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Difference between revisions of "Secret Land Runner"

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(Added PvP skill growth)
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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video=
+
|Video=qrCN1A9A4-w
 
|Gender=Male
 
|Gender=Male
 
|Class=Mechanic
 
|Class=Mechanic
 +
|AlbertQuest=Yes
 
|Type=Passive
 
|Type=Passive
|Type2=
 
 
|PrerequisiteLevel=20
 
|PrerequisiteLevel=20
|PrerequisiteSkill=
+
|PrerequisiteSkill={{IconLink|RX-78 Land Runner}} Lv1
*{{IconLink|RX-78 Land Runner}} Lv1
+
|Description=Allows the Mechanic a Chance to activate an extra robot when using {{IconLink|RX-78 Land Runner}} skill.
|Command=
 
|Description=Summons an additional land runner at certain chance whenever the user is hit or has used [[Land Runner]]. The additional robot will ignore the cool time of land runner skill.
 
 
|Attributes=
 
|Attributes=
 
*{{SP per level|25}}
 
*{{SP per level|25}}
*{{Cooldown|7 sec.|Arena=10 sec.}}
+
*{{SkillAttribute|Master Level|10}}
|Notes=*The level of additional [[Land Runner]] solely relies on the skill level of [[Land Runner]].
+
*{{SkillAttribute|Max Level|20}}
 +
*{{Cooldown|7 sec.}}
 +
|Notes=
 +
*The level of additional [[Land Runner]] solely relies on the skill level of [[Land Runner]].
 
*Cooldown time of 7 seconds only applies when the additional land runner is summoned upon hit.
 
*Cooldown time of 7 seconds only applies when the additional land runner is summoned upon hit.
 
*Has high chance of success once mastered.
 
*Has high chance of success once mastered.
 
|SkillGrowth=
 
|SkillGrowth=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths
+
<small>
|tab1=Dungeon
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
|contents1=<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!On Hit
+
!On Attack<br>Summoning Rate
!On Land Runner
+
!On Land Runner<br>Summoning Rate
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1||20||1%||5%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect max level at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
| 2||23||2%||10%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}}
| 3||26||3%||15%
+
{{!}} <!--On Attack Summoning Rate--> {{Calc|{{#var:i}}|11|20|10}}%
|-{{SkillRow}}
+
{{!}} <!--On Land Runner Summoning Rate--> {{Calc|{{#var:i}}|55|100|10}}%
| 4||29||4%||20%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 5||32||5%||25%
 
|-{{SkillRow}}
 
| 6||35||6%||30%
 
|-{{SkillRow}}
 
| 7||38||7%||35%
 
|-{{SkillRow}}
 
| 8||41||8%||40%
 
|-{{SkillRow}}
 
| 9||44||9%||45%
 
|-{{SkillRow}}
 
| 10||47||10%||50%
 
|-{{SkillRow}}
 
| 11||50||11%||55%
 
|-{{SkillRow}}
 
| 12||53||12%||60%
 
|-{{SkillRow}}
 
| 13||56||13%||65%
 
|-{{SkillRow}}
 
| 14||59||14%||70%
 
|-{{SkillRow}}
 
| 15||62||15%||75%
 
|-{{SkillRow}}
 
| 16||65||16%||80%
 
|-{{SkillRow}}
 
| 17||68||17%||85%
 
|-{{SkillRow}}
 
| 18||71||18%||90%
 
|-{{SkillRow}}
 
| 19||74||19%||95%
 
|-{{MaxSkillRow}}
 
| 20||77||20%||100%
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!On Hit
 
!On Land Runner
 
|-{{SkillRow}}
 
| 1||20||1%||1.5%
 
|-{{SkillRow}}
 
| 2||23||1%||3.0%
 
|-{{SkillRow}}
 
| 3||26||2%||4.5%
 
|-{{SkillRow}}
 
| 4||29||2%||6.0%
 
|-{{SkillRow}}
 
| 5||32||3%||7.5%
 
|-{{SkillRow}}
 
| 6||35||3%||9.0%
 
|-{{SkillRow}}
 
| 7||38||4%||10.5%
 
|-{{SkillRow}}
 
| 8||41||4%||12.0%
 
|-{{SkillRow}}
 
| 9||44||5%||13.5%
 
|-{{SkillRow}}
 
| 10||47||5%||15.0%
 
|-{{SkillRow}}
 
| 11||50||6%||16.5%
 
|-{{SkillRow}}
 
| 12||53||6%||18.0%
 
|-{{SkillRow}}
 
| 13||56||7%||19.5%
 
|-{{SkillRow}}
 
| 14||59||7%||21.0%
 
|-{{SkillRow}}
 
| 15||62||8%||22.5%
 
|-{{SkillRow}}
 
| 16||65||8%||24.0%
 
|-{{SkillRow}}
 
| 17||68||9%||25.5%
 
|-{{SkillRow}}
 
| 18||71||9%||27.0%
 
|-{{SkillRow}}
 
| 19||74||10%||28.5%
 
|-{{MaxSkillRow}}
 
| 20||77||10%||30.0%
 
 
|}
 
|}
<span style="display: none;">}}</span>
+
</small>
}}
+
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 20:58, 12 April 2022


Secret Land Runner.png Secret Land Runner

Passive Skill
Class:

Male Mechanic

Command: None
Prerequisite Level: 20
Prerequisite Skills: RX-78 Land Runner.png RX-78 Land Runner Lv1

Description

Allows the Mechanic a Chance to activate an extra robot when using RX-78 Land Runner.png RX-78 Land Runner skill.

Attributes

  • SP per level: 25
  • Master Level: 10
  • Max Level: 20
  • Cooldown: 7 sec.

Notes

  • The level of additional Land Runner solely relies on the skill level of Land Runner.
  • Cooldown time of 7 seconds only applies when the additional land runner is summoned upon hit.
  • Has high chance of success once mastered.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req On Attack
Summoning Rate
On Land Runner
Summoning Rate
1 20 11% 55%
2 23 12% 60%
3 26 13% 65%
4 29 14% 70%
5 32 15% 75%
6 35 16% 80%
7 38 17% 85%
8 41 18% 90%
9 44 19% 95%
10 47 20% 100%
11 50 21% 105%
12 53 22% 110%
13 56 23% 115%
14 59 24% 120%
15 62 25% 125%
16 65 26% 130%
17 68 27% 135%
18 71 28% 140%
19 74 29% 145%
20 77 30% 150%

}}

Male Mechanic Skills
Active:Air Combat Mech- Tempester.png Air Combat Mech: Tempester Camouflage.png Camouflage Detonation.png Detonation EX-S Viper.png EX-S Viper G-1 Corona.png G-1 Corona G-2 Rolling Thunder.png G-2 Rolling Thunder G-3 Raptor.png G-3 Raptor Hold & Go.png Hold & Go Mech Drop.png Mech Drop RX-60 Trap Runner.png RX-60 Trap Runner Robotics.png Robotics Sparrow Factory.png Sparrow Factory
Passive:Arc Reactor.png Arc Reactor Firebolt.png Firebolt Mechanic Cloth Armor Mastery.png Mechanic Cloth Armor Mastery Robot Engineering.png Robot Engineering Secret Land Runner.png Secret Land Runner Solar Module System.png Solar Module System
Awakening:EZ-10 Time Bomb.png EZ-10 Time Bomb Ex-S Viper Zero.png Ex-S Viper Zero Gaebolg Punch.png Gaebolg Punch Last Fighting Will.png Last Fighting Will
2nd Awakening:HS-1 Friends.png HS-1 Friends Hell March.png Hell March TX-45 A-Team.png TX-45 A-Team TX-80 Dimension Runner.png TX-80 Dimension Runner
Neo: Awakening:GW-16 Waldstein.png GW-16 Waldstein S.O.P.H.I.A.png S.O.P.H.I.A Virtual Rush.png Virtual Rush

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism