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Hall of Eternity

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(UNDER CONSTRUCTION)


Hall of Eternity
Hall of Eternity.png
Location Guild Hideout
Min. Level 1
Level 1-86
Monster Level 1-86
End Boss No Icon.png Princess of Frozen Sorrow

Description

Map

{{

Map
A B C
1 Map Blank.png Map Boss.png Map Blank.png
2 Map S.png Map NE.png Map SW.png
3 Map NSE.png Map EW.png Map NSW.png
4 Map NE.png Map W.png Map N.png

Starting zones:
Boss zones:
Hell Mode:
Min. Fatigue:
Max. Fatigue:

B4
B1
A4
8
8

}}

Strategy

  • Upon entering the dungeon, players will be notified with the following statement:
"The entire castle is protected by a potent magic ward."
Ward statues in Room B2 prevent players from entering the Boss Room. Players must destroy statues located in Rooms A3 and C4 if they want to proceed to the Boss.

Room 1

Room 2

Room 3

Room 4

  • Monster(s):
  • Objective: Defeat all enemies and destroy the Statue.
  • Gimmick(s):

Room 5

Room 6

Room 7

  • Monster(s):
  • Objective: Defeat all enemies and destroy the Statue.
  • Gimmick(s):

Room 8

  • Monster(s): None

Room 9

  • Monster(s): None
  • Gimmick(s):
    • A Ward Statue blocks the way to the Boss. If not already having done so, destroy the statues in Rooms 4 and 7 to proceed to the Boss Room.

Room 10

  • Monster(s):
  • Objective: Defeat the boss.
  • Gimmick(s):
    • Princess of Frozen Sorrow is Freeze Immune.
    • When you enter the room, the Princess is in her crying animation. Note that she becomes invincible while in this state; indicated by her model becoming blue and blood dripping from her mask. She uses this skill more often as her HP drops below 50%. To minimize the occurrences of these invincibility frames, it is recommended to bring a class or supporter that can immobilize or stun the Boss for extended periods of time such as Ground Quaker.png Ground Quaker or Junk Spin.png Junk Spin. If not interrupted after her crying animation, she goes into a laugh animation and summons 3 golden pentacles around the map (usually one under herself and one under the player). After a brief delay, ice pillars spawn from the pentacles dealing minimal damage but with high upward knockback to players hit. If at 50% health or less, her laugh animation summons a blizzard that pushes players to the side of the room. This can be a potentially deadly combo if the players are unable to fulfill the Ice Orb gimmick.
    • When the Princess yells out "Ice Curtain", she summons Ice Orbs that follow nearby players and freeze and drain MP from any player they makes contact with. To get rid of the Ice Orbs, lure them to one of the three snowflake pentacles in the room. Completing this gimmick grants a temporary blue bubble buff to the player that significantly lowers the Princess's Freeze duration. If the Ice Orb is not eliminated within a 6 second interval, it becomes a large Ice Pentacle that constantly freezes any player inside.
    • If nearby a Frozen player or a player with an Ice Orb, a blue pentacle will appear underneath the Princess, and she will hold her sword upward. Afterward, she thrusts her sword in the ground causing any Frozen player within the pentacle range to be instant-killed.
    • Usually before summoning an Ice Orb or using her instant-kill gimmick, she summons a twister around herself that knocks away/down nearby players.
    • Basic Attack Pattern:
      • Holds rapier from behind -> upward slash -> downward slash: Cast in Super Armor. This attack pattern travels a great distance and has significant knockback.
      • Forward thrust: Cast in Super Armor. This attack covers a great distance and has significant knockback.

Monsters

Notes

  • Hall of Eternity can only be unlocked and accessed if the Guild has 50% or more purification in both Cave of Grief and Maze of Betrayal.
  • Upon gaining 100% purification in Hall of Eternity, Courtier Regin appears in the Guild Hideout for a set period.