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User talk:Dfoplayer

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Archive 1 From December 2011 to January 2013
Archive 2 From May 2014 to June 2015
Archive 3 From July 2015 to September 2015

Contents

Thread titleRepliesLast modified
Changing $smwgQMaxSize?613:11, 22 March 2016
Abunova -> Abnova210:57, 3 March 2016
Epic Quest Format620:36, 5 February 2016
Back to Top of Page Template919:28, 3 February 2016
Removed Skills722:13, 24 January 2016
Changing skill names1022:32, 20 January 2016
Custom CSS files allowed or not?306:28, 19 January 2016
Albert Skills on the New Skills Template1810:02, 17 December 2015
Visually Updating the Epic Quest Page107:48, 23 November 2015
Neo Premium Contract added in Item Shop category218:41, 10 September 2015
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Changing $smwgQMaxSize?

Is it possible to increase the value of $smwgQMaxSize? Even after some optimization, the default value of 12 makes it currently hard to search for certain things using the Equipment query — the default size for every query is 4, the most expensive filter Armor (without specifying slot or weight) bumps the size up to 10, which makes it impossible to further filter by stats (+2 to 3), skill bonuses/alterations (+3 to 5) or all skill bonuses (+3 to 7). Setting $smwgQMaxSize to 17 should probably be enough since there shouldn't be a reason to specify the search much further and unlike Armor, the other category filters only have a size of 2.

14:56, 13 March 2016

I will ask the site owner and keep you posted.

15:37, 13 March 2016

All right, thanks!

15:43, 13 March 2016

The site owner had finals this week. She said she would try to change it this weekend. How do we know if the size has been updated, without her confirmation? Do we just run a query?

18:20, 18 March 2016

Pretty much.

{{#ask:
{{#arraymap:1,2,3,4,5,6,7,8,9,10,11,12|,|@@@|[[@@@]]|}}
|format = debug}}

If you preview that, it will explicitly tell you the size of the query. You can just try appending more numbers and if you get an error and the query size doesn't increase anymore, you've reached the current maximum size.

14:24, 19 March 2016

The size has been updated to 17.

06:56, 22 March 2016
 
 
 
 
 

Abunova -> Abnova

Hi Dfoplayer. Sorry to bother you but can you change Abunova to Abnova on the main page? It has been bothering me for quite a while now XD Thanks!

10:33, 3 March 2016

You can actually change it through Template:Newmenu. I can do it right now, however.

10:43, 3 March 2016

I see. Thanks!

10:57, 3 March 2016
 
 

Epic Quest Format

Hey Dfoplayer. I'd like your opinion on the Epic Quest format for Vilmark - Area 50 (Epic Quests). I added the Hidden Text Template to the dialogue to minimize space. I also added a section for Dungeon Maps for scenario dungeons (if necessary). How does it look? Does it look too clunky? Is it user friendly? Is it too overwhelming? I was thinking about surrounding the quests in the Hidden Text Template, but some of my friends said it was gratuitous.

Anyway, I'm just concerned on what the standard should look like before I start editing on a large scale. I have most of the information ready to input from Abnova to Time Gate. I'll probably have Power Station information ready in two weeks.

14:53, 3 February 2016

It's good to minimize space, and I would just leave it like the way you have it. I'm not sure if we need the dungeon map for the non-noted quests, such as "To Prevent Another Incident" or "Collecting Terranite."

15:04, 3 February 2016

I understand your point. However, I only add notes about Quest Item drop rates, APCs, or helpful hints/strategies. I feel there could be certain scenarios where the notes would be unnecessary such as straightforward clear the dungeon quests. The dungeon map still may be necessary for completion.

In the cases of Vilmark - Area 50, City of Noire Ferra, and Reshpon Village of Pain, the dungeon map pretty much stays the same, so it seems a bit redundant. But in actuality, it may differ from the actual dungeon. (<- I may have to review my notes on the quests.) Special Dungeons are an exception to this. I could remove the maps on those two aforementioned quests and put a note stating that the map does not change for the rest of the quest line; if that helps.

However, in most major epic quest lines, scenario dungeons alter the map to fit the objective. Most don't require notes. For the most part, I recommend that we should keep the maps for consistency reasons.

15:25, 3 February 2016

For consistency reasons, I see your point.

If we start to use the table method of dungeon maps, we should think about a template. Over at Mabinogi Wiki, they place everything in Data Templates, which is then used in DataFormat Templates. This allows them to reuse the data in any page. Someone here does not like in-line css.

15:58, 3 February 2016

Makes sense. Manually using the table method could result in some pretty messy and extraneous code.

As a suggestion for the template, it could take in as parameters the number of rows and columns. Then it could fill in spaces with image files of corresponding map sections from the given tuples locations. These images probably would include:

  • End Points: Map E.png, Map W.png, Map N.png, Map S.png
  • Straight Path: Map EW.png, Map NS.png
  • Corner Point: Map NE.png, Map SE.png, Map NW.png, Map SW.png
  • 3-Way Junction: Map NSE.png, Map NSW.png, Map SEW.png, Map NEW.png
  • 4-Way Junction: Map NSEW.png
  • Boss: Map Boss.png
  • Empty: Map Blank.png
18:45, 3 February 2016

Yes. Hopefully we can find a template someone already created on the internet.

19:30, 3 February 2016
 

I would look to semantic holding a "map", and then {#ask:}ing for it.

The whole DataTemplate thing gets really cyclical real quick, and a pain in the ass to debug or use outside of those templates. I was hoping to transition from that, over to semantic which does all the things we want much easier.

20:36, 5 February 2016
 
 
 
 
 

Back to Top of Page Template

Hey Dfoplayer. I was wondering if there was an existing "Back to Top of Page" template on the wiki. I think it would be pretty nifty to have; especially with long pages such as Antwer Canyon (Epic Quests).

02:57, 2 February 2016

Yup. It's possible. I'll look into it.

EDIT: I added a floating css "back to the top" on my talk page on bottom right hand corner. How does it look? Need color changes? background color? Feel free to experiment in "inspect element" of firefox or chrome.

09:01, 2 February 2016

Yeah, that looks great! Thanks. I'll test for color/background changes later. I'll probably look into putting a small box with a border around it with 25% Transparency to make it slightly easier to see. I'm still looking for a good color, one that doesn't look to bland or too bright to be distracting. I'll probably go with Beige #f5f5dc or WhiteSmoke #f5f5f5 or Lavender #e6e6fa to match the wiki's colors.

12:22, 2 February 2016

Yea, what we could do is use this example. The box is on the bottom right.

Once we decide the formatting, I suggest we make a template called {{BackToTop}} and we place that into any long pages.

12:26, 2 February 2016

Maybe we can use a format similar to this: Clickable Button Template

18:06, 2 February 2016

I would like to work on css and making nice buttons and stuff, but I haven't had the chance and the bigger fish to fry (like Semantic Wiki and SkillTemplate) have taken up my actual time...

18:08, 2 February 2016
 

That is very interesting. I'll try to apply it to my Talk page.

18:59, 2 February 2016
 
 
 
 

Alright. We are now live. Template:BackToTop. Go ahead and place {{BackToTop}} where ever you see fit.

19:28, 3 February 2016
 

Removed Skills

Hey Dfoplayer, do we keep removed skills such as Massive Countdown.png Massive Countdown or Twin Gunblade.png Twin Gunblade on the Class Skills Template or do we change the class name to something like N/A on the Skill Page Template to make them not appear or just place the Removed Content Template? I'm worried that keeping old skills on the class skill pages may confuse users.

21:23, 20 January 2016

For now, just add the Removed Content Template. I will discuss this with Everspace.

06:13, 21 January 2016
 

I just implemented the new SkillPageTest. Check it out on Massive Countdown.png Massive Countdown. Any thoughts?

21:02, 23 January 2016

I think it looks good. Should the other categories stay, just wondering?

22:28, 23 January 2016

Well, the reason why Category:Cube Skill and Category:Cancelable Skills shows up is because we are using the template in "Attributes" section. The rest of the categories can be seen in the infobox on top right, and SkillPage would auto fill in the wiki code for us.

Personally, I think we just need Category:Removed Content. Otherwise, if the someone were to navigate to Male Mechanic Skills Category, they would see Massive Countdown.

22:43, 23 January 2016

oh I see.

Personally, this category was long needed. It's good to have them around still for nostalgia's sake, I just wish we could've saved the older skills instead of deleting them.

22:54, 23 January 2016

Not necessary. If the webmaster did not clear out cache, then I can restore some pages from mediawiki's recycle bin. I just need to look through the deletion logs, which could take sometime due to the old icons floods...

23:00, 23 January 2016
 
 
 
 

Alright. It's been added to the main skillPage. If you see any Removed Skills, go ahead and add the parameter "|RemovedSkill=Yes" and it will auto fill in the template:RemovedContent.

22:13, 24 January 2016
 

Changing skill names

Hello, I have no idea how to change these skill names since DFOG has the different name on these same skills. Can you tell me how to do it? :/

05:30, 1 December 2015

On the very top of the page, there is a drop down arrow near "view history". Hover your mouse over it and there are more options, including "move" button. Use that to change the skill names.

07:47, 1 December 2015

Hello again, I do know how to move pages to change the skill name but however I have a issue that it couldn't allow me to move the page under new name. Any idea why what wrong it is?

07:56, 19 January 2016

Why you can not move any pages is beyond me. Sorry. But it seems like you were able to move Raining Sky to Cave-in recently.

13:01, 19 January 2016

Likely another page with the same name already exists. I have this issue right now where Neople changed red rose to bloody rose but there is already a weapon with that name so now the skill has a weapon beside instead of the right icon. What to do?

13:12, 19 January 2016

Could you change the page to Bloody Rose (Skill)? We may need a Disambiguation page for those conflicts.

13:16, 19 January 2016
 

Yeah I just realized I put wrong name on Reason for move instead the name itself. Wasn't paying attention where I typed it in.

14:09, 19 January 2016
 
 
 
 

Custom CSS files allowed or not?

Hello Dfoplayer. There are no clear policies about CSS files of user pages up to now. Are the CSS files of user pages allowed here?

09:32, 18 January 2016

I'm not sure if they are enabled. If you checkout Everspace's User:Everspace/CssTomfoolery, you can see Everspace entered

{{#css:User:Everspace/CssTomfoolery.css}}

in the page.

Could you try that?

12:45, 18 January 2016

I correct my statement. My css file allows me to change "<pre", so yes, user css file should have an effect.

06:28, 19 January 2016
 

Don't try to get too fancy on the user page.

My tomfoolery page was just a place to test out the CSS plugin, and see if we can start using that in templates instead of all the inline garbage that's typically written.

00:14, 19 January 2016
 

Albert Skills on the New Skills Template

Hey Dfoplayer. Are Albert Skills compatible with the skill template?

14:49, 11 December 2015

What Albert Skills are we talking about? Like in Male Ranger, "Albert Quest Skills; Secret Land Runner; Freezing Bullet; Steyr AMR" ?

15:04, 11 December 2015

Yea, we used to have them on the older skill pages, perhaps there's a way to integrate them in?

15:41, 11 December 2015

They are already in the skill template? Unless you are talking about sending them to the "male ranger" category, I'd have to look into that.

16:08, 11 December 2015

Not just Male Rangers, Male Slayer and Fighters can recieve Albert Skills as well.

20:22, 11 December 2015

Ah. Gotcha. So, we want those skills to be in the nav bar of Male rangers/slayer/fighter, but under the column title "Albert quest skills"?
I just finished my finals, so I'm on winter break. It shouldn't take me long to figure out the skill template if that's what we want.
Could someone make a list of them? You need to visit the history of the page to find the skills. Like such:
Soul Bender's skills: Flip Side Counter; Blood Lust; Spirit Crescent

22:26, 11 December 2015
 
 
 
 

Well, if they were not compatible, they are now.
To use the albert quest, just enter the parameter "|AlbertQuest=Yes".

17:30, 12 December 2015

Tagging the male fighters doesn't do anything, but adds them to the female fighter's category.

14:07, 13 December 2015

I'll have to compensate skills with both genders then.

14:10, 13 December 2015

What's this Apply Poison? It belongs to Female Fighter, but Altair says "Apply Poison is exchanged for Poison Throw."
Does that mean, Apply Poison is now a Male Fighter skill after Albert Quest? I have a small gender solution, tested on Apply Poison and Poison Throw. But in this case, we need to think it out.

  • Scenario 1: If an Albert Skill applies to one gender, just mark |AlbertQuest=Yes, and the template will auto fill in one gender.
  • Scenario 2: If an Albert Skill applies to both genders, just mark |AlbertQuest=Yes, and the template will auto fill in Female and Male.
  • Scenario 3: If a skill is on one gender, but when marked with AlbertQuest, it applies to the opposite gender of another skill. We may need another flag to determine which class.
10:36, 14 December 2015

Yeah sorry... I probably should have worded that better. For the Fighter, when I stated "Xskill is exchanged for Yskill," I meant that the female skill is exchanged for the male associated skill. Meaning that the male class receives its male associated skill, not the female's.

Fighter Albert Quest Skills:

Female Fighter Male Fighter
Nen Master Suplex Thunder Lightning Knee Kick
Striker Crushing Fist Torpedo
Grappler Neck Snap Neck Snap
Brawler Apply Poison Poison Throw


Gunner Albert Quest Skills:

Male Gunner Female Gunner
Ranger Fastest Gun Fastest Gun
Mechanic Secret Land Runner Backup Land Runner
Launcher Steyr AMR Steyr AMR
Spitfire Freezing Bullet Freezing Bullet


I apologize for the inconvenience I have caused.

15:15, 14 December 2015
 
 
 
 
 

Visually Updating the Epic Quest Page

Hey Dfoplayer. I was wondering on your opinion if I should color code the Epic Quests page. I was thinking we could do the following to make the page more navigable/visually appealing to users:

  • Add an icon or color code for a quest line name that grants an EXP Potion as a reward.
  • Add an icon or color code for a quest line name that requires a prerequisite.
  • Change certain quest line names to orange of some sort to match the no level restriction quests in game.
06:25, 23 November 2015
  • I don't think the EXP reward is that necessary. Are we trying to point out, that these xx quests give you EXP potions?
  • A prerequisite color would be nice. Especially when you are over leveled and can not start a two level deep quest chain.
  • That, I don't mind it. I work on epic quests that are in the quest book, so I assumed any quest in there is for and under my level.
07:48, 23 November 2015
 

Neo Premium Contract added in Item Shop category

Wanted to let you know that I added the info for Neo Premium Contracts in the Item Shop category. It is listed in Contract table but not sure if it needed to move it to Premium table or not. Also make sure check it if I typed in the lists of benefits correct.

20:23, 8 September 2015

Thanks. I think it should be in the Contract section, and not Premium.

20:39, 8 September 2015

No problem! You're welcome!

18:41, 10 September 2015
 
 
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