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Difference between revisions of "Template:Equipment list"
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{{#if:{{{abnormal level|}}}|[[Has {{lc:{{{abnormal level}}}}} level bonus::+]]}} | {{#if:{{{abnormal level|}}}|[[Has {{lc:{{{abnormal level}}}}} level bonus::+]]}} | ||
{{#if:{{{abnormal tolerance|}}}|{{#ifeq:{{lc:{{{abnormal tolerance}}}}}|all|[[Has all abnormal status resist bonus::+]]|[[Has {{lc:{{{abnormal tolerance}}}}} tolerance bonus::+]]}}}} | {{#if:{{{abnormal tolerance|}}}|{{#ifeq:{{lc:{{{abnormal tolerance}}}}}|all|[[Has all abnormal status resist bonus::+]]|[[Has {{lc:{{{abnormal tolerance}}}}} tolerance bonus::+]]}}}} | ||
− | {{#if:{{{skill|}}}|[[Has skill level bonus:: {{#explode:{{{skill}}}|,|0}}; {{#explode:{{{skill}}}|,|1}}]]}} | + | {{#if:{{{skill bonus|}}}|[[Has skill level bonus:: {{#explode:{{{skill bonus}}}|,|0}}; {{#explode:{{{skill bonus}}}|,|1}}]]}} |
+ | {{#if:{{{skill alteration|}}}|[[Has skill alteration:: {{#explode:{{{skill alteration}}}|,|0}}; {{#explode:{{{skill alteration}}}|,|1}}]]}} | ||
{{#ifeq:{{lc:{{{slot|}}}}}|title||{{#ifeq:{{{title|n}}}|y| | [[Has equipment slot::!Title]] }}}} | {{#ifeq:{{lc:{{{slot|}}}}}|title||{{#ifeq:{{{title|n}}}|y| | [[Has equipment slot::!Title]] }}}} | ||
{{#ifeq:{{lc:{{{slot|}}}}}|creature||{{#ifeq:{{{creature|n}}}|y| [[Has equipment slot::!Creature]] |}}}} | {{#ifeq:{{lc:{{{slot|}}}}}|creature||{{#ifeq:{{{creature|n}}}|y| [[Has equipment slot::!Creature]] |}}}} | ||
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|?Has level requirement <!-- 8 --> | |?Has level requirement <!-- 8 --> | ||
|?Has class requirement | |?Has class requirement | ||
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| link = none | | link = none | ||
| format = template | | format = template | ||
| template = Equipment list result format | | template = Equipment list result format | ||
− | | intro = {{Equipment list header|show type={{{show type|y}}}|show | + | | intro = {{Equipment list header|show type={{{show type|y}}}|show lv={{{show lv|y}}}|show base stats={{{show base stats|y}}}|show skill bonus={{{show skill bonus|other}}}|show flavor text={{{show flavor text|y}}}}} |
| outro = {{!}}} | | outro = {{!}}} | ||
| limit = {{{limit|150}}} | | limit = {{{limit|150}}} | ||
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| abnormal level = | | abnormal level = | ||
| abnormal tolerance = | | abnormal tolerance = | ||
− | | skill = | + | | skill bonus = |
| availability = | | availability = | ||
| description = | | description = | ||
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| show type = | | show type = | ||
| show lv = | | show lv = | ||
+ | | show base stats = | ||
+ | | show skill bonus = | ||
| show flavor text = | | show flavor text = | ||
}}</pre> | }}</pre> | ||
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; abnormal tolerance : Filter by abnormal status tolerance bonus (''poison'', ''burn'', ''bleeding'', ''electrocution'', ''blind'', ''frozen'', ''slow down'', ''immobility'', ''stone curse'', ''stun'', ''confuse'', ''curse'', ''all''). | ; abnormal tolerance : Filter by abnormal status tolerance bonus (''poison'', ''burn'', ''bleeding'', ''electrocution'', ''blind'', ''frozen'', ''slow down'', ''immobility'', ''stone curse'', ''stun'', ''confuse'', ''curse'', ''all''). | ||
; abnormal duration : Filter by abnormal status duration bonus (''slow down''). | ; abnormal duration : Filter by abnormal status duration bonus (''slow down''). | ||
− | ; skill : Filter by skill bonus. Expected format is class(gender), followed by a comma, followed by the skill name. Gender is required even for classes without gender variant. For common skills, use Common in place of class(gender). You may use ? as a wildcard. | + | ; skill bonus : Filter by skill bonus. Expected format is <code>class(gender)</code>, followed by a comma, followed by the skill name. Gender is required even for classes without gender variant. For common skills, use <code>Common</code> in place of <code>class(gender)</code>. You may use <code>?</code> as a wildcard. |
+ | ; skill alteration : Filter by skill alterations. Expected format is <code>class(gender)</code>, followed by a comma, followed by the skill name. Gender is required even for classes without gender variant. For common skills, use <code>Common</code> in place of <code>class(gender)</code>. You may use <code>?</code> as a wildcard. | ||
; availability : Filter by availability status. Defaults to ''available''. | ; availability : Filter by availability status. Defaults to ''available''. | ||
− | |||
; show type : Set to ''y'' to show type, ''n'' to hide. Defaults to ''y''. | ; show type : Set to ''y'' to show type, ''n'' to hide. Defaults to ''y''. | ||
; show lv : Set to ''y'' to show level requirement, ''n'' to hide. Defaults to ''y''. | ; show lv : Set to ''y'' to show level requirement, ''n'' to hide. Defaults to ''y''. | ||
+ | ; show base stats : Set to ''y'' to show base stats in a separate column, ''n'' to hide, ''other'' to display them in the Other column. Defaults to ''y''. | ||
+ | ; show skill bonus: Set to ''y'' to show base stats in a separate column, ''n'' to hide, ''other'' to display them in the Other column. Defaults to ''other''. | ||
; show flavor text : Set to ''y'' to show flavor text, ''n'' to omit. Defaults to ''y''. | ; show flavor text : Set to ''y'' to show flavor text, ''n'' to omit. Defaults to ''y''. | ||
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<pre>{{Equipment list | <pre>{{Equipment list | ||
− | | skill = Priest(M), Echoes of Nothing | + | | skill bonus = Priest(M), Echoes of Nothing |
+ | | show skill bonus = y | ||
}}</pre> | }}</pre> | ||
{{Equipment list | {{Equipment list | ||
− | | skill = Priest(M), Echoes of Nothing | + | | skill bonus = Priest(M), Echoes of Nothing |
+ | | show skill bonus = y | ||
}} | }} | ||
Revision as of 19:45, 12 March 2016
Description
This template creates a list of equipment that satisfy the search criteria. Uses Template:Equipment list header and Template:Equipment list result format for formatting.
Usage
{{Equipment list | name = | slot = | title = | weapon type = | armor weight class = | rarity = | class = | set = | inflict element = | elemental resist = | elemental damage = | abnormal damage = | abnormal level = | abnormal tolerance = | skill bonus = | availability = | description = | show type = | show lv = | show base stats = | show skill bonus = | show flavor text = }}
Parameters
All parameters are optional unless stated otherwise.
- name
- Filter by name.
- slot
- Filter by equipment slot excluding titles, quick slot equipment, creatures and artifacts. Can also be set to no weapon to search for everything but weapons; armor to search for head/shoulder, top, bottom, belt, and shoes; accessory for necklace, bracelet, and ring; and special equipment for sub equipment and magic stone.
- title
- Filter titles. If slot isn't title, set to y to search for titles as well. Defaults to n.
- creature
- Filter creatures. If slot isn't creature, set to y to search for creatures as well. Defaults to n.
- weapon type
- Filter by weapon type.
- armor weight class
- Filter by armor weight class.
- rarity
- Filter by rarity.
- class
- Filter by required class.
- set
- Filter by set name.
- inflict element
- Filter by inflict element (fire, water, light, shadow).
- elemental resist
- Filter by elemental resist bonus (fire, water, light, shadow, all).
- elemental damage
- Filter by elemental damage bonus (fire, water, light, shadow, all).
- abnormal damage
- Filter by abnormal status damage bonus (poison, burn, bleeding, electrocution).
- abnormal level
- Filter by abnormal status level bonus (poison, burn, bleeding, electrocution, blind, frozen, slow down, immobility, stone curse, stun, confuse, curse).
- abnormal tolerance
- Filter by abnormal status tolerance bonus (poison, burn, bleeding, electrocution, blind, frozen, slow down, immobility, stone curse, stun, confuse, curse, all).
- abnormal duration
- Filter by abnormal status duration bonus (slow down).
- skill bonus
- Filter by skill bonus. Expected format is
class(gender)
, followed by a comma, followed by the skill name. Gender is required even for classes without gender variant. For common skills, useCommon
in place ofclass(gender)
. You may use?
as a wildcard. - skill alteration
- Filter by skill alterations. Expected format is
class(gender)
, followed by a comma, followed by the skill name. Gender is required even for classes without gender variant. For common skills, useCommon
in place ofclass(gender)
. You may use?
as a wildcard. - availability
- Filter by availability status. Defaults to available.
- show type
- Set to y to show type, n to hide. Defaults to y.
- show lv
- Set to y to show level requirement, n to hide. Defaults to y.
- show base stats
- Set to y to show base stats in a separate column, n to hide, other to display them in the Other column. Defaults to y.
- show skill bonus
- Set to y to show base stats in a separate column, n to hide, other to display them in the Other column. Defaults to other.
- show flavor text
- Set to y to show flavor text, n to omit. Defaults to y.
Examples
{{Equipment list | slot = weapon | weapon type = scythe | rarity = Epic | show type = n }}
Icon | Name | Lv | Base Stats | Other | Options |
---|---|---|---|---|---|
Water Torture Scythe | 60 | P. Atk. +728 M. Atk. +767 I. Atk. +460 STR +54 INT +54 |
Inflict Water Damage
Water Damage +24 Physical Critical Chance +2 % Magic Critical Chance +2 % Priest(M): Spinning Cross Skill Lvl + 3 Atomic Smash Skill Lvl + 3 Thorn of Protection Skill Lvl + 3 Dark Authority Skill Lvl + 3 Scythe Mastery Skill Lvl + 2 Priest(F): Rolling Rush Skill Lvl + 3 Lars the Scudding Demon Skill Lvl + 3 Sin Carrier's Scythe Mastery Skill Lvl + 2 |
||
Heart Slayer | 70 | P. Atk. +838 M. Atk. +882 I. Atk. +536 STR +61 INT +61 |
Shadow Damage +24
Physical Critical Chance +2 % Magic Critical Chance +2 % Hit Rate -2 % Priest(M): Scythe Mastery Skill Lvl + 3 Echoes of Nothing Skill Lvl + 2 Devil Strike Skill Lvl + 5 Priest(F): Sin Carrier's Scythe Mastery Skill Lvl + 3 Sin-burdened Body Skill Lvl + 5 |
||
Impure Touch | 75 | P. Atk. +893 M. Atk. +941 I. Atk. +572 STR +64 INT +64 |
Inflict Shadow Damage
Physical Critical Chance +2 % Magic Critical Chance +2 % The servants of God must be wary of extremism, even if it's to subjugate the imposters. - Grot |
||
Frozen Resonance Sickle | 80 | P. Atk. +948 M. Atk. +998 I. Atk. +611 STR +68 INT +68 |
Inflict Water Damage
Inflict Shadow Damage Water Damage +17 Shadow Damage +17 Physical Critical Chance +2 % Magic Critical Chance +2 % Hit Rate -1 % Priest(M): Dark Authority Skill Lvl + 3 Echoes of Nothing Skill Lvl + 3 Priest(F): Scythe Massacre Skill Lvl + 3 Sin-burdened Body Skill Lvl + 3 |
||
Garroter Sickle | 80 | P. Atk. +948 M. Atk. +998 I. Atk. +611 STR +68 INT +68 |
Inflict Shadow Damage
Physical Critical Chance +20 % Magic Critical Chance +20 % Hit Rate -2 % Critical Damage +22% |
||
Angra Mainiuu | 85 | P. Atk. +1003 M. Atk. +1056 I. Atk. +648 STR +72 INT +72 EXO +794 |
Physical Critical Chance +2 %
Magic Critical Chance +2 % Hit Rate -1 % Priest(M): Demonize Skill Lvl + 2 Echoes of Nothing Skill Lvl + 2 Falling Soul Skill Lvl + 3 Priest(F): Seven Sins of Corruption Skill Lvl + 2 Sin-burdened Body Skill Lvl + 2 Seven Deadly Sins Skill Lvl + 2 If I have no choice but to become a demon, then I'll become the incarnate of evil and rain down terror upon my enemies. - Unsung Avenger |
||
Savior's Glory - Scythe | 85 | P. Atk. +1003 M. Atk. +1056 I. Atk. +648 STR +72 INT +72 EXO +794 |
Physical Critical Chance +2 %
Magic Critical Chance +2 % Hit Rate -1 % Let all the energy in the world strengthen you.
Let your enemies feed you with their life force. You will acquire the true power of an Apostle. And when the power has done its work, it will shake heaven and earth. |
||
Sentence: Reaper's Scythe | 85 | P. Atk. +1003 M. Atk. +1056 I. Atk. +648 STR +72 INT +72 |
Inflict Shadow Damage
Shadow Damage +40 Physical Critical Chance +2 % Magic Critical Chance +2 % Hit Rate -2 % Blood to blood. Evil to evil. |
||
Essence War God Energy Scythe | 90 | P. Atk. +1058 M. Atk. +1113 I. Atk. +686 STR +75 INT +75 EXO +826 |
Physical Critical Chance +2 %
Magic Critical Chance +2 % Priest Level 1-85 All Skill Lv +1 (Special Skills excluded) The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. |
||
Redeath: Scythe of the Grim Reaper | 90 | P. Atk. +1058 M. Atk. +1113 I. Atk. +686 STR +75 INT +75 EXO +826 |
Physical Critical Chance +2 %
Magic Critical Chance +2 % Hit Rate -1 % All Level 1- 85 All Skill Lv + 1 (Special Skills excluded) The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. It's time. |
||
Savior's Triumph: Scythe | 90 | P. Atk. +1058 M. Atk. +1113 I. Atk. +686 STR +75 INT +75 EXO +826 |
Physical Critical Chance +2 %
Magic Critical Chance +2 % Hit Rate -1 % Let all the energy in the world strengthen you.
Let your enemies feed you with their life force. You will acquire the true power of an Apostle. And when the power has done its work, it will shake heaven and earth. |
||
Soul Devourer | 90 | P. Atk. +1058 M. Atk. +1113 I. Atk. +686 STR +75 INT +75 EXO +826 |
Physical Critical Chance +2 %
Magic Critical Chance +2 % Hit Rate -1 % Your soul... I'll take it. |
||
Black Sky's Master - Scythe | 95 | P. Atk. +1112 M. Atk. +1172 I. Atk. +723 P. Def. +0 STR +78 INT +78 EXO +858 |
Attack Speed +0 %
Casting Speed +0 % Evasion Rate +0 % Physical Critical Chance +2 % Magic Critical Chance +2 % Hit Rate -1 % Skill Atk. +55% All Atk. +32% When the highest one's power is concentrated in one place, a new power will be born. |
||
Doom Conversion | 95 | P. Atk. +1112 M. Atk. +1172 I. Atk. +723 STR +78 INT +78 EXO +858 |
Physical Critical Chance +10 %
Magic Critical Chance +10 % Hit Rate -1 % Additional Critical Damage +43% Bonus Damage +28% Bloodshed only leads to even more bloodshed. |
||
Manifestation: Black Sky's Master - Scythe | 95 | M. Atk. +1172 I. Atk. +723 P. Def. +0 STR +78 INT +78 EXO +858 |
Attack Speed +0 %
Casting Speed +0 % Evasion Rate +0 % Physical Critical Chance +2 % Magic Critical Chance +2 % Hit Rate -1 % Skill Atk. +55%; All Atk. +32% When the highest one's power is concentrated in one place, a new power will be born. |
||
Sky's Legacy - Scythe | 95 | P. Atk. +1112 M. Atk. +1172 I. Atk. +723 STR +78 INT +78 EXO +858 |
Physical Critical Chance +2 %
Magic Critical Chance +2 % Hit Rate -1 % Brave warrior, now we can trust you. This item can be upgraded. |
||
Cult Leader's Judgment | 100 | Fame +464 P. Atk. +1167 M. Atk. +1229 I. Atk. +770 STR +81 INT +81 |
Inflict Shadow Damage
Attack Speed +8 % Physical Critical Chance +2 % Magic Critical Chance +2 % Hit Rate -1 % Bonus Damage +28% Skill Atk. +40% Additional Attack Damage +22% (conditional) <Target Option> Additional Critical Damage +14% Dear follower, trust me when I say, don't believe anything that demon says! |
||
Loose Reasoning | 100 | Fame +464 P. Atk. +1167 M. Atk. +1229 I. Atk. +770 STR +81 INT +81 |
Attack Speed +8 %
Physical Critical Chance +2 % Magic Critical Chance +2 % Hit Rate -1 % Physical/Magical/Independent Atk. +23-31% (see description) Bonus Damage +17-25% (see description) Skill Atk. +38% <Target Option> All Atk. +14% Stay sharp--the moment you lose yourself, you'll lose it forever! |
{{Equipment list | skill bonus = Priest(M), Echoes of Nothing | show skill bonus = y }}
Icon | Name | Type | Lv | Base Stats | Skill Bonus | Other | Options |
---|---|---|---|---|---|---|---|
Priest's Judgment | Cross | 60 | P. Atk. +664 M. Atk. +631 I. Atk. +396 P. Def. +704 M. Def. +704 INT +47 VIT +59 SPR +59 EXO +480 |
Priest(M): Divine Invocation Skill Lvl + 3 Echoes of Nothing Skill Lvl + 2 Priest(F): Valor Blessing Skill Lvl + 2 |
Casting Speed +2 %
|
||
Heart Slayer | Scythe | 70 | P. Atk. +838 M. Atk. +882 I. Atk. +536 STR +61 INT +61 |
Priest(M): Scythe Mastery Skill Lvl + 3 Echoes of Nothing Skill Lvl + 2 Devil Strike Skill Lvl + 5 Priest(F): Sin Carrier's Scythe Mastery Skill Lvl + 3 Sin-burdened Body Skill Lvl + 5 |
Shadow Damage +24
Physical Critical Chance +2 % Magic Critical Chance +2 % Hit Rate -2 % |
||
Frozen Resonance Sickle | Scythe | 80 | P. Atk. +948 M. Atk. +998 I. Atk. +611 STR +68 INT +68 |
Priest(M): Dark Authority Skill Lvl + 3 Echoes of Nothing Skill Lvl + 3 Priest(F): Scythe Massacre Skill Lvl + 3 Sin-burdened Body Skill Lvl + 3 |
Inflict Water Damage
Inflict Shadow Damage Water Damage +17 Shadow Damage +17 Physical Critical Chance +2 % Magic Critical Chance +2 % Hit Rate -1 % |
||
Angra Mainiuu | Scythe | 85 | P. Atk. +1003 M. Atk. +1056 I. Atk. +648 STR +72 INT +72 EXO +794 |
Priest(M): Demonize Skill Lvl + 2 Echoes of Nothing Skill Lvl + 2 Falling Soul Skill Lvl + 3 Priest(F): Seven Sins of Corruption Skill Lvl + 2 Sin-burdened Body Skill Lvl + 2 Seven Deadly Sins Skill Lvl + 2 |
Physical Critical Chance +2 %
Magic Critical Chance +2 % Hit Rate -1 % If I have no choice but to become a demon, then I'll become the incarnate of evil and rain down terror upon my enemies. - Unsung Avenger |
||
Dirty Soul Hook | Scythe | 85 | P. Atk. +952 M. Atk. +1002 I. Atk. +607 STR +68 INT +68 |
Priest(M): Echoes of Nothing Skill Lvl +3 Devil Strike Skill Lvl +3 Nightmare Skill Lvl +2 |
Shadow Damage +22
Physical Critical Chance +2 % Magic Critical Chance +2 % Its vile energy is infectious. |
||
Fallen Heart Cross | Cross | 85 | P. Atk. +1002 M. Atk. +952 I. Atk. +607 P. Def. +990 M. Def. +990 INT +68 VIT +83 SPR +83 EXO +736 |
Priest(M): Echoes of Nothing Skill Lvl + 3 Falling Soul Skill Lvl + 3 Priest(F): Sin-burdened Body Skill Lvl + 3 Seven Deadly Sins Skill Lvl + 3 |
Casting Speed +2 %
Shadow Damage +22 Some Priests have succumbed to the harsh reality. - Grandis Gracia |
||
Soul Gathering | Scythe | 85 | P. Atk. +892 M. Atk. +939 I. Atk. +561 STR +64 INT +64 |
Priest(M): Devil Strike Skill Lvl +2 Echoes of Nothing Skill Lvl +1 |
Shadow Damage +18
Physical Critical Chance +2 % Magic Critical Chance +2 % Hit Rate -1 % |
{{Equipment list | set = Okeanos's Blessing Set }}
Icon | Name | Type | Lv | Base Stats | Other | Options |
---|---|---|---|---|---|---|
Crocodile Tooth Bottom | Leather Bottom | 75 | P. Def. +2024 STR +39 INT +39 SPR +42 EXO +274 |
Water Damage +14
Is that real crocodile skin? - Kurt |
||
Sea Bass Shoulder | Leather Head/Shoulder | 75 | STR +31 INT +31 SPR +34 |
Attack Speed +5 %
Casting Speed +5 % Water Resist +35 Water Damage +24 It's an interesting way of making use of sea basses. - Lua |
||
Halliburt Shoes | Leather Shoes | 75 | P. Def. +1214 STR +23 INT +23 SPR +25 EXO +274 |
Movement Speed +6 %
Water Resist +35 Water Damage +12 I hate fish. - Shuram |
||
Sharkskin Top | Leather Top | 75 | STR +39 INT +39 SPR +42 |
Water Critical Damage +10%
You'll look just like the real thing in its underwater. - Rebecca |