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Giant Swing
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Spins as she moves forward, grabs an enemy, and then spins with the enemy, inflicting damage. Throwing the enemy further increases the shockwave attack power. The enemy ricochets of walls. Each spin increases the finishing attack power.
Attributes
- SP per level: 80
- Casting Time: Instant
- Cooldown: 40 sec
- This skill consumes 3 Clear Cube Fragments.
- MP -5% Cooldown -5% on Command
- Basic Attack Cancelable Skill
- Number of Hits: ? (? in Arena, ? in Tower)
Notes
- Enemies take damage from the spin, being thrown into a wall and hitting the floor. Its recommend that you try to spin enemies close to walls for the extra damage.
- The direction the enemy is tossed is whatever direction you were facing at the time of activation.
- Missing this skill won't set it on cooldown. Note that this does not apply if you attempt a grab and the "missed" message pops up, only if there is nothing in range to grab.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |