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Difference between revisions of "Greater Spirit: Aquarius"
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{{SkillPage | {{SkillPage | ||
|Name=Spirit Summon: Aquarius | |Name=Spirit Summon: Aquarius | ||
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|Type=Active | |Type=Active | ||
|PrerequisiteLevel=30 | |PrerequisiteLevel=30 | ||
− | |PrerequisiteSkill={{IconLink|Spirit Summon | + | |PrerequisiteSkill={{IconLink|Lesser Spirit Summon}} Lv1 |
|Command= {{Up}}{{Right}}{{Right}}{{Z}} | |Command= {{Up}}{{Right}}{{Right}}{{Z}} | ||
− | |Description= Summons | + | |Description= Summons the Greater Spirit Aquarius to aid in battle. Minions disappear when their summoner dies. |
− | + | ||
− | + | Aquarius's ice wind attacks create a chance of Freezing enemies. When killed, the spirit causes an explosion, Freezing enemies with damage, before it disappears. | |
+ | *Attack Patterns: Shoots blocks of ice. | ||
+ | *Level 5 Additional Patterns: Ice Wind Attack | ||
+ | *Level 10 Additional Patterns: Ice Missile | ||
+ | *{{IconLink|Eclipse's Hive}} Additional Patterns: Hepta Ice Missile | ||
+ | |||
+ | Ice Missile is disabled in the Arena. | ||
|Attributes= | |Attributes= | ||
[[File:Aquarius.png|right]] | [[File:Aquarius.png|right]] | ||
*{{SP per level|30}} | *{{SP per level|30}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown|10 | + | *{{SkillAttribute|Max Level|60}} |
− | * | + | *{{CastTime|0.7 sec.}} |
− | * | + | *{{Cooldown|10 sec.}} |
− | ** | + | *{{SkillAttribute|Aquarius Level|Scales with Character Level}} |
− | * | + | *{{SkillAttribute|Summon Duration|200 sec.}} |
− | ** | + | *{{SkillAttribute|Max Summon Count|1}} |
+ | *{{SkillAttribute|Ice Block Cooldown|1 sec.}} | ||
+ | *{{SkillAttribute|Ice Wind Cooldown|2 sec.}} | ||
+ | *{{SkillAttribute|Ice Missile Cooldown|5 sec.}} | ||
+ | *{{SkillAttribute|Max Map Greater Spirit Summon Count|10}} | ||
|Notes= | |Notes= | ||
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*Delayed ranged attack. | *Delayed ranged attack. | ||
*Very useful in hitting airborne enemies and crouching targets. | *Very useful in hitting airborne enemies and crouching targets. | ||
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− | |SkillGrowth= | + | |SkillGrowth= |
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Ice Block Atk. |
− | ! | + | !Ice Wind Atk. |
− | ! | + | !Explosion<br>(Upon Death) Atk. |
− | ! | + | !Ice Missile Atk. |
− | ! | + | !Hepta Ice<br>Missile Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: 168+((800-168)/(31-1))*({{#var:i}}-1) round 0}} | |
− | + | {{!}} <!--Ice Block Atk.--> {{#expr: 21+((87-21)/(31-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Ice Wind Atk.--> {{#expr: 193+((781-193)/(31-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Explosion (Upon Death) Atk.--> {{#expr: 29+((116-29)/(31-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Ice Missile Atk.--> {{#expr: 215+((868-215)/(31-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Hepta Ice Missile Atk.--> {{#expr: 286+((1157-286)/(31-1))*({{#var:i}}-1) round 0}}% | |
− | |- | + | {{!}}- |
− | + | }} | |
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|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
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Revision as of 00:44, 20 March 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | Lesser Spirit Summon Lv1 |
Description
Summons the Greater Spirit Aquarius to aid in battle. Minions disappear when their summoner dies.
Aquarius's ice wind attacks create a chance of Freezing enemies. When killed, the spirit causes an explosion, Freezing enemies with damage, before it disappears.
- Attack Patterns: Shoots blocks of ice.
- Level 5 Additional Patterns: Ice Wind Attack
- Level 10 Additional Patterns: Ice Missile
- Eclipse's Hive Additional Patterns: Hepta Ice Missile
Ice Missile is disabled in the Arena.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: 0.7 sec.
- Cooldown: 10 sec.
- Aquarius Level: Scales with Character Level
- Summon Duration: 200 sec.
- Max Summon Count: 1
- Ice Block Cooldown: 1 sec.
- Ice Wind Cooldown: 2 sec.
- Ice Missile Cooldown: 5 sec.
- Max Map Greater Spirit Summon Count: 10
Notes
- May freeze enemies
- Delayed ranged attack.
- Very useful in hitting airborne enemies and crouching targets.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Ice Block Atk. | Ice Wind Atk. | Explosion (Upon Death) Atk. |
Ice Missile Atk. | Hepta Ice Missile Atk. |
---|---|---|---|---|---|---|---|
1 | 30 | 168 | 21% | 193% | 29% | 215% | 286% |
2 | 32 | 189 | 23% | 213% | 32% | 237% | 315% |
3 | 34 | 210 | 25% | 232% | 35% | 259% | 344% |
4 | 36 | 231 | 28% | 252% | 38% | 280% | 373% |
5 | 38 | 252 | 30% | 271% | 41% | 302% | 402% |
6 | 40 | 273 | 32% | 291% | 44% | 324% | 431% |
7 | 42 | 294 | 34% | 311% | 46% | 346% | 460% |
8 | 44 | 315 | 36% | 330% | 49% | 367% | 489% |
9 | 46 | 337 | 39% | 350% | 52% | 389% | 518% |
10 | 48 | 358 | 41% | 369% | 55% | 411% | 547% |
11 | 50 | 379 | 43% | 389% | 58% | 433% | 576% |
12 | 52 | 400 | 45% | 409% | 61% | 454% | 605% |
13 | 54 | 421 | 47% | 428% | 64% | 476% | 634% |
14 | 56 | 442 | 50% | 448% | 67% | 498% | 663% |
15 | 58 | 463 | 52% | 467% | 70% | 520% | 692% |
16 | 60 | 484 | 54% | 487% | 73% | 542% | 722% |
17 | 62 | 505 | 56% | 507% | 75% | 563% | 751% |
18 | 64 | 526 | 58% | 526% | 78% | 585% | 780% |
19 | 66 | 547 | 61% | 546% | 81% | 607% | 809% |
20 | 68 | 568 | 63% | 565% | 84% | 629% | 838% |
21 | 70 | 589 | 65% | 585% | 87% | 650% | 867% |
22 | 72 | 610 | 67% | 605% | 90% | 672% | 896% |
23 | 74 | 631 | 69% | 624% | 93% | 694% | 925% |
24 | 76 | 653 | 72% | 644% | 96% | 716% | 954% |
25 | 78 | 674 | 74% | 663% | 99% | 737% | 983% |
26 | 80 | 695 | 76% | 683% | 102% | 759% | 1012% |
27 | 82 | 716 | 78% | 703% | 104% | 781% | 1041% |
28 | 84 | 737 | 80% | 722% | 107% | 803% | 1070% |
29 | 86 | 758 | 83% | 742% | 110% | 824% | 1099% |
30 | 88 | 779 | 85% | 761% | 113% | 846% | 1128% |
31 | 90 | 800 | 87% | 781% | 116% | 868% | 1157% |
32 | 92 | 821 | 89% | 801% | 119% | 890% | 1186% |
33 | 94 | 842 | 91% | 820% | 122% | 912% | 1215% |
34 | 96 | 863 | 94% | 840% | 125% | 933% | 1244% |
35 | 98 | 884 | 96% | 859% | 128% | 955% | 1273% |
36 | 100 | 905 | 98% | 879% | 131% | 977% | 1302% |
37 | 102 | 926 | 100% | 899% | 133% | 999% | 1331% |
38 | 104 | 947 | 102% | 918% | 136% | 1020% | 1360% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |