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Vilmark - Area 50
Vilmark - Area 50 | |
---|---|
Location | Grand Flores Time Gate - Requiem |
Min. Level | 85 |
Level | 85-88 |
Monster Level | 85-88 |
End Boss | Hyper Mecha Tau |
Contents
Description
During Arad's peaceful days, the empire followed Iris' divination to build a secret testing ground in Elvenguard, where new weapons of mass destruction would be produced. Unfortunately, a series of horrific events have occurred since then: the Devolution, where countless plants and animals have mutated into strange creatures, and the great fire in Grand Flores, both of which were linked to the testing ground. No one has dared to ascertain the connection between the testing ground and these events and all that there is left now in the testing grounds are the incomplete secret weapons and dangerous monsters that infest the ruined site.
Map
Notes
- Entrance Fee: 10 Endless Eternities Endless Eternities and 120 Clear Cube Fragments
- 3 tokens total per run (With or without a party.)
Monsters
- Bloodgaru
- Krazy Ivan
- Krazy Ivan the Agitator
- Tau Captain
- Mini Tau
- Whimsical Sielle
- Stubborn HeartNeck
- Boss: Hyper Mecha Tau
Quests
- Desperado Awakens 3 (Original Version)
- Silver Moon Awakens 3 (Original Version)
- Soul Reaper Awakens 4 (Original Version)
- Silver Moon Awakens 4 (Original Version)
- Champion Awakens 4 (Original Version)
- Gaia Awakens 4 (Original Version)
- Valkyrie Awakens 4 (Original Version)
- Blazing Flower Awakens 4 (Original Version)
- Corsair Awakens 4 (Original Version)
- Blazing Flower Awakens 5 (Original Version)
- Dervish Awakens 5 (Original Version)
- Desperado Awakens 5 (Original Version)
- Gaia Awakens 5 (Original Version)
- Hellcat Awakens 5 (Original Version)
- Hellcat Awakens 6 (Original Version)
- Soul Reaper Awakens 6 (Original Version)
- Dervish Awakens 6 (Original Version)
- To the Confidential Area in the Present
- Vilmark - Area 50
- A Suspicious Man
- Restricted Area
- Security Guards in Vilmark - Area 50
- [Vilmark - Area 50] Clearance
Strategy
Due to the simple gimmicks and low level of the enemies in this area, Vilmark generally shouldn't pose many problems to a high-level Dungeon Fighter. Those entering Vilmark right away should be prepared with bleed and burn recovery potions and high-powered AoE attacks.
Room 1
Very simple, as it only contains a few weak Bloodgarus. Bloodgarus act like your garden variety Lugaru but can inflict bleeding, gaining permanent super armor in the process.
Room 2
As the player enters, they will be faced with multiple spawners generating Krazy Ivans. These enemies emit a damage aura and may try to self-destruct at low health, so keeping their numbers low is key. You can also wait on the lower right area between the barricade and spawner; The Ivans will generally ignore players there and they can be wiped out with powerful aoe once the spawners self-destruct. Past them, there are four layers of barricades that the player must break through in order to reach the much stronger Krazy Ivan the Agitator. These barriers will also self destruct if all the spawners are destroyed. He does not have a damage aura, but his self-destruct is much more powerful.
Room 3
This room contains the Tau Captain. The player's first priority should be to destroy the two spawners generating Mini Taus, as the Captain will be healed every time one spawns. The Captain himself attacks with an overhead chop and a charge that can drag the player across the room, but can be easily defeated by attacking from the y-axis.
Room 4
The player is greeted with a small group of Whimsical Sielles upon entering. They gain a random element to attack with upon being hit, but can otherwise be treated like normal Lugarus. After smashing some crates beyond them, the player must fight a Stubborn HeartNeck. It will gain super armor and move much faster at low health, but it also fights like a normal Lugaru.
Room 5
Beyond two layers of barricades is a massive army of stronger Bloodgarus. Their sheer numbers can easily overwhelm a player with chain grabs and stacking bleed effects, so unleash your best AoE moves while avoiding any hits. Attacks with massive horizontal range such as Laser Rifle can wear down the Bloodgarus through the barricades.
Boss
In this room is the Hyper Mecha Tau. Some tips:
- The boss has insane X-Axis reach with his flamethrower and axe. Initiate attacks from the Y-Axis whenever possible. Be ready to mash if he hits with a flamethrower, as he likes to spam it if he catches you with it.
- His large size makes him weak to OTG combos. Using a rapid-hitting skill may pin him to the ground while you continue attacking, but be ready to avoid his lightning when he eventually gets up.
- He'll summon Alarm Bots at certain health thresholds. This makes the boss immune to all damage, but he'll continue attacking. It should only take a few hits at most to kill a bot even on Ultimate, so focus on large AoEs if possible while avoiding stuns from the Hyper Mecha Tau. Any bots that are alive after a duration will turn into various monsters from within the dungeon, including named monsters like the tau captain.
- If grabbed, he will turn on his grab guard. Any further attempts to grab him will be countered by throwing the grabber high into the for a few seconds before they crash down, dealing damage to anyone unfortunate enough to be below them. He will turn his grab guard off after a duration, signified by a speech bubble.
Legendary items
Icon | Name | Type | Lv | Base Stats | Other | Options |
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Hyper Mecha Tau Red Shawl | Cloth Belt | 85 | P. Def. +436 INT +30 SPR +30 |
All Elemental Resistances +24
Inventory Weight Limit +3 kg Bare your fangs and growl all you want. I'm not afraid of you. If you're so full of bile and vinegar, why don't you join the resistance already? - Captain Luther |
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Hyper Full Protection | Heavy Armor Bottom | 85 | P. Def. +4356 STR +155 INT +33 VIT +152 |
Attack Speed -2 %
Movement Speed -2 % All Elemental Resistances +35 This armor will kill me with its heavy weight before it can protect me against my enemies. |
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Mad Instigator | Cloth Bottom | 85 | P. Def. +1089 INT +50 SPR +50 |
Magic Critical Chance +5 %
There's violence in his eyes. |
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Tau Captain's Giant Bone Armor | Light Armor Bottom | 85 | P. Def. +3267 STR +50 INT +33 |
Hit Recovery +150
The bones of the strong are believed to endow their bearers with powers sustained in them. |
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Hyper Mecha Tau Wrist Joint | Bracelet | 85 | M. Def. +5227 STR +111 VIT +99 |
Would this make a good gift? - Kargon |
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Tau Captain's Symbol | Bracelet | 85 | M. Def. +5227 STR +40 VIT +99 |
Valuing honor, they're the warriors of the forest. - Siusha |
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HeartNeck Gore Orb | Magic Stone | 85 | STR +58 INT +58 VIT +58 SPR +58 |
I'll bite you all! |
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HeartNeck Heart | Magic Stone | 85 | STR +58 INT +58 VIT +58 SPR +58 |
Bleeding Tolerance +35
|
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Krazy Ivan the Agitator Explosive | Magic Stone | 85 | STR +58 INT +58 VIT +58 SPR +58 |
Fire Damage +18
My explosives taste exquisite. *Giggle* |
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HeartNeck Nail | Necklace | 85 | M. Def. +8712 INT +40 SPR +99 |
Something smells... |
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Hyper Mecha Tau Hoof | Plate Armor Shoes | 85 | P. Def. +3267 STR +79 INT +79 VIT +50 SPR +22 |
Movement Speed +6 %
Stay away from bucking bulls. - Grot |
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Howling Tau's Engine | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 |
MP MAX +1100
|
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Hyper Mecha Tau Arithmetic Unit | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 |
Casting Speed +5 %
Hit Rate +5 % He's still a dumb bull. - Natalia Sue |
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Hyper Mecha Tau Machine Heart | Sub Equipment | 85 | P. Atk. +116 M. Atk. +116 STR +39 INT +39 VIT +39 SPR +39 |
This machine heart is equipped with a special engine. |
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Krazy Ivan the Agitator Bomb | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 |
Fire Damage +18
|
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Krazy Ivan the Agitator Mask | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 |
You imbeciles! Just follow my commands! |
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Tau Captain's Source of Power | Sub Equipment | 85 | STR +88 INT +88 VIT +88 SPR +88 |
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Fire Release: Blazing Vanquisher | Chakra Weapon | 85 | P. Atk. +767 M. Atk. +1102 I. Atk. +607 |
Casting Speed +5 %
Fire Damage +18 Hit Rate -1 % |
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HeartNeck Tail Hair Broom | Broomstick | 85 | P. Atk. +1002 M. Atk. +1102 I. Atk. +607 INT +129 |
Movement Speed +6 %
Evasion Rate +5 % A handmade broomstick. |
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Heartneck's Bloody Eyes | Halberd | 85 | P. Atk. +1202 M. Atk. +851 I. Atk. +607 STR +68 EXO +736 |
Hit Rate +1 %
B..! Blood!! |
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Howling Tau's Main Hair | Broomstick | 85 | P. Atk. +1002 M. Atk. +1102 I. Atk. +607 INT +68 |
Movement Speed +3 %
Physical Weapon Attack Damage +20% |
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Hyper Mecha Tau Driving Part | Auto Gun | 85 | P. Atk. +657 M. Atk. +954 I. Atk. +607 INT +68 |
Hit Rate -1 %
Gunner(M): Robotics Skill Lvl + 4 RX-78 Land Runner Skill Lvl + 4 EX-S Viper Skill Lvl + 2 Air Combat Mech: Tempester Skill Lvl + 2 Mech Drop Skill Lvl + 2 EZ-10 Time Bomb Skill Lvl + 2 Ex-S Viper Zero Skill Lvl + 2 Gunner(F): Robotics Skill Lvl + 4 RX-78 Land Runner Skill Lvl + 4 EX-S Viper Skill Lvl + 2 Air Bomb Mech: Gale Force Skill Lvl + 2 Mech Drop Skill Lvl + 2 EZ-10 Time Bomb Skill Lvl + 2 Ex-S Viper Zero Skill Lvl + 2 Look at this beautiful drive mechanism. This is the core essence of the robot - Roy |
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Hyper Mecha Tau Improved Musket | Musket | 85 | P. Atk. +1008 M. Atk. +876 I. Atk. +607 STR +68 INT +101 |
Inflict Fire Damage
Fire Damage +22 Gunner(M): Musket Mastery Skill Lvl + 3 Projectile Mastery Skill Lvl + 2 Dual Flicker Skill Lvl + 2 Gunner(F): Musket Mastery Skill Lvl + 3 Grenade Mastery Skill Lvl + 2 Arsenal Reinforcement Skill Lvl + 2 Hm, it's souped up good. - Kiri |
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Hyper Mecha Tau Pole Axe | Halberd | 85 | P. Atk. +1323 M. Atk. +851 I. Atk. +607 STR +200 EXO +736 |
Hit Rate +1 %
Demonic Lancer Level 25- 70 All Skill Lv + 2 (Special Skills excluded) The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. Upgraded to be compatible with humans. |
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Mecha Tau's Mechanical Spine | Pole | 85 | P. Atk. +1081 M. Atk. +901 I. Atk. +607 |
This is a reason why they couldn't run from Vilmark - Area 50. |
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Modified Hyper Mecha Tau Axe | Battle Axe | 85 | P. Atk. +1202 M. Atk. +851 I. Atk. +607 STR +68 |
Hit Rate +2 %
|
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Tau Captain's Giant Axe | Battle Axe | 85 | P. Atk. +1202 M. Atk. +851 I. Atk. +607 STR +310 |
Hit Rate +2 %
Surge, Power of the Taus! |
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Tau Captain's Sharp Rib | Katana | 85 | P. Atk. +952 M. Atk. +1052 I. Atk. +607 STR +68 INT +101 |
Casting Speed +4 %
Physical Critical Chance +10 % Magic Critical Chance +8 % Hit Rate -1 % Critical Damage +20% on Bleeding enemies A sharpened Tau rib that is as strong as wrought iron. |