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Difference between revisions of "Mark the Target!"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 저놈 잡아라! | ||
|Video=7DTc-wAmfHs | |Video=7DTc-wAmfHs | ||
|Class=Summoner | |Class=Summoner | ||
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|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |Command={{Left}}{{Right}}{{Right}}{{Z}} | + | |Command={{Left}}{{Right}}{{Right}}+{{Z}} |
|Description=Throws a paint capsule to mark an enemy. Marked enemy takes periodic damage. | |Description=Throws a paint capsule to mark an enemy. Marked enemy takes periodic damage. | ||
Line 29: | Line 30: | ||
*Can be used to mark environment objects that normally will be ignored by summons. | *Can be used to mark environment objects that normally will be ignored by summons. | ||
*Can become very costly on MP to spam at high skill levels | *Can become very costly on MP to spam at high skill levels | ||
− | *Can be improved with {{IconLink|Mark the Target! Upgrade}} | + | *Can be improved with {{IconLink|Mark the Target! Upgrade}}. |
|SkillGrowth= | |SkillGrowth= | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MasterSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|48|403|11}} |
− | {{!}} <!--Range--> {{ | + | {{!}} <!--Range--> {{Calc|{{#var:i}}|308|386|11}} px |
− | {{!}} <!--Magical Atk.--> {{ | + | {{!}} <!--Magical Atk.--> {{Calc|{{#var:i}}|311|810|11}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 12:11, 28 July 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 저놈 잡아라! |
Description
Throws a paint capsule to mark an enemy. Marked enemy takes periodic damage.
Minions near the marked enemy attack it. When a new enemy is marked, the previous target is released.
Inside the Arena, minions' target detection range decreases.
Attributes
- SP per level: 25
- Master Level: 1
- Max Level: 11
- Casting Time: 0.5 sec.
- Cooldown: 1 sec.
- MP -4.0% Cooldown -2.0% on Command
- Targeted Condition Duration: 30 sec.
- Damage Interval: 0.5 sec.
Notes
- Essential skill for any summoner.
- Increases the distance a summon will notice a marked target and summons will prefer to attack that target.
- Element of the additional damage is based on your weapon, not the summons element.
- Can be used to mark environment objects that normally will be ignored by summons.
- Can become very costly on MP to spam at high skill levels
- Can be improved with Mark the Target! Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Range | Magical Atk. |
---|---|---|---|---|
1 | 25 | 48 | 308 px | 311% |
2 | 28 | 84 | 316 px | 361% |
3 | 31 | 119 | 324 px | 411% |
4 | 34 | 155 | 331 px | 461% |
5 | 37 | 190 | 339 px | 511% |
6 | 40 | 226 | 347 px | 561% |
7 | 43 | 261 | 355 px | 610% |
8 | 46 | 297 | 363 px | 660% |
9 | 49 | 332 | 370 px | 710% |
10 | 52 | 368 | 378 px | 760% |
11 | 55 | 403 | 386 px | 810% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |