Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Maze of Betrayal

From DFO World Wiki
Revision as of 19:40, 30 December 2016 by Altair (talk | contribs) (Periodic save)
Jump to: navigation, search


Maze of Betrayal
Maze of Betrayal.png
Location Guild Hideout
Min. Level 1
Level 1-86
Monster Level 1-86
End Boss No Icon.png First Sword Ein

Description

The war dragged on, and the crown prince and the princess finally learned each other's true identities. They kept in touch through their trusted retainers, continuing the war going while seeking a way they could be together.

The second prince instigated the war to get rid of the crown prince and take the princess for himself. As the war dragged on in spite of his efforts to end it, the second prince bribed his brother's retainers into betraying their master. With his brother out of his way, he could take the throne and the princess for himself.

(An underground maze connected to the Hall of Eternity.)

Map

{{

Map
A
1 Map Boss.png
2 Map NS.png
3 Map NS.png
4 Map NS.png
5 Map NS.png
6 Map N.png

Starting zones:
Boss zones:
Hell Mode:
Min. Fatigue:
Max. Fatigue:

A6
A1
A5
6
6

}}

Strategy

Room 1

  • Monster(s):
  • Objective: Defeat all enemies.
  • Gimmick(s):
    • Resurrected Soldiers have high amounts base HP and physical/magical defenses. They can be defeated instantly when hit by a successful counter-attack. To counter-attack successfully, attack the Resurrected Soldier while it turns black and a red burning orb emanates from its chest.

Room 2

  • Monster(s):
  • Objective: Defeat all active enemies.
  • Gimmick(s):
    • Defeat the active Resurrected Soldiers to proceed; following the gimmicks from Room 1.
    • Zombie corpses are littered around the room. The corpses reanimate into additional Resurrected Soldiers if nearby the presence of a player for 2 seconds.

Room 3

  • Monster(s):
  • Objective: Destroy the statue in the center of the room.
  • Gimmick(s):
    • No Icon.png Earth-bound Spirit is untargetable and invincible. It can only be defeated when the statue is destroyed. The Earth-bound Spirit will hit players with a high hit-stun knockback attack.
    • A red statue is located in the center of the room protected by a barrier. Eight crystals are located around the statue. Destroy the crystals to temporarily disable the barrier; allowing players to attack the statue. Note, the crystals take more damage from hit count while the statue takes more damage from pure damage. Players can destroy all the crystals at once using room wide AOE multi-hit skills.
    • There are pentacles located under each of the crystals and middle statue. If the Player or allies remain in a pentacle for more than 2 seconds, statues located at the corners of the room will spit fire into the room's center, dealing pure damage to all players hit. Players can avoid the fire by moving the left/right-most sides of the room.

Room 4

Room 5

  • Monster(s):
  • Objective: Defeat all enemies.
  • Gimmick(s):
    • Defender Lavas begin rolling around the room at high speeds if players use a Clear Cube Fragment.png Clear Cube Fragment skill leaving a fire trail that deals 10% Max HP per tic pure damage to any player that steps in it.
    • To defeat the Defender Lavas without much difficulty, it is recommended to group and hold them together with AOE skills like Doomsday.png Doomsday.
    • If players take too long to defeat the 3 Defender Lavas, another Defender Lava will spawn.

Room 6

Monsters