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Estimated Skill Growth Table

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Revision as of 24 September 2018 at 20:02.
The highlighted comment was created in this revision.

Hey Dfoplayer. Would it be okay if we use mathematical estimated expressions like this for certain skill growths? The amount of time and effort spent updating these pages becomes heavily taxing after a while. Also, it's very difficult to manually update each value when every new rework patch changes all the values anyway.

Right now, the only problems with this I see are that the values aren't exactly precise, and it becomes incredibly clunky with certain skills with multiple values like Flash.

    14:58, 3 April 2018

    Yes. I would not mind it.

      17:52, 4 April 2018

      Hey Dfoplayer. Due to table visibility issues, Bah Wikier and I have been discussing on his talk page about changing the skill growth table format on the SkillPage to a SkillAttribute List of expressions.

      Considering User:Everspace's suggestion about omitting non-changing information in tables and the fact that we are now using 'non-changing' mathematical expressions, it may be more beneficial to use a list format.

      If it's okay with you, we will be issuing this as the new makeshift standard for the skill growth section.

        12:17, 24 September 2018

        If you are suggesting to put the new list

        *{{SkillAttribute|Level|n}}
        *{{SkillAttribute|Lv Req|80+2(n-1)}}
        

        in |SkillGrowth= section, then I'm fine with it.

          13:02, 24 September 2018