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Difference between revisions of "Reinforce"

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** The cost and success rate are shown before committing to the upgrade.
 
** The cost and success rate are shown before committing to the upgrade.
 
* Reinforcements are performed through [[Kiri]] in [[Underfoot]] or a Guild Reinforcement Machine in the [[Guild Hideout]].
 
* Reinforcements are performed through [[Kiri]] in [[Underfoot]] or a Guild Reinforcement Machine in the [[Guild Hideout]].
* There are penalties for failing a reinforcement:
+
* At higher levels, failure to successfully reinforce a weapon will '''permanently destroy the item'''.
** At lower reinforcement levels, the item will drop one or multiple reinforcement levels.
+
** If a Reinforcement Protection Ticket is in possession, the item will reset to +0 reinforcement instead.
** At higher levels, '''the item will break and disappear upon failure'''.
+
** {{Item|Clear Cube Fragment|Clear Cube Fragments}} and {{Item|Vestige of Hope|Vestiges of Hope}} are given if the item is destroyed.
*** If a Reinforcement Protection Ticket is in possession, the item will reset to +0 reinforcement instead of destroying.
 
*** {{Item|Clear Cube Fragment|Clear Cube Fragments}} and {{Item|Vestige of Hope|Vestiges of Hope}} are given if the item is destroyed.
 
 
* Reinforcing adds various bonuses to different types of gear.
 
* Reinforcing adds various bonuses to different types of gear.
 
** Weapons will gain bonus defense-piercing damage.
 
** Weapons will gain bonus defense-piercing damage.
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|-
 
|-
 
! style="background-color: #ddffcf;" | +0 -> +1
 
! style="background-color: #ddffcf;" | +0 -> +1
| rowspan=4 | 100% || rowspan=4 | None  || rowspan=4 | None
+
| rowspan=4 | 100% || rowspan=10 | None  || rowspan=8 | None
 
|-
 
|-
 
! style="background-color: #ddffcf;" | +1 -> +2
 
! style="background-color: #ddffcf;" | +1 -> +2
Line 46: Line 44:
 
|-
 
|-
 
! style="background-color: #ddffcf;" | +4 -> +5
 
! style="background-color: #ddffcf;" | +4 -> +5
| 90% || rowspan=3 | Loses one upgrade level || rowspan=3 | Loses one upgrade level
+
| 80%  
 
|-
 
|-
 
! style="background-color: #ddffcf;" | +5 -> +6
 
! style="background-color: #ddffcf;" | +5 -> +6
| 80%  
+
| 70%  
 
|-
 
|-
 
! style="background-color: #ddffcf;" | +6 -> +7
 
! style="background-color: #ddffcf;" | +6 -> +7
Line 55: Line 53:
 
|-
 
|-
 
! style="background-color: #ddffcf;" | +7 -> +8
 
! style="background-color: #ddffcf;" | +7 -> +8
| 80% || Loses three upgrade levels || rowspan=3 | Loses three upgrade levels
+
| 50%  
 
|-
 
|-
 
! style="background-color: #ddffcf;" | +8 -> +9
 
! style="background-color: #ddffcf;" | +8 -> +9
| 90% || rowspan=25 | Item breaks
+
| 40% || rowspan=25 | Item breaks
 
|-
 
|-
 
! style="background-color: #ddffcf;" | +9 -> +10
 
! style="background-color: #ddffcf;" | +9 -> +10
| 50%  
+
| 30%  
 
|-
 
|-
 
! style="background-color: #ddffcf;" | +10 -> +11
 
! style="background-color: #ddffcf;" | +10 -> +11

Revision as of 19:47, 15 January 2017

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Description

  • Reinforcing improves your accessories, armor, and weapons by giving them bonus properties.
    • Reinforcing costs Goldicon.png Gold and Clear Cube Fragment.png Clear Cube Fragments.
    • Costs increase depending on the level of the item and reinforcement level.
    • The success rate typically goes down as the levels get higher.
    • The cost and success rate are shown before committing to the upgrade.
  • Reinforcements are performed through Kiri in Underfoot or a Guild Reinforcement Machine in the Guild Hideout.
  • At higher levels, failure to successfully reinforce a weapon will permanently destroy the item.
    • If a Reinforcement Protection Ticket is in possession, the item will reset to +0 reinforcement instead.
    • Clear Cube Fragment.png Clear Cube Fragments and Vestige of Hope.png Vestiges of Hope are given if the item is destroyed.
  • Reinforcing adds various bonuses to different types of gear.
    • Weapons will gain bonus defense-piercing damage.
    • Armors will gain bonus physic damage reduction and overall damage reduction.
    • Accessories will gain bonus magic damage reduction and overall damage reduction.
    • Sub Equipment and Magic Stones will gain bonus Strength, Intelligence, Vitality, and Spirit.
  • Reinforcement bonuses before +10 grow additively, while after +10 they begin to grow exponentially.
  • Weapons will begin to glow certain colors depending on its reinforcement level. These effects also grow more noticeable and begins to flash more rapidly at higher levels as well.
  • The target must not be cursed with Otherverse energy, otherwise it must either be purified or upgraded through Klonter via amplification.
  • Certain items, such as Reinforcement Tickets, will reinforce your items for free to the described level.
  • Portable Reinforce Machines will reinforce your items for free. There are still penalties for failing the reinforcement.
  • Titles and consumables such as Master Crafter.png Master Crafter, Kiri's Favorite.png Kiri's Favorite, or a Reinforcement Proficiency Formula.png Reinforcement Proficiency Formula can increase the success rate of reinforcements.
  • Equipping the High Powered.png High Powered title gives a 5% discount on reinforcing.

Upgrade Success and Failure Rate

The chart works as, the failure of upgrading an item that has the enhance bonus of +10, trying to aim for +11, would result in the item breaking. Failure in upgrading a +4 would result in the item going down one level.

The Upgrade column is the upgrade level of the item you're putting into the reinforcing machine.

Note: These are what are thought to be the current percentages on Apr 1, 2015.

Upgrade Chance of success Failure Penalty for Common and Uncommon items Failure Penalty for Rare, Unique, Chronicle, Legendary, Epic items
+0 -> +1 100% None None
+1 -> +2
+2 -> +3
+3 -> +4
+4 -> +5 80%
+5 -> +6 70%
+6 -> +7 60%
+7 -> +8 50%
+8 -> +9 40% Item breaks
+9 -> +10 30%
+10 -> +11 30% Item breaks
+11 -> +12 20%
+12 -> +13 18%
+13 -> +14 17%
+14 -> +15 16%
+15 -> +16 15%
+16 -> +17 14%
+17 -> +18 12%
+18 -> +19 10%
+19 -> +20
+20 -> +21
+21 -> +22
+22 -> +23
+23 -> +24
+24 -> +25
+25 -> +26
+26 -> +27
+27 -> +28
+28 -> +29
+29 -> +30
+30 -> +31

Upgrade Glow Color

Once upgraded, the weapon will flash/glow, as seen around the item's border. This is separate from the item's base color. The higher the rank, the faster the glow flashes.

  • Note: 1-6 and 7-8 appear to be the same color except that 7-8 seems to have a more vibrant glow.
Enhance Value +0 +1 - +6 +7 - +8 +9 - +12 +13 - +14 +15 - +16 +17 - +20 +21 and up
Color No Color Green Yellow Blue Pink Orange Gold No Record
Picture Plus 0.jpg Plus 4.jpg Plus 8.png Plus 12.png Plus 14.jpg PLUS16.png Plus 18.jpg N/A