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Difference between revisions of "Double Throw"
Queerchemist (talk | contribs) (Updated skill growth table.) |
(Got the Venom Mine Count in with some help. Thanks again JunAltair!) |
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+ | ''For the [[Demonic Lancer]] skill of the same name, see [[Double Throw (Demonic Lancer)]].'' | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 8: | Line 9: | ||
|Command={{up}}{{up}}{{Space}} | |Command={{up}}{{up}}{{Space}} | ||
|Description= | |Description= | ||
− | {{IconLink|Sand Splash}}, {{IconLink|Junk Spin}}, and throwing items temporarily throw 2 projectiles in a row. Consumes 2 Throwing items and throws twice as quickly as usual. Enlarges {{IconLink|Explosive Hook}}, {{IconLink|Brick Buster}}, {{IconLink|Heaven's Net}}, and increases the number of mines cast by {{IconLink|Venom Mine}}. | + | {{IconLink|Sand Splash}}, {{IconLink|Junk Spin}}, and [[Throwing Weapons#Boomerang|throwing items]] temporarily throw 2 projectiles in a row. Consumes 2 [[Throwing Weapons#Boomerang|Throwing items]] and throws twice as quickly as usual. Enlarges {{IconLink|Explosive Hook}}, {{IconLink|Brick Buster}}, {{IconLink|Heaven's Net}}, and increases the number of mines cast by {{IconLink|Venom Mine}}. |
+ | |||
|Attributes= | |Attributes= | ||
− | * {{SP per level|20}} | + | * {{SP per level|10}} |
− | * {{CastTime|0.6 sec}} | + | *{{SkillAttribute|Master Level|20}} |
− | * {{Cooldown|Dungeon= | + | *{{SkillAttribute|Max Level|30}} |
− | * | + | *{{CastTime|0.6 sec.}} |
+ | *{{Cooldown|Dungeon=5 sec.|Arena=40 sec.}} | ||
+ | *{{SkillAttribute|Duration|Dungeon=- sec.|Arena=varies}} | ||
+ | *{{SkillAttribute|Net Size Variation of {{IconLink|Heaven's Net}}|Dungeon=105%|Arena=100%}} | ||
+ | |||
|Notes= | |Notes= | ||
− | * Throwing | + | * Throwing Weapons (example: [[File:Boomerang.png]] [[Throwing Weapons#Boomerang|Boomerang]] and [[File:Combat Boomerang.png]] [[Throwing Weapons#Combat Boomerang|Combat Boomerang]]) can be double-thrown while under the effects of {{IconLink|Double Throw}}, ignoring the item's cooldown. |
+ | * The buff is real time, so you cannot swap levels of {{IconLink|Double Throw}} to increase its effect. | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#vardefine:minecount|1}}<!--Create variable "minecount" that holds the values of number of additional mines--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req. | ||
+ | !MP | ||
+ | !{{IconLink|Sand Splash}} Atk. | ||
+ | !{{IconLink|Junk Spin}} Atk. | ||
+ | !{{IconLink|Explosive Hook}} <br>Explosion Size | ||
+ | !Mine Count Increase<br> for {{IconLink|Venom Mine}} | ||
+ | !{{IconLink|Poisonous Explosive Hook}} <br>Explosion Size <br>Increase Rate | ||
+ | !{{IconLink|Block Bomb}} <br>Explosion Size <br>Increase Rate | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|194|1272|20}} + {{Calc|{{#var:i}}|1.6|10.6|20|1|1}} per Sec. | ||
+ | {{!}} <!--Sand Splash Atk.--> -{{Calc|{{#var:i}}|70|30|20}}% | ||
+ | {{!}} <!--Junk Spin Atk.--> -{{Calc|{{#var:i}}|50|31|20}}% | ||
+ | {{!}} <!--Explosive Hook Explosion Size--> +{{Calc|{{#var:i}}|30|87|20}}% | ||
+ | <!--Increased Venom Mine Count--> {{#ifexpr: {{#var:i}} mod 10 = 1 | {{!}} rowspan="10"{{!}}{{#var:minecount}}{{#vardefine:minecount|{{#expr: {{#var:minecount}} + 1 }} }} }} | ||
+ | {{!}} <!--Poisonous Explosive Hook Explosion Size Increase Rate--> {{Calc|{{#var:i}}|30|87|20}}% | ||
+ | {{!}} <!--Block Bomb Explosion Size Increase Rate--> {{Calc|{{#var:i}}|15|44|20}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
− | {| {{SkillTableHeader}} | + | |tab2=Arena |
− | + | |contents2=<span style="display: none;">{{</span> | |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
− | !Lv Req | + | !Lv Req. |
!MP | !MP | ||
− | !{{IconLink|Sand Splash}} | + | !Duration |
− | !{{IconLink|Junk Spin}} | + | !{{IconLink|Sand Splash}} Atk. |
− | + | !{{IconLink|Junk Spin}} Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|24|118|20}} | |
− | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|8|22|20|1|1}} sec. | |
− | + | {{!}} <!--Sand Splash Atk.--> -{{Calc|{{#var:i}}|70|47|20}}% | |
− | + | {{!}} <!--Junk Spin Atk.--> -{{Calc|{{#var:i}}|95|76|20}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 15:01, 29 December 2019
For the Demonic Lancer skill of the same name, see Double Throw (Demonic Lancer).
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Sand Splash, Junk Spin, and throwing items temporarily throw 2 projectiles in a row. Consumes 2 Throwing items and throws twice as quickly as usual. Enlarges Explosive Hook, Brick Buster, Heaven's Net, and increases the number of mines cast by Venom Mine.
Attributes
- SP per level: 10
- Master Level: 20
- Max Level: 30
- Casting Time: 0.6 sec.
- Cooldown: 5 sec. (40 sec. in Arena )
- Duration: - sec. (varies in Arena )
- Net Size Variation of Heaven's Net: 105% (100% in Arena )
Notes
- Throwing Weapons (example: Boomerang and Combat Boomerang) can be double-thrown while under the effects of Double Throw, ignoring the item's cooldown.
- The buff is real time, so you cannot swap levels of Double Throw to increase its effect.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req. | MP | Sand Splash Atk. | Junk Spin Atk. | Explosive Hook Explosion Size |
Mine Count Increase for Venom Mine |
Poisonous Explosive Hook Explosion Size Increase Rate |
Block Bomb Explosion Size Increase Rate |
---|---|---|---|---|---|---|---|---|
1 | 20 | 194 + 1.6 per Sec. | -70% | -50% | +30% | 1 | 30% | 15% |
2 | 23 | 251 + 2.1 per Sec. | -68% | -49% | +33% | 33% | 17% | |
3 | 26 | 307 + 2.5 per Sec. | -66% | -48% | +36% | 36% | 18% | |
4 | 29 | 364 + 3 per Sec. | -64% | -47% | +39% | 39% | 20% | |
5 | 32 | 421 + 3.5 per Sec. | -62% | -46% | +42% | 42% | 21% | |
6 | 35 | 478 + 4 per Sec. | -59% | -45% | +45% | 45% | 23% | |
7 | 38 | 534 + 4.4 per Sec. | -57% | -44% | +48% | 48% | 24% | |
8 | 41 | 591 + 4.9 per Sec. | -55% | -43% | +51% | 51% | 26% | |
9 | 44 | 648 + 5.4 per Sec. | -53% | -42% | +54% | 54% | 27% | |
10 | 47 | 705 + 5.9 per Sec. | -51% | -41% | +57% | 57% | 29% | |
11 | 50 | 761 + 6.3 per Sec. | -49% | -40% | +60% | 2 | 60% | 30% |
12 | 53 | 818 + 6.8 per Sec. | -47% | -39% | +63% | 63% | 32% | |
13 | 56 | 875 + 7.3 per Sec. | -45% | -38% | +66% | 66% | 33% | |
14 | 59 | 932 + 7.8 per Sec. | -43% | -37% | +69% | 69% | 35% | |
15 | 62 | 988 + 8.2 per Sec. | -41% | -36% | +72% | 72% | 36% | |
16 | 65 | 1045 + 8.7 per Sec. | -38% | -35% | +75% | 75% | 38% | |
17 | 68 | 1102 + 9.2 per Sec. | -36% | -34% | +78% | 78% | 39% | |
18 | 71 | 1159 + 9.7 per Sec. | -34% | -33% | +81% | 81% | 41% | |
19 | 74 | 1215 + 10.1 per Sec. | -32% | -32% | +84% | 84% | 42% | |
20 | 77 | 1272 + 10.6 per Sec. | -30% | -31% | +87% | 87% | 44% | |
21 | 80 | 1329 + 11.1 per Sec. | -28% | -30% | +90% | 3 | 90% | 46% |
22 | 83 | 1385 + 11.5 per Sec. | -26% | -29% | +93% | 93% | 47% | |
23 | 86 | 1442 + 12 per Sec. | -24% | -28% | +96% | 96% | 49% | |
24 | 89 | 1499 + 12.5 per Sec. | -22% | -27% | +99% | 99% | 50% | |
25 | 92 | 1556 + 13 per Sec. | -19% | -26% | +102% | 102% | 52% | |
26 | 95 | 1612 + 13.4 per Sec. | -17% | -25% | +105% | 105% | 53% | |
27 | 98 | 1669 + 13.9 per Sec. | -15% | -24% | +108% | 108% | 55% | |
28 | 101 | 1726 + 14.4 per Sec. | -13% | -23% | +111% | 111% | 56% | |
29 | 104 | 1783 + 14.9 per Sec. | -11% | -22% | +114% | 114% | 58% | |
30 | 107 | 1839 + 15.3 per Sec. | -9% | -21% | +117% | 117% | 59% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |