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Difference between revisions of "Vilmark - Area 50"
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==Strategy== | ==Strategy== | ||
− | + | Due to the simple gimmicks and low level of the enemies in this area, Vilmark generally shouldn't pose many problems to a high-level Dungeon Fighter. Those entering Vilmark right away should be prepared with bleed and burn recovery potions and high-powered AoE attacks. | |
− | This | + | |
+ | === Room 1 === | ||
+ | Very simple, as it only contains a few weak Bloodgarus. Bloodgarus act like your garden variety Lugaru but can inflict bleeding. | ||
+ | |||
+ | === Room 2 === | ||
+ | As the player enters, they will be faced with multiple spawners generating Krazy Ivans. These enemies emit a damage aura and may try to selfdestruct at low health, so keeping their numbers low is key. Past them, there are four layers of barricades that the player must break through in order to reach the much stronger Krazy Ivan the Agitator. He does not have a damage aura, but his selfdestruct is much more powerful. | ||
+ | |||
+ | === Room 3 === | ||
+ | This room contains the Tau Captain. The player's first priority should be to destroy the two spawners generating Mini Taus, as the Captain will be healed every time one spawns. The Captain himself attacks with an overhead chop and a charge that can drag the player across the room, but can be easily defeated by attacking from the y-axis. | ||
+ | |||
+ | === Room 4 === | ||
+ | The player is greeted with a small group of Whimsical Sielles upon entering. They gain a random element to attack with upon being hit, but can otherwise be treated like normal Lugarus. After smashing some crates beyond them, the player must fight a Stubborn HeartNeck. It will gain super armor and move much faster at low health, but it also fights like a normal Lugaru. | ||
+ | |||
+ | === Room 5 === | ||
+ | Beyond two layers of barricades is a massive army of stronger Bloodgarus. Their sheer numbers can easily overwhelm a player with chain grabs and stacking bleed effects, so unleash your best AoE moves while avoiding any hits. Attacks with massive horizontal range such as [[Laser Rifle]] can wear down the Bloodgarus through the barricades. | ||
+ | |||
+ | === Boss === | ||
+ | In this room is the [[Hyper Mecha Tau]]. Some tips: | ||
+ | |||
+ | * The boss has insane X-Axis reach with his flamethrower and axe. Initiate attacks from the Y-Axis whenever possible. Be ready to mash if he hits with a flamethrower, as he likes to spam it if he catches you with it. | ||
+ | * His large size makes him weak to OTG combos. Using a rapid-hitting skill may pin him to the ground while you continue attacking, but be ready to avoid his lightning when he eventually gets up. | ||
+ | * He'll summon Alarm Bots at certain health thresholds. This makes the boss immune to all damage, but he'll continue attacking. It should only take a few hits at most to kill a bot even on Ultimate, so focus on large AoEs if possible while avoiding stuns from the Hyper Mecha Tau. | ||
==Monsters== | ==Monsters== |
Revision as of 13:49, 19 August 2015
Vilmark - Area 50 | |
---|---|
Location | Saint Horn |
Min. Level | 69 |
Level | 69-72 |
Monster Level | 69-72 |
End Boss | Hyper Mecha Tau |
Contents
Description
During Arad's peaceful days, the empire followed Iris' divination to build a secret testing ground in Elvenguard, where new weapons of mass destruction would be produced. Unfortunately, a series of horrific events have occurred since then: the Devolution, where countless plants and animals have mutated into strange creatures, and the great fire in Grand Flores, both of which were linked to the testing ground. No one has dared to acertain the connection between the testing ground and these events and all that there is left now in the testing grounds are the incomplete secret weapons and dangerous monsters that infest the ruined site.
Map
Notes
Ancient Dungeon
Entry: 1 Capsule of Mutational Immunity (Quest Item; 10 Endless Eternites and 30 Purple Cube Fragments)
Only 3 tokens total can be used per run (Party or not)
Strategy
Due to the simple gimmicks and low level of the enemies in this area, Vilmark generally shouldn't pose many problems to a high-level Dungeon Fighter. Those entering Vilmark right away should be prepared with bleed and burn recovery potions and high-powered AoE attacks.
Room 1
Very simple, as it only contains a few weak Bloodgarus. Bloodgarus act like your garden variety Lugaru but can inflict bleeding.
Room 2
As the player enters, they will be faced with multiple spawners generating Krazy Ivans. These enemies emit a damage aura and may try to selfdestruct at low health, so keeping their numbers low is key. Past them, there are four layers of barricades that the player must break through in order to reach the much stronger Krazy Ivan the Agitator. He does not have a damage aura, but his selfdestruct is much more powerful.
Room 3
This room contains the Tau Captain. The player's first priority should be to destroy the two spawners generating Mini Taus, as the Captain will be healed every time one spawns. The Captain himself attacks with an overhead chop and a charge that can drag the player across the room, but can be easily defeated by attacking from the y-axis.
Room 4
The player is greeted with a small group of Whimsical Sielles upon entering. They gain a random element to attack with upon being hit, but can otherwise be treated like normal Lugarus. After smashing some crates beyond them, the player must fight a Stubborn HeartNeck. It will gain super armor and move much faster at low health, but it also fights like a normal Lugaru.
Room 5
Beyond two layers of barricades is a massive army of stronger Bloodgarus. Their sheer numbers can easily overwhelm a player with chain grabs and stacking bleed effects, so unleash your best AoE moves while avoiding any hits. Attacks with massive horizontal range such as Laser Rifle can wear down the Bloodgarus through the barricades.
Boss
In this room is the Hyper Mecha Tau. Some tips:
- The boss has insane X-Axis reach with his flamethrower and axe. Initiate attacks from the Y-Axis whenever possible. Be ready to mash if he hits with a flamethrower, as he likes to spam it if he catches you with it.
- His large size makes him weak to OTG combos. Using a rapid-hitting skill may pin him to the ground while you continue attacking, but be ready to avoid his lightning when he eventually gets up.
- He'll summon Alarm Bots at certain health thresholds. This makes the boss immune to all damage, but he'll continue attacking. It should only take a few hits at most to kill a bot even on Ultimate, so focus on large AoEs if possible while avoiding stuns from the Hyper Mecha Tau.
Monsters
- Bloodgaru
- Krazy Ivan
- Krazy Ivan the Agitator
- Tau Captain
- Mini Tau
- Whimsical Sielle
- Stubborn HeartNeck
- Boss: Hyper Mecha Tau