((11824-3343)/(26-1))*({{#var:i}}-1) round 0}}% |
− | ! | + | {{!}} <!--Grab-immune Enemy Slamming Atk.--> {{#expr: 9554+((33785-9554)/(26-1))*({{#var:i}}-1) round 0}}% |
− | + | {{!}}- | |
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|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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}} | }} | ||
}} | }} |
Revision as of 14:27, 30 April 2019
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | (In mid-air) |
Prerequisite Level: | 45 |
Prerequisite Skills: | Female: Air Steiner Lv1 Male: Air Steiner, Rolling Spike Lv1 |
Description
Quickly dropping from the sky, grabs an enemy along with any surrounding enemies, then thrusts them onto the ground. The thrust's impact causes a Shockwave that inflicts damage, drags enemies to deliver multiple damage, and shatters a giant rock to inflict damage one last time while casting the Super Armor status on you.
Attributes
- SP per level: 60
- Casting Time: Instant
- Cooldown: 45 sec (? sec in Arena )
- This skill consumes 2 Clear Cube Fragments.
- MP -2% Cooldown -1% on Command
- Number of Hits: 6
Notes
- The user stays in super armor during the explosion.
- Almost any enemy that moves is able to be grabbed by this attack, even if they are normally ungrabbable. Immobile and ungrabbable enemies, along with some bosses are the only enemies who are exempt from this rule under most circumstances, and they can still be hit by the punch and the final explosion.
- If the user misses or lands on a target that can't be thrown, only the shockwave damage is inflicted.
Gender Differences
Although similar to the Female Grappler's Wild Cannon Spike, the male variant has a few key differences:
- M.Grappler's WCS doesn't drag enemies after the initial impact, nor does it have the same explosive finish.
- You can control the direction of the M.Grappler's Wild Cannon Spike; this is used to direct the angle at which the M.Grappler comes down.
- VERY high damaging attack; deals even more damage to Ungrabbable enemies.
- M.Grappler's Wild Cannon Spike is heavily Percent-based as opposed to the Grappler's Wild Cannon Spike which is purely Fixed.
- The Male variant deals less hits, although it makes up for this with considerably more damage.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |