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Difference between revisions of "Neck Snap"
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+ | {{MissingInfo|Missing Female growth values}} | ||
+ | __NOTOC__ | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
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|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
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|Command={{Right}}{{Right}}{{Z}} | |Command={{Right}}{{Right}}{{Z}} | ||
|Description= | |Description= | ||
− | + | {{tabs | |
− | + | |name=Descriptions | |
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | Hits and turns an enemy, so it faces away from you.<br> | ||
+ | The enemy is temporarily Immobilized. Stationary enemies can't be turned. The Immobility duration decreases for Boss/Named monsters.<br> | ||
+ | The Boss/Named Monsters penalty is waived for the Male Grappler. | ||
+ | |||
+ | Inside the Arena, this skill's Hold effect decreases for Boss/Named/Human Armor monsters. | ||
+ | }} | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown| | + | *{{SkillAttribute|Max Level|60}} |
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|9 sec.}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Immobility Duration|3 sec.}} |
+ | |||
|Notes= | |Notes= | ||
*All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | *All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | ||
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|SkillGrowth= | |SkillGrowth= | ||
+ | {{tabs | ||
+ | |name=SkillGrowths | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | |||
+ | |tab2=Male | ||
+ | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | + | <small> | |
− | {| | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | | | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Physical Atk |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
− | |-{{ | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{#expr: (28+((200-28)/(36-1))*({{#var:i}}-1))/0.95 round 0}} | |
− | + | {{!}} <!--Physical Atk.--> {{#expr: 1140+((5190-1140)/(36-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | |
− | + | </small> | |
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
+ | }} | ||
}} | }} |
Revision as of 16:20, 14 December 2018
Seria says: "Nothing should be as mysterious as I am!"
Missing Female growth values |
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 9 sec.
- Basic Attack Cancelable Skill
- Immobility Duration: 3 sec.
Notes
- All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around.
- As long as the enemy is hit, Neck Snap can interrupt any action.
- The immobility duration is reduced on bosses and named enemies.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |