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Talk:The Great Skill Metastasis Project

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Revision as of 16:00, 27 May 2015 by Arrol (talk | contribs) (Donating Skill Preview videos: new section)
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Cast Time / Cooldown in skill tables

Many of the skill tables don't have either the cast time or cool time (cooldown) on them. Are we going to include this information in the table or on the page? Imho, I think they should be put in the table... but any other say on the matter? - Blakdoxaduo (talk) 19:40, 23 May 2015 (PDT)

Hard to say really. User Talk:Dfoplayer#Consistency. I would prefer in "attributes" but if the cooldown/cast time changes, it should go into the table. But then for consistency reasons, we should keep everything in the table for all skills. --Dfoplayer (talk) 19:48, 23 May 2015 (PDT)
Thanks for the link I was looking for that discussion and glanced over your page too fast! On another quick note, are we switching to the new skill page layout now and where can I find an example/guide to go off of? - Blakdoxaduo (talk) 19:53, 23 May 2015 (PDT)
Best one would be Lesser Spirit- Wisp.png Spirit Summon: Wisp. Make sure you include
<span style="display: none;">{{</span>
//skill table
<span style="display: none;">}}</span>
since templates hate pipes "|" and we use that to "hide" the pipes in skill tables. Otherwise, we would need {{!}}{{!}} for every "||" which looks likes "butts". User_talk:Everspace#Extensions --Dfoplayer (talk) 20:03, 23 May 2015 (PDT)
So many butts. Personally, I don't care for rowspan="58"|15 littered about the wiki pages, because that value doesn't grow or change. The table should be about being able to compare how a skill changes as it progresses. Should all skills have a "rowspan=32|Instant" for their cast time component? I don't think so.
--FMageIcon.png Everspace (talk) 20:07, 23 May 2015 (PDT)
agreed with Everspace... some tables (e.g. befriend pluto or fusion craft) have way too much going on already and the extra column for sp cost and other constant values would make them way more crowded than they need to be. maybe it's just f.mages (esp. summy and witch) where it's this crowded though, other classes usually have far fewer values.
perhaps we can put the ct/cd/sp data in a constant place via params in template:skillpage and redirect to the table if values change? ~dfmchfhf (T·C) 08:12, 25 May 2015 (PDT)
Alright, I'll put the casting time and cooldown in the attributes section of the skill page. For the most part they don't ever change and the stats shown tooltip don't change even with different weapons. The only time I've seen them modified in the tooltips was with Equip Boxing Gloves since it's obtained automatically upon awakening as either a male/female striker. - Blakdoxaduo (talk) 21:41, 25 May 2015 (PDT)

What's the point of those extra skill templates?

I'm just asking as the pages already have them and the way they're formated especailly with trivia bits makes it a tad awkward.--Fishman46 (talk) 21:20, 25 May 2015 (PDT)

Which skill templates? The skilNav or the skillPage? SkillNav is automatically generated, so should Neople add a new skill, we do not have to manually change skillNav, just create a skill in correct category. I believe everspace wants to standardize some things, so if you want, we can add a Triva option ("|Triva=") in skillPage. --Dfoplayer (talk) 21:39, 25 May 2015 (PDT)

A couple of concerns...

Not to be rude, but I have a few questions and concerns with this massive project and the data listed on Template:Skill Page. I'll list them below:

  • Is there going to be a "show General Skills" option like Fishman46's navigational template? The lack of general skills navigation is disturbing. It makes traversing through skill pages a lot more annoying and difficult for new users.
  • Are these pages going to include PvP stats as well as dungeon/towers/faction war etc?
  • I don't think this template is fit for passive skills. I am having an issue with the Skill Growth section when making pages for class passives that do not require a skill growth table (e.g. Icy Aura or Grace of God). I delete the Skill Growth code, but the section persists on the page. It seems a bit awkward to have such extraneous information. Is there a solution to omit this section without altering the template significantly?
  • Does the factor of "Basic Attack Cancelable Skill" fall under the Attribute or Notes section?

--Altair (talk) 07:55, 27 May 2015 (PDT)

  • Added General Skills. Needs to have the correct category for TP.
  • Not Sure. Look at High Kick.
  • Added SkillGrowth as an option.
  • No idea. I feel like it is an Attribute, more than a Note. Feel free to dispute though.
--Dfoplayer (talk) 08:10, 27 May 2015 (PDT)
Thanks for the quick response and changes. Oh, I didn't see that High Kick page. I'll use that format, it looks A LOT cleaner than just making the table larger and adds easy access for future changes. I tend to lose track of my edits when dealing with large tables like Elemental Shift. --Altair (talk) 08:25, 27 May 2015 (PDT)
I believe someone said if the female/male skills are the same, we can just use tabs template to make separate skill tables. But for consistency reasons, we should create separate pages, like Doppelganger Blast and Doppelganger Blast (M).
SIDENOTE: When you convert a skill with Template:SkillPage, you do not have to include the "Category:Skills Category:(Class) Skills" or any other category at the end. The Template already includes those for you. I just had to add them during the cat-a-lot move so we can find them easily.--Dfoplayer (talk) 08:34, 27 May 2015 (PDT)

Donating Skill Preview videos

I noticed that plenty of skill pages (I.E. Elemental Bomber) lacks a preview video. Is it possible we can donate skill previews made ourselves and send it to a video provider that will work here? Arrol (talk) 16:00, 27 May 2015 (PDT)