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Difference between revisions of "Template:Equipment infobox"

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m (Text replacement - "Light armor" to "Light Armor")
Line 1: Line 1:
<includeonly>{{#set:Has game context=Item}}{{#switch: {{lc:{{{availability|}}}}}
+
<includeonly>{{#set:Has game context=Item}}{{#set:Has item type=Equipment}}{{#switch: {{lc:{{{availability|}}}}}
 
| old = {{#set:Has availability status=Old}}
 
| old = {{#set:Has availability status=Old}}
 +
| event = {{#set:Has availability status=Event}}
 
| #default = {{#set:Has availability status=Available}}
 
| #default = {{#set:Has availability status=Available}}
 
}}
 
}}
Line 14: Line 15:
 
}}</td><td style="text-align: center; vertical-align: middle;"> [[Has name::{{{name|{{BASEPAGENAME}}}}}]]</td></tr></table>
 
}}</td><td style="text-align: center; vertical-align: middle;"> [[Has name::{{{name|{{BASEPAGENAME}}}}}]]</td></tr></table>
 
|-
 
|-
| style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;"  | Slot || [[Has equipment slot::{{ucfirst:{{lc:{{{slot|}}}}}}}]]
+
| style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;"  | Slot || [[Has equipment slot::{{#arraymap:{{{slot|}}}|/|@@@|{{ucfirst:{{lc:@@@}}}}|/}}]]<!-- Capitalize to "Head/Shoulders" -->
 
|-
 
|-
 
{{#switch: {{{slot|}}}
 
{{#switch: {{{slot|}}}
Line 23: Line 24:
 
  | spear | pole | staff | rod | broom  
 
  | spear | pole | staff | rod | broom  
 
  | battle axe | totem | cross | scythe | rosary  
 
  | battle axe | totem | cross | scythe | rosary  
  | dagger | dual blade | wand | kunai = [[Has weapon type::{{ucfirst:{{{weapon type|}}}}}]]
+
  | dagger | dual blade | wand | chakra weapon = [[Has weapon type::{{#arraymap:{{{weapon type|}}}|&#32;|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}}]]
 
  | ''Unknown''
 
  | ''Unknown''
 
|}}
 
|}}
 
{{!-}}
 
{{!-}}
| head | head/shoulder | shoulder | top | bottom | shoes = {{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Weight class {{!!}} {{#switch: {{lc:{{{armor weight class|}}}}}
+
| head | head/shoulder | shoulder | top | bottom | belt | shoes = {{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Weight class {{!!}} {{#switch: {{lc:{{{armor weight class|}}}}}
 
  | cloth | cloth armor = [[Has armor weight class::Cloth]]
 
  | cloth | cloth armor = [[Has armor weight class::Cloth]]
 
  | leather | leather armor = [[Has armor weight class::Leather]]
 
  | leather | leather armor = [[Has armor weight class::Leather]]
  | light | light armor = [[Has armor weight class::Light]]
+
  | light | light armor = [[Has armor weight class::Light Armor]]
  | heavy | heavy armor = [[Has armor weight class::Heavy]]
+
  | heavy | heavy armor = [[Has armor weight class::Heavy Armor]]
  | plate | plate armor = [[Has armor weight class::Plate]]
+
  | plate | plate armor = [[Has armor weight class::Plate Armor]]
 
  | ''Unknown''
 
  | ''Unknown''
 
|}}
 
|}}
Line 69: Line 70:
 
     | dual blade = 3.1
 
     | dual blade = 3.1
 
     | wand = 2.3
 
     | wand = 2.3
     | kunai = 2.1
+
     | chakra weapon = 2.1
 
     }}
 
     }}
 
   | top = {{#switch: {{lc:{{{armor weight class|}}}}}
 
   | top = {{#switch: {{lc:{{{armor weight class|}}}}}
Line 115: Line 116:
 
| value = {{{value|0}}}
 
| value = {{{value|0}}}
 
| binding = {{#if: {{{binding|}}}|{{{binding|}}}|{{#switch: {{lc:{{{rarity|}}}}}
 
| binding = {{#if: {{{binding|}}}|{{{binding|}}}|{{#switch: {{lc:{{{rarity|}}}}}
   | boss unique | chronicle | epic = pick up
+
   | boss unique | chronicle | epic = untradable
   | rare | legacy | legendary | unique = use
+
   | rare | legacy | legendary | unique | relic = sealed
 
   }}
 
   }}
 
  }}
 
  }}
Line 216: Line 217:
 
|}}{{#if:{{{slow down level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down level|{{{slow down level}}}}}{{#set:Has slow down level bonus={{{slow down level}}}}}
 
|}}{{#if:{{{slow down level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down level|{{{slow down level}}}}}{{#set:Has slow down level bonus={{{slow down level}}}}}
 
|}}{{#if:{{{slow down tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down tolerance|{{{slow down tolerance}}}}}{{#set:Has slow down tolerance bonus={{{slow down tolerance}}}}}
 
|}}{{#if:{{{slow down tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down tolerance|{{{slow down tolerance}}}}}{{#set:Has slow down tolerance bonus={{{slow down tolerance}}}}}
 +
|}}{{#if:{{{slow down duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down duration|{{{slow down duration}}}}}{{#set:Has slow down duration bonus={{{slow down duration}}}}}
 
|}}{{#if:{{{immobility level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility level|{{{immobility level}}}}}{{#set:Has immobility level bonus={{{immobility level}}}}}
 
|}}{{#if:{{{immobility level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility level|{{{immobility level}}}}}{{#set:Has immobility level bonus={{{immobility level}}}}}
 
|}}{{#if:{{{immobility tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility tolerance|{{{immobility tolerance}}}}}{{#set:Has immobility tolerance bonus={{{immobility tolerance}}}}}
 
|}}{{#if:{{{immobility tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility tolerance|{{{immobility tolerance}}}}}{{#set:Has immobility tolerance bonus={{{immobility tolerance}}}}}
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|}}{{#if:{{{curse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|curse tolerance|{{{curse tolerance}}}}}{{#set:Has curse tolerance bonus={{{curse tolerance}}}}}
 
|}}{{#if:{{{curse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|curse tolerance|{{{curse tolerance}}}}}{{#set:Has curse tolerance bonus={{{curse tolerance}}}}}
 
|}}{{#if:{{{all abnormal resist|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|all abnormal resist|{{{all abnormal resist}}}}}{{#set:Has all abnormal status resist bonus={{{all abnormal resist}}}}}
 
|}}{{#if:{{{all abnormal resist|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|all abnormal resist|{{{all abnormal resist}}}}}{{#set:Has all abnormal status resist bonus={{{all abnormal resist}}}}}
|}}{{#if:{{{skill bonus|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{#arraymap:{{{skill bonus|}}}|;|@@@|{{#vardefine:skill|{{#explode:@@@|,|0}}}}{{#vardefine:level|{{#explode:@@@|,|1}}}}{{#ifexist:{{#var:skill}}|[[{{#var:skill}}]]|{{#var:skill}}}} Skill Lvl +{{#var:level}}{{#set:Has skill level bonus={{#if:{{#var:skill}}|{{#var:skill}}|?}};{{#if:{{#var:level}}|{{#var:level}}|?}}}}|<br>}}
+
|}}{{#if:{{{single skill bonus|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}<!--
 +
 
 +
  for every skill, create a var called CLASSskillbonus and add the skills to that var
 +
 
 +
-->{{#arraymap:{{{single skill bonus}}}|;|@@@|{{#if:{{#varexists:{{#explode:@@@|,|0}}skillbonus}}||{{#vardefine:{{#explode:@@@|,|0}}skillbonus|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{#explode:@@@|,|0}}:}}}}{{#vardefine:{{#explode:@@@|,|0}}skillbonus|{{#var:{{#explode:@@@|,|0}}skillbonus}}<br><!-- add skill name to string -->{{#ifexist: {{#switch:{{#sub:{{#explode:@@@|,|0}}|-3}}
 +
  | (M) = {{#explode:@@@|,|1}} (Male)
 +
  | (F) = {{#explode:@@@|,|1}} (Female)
 +
  }}
 +
| {{#switch:{{#sub:{{#explode:@@@|,|0}}|-3}}
 +
  | (M) = [[{{#explode:@@@|,|1}} (Male)|{{#explode:@@@|,|1}}]]
 +
  | (F) = [[{{#explode:@@@|,|1}} (Female)|{{#explode:@@@|,|1}}]]
 +
  }}
 +
| [[{{#explode:@@@|,|1}}]]}} Skill Lvl +{{#explode:@@@|,|2}} <!-- end skill name -->}}<!-- set property -->{{#set:Has skill level bonus={{#explode:@@@|,|0}};{{#explode:@@@|,|1}};{{#explode:@@@|,|2}}}}
 +
|}}<!--
 +
 
 +
  for every skill, check if CLASSskillbonus var exists; if yes print it and empty the string, otherwise do nothing
 +
 
 +
-->{{#arraymap:{{{single skill bonus|}}}|;|@@@|{{#if:{{#var:{{#explode:@@@|,|0}}skillbonus}}|{{#var:{{#explode:@@@|,|0}}skillbonus}}{{#vardefine:{{#explode:@@@|,|0}}skillbonus|}}|<!-- do nothing -->}}|}}
 +
|}}{{#if:{{{all skill bonus|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}{{#arraymap:{{{all skill bonus|}}}|;|@@@|{{#explode:@@@|,|0}} Level {{#explode:@@@|,|1}}{{#ifexpr:{{#explode:@@@|,|1}}={{#explode:@@@|,|2}}||-{{#explode:@@@|,|2}}}} All Skill Lv +{{#explode:@@@|,|3}} (Special Skills excluded){{#set:Has skill range level bonus={{#explode:@@@|,|0}};{{#explode:@@@|,|1}};{{#explode:@@@|,|2}};{{#explode:@@@|,|3}}}}|<br>}}<br>The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1.
 +
|}}{{#if:{{{aura|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}{{#arraymap:{{{aura|}}}|;|@@@|[[Has aura effect::@@@]]|<br>}}
 
|}}{{#if:{{{description|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}[[Has effect description::{{{description}}}]]
 
|}}{{#if:{{{description|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}[[Has effect description::{{{description}}}]]
 
|}}{{#if:{{{flavor text|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}<span style="font-style: italic;">[[Has flavor text::{{{flavor text}}}]]</span>
 
|}}{{#if:{{{flavor text|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}<span style="font-style: italic;">[[Has flavor text::{{{flavor text}}}]]</span>
Line 238: Line 259:
 
auto categorization
 
auto categorization
  
-->{{#if: {{#ifeq: {{{categorize|y}}} | n | n }} <!-- set to don't categorize -->
+
-->{{#if: {{#ifeq: {{{categorize|y}}} | n | n }} <!-- categorize is set to don't categorize -->
 
       {{NAMESPACE}} <!-- don't categorize if outside namespace -->
 
       {{NAMESPACE}} <!-- don't categorize if outside namespace -->
       {{#switch: {{lc:{{{availability|}}}}} | removed = do not categorize }} <!-- don't categorize removed items -->
+
       {{#switch: {{lc:{{{availability|}}}}} | old | event = do not categorize }} <!-- don't categorize old and event items -->
 
| <!-- don't categorize -->
 
| <!-- don't categorize -->
 
|
 
|
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         | cross = [[Category:Crosses]]
 
         | cross = [[Category:Crosses]]
 
         | gauntlets
 
         | gauntlets
         | boxing gloves = [[Category:{{ucfirst:{{{weapon type}}}}}]]
+
         | boxing gloves = [[Category:{{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|<nowiki> </nowiki>}}]]
         | #default = [[Category:{{ucfirst:{{{weapon type|}}}}}s]]
+
         | #default = [[Category:{{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|<nowiki> </nowiki>}}s]]
 
         }}
 
         }}
 
       | [[Category:Uncategorized weapons]]
 
       | [[Category:Uncategorized weapons]]
 
       }}
 
       }}
     | head/shoulder | head | shoulder = [[Category:Head/shoulders]]
+
     | head/shoulder | head | shoulder = [[Category:Head/Shoulders]]
 
     | shoes = [[Category:{{ucfirst:{{{slot}}}}}]]
 
     | shoes = [[Category:{{ucfirst:{{{slot}}}}}]]
 
     | #default = [[Category:{{ucfirst:{{{slot|}}}}}s]]
 
     | #default = [[Category:{{ucfirst:{{{slot|}}}}}s]]
Line 273: Line 294:
 
     | cloth | cloth armor = [[Category:Cloth armor]]
 
     | cloth | cloth armor = [[Category:Cloth armor]]
 
     | leather | leather armor = [[Category:Leather armor]]
 
     | leather | leather armor = [[Category:Leather armor]]
     | light | light armor = [[Category:Light Armor]]
+
     | light | light armor = [[Category:Light armor]]
     | heavy | heavy armor = [[Category:Heavy Armor]]
+
     | heavy | heavy armor = [[Category:Heavy armor]]
 
     | plate | plate armor = [[Category:Plate armor]]
 
     | plate | plate armor = [[Category:Plate armor]]
 
     }}
 
     }}
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| slow down level =  
 
| slow down level =  
 
| slow down tolerance =  
 
| slow down tolerance =  
 +
| slow down duration =
 
| immobility level =  
 
| immobility level =  
 
| immobility tolerance =  
 
| immobility tolerance =  
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| curse tolerance =  
 
| curse tolerance =  
 
| all abnormal resist =  
 
| all abnormal resist =  
| skill bonus =  
+
| single skill bonus =
 +
| all skill bonus =
 +
| aura =  
 
| description =  
 
| description =  
 
| flavor text =  
 
| flavor text =  
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; slot : Required. Defines the item slot.
 
; slot : Required. Defines the item slot.
 
; weapon type : Required if '''slot''' is ''weapon''. Defines the weapon type.
 
; weapon type : Required if '''slot''' is ''weapon''. Defines the weapon type.
; armor weight class : Required if '''slot''' is ''head'', ''shoulder'', ''bottom'', ''shoes'' or ''belt''. Allowed values are ''cloth'', ''leather'', ''light armor'', ''heavy armor'' or ''plate armor''.
+
; armor weight class : Required if '''slot''' is ''head/shoulder'', ''top'', ''bottom'', ''shoes'' or ''belt''. Allowed values are ''cloth'', ''leather'', ''light armor'', ''heavy armor'' or ''plate armor''.
 
; rarity : Required. Rarity of the item.
 
; rarity : Required. Rarity of the item.
 
; weight : Weight of the item in kg.
 
; weight : Weight of the item in kg.
 
; value : Gold value of the weapon when sold to an NPC.
 
; value : Gold value of the weapon when sold to an NPC.
; binding : Under what conditions the item binds. ''none'' for no binding, ''use'' for soul-bind on use, ''pick up'' for soul-bind on pick up, ''account'' for account-bound, ''account on use'' for account-bound on use, and ''account soul'' for account-bound on pick up, soul-bound on use. Defaults to the appropriate binding depending on rarity.
+
; binding : The type of binding the item has. ''none'' for no binding, ''untradable'' for untradable, ''sealed'' for sealed, ''unsealed'' for untradable (sealed), ''account'' for account bound, ''<code>X</code> tcu'' for a trade count of X and the item becoming untradable afterwards or ''<code>X</code> tca'' for a trade count of X and the item becoming account bound afterwards. Defaults to ''none''.
 
; level : Required level to equip the item.
 
; level : Required level to equip the item.
 
; class : Required class to equip the item. Defaults to the appropriate classes depending on weapon type.
 
; class : Required class to equip the item. Defaults to the appropriate classes depending on weapon type.
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; set : Name of the set the item is part of.
 
; set : Name of the set the item is part of.
 
; inflict element : Element attached to the equipment. Separate multiple with a comma.
 
; inflict element : Element attached to the equipment. Separate multiple with a comma.
; hp .. all abnormal status resist : Attribute bonuses as numbers. Units such as % or per Min are to be omitted. '''weight limit''' defaults to ''3'' if slot is ''belt''.
+
; hp .. all abnormal resist : Attribute bonuses as numbers. Units such as % or per Min are to be omitted. '''weight limit''' defaults to ''3'' if '''slot''' is ''belt''.
; skill bonus : Bonus levels given to skills when equipped with the item. Name of the skill, followed by a comma, followed by the skill level bonus as number. Separate multiple with semicolon.
+
; single skill bonus : Bonus levels given to skills when equipped with the item. Expected format is <code>class(gender), skill name, skill level bonus</code>. Gender has to be included even for classes that do not have gender variants. For common skills, use ''Common'' for <code>class(gender)</code>. Separate multiple with semicolon.
 +
; all skill bonus : Bonus levels given to all skills of a class within a level range when equipped with the item. Expected format is <code>class, min level, max level, skill level bonus</code>. Separate multiple with semicolon.
 +
; aura : Aura that is created around the user when the item is equipped. Separate multiple aura effects with semicolon.
 
; description : Effect description of the item. All remaining effects the weapon has.
 
; description : Effect description of the item. All remaining effects the weapon has.
 
; flavor text : Flavor text on the item. Gray text at the bottom of the weapon description if it exists.
 
; flavor text : Flavor text on the item. Gray text at the bottom of the weapon description if it exists.
; availability : The availability of the item. Set to ''old'' if the item was obtainable before but can not be acquired anymore, or ''available'' if it is currently available. Defaults to ''available''.
+
; availability : The availability of the item. Set to ''old'' if the item was obtainable before but can not be acquired anymore, ''event'' if the item is exclusive to events, or ''available'' if it is currently available. Defaults to ''available''.
 
; categorize : Set to ''n'' to disable auto-categorization. Defaults to ''y''.
 
; categorize : Set to ''n'' to disable auto-categorization. Defaults to ''y''.
  
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| value = 12345
 
| value = 12345
 
| level = 30
 
| level = 30
| class = slayer, elven knight
+
| class = slayer, knight
 
| physical power = 300
 
| physical power = 300
 
| magical power = 200
 
| magical power = 200
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| magic crit = 2
 
| magic crit = 2
 
| attack speed = -3
 
| attack speed = -3
 +
| single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1
 +
| all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2
 +
| aura = Create an aura within 300px that increases stuff.; When equipped, grants an aura that does other stuff.
 
| description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
 
| description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
 
| flavor text = What kind of weapon is this? -Editor
 
| flavor text = What kind of weapon is this? -Editor
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| value = 12345
 
| value = 12345
 
| level = 30
 
| level = 30
| class = slayer, elven knight
+
| class = slayer, knight
 
| physical power = 300
 
| physical power = 300
 
| magical power = 200
 
| magical power = 200
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| magic crit = 2
 
| magic crit = 2
 
| attack speed = -3
 
| attack speed = -3
 +
| single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1; Knight(F), Intercept, 1
 +
| all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2
 +
| aura = Create an aura within 300px that increases stuff.; When equipped, grants an aura that does other stuff.
 
| description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
 
| description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
 
| flavor text = What kind of weapon is this? -Editor
 
| flavor text = What kind of weapon is this? -Editor
Line 448: Line 480:
  
  
[[Category:Infobox templates]]
+
[[Category:Infobox Templates]]
 
</noinclude>
 
</noinclude>

Revision as of 21:38, 18 January 2016

Description

This templates creates an infobox with description for use in the item's page. Uses Template:Default item properties.

Usage

{{Equipment infobox
| name = 
| icon = 
| slot = 
| weapon type = 
| armor weight class = 
| rarity = 
| weight = 
| value = 
| binding = 
| level = 
| class = 
| set = 
| physical power = 
| magical power = 
| base attack = 
| physical defense = 
| magical defense = 
| strength = 
| intelligence = 
| vitality = 
| spirit = 
| exorcism = 
| inflict element = 
| hp = 
| mp = 
| hp recovery = 
| mp recovery = 
| attack speed = 
| movement speed = 
| casting speed = 
| all elemental resist = 
| fire resist = 
| water resist = 
| light resist = 
| shadow resist = 
| all elemental damage = 
| fire damage = 
| water damage = 
| light damage = 
| shadow damage = 
| evasion rate = 
| weight limit = 
| hit recovery = 
| immobility = 
| jump strength = 
| physical crit = 
| magical crit = 
| hit rate = 
| town movement speed = 
| poison dmg = 
| poison level = 
| poison tolerance = 
| burn dmg = 
| burn level = 
| burn tolerance = 
| bleeding dmg = 
| bleeding level = 
| bleeding tolerance = 
| electrocution dmg = 
| electrocution level = 
| electrocution tolerance = 
| blind level = 
| blind tolerance = 
| frozen level = 
| frozen tolerance = 
| slow down level = 
| slow down tolerance = 
| slow down duration = 
| immobility level = 
| immobility tolerance = 
| stone curse level = 
| stone curse tolerance = 
| stun level = 
| stun tolerance = 
| confuse level = 
| confuse tolerance = 
| curse level = 
| curse tolerance = 
| all abnormal resist = 
| single skill bonus = 
| all skill bonus = 
| aura = 
| description = 
| flavor text = 
| availability = 
| categorize = 
}}

Parameters

All parameters are optional unless stated otherwise.

name 
Required. Name of the item. Defaults to the name of the base article ({{PAGENAME}}).
icon 
Icon. Defaults to {{PAGENAME}}.
slot 
Required. Defines the item slot.
weapon type 
Required if slot is weapon. Defines the weapon type.
armor weight class 
Required if slot is head/shoulder, top, bottom, shoes or belt. Allowed values are cloth, leather, light armor, heavy armor or plate armor.
rarity 
Required. Rarity of the item.
weight 
Weight of the item in kg.
value 
Gold value of the weapon when sold to an NPC.
binding 
The type of binding the item has. none for no binding, untradable for untradable, sealed for sealed, unsealed for untradable (sealed), account for account bound, X tcu for a trade count of X and the item becoming untradable afterwards or X tca for a trade count of X and the item becoming account bound afterwards. Defaults to none.
level 
Required level to equip the item.
class 
Required class to equip the item. Defaults to the appropriate classes depending on weapon type.
set 
Name of the set the item is part of.
physical power 
Physical Power of the piece of equipment.
magical power 
Magical Power of the piece of equipment.
base attack 
Base Attack of the piece of equipment.
physical defense 
Physical Defense of the piece of equipment.
magical defense 
Magical Defense of the piece of equipment.
strength 
Strength of the piece of equipment.
intelligence 
Intelligence of the piece of equipment.
vitality 
Vitality of the piece of equipment.
spirit 
Spirit of the piece of equipment.
exorcism 
Exorcism Parameter of the piece of equipment.
set 
Name of the set the item is part of.
inflict element 
Element attached to the equipment. Separate multiple with a comma.
hp .. all abnormal resist 
Attribute bonuses as numbers. Units such as % or per Min are to be omitted. weight limit defaults to 3 if slot is belt.
single skill bonus 
Bonus levels given to skills when equipped with the item. Expected format is class(gender), skill name, skill level bonus. Gender has to be included even for classes that do not have gender variants. For common skills, use Common for class(gender). Separate multiple with semicolon.
all skill bonus 
Bonus levels given to all skills of a class within a level range when equipped with the item. Expected format is class, min level, max level, skill level bonus. Separate multiple with semicolon.
aura 
Aura that is created around the user when the item is equipped. Separate multiple aura effects with semicolon.
description 
Effect description of the item. All remaining effects the weapon has.
flavor text 
Flavor text on the item. Gray text at the bottom of the weapon description if it exists.
availability 
The availability of the item. Set to old if the item was obtainable before but can not be acquired anymore, event if the item is exclusive to events, or available if it is currently available. Defaults to available.
categorize 
Set to n to disable auto-categorization. Defaults to y.

Examples

{{Equipment infobox
| name = Long Example Weapon Name For Line Break
| slot = weapon
| weapon type = zanbato
| rarity = legacy
| value = 12345
| level = 30
| class = slayer, knight
| physical power = 300
| magical power = 200
| base attack = 350
| strength = 20
| intelligence = 20
| physical crit = 2
| magic crit = 2
| attack speed = -3
| single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1
| all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2
| aura = Create an aura within 300px that increases stuff.; When equipped, grants an aura that does other stuff.
| description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
| flavor text = What kind of weapon is this? -Editor
}}
No icon available
Long Example Weapon Name For Line Break
Slot
Weapon
Weapon type
Zanbato
Rarity
Legacy
Weight
4 kg
Value
12345 Gold
Binding
Sealed
Req. level
30
Req. class
Slayer, Knight

Strength
20
Intelligence
20
Attack Speed
-3%


Common:
Ancient Memory Skill Lvl + 1
Knight(F):
Disarm Skill Lvl + 1
Intercept Skill Lvl + 1

Slayer Level 20- 25 All Skill Lv + 2 (Special Skills excluded)
Knight Level 20- 25 All Skill Lv + 2 (Special Skills excluded)
The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1.
What kind of weapon is this? -Editor

Lorem ipsum dolor sit amet
consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.