Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Greater Spirit: Aquarius"
m |
m |
||
Line 1: | Line 1: | ||
{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 정령소환 : 아퀘리스 | ||
|Video=4sYaBkP7bJs | |Video=4sYaBkP7bJs | ||
|Class=Summoner | |Class=Summoner | ||
Line 6: | Line 7: | ||
|PrerequisiteLevel=30 | |PrerequisiteLevel=30 | ||
|PrerequisiteSkill={{IconLink|Lesser Spirit Summon}} Lv1 | |PrerequisiteSkill={{IconLink|Lesser Spirit Summon}} Lv1 | ||
− | |Command= {{Up}}{{Right}}{{Right}}{{Z}} | + | |Command= {{Up}}{{Right}}{{Right}}+{{Z}} |
|Description= Summons the Greater Spirit Aquarius to aid in battle. Minions disappear when their summoner dies. | |Description= Summons the Greater Spirit Aquarius to aid in battle. Minions disappear when their summoner dies. | ||
Line 23: | Line 24: | ||
*{{CastTime|0.7 sec.}} | *{{CastTime|0.7 sec.}} | ||
*{{Cooldown|10 sec.}} | *{{Cooldown|10 sec.}} | ||
+ | *{{SkillAttribute|Additional Control Pattern Cooldown|15 sec.}} | ||
+ | *{{SkillAttribute|Additional Control Pattern MP Cost|Equal to 20% initial Summon MP cost}} | ||
*{{SkillAttribute|Aquarius Level|Scales with Character Level}} | *{{SkillAttribute|Aquarius Level|Scales with Character Level}} | ||
*{{SkillAttribute|Summon Duration|200 sec.}} | *{{SkillAttribute|Summon Duration|200 sec.}} | ||
Line 30: | Line 33: | ||
*{{SkillAttribute|Ice Missile Cooldown|5 sec.}} | *{{SkillAttribute|Ice Missile Cooldown|5 sec.}} | ||
*{{SkillAttribute|Max Map Greater Spirit Summon Count|10}} | *{{SkillAttribute|Max Map Greater Spirit Summon Count|10}} | ||
− | |||
− | |||
|Notes= | |Notes= | ||
Line 37: | Line 38: | ||
*Delayed ranged attack. | *Delayed ranged attack. | ||
*Very useful in hitting airborne enemies and crouching targets. | *Very useful in hitting airborne enemies and crouching targets. | ||
+ | *Can be improved with {{IconLink|Greater Spirit: Aquarius Upgrade}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 53: | Line 55: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|168|842|33}} |
− | {{!}} <!--Ice Block Atk.--> {{ | + | {{!}} <!--Ice Block Atk.--> {{Calc|{{#var:i}}|22|95|33}}% |
− | {{!}} <!--Ice Wind Atk.--> {{ | + | {{!}} <!--Ice Wind Atk.--> {{Calc|{{#var:i}}|202|856|33}}% |
− | {{!}} <!--Explosion (Upon Death) Atk.--> {{ | + | {{!}} <!--Explosion (Upon Death) Atk.--> {{Calc|{{#var:i}}|30|127|33}}% |
− | {{!}} <!--Ice Missile Atk.--> {{ | + | {{!}} <!--Ice Missile Atk.--> {{Calc|{{#var:i}}|224|950|33}}% |
− | {{!}} <!--Hepta Ice Missile Atk.--> {{ | + | {{!}} <!--Hepta Ice Missile Atk.--> {{Calc|{{#var:i}}|298|1268|33}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 12:44, 28 July 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 30 |
Prerequisite Skills: | Lesser Spirit Summon Lv1 |
Alternate Names: | Korean: 정령소환 : 아퀘리스 |
Description
Summons the Greater Spirit Aquarius to aid in battle. Minions disappear when their summoner dies.
Aquarius's ice wind attacks create a chance of Freezing enemies. When killed, the spirit causes an explosion, Freezing enemies with damage, before it disappears.
- Attack Patterns: Shoots blocks of ice.
- Level 5 Additional Patterns: Ice Wind Attack
- Level 10 Additional Patterns: Ice Missile
- Eclipse's Hive Additional Patterns: Hepta Ice Missile
Ice Missile is disabled in the Arena.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: 0.7 sec.
- Cooldown: 10 sec.
- Additional Control Pattern Cooldown: 15 sec.
- Additional Control Pattern MP Cost: Equal to 20% initial Summon MP cost
- Aquarius Level: Scales with Character Level
- Summon Duration: 200 sec.
- Max Summon Count: 1
- Ice Block Cooldown: 1 sec.
- Ice Wind Cooldown: 2 sec.
- Ice Missile Cooldown: 5 sec.
- Max Map Greater Spirit Summon Count: 10
Notes
- May freeze enemies
- Delayed ranged attack.
- Very useful in hitting airborne enemies and crouching targets.
- Can be improved with Greater Spirit: Aquarius Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Ice Block Atk. | Ice Wind Atk. | Explosion (Upon Death) Atk. |
Ice Missile Atk. | Hepta Ice Missile Atk. |
---|---|---|---|---|---|---|---|
1 | 30 | 168 | 22% | 202% | 30% | 224% | 298% |
2 | 32 | 189 | 24% | 222% | 33% | 247% | 328% |
3 | 34 | 210 | 27% | 243% | 36% | 269% | 359% |
4 | 36 | 231 | 29% | 263% | 39% | 292% | 389% |
5 | 38 | 252 | 31% | 284% | 42% | 315% | 419% |
6 | 40 | 273 | 33% | 304% | 45% | 337% | 450% |
7 | 42 | 294 | 36% | 325% | 48% | 360% | 480% |
8 | 44 | 315 | 38% | 345% | 51% | 383% | 510% |
9 | 46 | 337 | 40% | 366% | 54% | 406% | 541% |
10 | 48 | 358 | 43% | 386% | 57% | 428% | 571% |
11 | 50 | 379 | 45% | 406% | 60% | 451% | 601% |
12 | 52 | 400 | 47% | 427% | 63% | 474% | 631% |
13 | 54 | 421 | 49% | 447% | 66% | 496% | 662% |
14 | 56 | 442 | 52% | 468% | 69% | 519% | 692% |
15 | 58 | 463 | 54% | 488% | 72% | 542% | 722% |
16 | 60 | 484 | 56% | 509% | 75% | 564% | 753% |
17 | 62 | 505 | 59% | 529% | 79% | 587% | 783% |
18 | 64 | 526 | 61% | 549% | 82% | 610% | 813% |
19 | 66 | 547 | 63% | 570% | 85% | 632% | 844% |
20 | 68 | 568 | 65% | 590% | 88% | 655% | 874% |
21 | 70 | 589 | 68% | 611% | 91% | 678% | 904% |
22 | 72 | 610 | 70% | 631% | 94% | 700% | 935% |
23 | 74 | 631 | 72% | 652% | 97% | 723% | 965% |
24 | 76 | 652 | 74% | 672% | 100% | 746% | 995% |
25 | 78 | 674 | 77% | 693% | 103% | 769% | 1026% |
26 | 80 | 695 | 79% | 713% | 106% | 791% | 1056% |
27 | 82 | 716 | 81% | 733% | 109% | 814% | 1086% |
28 | 84 | 737 | 84% | 754% | 112% | 837% | 1116% |
29 | 86 | 758 | 86% | 774% | 115% | 859% | 1147% |
30 | 88 | 779 | 88% | 795% | 118% | 882% | 1177% |
31 | 90 | 800 | 90% | 815% | 121% | 905% | 1207% |
32 | 92 | 821 | 93% | 836% | 124% | 927% | 1238% |
33 | 94 | 842 | 95% | 856% | 127% | 950% | 1268% |
34 | 96 | 863 | 97% | 876% | 130% | 973% | 1298% |
35 | 98 | 884 | 100% | 897% | 133% | 995% | 1329% |
36 | 100 | 905 | 102% | 917% | 136% | 1018% | 1359% |
37 | 102 | 926 | 104% | 938% | 139% | 1041% | 1389% |
38 | 104 | 947 | 106% | 958% | 142% | 1063% | 1420% |
39 | 106 | 968 | 109% | 979% | 145% | 1086% | 1450% |
40 | 108 | 989 | 111% | 999% | 148% | 1109% | 1480% |
41 | 110 | 1011 | 113% | 1020% | 151% | 1132% | 1511% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |