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Difference between revisions of "Spiral"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 스파이어 | ||
|NameTab= | |NameTab= | ||
|NameTab2= | |NameTab2= | ||
Line 14: | Line 15: | ||
|PrerequisiteSkill={{IconLink|Intense Takedown}} Lv1 | |PrerequisiteSkill={{IconLink|Intense Takedown}} Lv1 | ||
− | |Command={{Right}}{{down}}{{Right}}{{Z}} | + | |Command={{Right}}{{down}}{{Right}}+{{Z}} |
|Description= | |Description= | ||
The Grappler makes a full circle, grabbing all enemies nearby, and then leaps into the air and smashes them into the ground head first. Enemies hit by the falling cyclone take collision damage, and impact with the ground creates a shockwave dealing splash damage.<br> | The Grappler makes a full circle, grabbing all enemies nearby, and then leaps into the air and smashes them into the ground head first. Enemies hit by the falling cyclone take collision damage, and impact with the ground creates a shockwave dealing splash damage.<br> | ||
Line 23: | Line 24: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|20 sec.}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
− | * | + | *Can be improved with {{IconLink|Spiral Upgrade}}. |
*Increases height of the initial jump by holding the command key. | *Increases height of the initial jump by holding the command key. | ||
− | |||
*Counts as a back attack against grabbed targets. | *Counts as a back attack against grabbed targets. | ||
+ | *The KDnF server data listed in the table below is roughly 7.8% higher than the data is listed in the DFOG server. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !Level | + | !rowspan=2|Level |
− | !Lv Req | + | !rowspan=2|Lv Req |
− | !MP | + | !rowspan=2|MP |
− | ! | + | !Grabbed Enemy |
− | ! | + | !colspan=2|Surrounding Enemies |
− | !Collision Atk. | + | |- |
+ | !Atk. | ||
+ | !Shockwave Atk.||Collision Atk. | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|150| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|150|714|31}} |
− | {{!}} <!--Atk. | + | {{!}} <!--Grabbed Enemy Atk.--> {{Calc2|{{#var:i}}|100|10354|41875|31}} |
− | {{!}} <!--Shockwave Atk.--> {{Calc2|{{#var:i}}| | + | <!--Surrounding Enemies--> |
− | {{!}} <!--Collision Atk.--> {{Calc2|{{#var:i}}| | + | {{!}} <!--Shockwave Atk.--> {{Calc2|{{#var:i}}|100|5208|21061|31}} |
+ | {{!}} <!--Collision Atk.--> {{Calc2|{{#var:i}}|100|1063|4299|31}} | ||
+ | <!-- --> | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote2}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 07:04, 14 September 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 35 |
Prerequisite Skills: | Intense Takedown Lv1 |
Alternate Names: | Korean: 스파이어 |
Description
The Grappler makes a full circle, grabbing all enemies nearby, and then leaps into the air and smashes them into the ground head first. Enemies hit by the falling cyclone take collision damage, and impact with the ground creates a shockwave dealing splash damage.
The direction of Spiral can be slightly changed midair using the arrow keys. Holding the command key for this skill will keep the Grappler in the air longer.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 20 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
Notes
- Can be improved with Spiral Upgrade.
- Increases height of the initial jump by holding the command key.
- Counts as a back attack against grabbed targets.
- The KDnF server data listed in the table below is roughly 7.8% higher than the data is listed in the DFOG server.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Grabbed Enemy | Surrounding Enemies | |
---|---|---|---|---|---|
Atk. | Shockwave Atk. | Collision Atk. | |||
1 | 35 | 150 | 103.54 max-width:200px 100
|
52.08 max-width:200px 100
|
10.63 max-width:200px 100
|
2 | 37 | 169 | 114.05 max-width:200px 100
|
57.36 max-width:200px 100
|
11.71 max-width:200px 100
|
3 | 39 | 188 | 124.55 max-width:200px 100
|
62.65 max-width:200px 100
|
12.79 max-width:200px 100
|
4 | 41 | 206 | 135.06 max-width:200px 100
|
67.93 max-width:200px 100
|
13.87 max-width:200px 100
|
5 | 43 | 225 | 145.57 max-width:200px 100
|
73.22 max-width:200px 100
|
14.94 max-width:200px 100
|
6 | 45 | 244 | 156.08 max-width:200px 100
|
78.5 max-width:200px 100
|
16.02 max-width:200px 100
|
7 | 47 | 263 | 166.58 max-width:200px 100
|
83.79 max-width:200px 100
|
17.1 max-width:200px 100
|
8 | 49 | 282 | 177.09 max-width:200px 100
|
89.07 max-width:200px 100
|
18.18 max-width:200px 100
|
9 | 51 | 300 | 187.6 max-width:200px 100
|
94.35 max-width:200px 100
|
19.26 max-width:200px 100
|
10 | 53 | 319 | 198.1 max-width:200px 100
|
99.64 max-width:200px 100
|
20.34 max-width:200px 100
|
11 | 55 | 338 | 208.61 max-width:200px 100
|
104.92 max-width:200px 100
|
21.42 max-width:200px 100
|
12 | 57 | 357 | 219.12 max-width:200px 100
|
110.21 max-width:200px 100
|
22.5 max-width:200px 100
|
13 | 59 | 376 | 229.62 max-width:200px 100
|
115.49 max-width:200px 100
|
23.57 max-width:200px 100
|
14 | 61 | 394 | 240.13 max-width:200px 100
|
120.78 max-width:200px 100
|
24.65 max-width:200px 100
|
15 | 63 | 413 | 250.64 max-width:200px 100
|
126.06 max-width:200px 100
|
25.73 max-width:200px 100
|
16 | 65 | 432 | 261.15 max-width:200px 100
|
131.35 max-width:200px 100
|
26.81 max-width:200px 100
|
17 | 67 | 451 | 271.65 max-width:200px 100
|
136.63 max-width:200px 100
|
27.89 max-width:200px 100
|
18 | 69 | 470 | 282.16 max-width:200px 100
|
141.91 max-width:200px 100
|
28.97 max-width:200px 100
|
19 | 71 | 488 | 292.67 max-width:200px 100
|
147.2 max-width:200px 100
|
30.05 max-width:200px 100
|
20 | 73 | 507 | 303.17 max-width:200px 100
|
152.48 max-width:200px 100
|
31.12 max-width:200px 100
|
21 | 75 | 526 | 313.68 max-width:200px 100
|
157.77 max-width:200px 100
|
32.2 max-width:200px 100
|
22 | 77 | 545 | 324.19 max-width:200px 100
|
163.05 max-width:200px 100
|
33.28 max-width:200px 100
|
23 | 79 | 564 | 334.69 max-width:200px 100
|
168.34 max-width:200px 100
|
34.36 max-width:200px 100
|
24 | 81 | 582 | 345.2 max-width:200px 100
|
173.62 max-width:200px 100
|
35.44 max-width:200px 100
|
25 | 83 | 601 | 355.71 max-width:200px 100
|
178.9 max-width:200px 100
|
36.52 max-width:200px 100
|
26 | 85 | 620 | 366.22 max-width:200px 100
|
184.19 max-width:200px 100
|
37.6 max-width:200px 100
|
27 | 87 | 639 | 376.72 max-width:200px 100
|
189.47 max-width:200px 100
|
38.68 max-width:200px 100
|
28 | 89 | 658 | 387.23 max-width:200px 100
|
194.76 max-width:200px 100
|
39.75 max-width:200px 100
|
29 | 91 | 676 | 397.74 max-width:200px 100
|
200.04 max-width:200px 100
|
40.83 max-width:200px 100
|
30 | 93 | 695 | 408.24 max-width:200px 100
|
205.33 max-width:200px 100
|
41.91 max-width:200px 100
|
31 | 95 | 714 | 418.75 max-width:200px 100
|
210.61 max-width:200px 100
|
42.99 max-width:200px 100
|
32 | 97 | 733 | 429.26 max-width:200px 100
|
215.89 max-width:200px 100
|
44.07 max-width:200px 100
|
33 | 99 | 752 | 439.76 max-width:200px 100
|
221.18 max-width:200px 100
|
45.15 max-width:200px 100
|
34 | 101 | 770 | 450.27 max-width:200px 100
|
226.46 max-width:200px 100
|
46.23 max-width:200px 100
|
35 | 103 | 789 | 460.78 max-width:200px 100
|
231.75 max-width:200px 100
|
47.3 max-width:200px 100
|
36 | 105 | 808 | 471.29 max-width:200px 100
|
237.03 max-width:200px 100
|
48.38 max-width:200px 100
|
37 | 107 | 827 | 481.79 max-width:200px 100
|
242.32 max-width:200px 100
|
49.46 max-width:200px 100
|
38 | 109 | 846 | 492.3 max-width:200px 100
|
247.6 max-width:200px 100
|
50.54 max-width:200px 100
|
- Note: The table above has been generated based off of skill growth information presented from the KDnF live version and is NOT currently present in-game. This information will be implemented onto the DFOG live server at a later date. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |