Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Sanguinem
![]() |
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | ![]() |
Description
The Blood Mages taps into a new source of power known as Sanguinem that is created from the reaction between the blood absorbed from enemies and
The Abyss.
Sanguinem is a new resource used to activate certain Blood Mage skills.
- If
Sanguinem is full, the Blood Mage will become "Hyped" and his Physical Attack will increase as well as his attacks will shred physical defenses of enemies. This state lasts indefinitely at 100%
Sanguinem. Duration becomes 60sec when below 100% and refreshes when at 100% again.
- Skills that require
Sanguinem will consume half of their cost if the Blood Mage is currently absorbing
Sanguinem as well as having 10% Cooldown Reduction.
- If there is not a sufficient amount of
Sanguinem to be spent, the Blood Mage's will consume his own HP. Amount consumed of total HP% is 50% of Sanguinem Cost e.g.
Fatality will consume 30% total HP.
- Additionally,
Teleport cannot be used due to the influence of
Sanguinem, but Hit Rate is raised.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
Notes
- The Blood Mage always enters dungeons with his
Sanguinem at 90%, it's suggested to use a skill that absorbs
Sanguinem to become "Hyped".
- Blood Mage has
Sanguinem at a default level of 1.
- Skill that consume
Sanguinem will have their cooldown reduced by 10% if used while absorbing
Sanguinem. This includes
Tepes and
Blood Stream.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Hit Rate | Hyped Physical Atk | Physical Def. Reduction | Reduction Duration |
---|---|---|---|---|---|
1 | 15 | 5% | 0.5% | 23% | 60 sec. |
2 | 18 | 1% | |||
3 | 21 | 1.5% | |||
4 | 24 | 2% | |||
5 | 27 | 2.5% | |||
6 | 30 | 3% | |||
7 | 33 | 3.5% | |||
8 | 36 | 4% | |||
9 | 39 | 4.5% | |||
10 | 42 | 5% | |||
11 | - | - | |||
12 | - | - | |||
13 | - | - |
Blood Mage Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() |
Awakening: | ![]() ![]() ![]() ![]() |
2nd Awakening: | ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
Male Mage Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() |
Male Mage TP Skills | |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() |
General TP Skills | |
---|---|
![]() |