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Talk:The Great Skill Metastasis Project

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Revision as of 21:20, 25 May 2015 by Fishman46 (talk | contribs) (What's the point of those extra skill templates?)
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Cast Time / Cooldown in skill tables

Many of the skill tables don't have either the cast time or cool time (cooldown) on them. Are we going to include this information in the table or on the page? Imho, I think they should be put in the table... but any other say on the matter? - Blakdoxaduo (talk) 19:40, 23 May 2015 (PDT)

Hard to say really. User Talk:Dfoplayer#Consistency. I would prefer in "attributes" but if the cooldown/cast time changes, it should go into the table. But then for consistency reasons, we should keep everything in the table for all skills. --Dfoplayer (talk) 19:48, 23 May 2015 (PDT)
Thanks for the link I was looking for that discussion and glanced over your page too fast! On another quick note, are we switching to the new skill page layout now and where can I find an example/guide to go off of? - Blakdoxaduo (talk) 19:53, 23 May 2015 (PDT)
Best one would be Lesser Spirit- Wisp.png Spirit Summon: Wisp. Make sure you include
<span style="display: none;">{{</span>
//skill table
<span style="display: none;">}}</span>
since templates hate pipes "|" and we use that to "hide" the pipes in skill tables. Otherwise, we would need {{!}}{{!}} for every "||" which looks likes "butts". User_talk:Everspace#Extensions --Dfoplayer (talk) 20:03, 23 May 2015 (PDT)
So many butts. Personally, I don't care for rowspan="58"|15 littered about the wiki pages, because that value doesn't grow or change. The table should be about being able to compare how a skill changes as it progresses. Should all skills have a "rowspan=32|Instant" for their cast time component? I don't think so.
--FMageIcon.png Everspace (talk) 20:07, 23 May 2015 (PDT)
agreed with Everspace... some tables (e.g. befriend pluto or fusion craft) have way too much going on already and the extra column for sp cost and other constant values would make them way more crowded than they need to be. maybe it's just f.mages (esp. summy and witch) where it's this crowded though, other classes usually have far fewer values.
perhaps we can put the ct/cd/sp data in a constant place via params in template:skillpage and redirect to the table if values change? ~dfmchfhf (T·C) 08:12, 25 May 2015 (PDT)

What's the point of those extra skill templates?

I'm just asking as the pages already have them and the way they're formated especailly with trivia bits makes it a tad awkward.--Fishman46 (talk) 21:20, 25 May 2015 (PDT)