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Difference between revisions of "Template:Equipment infobox"

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m (Text replacement - "Light armor" to "Light Armor")
m
 
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<includeonly>{{#set:Has game context=Item}}{{#switch: {{lc:{{{availability|}}}}}
+
<includeonly>{{#css:User:Gardios/Infobox.css}}{{#css:User:Gardios/Compact.css}}{{#set:Has game context=Item}}{{#set:Has item type=Equipment}}{{#switch: {{lc:{{{availability|}}}}}
 
| old = {{#set:Has availability status=Old}}
 
| old = {{#set:Has availability status=Old}}
| #default = {{#set:Has availability status=Available}}
+
| event = {{#set:Has availability status=Event}}
 +
| item shop = {{#set:Has availability status=Item shop}}
 +
|#default = {{#set:Has availability status=Available}}
 +
}}{{#if:{{{skill alteration|}}}|{{#arraymap:{{{skill alteration}}}|;|@@@|{{#set:Has skill alteration={{#explode:@@@|,|0}};{{#explode:@@@|,|1}}}}|}}
 
}}
 
}}
{|class="infobox" style="width:20em;"
+
<div class="infobox">
|-
+
<div class="header item">
! colspan=2 style="background:#ccffcc; vertical-align: middle;" | <table style="width: 100%;"><tr><td style="width: 28px; vertical-align: middle;">{{#if:{{{icon|}}}
+
<table>
  |[[Has game icon::File:{{{icon}}}.png|28px]]
+
<tr>
  | {{#ifexist:Media:{{PAGENAME}}.png
+
  <td class="icon">{{#if:{{{icon|}}}
     |[[Has game icon::File:{{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png|28px]]
+
  |[[Has icon::File:{{{icon}}}.png|28px]]
     |[[Image:No_Icon.png|link={{canonicalurl:Special:Upload|wpDestFile={{urlencode:{{PAGENAME}}.png}}}}|No icon available]]{{#set:Has game icon={{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png}}
+
  | {{#ifexist:Media:{{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png
 +
     |[[Has icon::File:{{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png|28px]]
 +
     |[[Image:No_Icon.png|link={{canonicalurl:Special:Upload|wpDestFile={{urlencode:{{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png}}&wpUploadDescription={{urlencode:[[Category:{{#switch: {{{slot|}}}
 +
      | weapon = {{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}}
 +
      | head | head/shoulder | shoulder | top | bottom | belt | shoes = {{#switch:{{{armor weight class|}}}
 +
        | cloth | cloth armor = Cloth Armor
 +
        | leather | leather armor = Leather Armor
 +
        | light | light armor = Light Armor
 +
        | heavy | heavy armor = Heavy Armor
 +
        | plate | plate armor = Plate Armor
 +
        }}
 +
      |#default = {{#arraymap:{{{slot}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}}
 +
      }} Icons]]}}}}|No icon available]]
 
   }}
 
   }}
  | [[Image:No_Icon.png|link=Special:Upload&wpDestFile={{PAGENAME}}.png|No icon available]]{{#set:Has game icon={{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png}}
+
  | [[Image:No_Icon.png|link=Special:Upload&wpDestFile={{#replace:{{#replace:{{PAGENAME}}|/|-}}|:|-}}.png&wpUploadDescription={{urlencode:[[Category:{{#switch: {{{slot|}}}
}}</td><td style="text-align: center; vertical-align: middle;"> [[Has name::{{{name|{{BASEPAGENAME}}}}}]]</td></tr></table>
+
      | weapon = {{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}}
|-
+
      | head | head/shoulder | shoulder | top | bottom | belt | shoes = {{#switch:{{{armor weight class|}}}
| style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;"  | Slot || [[Has equipment slot::{{ucfirst:{{lc:{{{slot|}}}}}}}]]
+
        | cloth | cloth armor = Cloth Armor
|-
+
        | leather | leather armor = Leather Armor
{{#switch: {{{slot|}}}
+
        | light | light armor = Light Armor
| weapon = {{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Weapon type {{!!}} {{#switch: {{lc:{{{weapon type|}}}}}
+
        | heavy | heavy armor = Heavy Armor
| zanbato | bludgeon | short sword | katana | lightsabre
+
        | plate | plate armor = Plate Armor
| gauntlets | boxing gloves | claw | knuckle | tonfa
+
        }}
| hand cannon | musket | revolver | bowgun | auto gun
+
      |#default = {{#arraymap:{{{slot}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}}
| spear | pole | staff | rod | broom
+
      }} Icons]]}}|No icon available]]
| battle axe | totem | cross | scythe | rosary
+
}}</td>
| dagger | dual blade | wand | kunai = [[Has weapon type::{{ucfirst:{{{weapon type|}}}}}]]
+
  <td class="caption"><div class="name">{{#if:{{{name|}}}|{{{name}}}{{#set:Has name={{{name}}}}}{{#set:Has lowercase name={{lc:{{{name}}}}}}}|{{BASEPAGENAME}}{{#set:Has name={{BASEPAGENAME}}}}{{#set:Has lowercase name={{lc:{{BASEPAGENAME}}}}}} }}</div></td>
| ''Unknown''
+
</tr>
|}}
+
</table>
{{!-}}
+
</div>
| head | head/shoulder | shoulder | top | bottom | shoes = {{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Weight class {{!!}} {{#switch: {{lc:{{{armor weight class|}}}}}
+
<div class="body">
 +
{{#if: {{{image|}}} |
 +
<div class="image">[[File:{{{image}}}]]{{#set:Has game appearance={{{image}}}}}</div>
 +
}}{{#if:{{{video|}}} |
 +
<center><b>Video</b><br>{{#ev:youtube|{{{video}}}|225  }}</center>
 +
}}
 +
; Slot
 +
: [[Has equipment slot::{{#urldecode:{{#arraymap:{{urlencode:{{lc:{{{slot|}}}}}}}|+|@@@|{{ucfirst:{{#arraymap:@@@|%2F|###|{{ucfirst:###}}|%2F}}}}|+}}}}]]
 +
{{#switch: {{lc:{{{slot|}}}}}
 +
| weapon = ; Weapon type
 +
: [[Has weapon type::{{#arraymap:{{{weapon type|}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}}]]
 +
| head | head/shoulder | shoulder | top | bottom | belt | shoes = ; Weight class
 +
: {{#switch: {{lc:{{{armor weight class|}}}}}
 
  | cloth | cloth armor = [[Has armor weight class::Cloth]]
 
  | cloth | cloth armor = [[Has armor weight class::Cloth]]
 
  | leather | leather armor = [[Has armor weight class::Leather]]
 
  | leather | leather armor = [[Has armor weight class::Leather]]
  | light | light armor = [[Has armor weight class::Light]]
+
  | light | light armor = [[Has armor weight class::Light Armor]]
  | heavy | heavy armor = [[Has armor weight class::Heavy]]
+
  | heavy | heavy armor = [[Has armor weight class::Heavy Armor]]
  | plate | plate armor = [[Has armor weight class::Plate]]
+
  | plate | plate armor = [[Has armor weight class::Plate Armor]]
 
  | ''Unknown''
 
  | ''Unknown''
 
|}}
 
|}}
{{!-}}
+
}}{{Default item properties
}}
 
{{Default item properties
 
 
| rarity = {{{rarity|}}}
 
| rarity = {{{rarity|}}}
| weight = {{{weight|{{#switch:{{{slot|}}}
+
| weight = {{#if:{{{weight|}}}|{{{weight}}}|{{Default equipment weight|{{{slot|}}}|{{#switch: {{lc:{{{slot|}}}}}
  | weapon = {{#switch: {{lc:{{{weapon type|}}}}}
+
   | weapon = {{{weapon type|}}}
    | zanbato = 4
+
  | head | shoulder | head/shoulder | top | bottom | belt | shoes = {{{armor weight class|}}}
    | bludgeon = 3.4
+
}}}}}}
    | short sword = 3.1
+
| value = {{#if:{{{value|}}}|{{{value}}}|0}}
    | katana = 2.8
 
    | lightsabre = 2.5
 
    | gauntlets = 2.9
 
    | boxing gloves = 2.1
 
    | claw = 2.3
 
    | knuckle = 1.9
 
    | tonfa = 2.3
 
    | hand cannon = 2.8
 
    | musket = 2.1
 
    | revolver = 2
 
    | bowgun = 2.3
 
    | auto gun = 1.5
 
    | spear = 3.2
 
    | pole = 2.4
 
    | staff = 2.4
 
    | rod = 2.2
 
    | broom = 2.5
 
    | battle axe = 4
 
    | totem = 3.4
 
    | cross = 3.1
 
    | scythe = 2.8
 
    | rosary = 2.5
 
    | dagger = 2.1
 
    | dual blade = 3.1
 
    | wand = 2.3
 
    | kunai = 2.1
 
    }}
 
  | top = {{#switch: {{lc:{{{armor weight class|}}}}}
 
    | cloth | cloth armor = 1.4
 
    | leather | leather armor = 1.9
 
    | light | light armor = 3.1
 
    | heavy | heavy armor = 3.6
 
    | plate | plate armor = 5
 
    }}
 
  | head/shoulder | head | shoulder = {{#switch: {{lc:{{{armor weight class|}}}}}
 
    | cloth | cloth armor = 0.8
 
    | leather | leather armor = 1.1
 
    | light | light armor = 1.9
 
    | heavy | heavy armor = 2.3
 
    | plate | plate armor = 3.2
 
    }}
 
   | bottom = {{#switch: {{lc:{{{armor weight class|}}}}}
 
    | cloth | cloth armor = 1.1
 
    | leather | leather armor = 1.5
 
    | light | light armor = 2.5
 
    | heavy | heavy armor = 2.9
 
    | plate | plate armor = 4.1
 
    }}
 
  | belt = {{#switch: {{lc:{{{armor weight class|}}}}}
 
    | cloth | cloth armor = 0.55
 
    | leather | leather armor = 0.8
 
    | light | light armor = 1.2
 
    | heavy | heavy armor = 1.4
 
    | plate | plate armor = 2
 
    }}
 
  | shoes = {{#switch: {{lc:{{{armor weight class|}}}}}
 
    | cloth | cloth armor = 0.6
 
    | leather | leather armor = 0.9
 
    | light | light armor = 1.4
 
    | heavy | heavy armor = 1.6
 
    | plate | plate armor = 2.2
 
    }}
 
  | necklace = 0.4
 
  | ring = 0.3
 
  | bracelet = 0.4
 
  | sub | sub equip | sub equipment = 0.7
 
  | magic stone = 0.3
 
  | #default = 0
 
}}}}}
 
| value = {{{value|0}}}
 
 
| binding = {{#if: {{{binding|}}}|{{{binding|}}}|{{#switch: {{lc:{{{rarity|}}}}}
 
| binding = {{#if: {{{binding|}}}|{{{binding|}}}|{{#switch: {{lc:{{{rarity|}}}}}
   | boss unique | chronicle | epic = pick up
+
   | boss unique | chronicle | epic = untradable
   | rare | legacy | legendary | unique = use
+
   | rare | legacy | legendary | unique | halidom = sealed
 
   }}
 
   }}
 
  }}
 
  }}
| level = {{{level|0}}}
+
| level = {{#if:{{{level|}}}|{{{level}}}|1}}
 
| class = {{{class|}}}
 
| class = {{{class|}}}
 +
| profession = {{{profession|}}}
 +
| profession level = {{{profession level|}}}
 +
| expiration type = {{{expiration type|}}}
 +
| expiration date = {{{expiration date|}}}
 +
}}<!-- end Default item properties -->{{#if: {{{usage count|}}} |
 +
; Usage count
 +
: {{{usage count}}}
 +
|}}{{#arraymap:{{Stat enumeration|base=only}}|,|@@@|
 +
{{#if:{{{{{lc:@@@}}|}}}|
 +
  {{#ifeq: {{{{{lc:@@@}}|0}}} | 0 ||
 +
  <dt>{{#switch:{{lc:@@@}}
 +
  | weapon physical attack = Physical Atk.
 +
  | weapon magical attack = Magical Atk.
 +
  | independent attack = Indep. Atk.
 +
  | equipment physical defense = Physical Def.
 +
  | equipment magical defense = Magical Def.
 +
  | adventurer fame = Adv. Fame
 +
  |#default = @@@
 +
  }}</dt><dd>[[Has {{lc:@@@}}::{{{{{lc:@@@}}|}}}]]</dd>
 +
  }}
 +
}}
 +
|}}{{#arraymap:{{Stat enumeration|base=exclude}}|,|@@@|
 +
{{#if:{{{{{lc:@@@}}|}}}|
 +
  {{#ifeq: {{{{{lc:@@@}}|0}}} | 0 ||
 +
  <dt>{{#switch:{{lc:@@@}}
 +
  | movement speed = Movement Spd.
 +
  | physical critical chance = Physical Crit.
 +
  | magical critical chance = Magical Crit.
 +
  | inventory weight limit = Weight Limit
 +
  | town movement speed = Town Mv. Spd.
 +
  | shadow damage = Shadow Dmg.
 +
  |#default = @@@
 +
  }}</dt><dd>{{Stat|@@@|{{{{{lc:@@@}}|}}}|format=value}}{{#set:Has {{lc:@@@}} bonus={{{{{lc:@@@}}|}}}}}</dd>
 +
  }}
 +
}}
 +
|}}{{#if: {{{set|}}} |
 +
; Set(s)
 +
: {{#arraymap:{{{set}}}|,|@@@|[[Is part of set::@@@]]|, <nowiki />}}
 +
|}}
 +
{{#if: {{{altname|}}} |
 +
; Alt. Name
 +
: {{{altname}}}
 +
|}}
 +
{{clear}}</div>
 +
</div><!--
 +
 +
    write stat bonuses (including base stats) and skill bonuses into vars first
 +
 +
-->{{#vardefine:br|}}{{#vardefine:base stats|
 +
{{#arraymap:{{lc:{{Stat enumeration|base=only}}}}|,|@@@|
 +
{{#if:{{{@@@|}}}|{{#if:{{#var:br}}|<br>|{{#vardefine:br|1}}}}{{Stat|@@@|{{{@@@}}} }} |}}
 +
|}}
 +
}}{{#vardefine:br|}}{{#vardefine:shortened base stats|
 +
{{#arraymap:{{lc:{{Stat enumeration|base=only}}}}|,|@@@|
 +
{{#if:{{{@@@|}}}|{{#if:{{#var:br}}|<br>|{{#vardefine:br|1}}}}{{#switch:@@@
 +
| weapon physical attack = P.&nbsp;Atk.
 +
| weapon magical attack = M.&nbsp;Atk.
 +
| independent attack = I.&nbsp;Atk.
 +
| equipment physical defense = P.&nbsp;Def.
 +
| equipment magical defense = M.&nbsp;Def.
 +
| strength = STR
 +
| intelligence = INT
 +
| vitality = VIT
 +
| spirit = SPR
 +
| exorcism = EXO
 +
| damage value = Damage&nbsp;Value
 +
| buff power = Buff&nbsp;Power
 +
| adventurer fame = Fame
 +
}}&nbsp;{{Stat|@@@|{{{@@@}}}|format=value}} |}}
 +
|}}
 +
}}{{#vardefine:br|}}{{#vardefine:stat bonuses|
 +
{{#if:{{{inflict element|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{#arraymap:{{{inflict element|}}}|,|@@@|{{#switch: {{lc:@@@}}
 +
| fire | water | light | shadow = Inflict {{ucfirst:{{lc:@@@}}}} Damage
 +
| #default = Inflict Unknown Elemental Damage
 +
}}|<br>}}
 +
|}}{{#arraymap:{{lc:{{Stat enumeration|base=exclude}}}}|,|@@@|
 +
{{#if:{{{@@@|}}}|{{#if:{{#var:br}}|<br>|{{#vardefine:br|1}}}}{{Stat|@@@|{{{@@@}}} }} |}}
 +
|}}{{#if:{{{stat modifier|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}} {{#arraymap:{{{stat modifier}}}|,|@@@|@@@|<br>}}}}{{#if:{{{runetali modifier|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}} {{#arraymap:{{{runetali modifier}}}|,,|@@@|@@@|<br>}}}}
 +
}}{{#vardefine:br|}}{{#vardefine:skill bonuses|
 +
{{#if:{{{single skill bonus|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|<!-- br will be set in the arraymap; don't set it here or there's one br too many -->}}}}<!--
 +
 +
        for every skill, create a var called CLASSskillbonus and add the skills to that var
 +
 +
-->{{#arraymap:{{{single skill bonus}}}|;|@@@|{{#if:{{#varexists:{{#explode:@@@|,|0}}skillbonus}}||{{#vardefine:{{#explode:@@@|,|0}}skillbonus|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{#explode:@@@|,|0}}:}}}}{{#vardefine:{{#explode:@@@|,|0}}skillbonus|{{#var:{{#explode:@@@|,|0}}skillbonus}}<br><!-- add skill name to string -->{{#ifexist: <!-- check if there is a page with gender suffix -->{{#switch:{{#sub:{{#explode:@@@|,|0}}|-3}}
 +
  | (M) = {{#explode:@@@|,|1}} (Male)
 +
  | (F) = {{#explode:@@@|,|1}} (Female)
 +
  }}
 +
| {{#switch:{{#sub:{{#explode:@@@|,|0}}|-3}}
 +
  | (M) = [[{{#explode:@@@|,|1}} (Male)|{{#explode:@@@|,|1}}]]
 +
  | (F) = [[{{#explode:@@@|,|1}} (Female)|{{#explode:@@@|,|1}}]]
 +
  }}
 +
| [[{{#explode:@@@|,|1}}]]}} Skill Lvl +{{#explode:@@@|,|2}} <!-- end skill name -->}}
 +
|}}<!--
 +
 +
        for every skill, check if CLASSskillbonus var exists; if yes print it and empty the var, otherwise do nothing
 +
 +
-->{{#arraymap:{{{single skill bonus|}}}|;|@@@|{{#if:{{#var:{{#explode:@@@|,|0}}skillbonus}}|{{#var:{{#explode:@@@|,|0}}skillbonus}}{{#vardefine:{{#explode:@@@|,|0}}skillbonus|}}|<!-- do nothing -->}}|}}
 +
|}}{{#if:{{{all skill bonus|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}{{#arraymap:{{{all skill bonus|}}}|;|@@@|{{#explode:@@@|,|0}} Level {{#explode:@@@|,|1}}{{#ifexpr:{{#explode:@@@|,|1}}={{#explode:@@@|,|2}}||-{{#explode:@@@|,|2}}}} All Skill Lv +{{#explode:@@@|,|3}} (Special Skills excluded)|<br>}}<br>The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1.
 +
|}}
 +
}}<!--
 +
 +
    stat bonuses and skill bonuses vars created, set properties
 +
 +
-->{{#arraymap:{{{inflict element|}}}|,|@@@|{{#switch: {{lc:@@@}}
 +
| fire | water | light | shadow = {{#set:Inflicts elemental damage={{ucfirst:{{lc:@@@}}}}}}
 
}}
 
}}
{{#ifeq: {{{physical power|0}}} | 0 ||
+
|}}{{#arraymap:{{{single skill bonus|}}}|;|@@@|{{#set:Has skill level bonus={{#explode:@@@|,|0}};{{#explode:@@@|,|1}};{{#explode:@@@|,|2}}}}
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Phys. power {{!!}} [[Has physical power::{{{physical power}}}]]
+
|}}{{#arraymap:{{{all skill bonus|}}}|;|@@@|{{#set:Has skill range level bonus={{#explode:@@@|,|0}};{{#explode:@@@|,|1}};{{#explode:@@@|,|2}};{{#explode:@@@|,|3}}}}
{{!-}}
+
|}}{{#set:Has preformatted base stats text={{#var:base stats}}
}}
+
}}{{#set:Has preformatted shortened base stats text={{#var:shortened base stats}}
{{#ifeq: {{{magical power|0}}} | 0 ||
+
}}{{#set:Has preformatted stat bonuses text={{#var:stat bonuses}}
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Mag. power {{!!}} [[Has magical power::{{{magical power}}}]]
+
}}{{#set:Has preformatted skill bonuses text={{#var:skill bonuses}}
{{!-}}
+
}}<!--
}}
+
 
{{#ifeq: {{{base attack|0}}} | 0 ||
+
    properties set, print the stuff on the page
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Base attack {{!!}} [[Has base attack::{{{base attack}}}]]
+
    first, write skill bonuses, legacy bonuses, description and flavor text into the var "effects"
{{!-}}
 
}}
 
{{#ifeq: {{{physical defense|0}}} | 0 ||
 
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Phys. defense {{!!}} [[Has physical defense::{{{physical defense}}}]]
 
{{!-}}
 
}}
 
{{#ifeq: {{{magical defense|0}}} | 0 ||
 
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Mag. defense {{!!}} [[Has magical defense::{{{magical defense}}}]]
 
{{!-}}
 
}}
 
{{#ifeq: {{{strength|0}}} | 0 ||
 
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Strength {{!!}} [[Has strength::{{{strength}}}]]
 
{{!-}}
 
}}
 
{{#ifeq: {{{intelligence|0}}} | 0 ||
 
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Intelligence {{!!}} [[Has intelligence::{{{intelligence}}}]]
 
{{!-}}
 
}}
 
{{#ifeq: {{{vitality|0}}} | 0 ||
 
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Vitality {{!!}} [[Has vitality::{{{vitality}}}]]
 
{{!-}}
 
}}
 
{{#ifeq: {{{spirit|0}}} | 0 ||
 
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Spirit {{!!}} [[Has spirit::{{{spirit}}}]]
 
{{!-}}
 
}}
 
{{#ifeq: {{{exorcism|0}}} | 0 ||
 
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Exorcism {{!!}} [[Has exorcism::{{{exorcism}}}]]
 
{{!-}}
 
}}
 
{{#if: {{{set|}}} |
 
{{!}} style="background:#ccffcc; text-align: right; font-weight: bold; padding-right: 0.5em;" {{!}} Set {{!!}} [[Is part of set::{{{set}}}]]
 
{{!-}}
 
|}}
 
|}
 
  
{{#vardefine:effects|{{#if:{{{hp|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|hp|{{{hp}}}}}{{#set:Has hp maximum bonus={{{hp}}}}}
+
-->{{#vardefine:br|}}{{#vardefine:effects|
|}}{{#if:{{{mp|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|mp|{{{mp}}}}}{{#set:Has mp maximum bonus={{{mp}}}}}
+
{{#if:{{{inflict element|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{#arraymap:{{{inflict element|}}}|,|@@@|{{#switch: {{lc:@@@}}
|}}{{#if:{{{hp recovery|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|hp recovery|{{{hp recovery}}}}}{{#set:Has hp recovery bonus={{{hp recovery}}}}}
+
| fire | water | light | shadow = Inflict {{ucfirst:{{lc:@@@}}}} Damage
|}}{{#if:{{{mp recovery|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|mp recovery|{{{mp recovery}}}}}{{#set:Has mp recovery bonus={{{mp recovery}}}}}
 
|}}{{#if:{{{attack speed|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|attack speed|{{{attack speed}}}}}{{#set:Has attack speed bonus={{{attack speed}}}}}
 
|}}{{#if:{{{movement speed|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|movement speed|{{{movement speed}}}}}{{#set:Has movement speed bonus={{{movement speed}}}}}
 
|}}{{#if:{{{casting speed|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|casting speed|{{{casting speed}}}}}{{#set:Has casting speed bonus={{{casting speed}}}}}
 
|}}{{#if:{{{all elemental resist|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|all ele res|{{{all elemental resist}}}}}{{#set:Has all elemental resistances bonus={{{all elemental resist}}}}}
 
|}}{{#if:{{{fire resist|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|fire resist|{{{fire resist}}}}}{{#set:Has fire resist bonus={{{fire resist}}}}}
 
|}}{{#if:{{{water resist|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|water resist|{{{water resist}}}}}{{#set:Has water resist bonus={{{water resist}}}}}
 
|}}{{#if:{{{light resist|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|light resist|{{{light resist}}}}}{{#set:Has light resist bonus={{{light resist}}}}}
 
|}}{{#if:{{{shadow resist|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|shadow resist|{{{shadow resist}}}}}{{#set:Has shadow resist bonus={{{shadow resist}}}}}
 
|}}{{#if:{{{all elemental damage|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|all ele dmg|{{{all elemental damage}}}}}{{#set:Has all elemental damage bonus={{{all elemental damage}}}}}
 
|}}{{#if:{{{fire damage|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|fire damage|{{{fire damage}}}}}{{#set:Has fire damage bonus={{{fire damage}}}}}
 
|}}{{#if:{{{water damage|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|water damage|{{{water damage}}}}}{{#set:Has water damage bonus={{{water damage}}}}}
 
|}}{{#if:{{{light damage|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|light damage|{{{light damage}}}}}{{#set:Has light damage bonus={{{light damage}}}}}
 
|}}{{#if:{{{shadow damage|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|shadow damage|{{{shadow damage}}}}}{{#set:Has shadow damage bonus={{{shadow damage}}}}}
 
|}}{{#if:{{{inflict element|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{#arraymap:{{{inflict element|}}}|,|@@@|{{#switch: {{lc:@@@}}
 
| fire | water | light | shadow = Inflict [[Inflicts elemental damage::{{ucfirst:{{lc:@@@}}}}]] Damage
 
 
| #default = Inflict Unknown Elemental Damage
 
| #default = Inflict Unknown Elemental Damage
 
}}|<br>}}
 
}}|<br>}}
|}}{{#if:{{{evasion rate|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|evasion rate|{{{evasion rate}}}}}{{#set:Has evasion rate bonus={{{evasion rate}}}}}
+
|}}{{#if:{{#var:skill bonuses|}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}{{#var:skill bonuses|}}
|}}{{#if:{{{weight limit|{{#ifeq:{{{slot|}}}|belt|3|}}}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|weight limit|{{{weight limit|{{#ifeq:{{{slot|}}}|belt|3|}}}}}}}{{#set:Has inventory weight limit bonus={{{weight limit|{{#ifeq:{{{slot|}}}|belt|3|}}}}}}}
+
|}}{{#if:{{{legacy strength|}}}{{{legacy intelligence|}}}{{{legacy vitality|}}}{{{legacy spirit|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}Total Legacy Bonus:<br>
|}}{{#if:{{{hit recovery|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|hit recovery|{{{hit recovery}}}}}{{#set:Has hit recovery bonus={{{hit recovery}}}}}
+
Strength: {{{legacy strength|}}}<br>
|}}{{#if:{{{immobility|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility|{{{immobility}}}}}{{#set:Has immobility bonus={{{immobility}}}}}
+
Intelligence: {{{legacy intelligence|}}}<br>
|}}{{#if:{{{jump strength|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|jump strength|{{{jump strength}}}}}{{#set:Has jump strength bonus={{{jump strength}}}}}
+
Vitality: {{{legacy vitality|}}}<br>
|}}{{#if:{{{physical crit|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|physical crit|{{{physical crit}}}}}{{#set:Has physical critical hit bonus={{{physical crit}}}}}
+
Spirit: {{{legacy spirit|}}}<br>
|}}{{#if:{{{magic crit|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|magic crit|{{{magic crit}}}}}{{#set:Has magic critical hit bonus={{{magic crit}}}}}
+
{{#set:Has legacy bonus={{{legacy strength|0}}};{{{legacy intelligence|0}}};{{{legacy vitality|0}}};{{{legacy spirit|0}}}}}
|}}{{#if:{{{hit rate|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|hit rate|{{{hit rate}}}}}{{#set:Has hit rate bonus={{{hit rate}}}}}
+
|}}{{#if:{{{aura|}}}|{{#switch:{{{aura}}}|y|yes={{#set:Has aura effect=true}}}}
|}}{{#if:{{{town movement speed|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|town movement speed|{{{town movement speed}}}}}{{#set:Has town movement speed bonus={{{town movement speed}}}}}
+
 
|}}{{#if:{{{poison dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|poison dmg|{{{poison dmg}}}}}{{#set:Has poison damage bonus={{{poison dmg}}}}}
+
 
|}}{{#if:{{{poison level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|poison level|{{{poison level}}}}}{{#set:Has poison level bonus={{{poison level}}}}}
+
|}}{{#if:{{{flavor text|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}<span style="font-style: italic;">{{{flavor text}}}</span>{{#set:Has flavor text={{{flavor text}}}}}
|}}{{#if:{{{poison tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|poison tolerance|{{{poison tolerance}}}}}{{#set:Has poison tolerance bonus={{{poison tolerance}}}}}
+
|}}}}<!--
|}}{{#if:{{{burn dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|burn dmg|{{{burn dmg}}}}}{{#set:Has burn damage bonus={{{burn dmg}}}}}
+
 
|}}{{#if:{{{burn level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|burn level|{{{burn level}}}}}{{#set:Has burn level bonus={{{burn level}}}}}
+
    print effects if there are any (i.e. var "effects" is not empty)
|}}{{#if:{{{burn tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|burn tolerance|{{{burn tolerance}}}}}{{#set:Has burn tolerance bonus={{{burn tolerance}}}}}
+
    dfoplayer. print description after effects if any
|}}{{#if:{{{bleeding dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|bleeding dmg|{{{bleeding dmg}}}}}{{#set:Has bleeding damage bonus={{{bleeding dmg}}}}}
+
 
|}}{{#if:{{{bleeding level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|bleeding level|{{{bleeding level}}}}}{{#set:Has bleeding level bonus={{{bleeding level}}}}}
+
-->{{#if:{{#var:effects}} or {{{description|}}}|<nowiki></nowiki>
|}}{{#if:{{{bleeding tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|bleeding tolerance|{{{bleeding tolerance}}}}}{{#set:Has bleeding tolerance bonus={{{bleeding tolerance}}}}}
+
 
|}}{{#if:{{{electrocution dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|electrocution dmg|{{{electrocution dmg}}}}}{{#set:Has electrocution damage bonus={{{electrocution dmg}}}}}
+
{{Quotation|long=y|
|}}{{#if:{{{electrocution level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|electrocution level|{{{electrocution level}}}}}{{#set:Has electrocution level bonus={{{electrocution level}}}}}
+
{{#var:effects}}{{#if:{{{runetali modifier|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}} {{#arraymap:{{{runetali modifier}}}|,,|@@@|@@@|<br>}}}}{{#if:{{{stat modifier|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}} {{#arraymap:{{{stat modifier}}}|,|@@@|@@@|<br>}}}}{{#if:{{{description|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}<div class="compact">{{{description}}}
|}}{{#if:{{{electrocution tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|electrocution tolerance|{{{electrocution tolerance}}}}}{{#set:Has electrocution tolerance bonus={{{electrocution tolerance}}}}}
+
<!--{{#replace:{{{description}}}|*|&#42;}}--></div><!-- dfoplayer. move description from effects variable because it exceed 1000 character limit. Also, disable semantics. We should not store the whole string.{{#set:Has effect description={{#replace:{{{description}}}|*|&#42;}}}}-->
|}}{{#if:{{{blind level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|blind level|{{{blind level}}}}}{{#set:Has blind level bonus={{{blind level}}}}}
+
|}} }}
|}}{{#if:{{{blind tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|blind tolerance|{{{blind tolerance}}}}}{{#set:Has blind tolerance bonus={{{blind tolerance}}}}}
 
|}}{{#if:{{{frozen level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|frozen level|{{{frozen level}}}}}{{#set:Has frozen level bonus={{{frozen level}}}}}
 
|}}{{#if:{{{frozen tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|frozen tolerance|{{{frozen tolerance}}}}}{{#set:Has frozen tolerance bonus={{{frozen tolerance}}}}}
 
|}}{{#if:{{{slow down level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down level|{{{slow down level}}}}}{{#set:Has slow down level bonus={{{slow down level}}}}}
 
|}}{{#if:{{{slow down tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down tolerance|{{{slow down tolerance}}}}}{{#set:Has slow down tolerance bonus={{{slow down tolerance}}}}}
 
|}}{{#if:{{{immobility level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility level|{{{immobility level}}}}}{{#set:Has immobility level bonus={{{immobility level}}}}}
 
|}}{{#if:{{{immobility tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility tolerance|{{{immobility tolerance}}}}}{{#set:Has immobility tolerance bonus={{{immobility tolerance}}}}}
 
|}}{{#if:{{{stone curse level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stone curse level|{{{stone curse level}}}}}{{#set:Has stone curse level bonus={{{stone curse level}}}}}
 
|}}{{#if:{{{stone curse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stone curse tolerance|{{{stone curse tolerance}}}}}{{#set:Has stone curse tolerance bonus={{{stone curse tolerance}}}}}
 
|}}{{#if:{{{stun level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stun level|{{{stun level}}}}}{{#set:Has stun level bonus={{{stun level}}}}}
 
|}}{{#if:{{{stun tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stun tolerance|{{{stun tolerance}}}}}{{#set:Has stun tolerance bonus={{{stun tolerance}}}}}
 
|}}{{#if:{{{sleep level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|sleep level|{{{sleep level}}}}}{{#set:Has sleep level bonus={{{sleep level}}}}}
 
|}}{{#if:{{{sleep tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|sleep tolerance|{{{sleep tolerance}}}}}{{#set:Has sleep tolerance bonus={{{sleep tolerance}}}}}
 
|}}{{#if:{{{confuse level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|confuse level|{{{confuse level}}}}}{{#set:Has confuse level bonus={{{confuse level}}}}}
 
|}}{{#if:{{{confuse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|confuse tolerance|{{{confuse tolerance}}}}}{{#set:Has confuse tolerance bonus={{{confuse tolerance}}}}}
 
|}}{{#if:{{{curse level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|curse level|{{{curse level}}}}}{{#set:Has curse level bonus={{{curse level}}}}}
 
|}}{{#if:{{{curse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|curse tolerance|{{{curse tolerance}}}}}{{#set:Has curse tolerance bonus={{{curse tolerance}}}}}
 
|}}{{#if:{{{all abnormal resist|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|all abnormal resist|{{{all abnormal resist}}}}}{{#set:Has all abnormal status resist bonus={{{all abnormal resist}}}}}
 
|}}{{#if:{{{skill bonus|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{#arraymap:{{{skill bonus|}}}|;|@@@|{{#vardefine:skill|{{#explode:@@@|,|0}}}}{{#vardefine:level|{{#explode:@@@|,|1}}}}{{#ifexist:{{#var:skill}}|[[{{#var:skill}}]]|{{#var:skill}}}} Skill Lvl +{{#var:level}}{{#set:Has skill level bonus={{#if:{{#var:skill}}|{{#var:skill}}|?}};{{#if:{{#var:level}}|{{#var:level}}|?}}}}|<br>}}
 
|}}{{#if:{{{description|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}[[Has effect description::{{{description}}}]]
 
|}}{{#if:{{{flavor text|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}<span style="font-style: italic;">[[Has flavor text::{{{flavor text}}}]]</span>
 
|}}}}{{#if:{{#var:effects}}|
 
{{Quotation|long=y|{{#var:effects}}}}
 
 
|}}<!--
 
|}}<!--
  
auto categorization
+
    end effects
 +
 
 +
--><!--
 +
 
 +
    auto categorization
  
-->{{#if: {{#ifeq: {{{categorize|y}}} | n | n }} <!-- set to don't categorize -->
+
-->{{#if: {{#ifeq: {{{categorize|y}}} | n | n }} <!-- categorize is set to don't categorize -->
 
       {{NAMESPACE}} <!-- don't categorize if outside namespace -->
 
       {{NAMESPACE}} <!-- don't categorize if outside namespace -->
      {{#switch: {{lc:{{{availability|}}}}} | removed = do not categorize }} <!-- don't categorize removed items -->
 
 
| <!-- don't categorize -->
 
| <!-- don't categorize -->
 
|
 
|
Line 252: Line 241:
 
         | cross = [[Category:Crosses]]
 
         | cross = [[Category:Crosses]]
 
         | gauntlets
 
         | gauntlets
         | boxing gloves = [[Category:{{ucfirst:{{{weapon type}}}}}]]
+
         | boxing gloves = [[Category:{{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}}]]
         | #default = [[Category:{{ucfirst:{{{weapon type|}}}}}s]]
+
         | #default = [[Category:{{#arraymap:{{{weapon type}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}}s]]
 
         }}
 
         }}
 
       | [[Category:Uncategorized weapons]]
 
       | [[Category:Uncategorized weapons]]
 
       }}
 
       }}
     | head/shoulder | head | shoulder = [[Category:Head/shoulders]]
+
     | head/shoulder | head | shoulder = [[Category:Head/Shoulders]]
     | shoes = [[Category:{{ucfirst:{{{slot}}}}}]]
+
     | shoes | sub equipment | earrings = [[Category:{{#arraymap:{{{slot}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}}]]
 +
    | magic stone = [[Category:{{#arraymap:{{{slot}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}}s]]
 +
| rune =
 +
  {{#if: {{{class|}}}|{{#switch: {{lc:{{#sub:{{{class|}}}|-3}}}}
 +
    | (m) = [[Category:Male {{#arraymap:{{#replace:{{{class|}}}|(M)|}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}} Runes]]
 +
| (f) = [[Category:Female {{#arraymap:{{#replace:{{{class|}}}|(F)|}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}} Runes]]
 +
| #default = [[Category: {{#arraymap:{{{class|}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}} Runes]]
 +
}}
 +
  | [[Category:Uncategorized runes]]
 +
  }}
 +
| talisman =
 +
  {{#if: {{{class|}}}|{{#switch: {{lc:{{#sub:{{{class|}}}|-3}}}}
 +
| (m) = [[Category:Male {{#arraymap:{{#replace:{{{class|}}}|(M)|}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}} Talismans]]
 +
| (f) = [[Category:Female {{#arraymap:{{#replace:{{{class|}}}|(F)|}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}} Talismans]]
 +
| #default = [[Category: {{#arraymap:{{{class|}}}|<nowiki> </nowiki>|@@@|{{ucfirst:{{lc:@@@}}}}|&#32;}} Talismans]]
 +
}}
 +
      | [[Category:Uncategorized talismans]]
 +
      }}
 
     | #default = [[Category:{{ucfirst:{{{slot|}}}}}s]]
 
     | #default = [[Category:{{ucfirst:{{{slot|}}}}}s]]
 
     }}
 
     }}
Line 273: Line 279:
 
     | cloth | cloth armor = [[Category:Cloth armor]]
 
     | cloth | cloth armor = [[Category:Cloth armor]]
 
     | leather | leather armor = [[Category:Leather armor]]
 
     | leather | leather armor = [[Category:Leather armor]]
     | light | light armor = [[Category:Light Armor]]
+
     | light | light armor = [[Category:Light armor]]
     | heavy | heavy armor = [[Category:Heavy Armor]]
+
     | heavy | heavy armor = [[Category:Heavy armor]]
 
     | plate | plate armor = [[Category:Plate armor]]
 
     | plate | plate armor = [[Category:Plate armor]]
 
     }}
 
     }}
Line 288: Line 294:
 
| name =  
 
| name =  
 
| icon =  
 
| icon =  
 +
| image =
 +
| video =
 
| slot =  
 
| slot =  
 
| weapon type =  
 
| weapon type =  
Line 297: Line 305:
 
| level =  
 
| level =  
 
| class =  
 
| class =  
 +
| profession =
 +
| profession level =
 +
| expiration type =
 +
| expiration date =
 
| set =  
 
| set =  
| physical power =  
+
| altname =
| magical power =  
+
| usage count =
| base attack =  
+
| weapon physical attack =  
| physical defense =  
+
| weapon magical attack =  
| magical defense =  
+
| independent attack =  
 +
| equipment physical defense =  
 +
| equipment magical defense =  
 
| strength =  
 
| strength =  
 
| intelligence =  
 
| intelligence =  
Line 308: Line 322:
 
| spirit =  
 
| spirit =  
 
| exorcism =  
 
| exorcism =  
 +
| adventurer fame =
 +
| damage value =
 +
| buff power =
 
| inflict element =  
 
| inflict element =  
| hp =  
+
| hp maximum =  
| mp =  
+
| mp maximum =  
 
| hp recovery =  
 
| hp recovery =  
 
| mp recovery =  
 
| mp recovery =  
Line 316: Line 333:
 
| movement speed =  
 
| movement speed =  
 
| casting speed =  
 
| casting speed =  
| all elemental resist =  
+
| all elemental resistances =  
 
| fire resist =  
 
| fire resist =  
 
| water resist =  
 
| water resist =  
Line 327: Line 344:
 
| shadow damage =  
 
| shadow damage =  
 
| evasion rate =  
 
| evasion rate =  
| weight limit =  
+
| inventory weight limit =  
 
| hit recovery =  
 
| hit recovery =  
 
| immobility =  
 
| immobility =  
 
| jump strength =  
 
| jump strength =  
| physical crit =  
+
| physical critical chance =  
| magical crit =  
+
| magical critical chance =  
 
| hit rate =  
 
| hit rate =  
 
| town movement speed =  
 
| town movement speed =  
| poison dmg =  
+
| poison damage =  
 
| poison level =  
 
| poison level =  
 
| poison tolerance =  
 
| poison tolerance =  
| burn dmg =  
+
| poison duration =
 +
| burn damage =  
 
| burn level =  
 
| burn level =  
 
| burn tolerance =  
 
| burn tolerance =  
| bleeding dmg =  
+
| burn duration =
 +
| bleeding damage =  
 
| bleeding level =  
 
| bleeding level =  
 
| bleeding tolerance =  
 
| bleeding tolerance =  
| electrocution dmg =  
+
| bleeding duration =
 +
| electrocution damage =  
 
| electrocution level =  
 
| electrocution level =  
 
| electrocution tolerance =  
 
| electrocution tolerance =  
 +
| electrocution duration =
 
| blind level =  
 
| blind level =  
 
| blind tolerance =  
 
| blind tolerance =  
 +
| blind duration =
 
| frozen level =  
 
| frozen level =  
 
| frozen tolerance =  
 
| frozen tolerance =  
 +
| frozen duration =
 
| slow down level =  
 
| slow down level =  
 
| slow down tolerance =  
 
| slow down tolerance =  
 +
| slow down duration =
 
| immobility level =  
 
| immobility level =  
 
| immobility tolerance =  
 
| immobility tolerance =  
 +
| immobility duration =
 +
| stone curse damage =
 
| stone curse level =  
 
| stone curse level =  
 
| stone curse tolerance =  
 
| stone curse tolerance =  
 +
| stone curse duration =
 
| stun level =  
 
| stun level =  
 
| stun tolerance =  
 
| stun tolerance =  
 +
| stun duration =
 
| confuse level =  
 
| confuse level =  
 
| confuse tolerance =  
 
| confuse tolerance =  
 +
| confuse duration =
 
| curse level =  
 
| curse level =  
 
| curse tolerance =  
 
| curse tolerance =  
| all abnormal resist =  
+
| curse duration =
| skill bonus =  
+
| all abnormal status resist =  
 +
| single skill bonus =
 +
| all skill bonus =
 +
| skill alteration =
 +
| legacy strength =
 +
| legacy intelligence =
 +
| legacy vitality =
 +
| legacy spirit =
 +
| aura =
 +
| stat modifier =
 +
| runetali modifier =  
 
| description =  
 
| description =  
 
| flavor text =  
 
| flavor text =  
Line 376: Line 415:
 
; name : Required. Name of the item. Defaults to the name of the base article (<code><nowiki>{{PAGENAME}}</nowiki></code>).
 
; name : Required. Name of the item. Defaults to the name of the base article (<code><nowiki>{{PAGENAME}}</nowiki></code>).
 
; icon : Icon. Defaults to <code><nowiki>{{PAGENAME}}</nowiki></code>.
 
; icon : Icon. Defaults to <code><nowiki>{{PAGENAME}}</nowiki></code>.
 +
; image : Image for titles and creatures.
 +
; video : Not required. Shows video of item.
 
; slot : Required. Defines the item slot.
 
; slot : Required. Defines the item slot.
 
; weapon type : Required if '''slot''' is ''weapon''. Defines the weapon type.
 
; weapon type : Required if '''slot''' is ''weapon''. Defines the weapon type.
; armor weight class : Required if '''slot''' is ''head'', ''shoulder'', ''bottom'', ''shoes'' or ''belt''. Allowed values are ''cloth'', ''leather'', ''light armor'', ''heavy armor'' or ''plate armor''.
+
; armor weight class : Required if '''slot''' is ''head/shoulder'', ''top'', ''bottom'', ''shoes'' or ''belt''. Allowed values are ''cloth'', ''leather'', ''light armor'', ''heavy armor'' or ''plate armor''.
 
; rarity : Required. Rarity of the item.
 
; rarity : Required. Rarity of the item.
 
; weight : Weight of the item in kg.
 
; weight : Weight of the item in kg.
 
; value : Gold value of the weapon when sold to an NPC.
 
; value : Gold value of the weapon when sold to an NPC.
; binding : Under what conditions the item binds. ''none'' for no binding, ''use'' for soul-bind on use, ''pick up'' for soul-bind on pick up, ''account'' for account-bound, ''account on use'' for account-bound on use, and ''account soul'' for account-bound on pick up, soul-bound on use. Defaults to the appropriate binding depending on rarity.
+
; binding : The type of binding the item has. ''none'' for no binding, ''untradable'' for untradable, ''sealed'' for sealed, ''unsealed'' for untradable (sealed), ''account'' for account bound, ''<code>X</code> tcu'' for a trade count of X and the item becoming untradable afterwards or ''<code>X</code> tca'' for a trade count of X and the item becoming account bound afterwards. Defaults to ''none''.
 
; level : Required level to equip the item.
 
; level : Required level to equip the item.
; class : Required class to equip the item. Defaults to the appropriate classes depending on weapon type.
+
; class : Required class (or subclass, in the case of runes/talismans) to equip the item.
; set : Name of the set the item is part of.
+
; profession : Required profession to use the item.
; physical power : Physical Power of the piece of equipment.
+
; profession level : Required level of the profession to use the item.
; magical power : Magical Power of the piece of equipment.
+
; expiration type : Type of expiration. Set to ''daily'' if the item expires every day, ''duration'' if the item expires after a certain amount of time has passed, or ''date'' if the item expires on a specific date.
; base attack : Base Attack of the piece of equipment.
+
; expiration date : Date in UTC at which the item expires. If '''expiration type''' is ''daily'', the expected format is <code>HH:MM</code> (24-hour clock). If '''expiration type''' is ''duration'', the expected format is <code>DD HH MM</code>. If '''expiration type''' is ''date'', the expected format is <code>YYYY-MM-DD-HH-MM</code>.
; physical defense : Physical Defense of the piece of equipment.
+
; set : Wiki page of the set the item is part of. Separate set names by commas if there are multiple.
; magical defense : Magical Defense of the piece of equipment.
+
; altname : Foreign name of the piece of equipment.
 +
; weapon physical attack : Weapon Physical Attack of the piece of equipment.
 +
; weapon magical attack : Weapon Magical Attack of the piece of equipment.
 +
; independent attack : Independent Attack of the piece of equipment.
 +
; equipment physical defense : Equipment Physical Defense of the piece of equipment.
 +
; equipment magical defense : Equipment Magical Defense of the piece of equipment.
 
; strength : Strength of the piece of equipment.
 
; strength : Strength of the piece of equipment.
 
; intelligence : Intelligence of the piece of equipment.
 
; intelligence : Intelligence of the piece of equipment.
Line 396: Line 442:
 
; spirit : Spirit of the piece of equipment.
 
; spirit : Spirit of the piece of equipment.
 
; exorcism : Exorcism Parameter of the piece of equipment.
 
; exorcism : Exorcism Parameter of the piece of equipment.
; set : Name of the set the item is part of.
+
; adventurer fame : Adventurer Fame of the piece of equipment
 +
; damage value : Damage Value of the piece of equipment
 +
; buff power : Buff Power of the piece of equipment
 +
; usage count : Maximum usage count of the piece of equipment.
 
; inflict element : Element attached to the equipment. Separate multiple with a comma.
 
; inflict element : Element attached to the equipment. Separate multiple with a comma.
; hp .. all abnormal status resist : Attribute bonuses as numbers. Units such as % or per Min are to be omitted. '''weight limit''' defaults to ''3'' if slot is ''belt''.
+
; hp .. all abnormal status resist : Attribute bonuses as numbers. Units such as % or per Min are to be omitted.
; skill bonus : Bonus levels given to skills when equipped with the item. Name of the skill, followed by a comma, followed by the skill level bonus as number. Separate multiple with semicolon.
+
; single skill bonus : Bonus levels given to skills when equipped with the item. Expected format is <code>class(gender), skill name, skill level bonus</code>. Gender has to be included even for classes that do not have gender variants. For common skills, use ''Common'' for <code>class(gender)</code>. Separate multiple with semicolon.
; description : Effect description of the item. All remaining effects the weapon has.
+
; all skill bonus : Bonus levels given to all skills of a class within a level range when equipped with the item. Expected format is <code>class, min level, max level, skill level bonus</code>. Separate multiple with semicolon.
 +
; skill alteration : Changes to a skill that is not a level change. Expected format is <code>class(gender), skill name</code>. Gender has to be included even for classes that do not have gender variants. For common skills, use ''Common'' for <code>class(gender)</code>. Separate multiple with semicolon.
 +
; legacy strength .. legacy spirit : The legacy/halidom stat bonus the item grants.
 +
; aura : Set to ''y'' if the piece of equipment has an aura that is created in a radius around the user when equipped.
 +
; stat modifier : Item effects that affect stats, such as "Critical Damage +5%". Use commas if there are multiple modifiers
 +
; runetali modifier : Skill effects from a rune or talisman. Use '''double commas''' if there are multiple modifiers.
 +
; description : Effect description of the item. All remaining effects the weapon has.  
 
; flavor text : Flavor text on the item. Gray text at the bottom of the weapon description if it exists.
 
; flavor text : Flavor text on the item. Gray text at the bottom of the weapon description if it exists.
; availability : The availability of the item. Set to ''old'' if the item was obtainable before but can not be acquired anymore, or ''available'' if it is currently available. Defaults to ''available''.
+
; availability : The availability of the item. Set to ''old'' if the item was obtainable before but can not be acquired anymore, ''event'' if the item is exclusive to events, ''item shop'' if the item is exclusive to the item shop, or ''available'' if it is currently available. Defaults to ''available''.
 
; categorize : Set to ''n'' to disable auto-categorization. Defaults to ''y''.
 
; categorize : Set to ''n'' to disable auto-categorization. Defaults to ''y''.
  
Line 409: Line 464:
 
<pre>{{Equipment infobox
 
<pre>{{Equipment infobox
 
| name = Long Example Weapon Name For Line Break
 
| name = Long Example Weapon Name For Line Break
 +
| video = EIIHnrgZAVQ
 
| slot = weapon
 
| slot = weapon
 
| weapon type = zanbato
 
| weapon type = zanbato
Line 414: Line 470:
 
| value = 12345
 
| value = 12345
 
| level = 30
 
| level = 30
| class = slayer, elven knight
+
| class = slayer, knight
| physical power = 300
+
| set = Foo Set, Bar Set, Baz Set
| magical power = 200
+
| weapon physical attack = 300
| base attack = 350
+
| weapon magical attack = 200
 +
| independent attack = 350
 
| strength = 20
 
| strength = 20
 
| intelligence = 20
 
| intelligence = 20
| physical crit = 2
+
| exorcism = 9001
| magic crit = 2
+
| adventurer fame = 42
 +
| physical critical chance = 2
 +
| magical critical chance = 2
 
| attack speed = -3
 
| attack speed = -3
| description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
+
| single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1
 +
| all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2
 +
| aura = y
 +
| stat modifier = Additional Attack Damage +15%,Bonus Damage +10%
 +
| description = Create an aura within 300px that increases stuff.
 +
 
 +
 
 +
Lorem ipsum dolor sit amet
 +
 
 +
consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
 +
 
 +
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
 
| flavor text = What kind of weapon is this? -Editor
 
| flavor text = What kind of weapon is this? -Editor
 +
| altname = Potato rex
 
}}
 
}}
 
</pre>
 
</pre>
 
{{Equipment infobox
 
{{Equipment infobox
 
| name = Long Example Weapon Name For Line Break
 
| name = Long Example Weapon Name For Line Break
 +
| video = EIIHnrgZAVQ
 
| slot = weapon
 
| slot = weapon
 
| weapon type = zanbato
 
| weapon type = zanbato
Line 434: Line 506:
 
| value = 12345
 
| value = 12345
 
| level = 30
 
| level = 30
| class = slayer, elven knight
+
| class = slayer, knight
| physical power = 300
+
| set = Foo Set, Bar Set, Baz Set
| magical power = 200
+
| weapon physical attack = 300
| base attack = 350
+
| weapon magical attack = 200
 +
| independent attack = 350
 
| strength = 20
 
| strength = 20
 
| intelligence = 20
 
| intelligence = 20
| physical crit = 2
+
| exorcism = 9001
| magic crit = 2
+
| adventurer fame = 42
 +
| physical critical chance = 2
 +
| magical critical chance = 2
 
| attack speed = -3
 
| attack speed = -3
| description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
+
| single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1
 +
| all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2
 +
| aura = y
 +
| stat modifier = Additional Attack Damage +15%,Bonus Damage +10%
 +
| description = Create an aura within 300px that increases stuff.
 +
 
 +
 
 +
Lorem ipsum dolor sit amet
 +
 
 +
consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
 +
 
 +
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
 
| flavor text = What kind of weapon is this? -Editor
 
| flavor text = What kind of weapon is this? -Editor
 +
| altname = Potato rex
 
}}
 
}}
  
 
+
[[Category:Infobox Templates]]
[[Category:Infobox templates]]
 
 
</noinclude>
 
</noinclude>

Latest revision as of 13:33, 25 September 2023

Description

This templates creates an infobox with description for use in the item's page. Uses Template:Default item properties.

Usage

{{Equipment infobox
| name = 
| icon = 
| image = 
| video =
| slot = 
| weapon type = 
| armor weight class = 
| rarity = 
| weight = 
| value = 
| binding = 
| level = 
| class = 
| profession = 
| profession level = 
| expiration type = 
| expiration date = 
| set = 
| altname =
| usage count = 
| weapon physical attack = 
| weapon magical attack = 
| independent attack = 
| equipment physical defense = 
| equipment magical defense = 
| strength = 
| intelligence = 
| vitality = 
| spirit = 
| exorcism = 
| adventurer fame =
| damage value =
| buff power =
| inflict element = 
| hp maximum = 
| mp maximum = 
| hp recovery = 
| mp recovery = 
| attack speed = 
| movement speed = 
| casting speed = 
| all elemental resistances = 
| fire resist = 
| water resist = 
| light resist = 
| shadow resist = 
| all elemental damage = 
| fire damage = 
| water damage = 
| light damage = 
| shadow damage = 
| evasion rate = 
| inventory weight limit = 
| hit recovery = 
| immobility = 
| jump strength = 
| physical critical chance = 
| magical critical chance = 
| hit rate = 
| town movement speed = 
| poison damage = 
| poison level = 
| poison tolerance = 
| poison duration = 
| burn damage = 
| burn level = 
| burn tolerance = 
| burn duration = 
| bleeding damage = 
| bleeding level = 
| bleeding tolerance = 
| bleeding duration = 
| electrocution damage = 
| electrocution level = 
| electrocution tolerance = 
| electrocution duration = 
| blind level = 
| blind tolerance = 
| blind duration = 
| frozen level = 
| frozen tolerance = 
| frozen duration = 
| slow down level = 
| slow down tolerance = 
| slow down duration = 
| immobility level = 
| immobility tolerance = 
| immobility duration = 
| stone curse damage = 
| stone curse level = 
| stone curse tolerance = 
| stone curse duration = 
| stun level = 
| stun tolerance = 
| stun duration = 
| confuse level = 
| confuse tolerance = 
| confuse duration = 
| curse level = 
| curse tolerance = 
| curse duration = 
| all abnormal status resist = 
| single skill bonus = 
| all skill bonus = 
| skill alteration = 
| legacy strength = 
| legacy intelligence = 
| legacy vitality = 
| legacy spirit = 
| aura = 
| stat modifier = 
| runetali modifier = 
| description = 
| flavor text = 
| availability = 
| categorize = 
}}

Parameters

All parameters are optional unless stated otherwise.

name 
Required. Name of the item. Defaults to the name of the base article ({{PAGENAME}}).
icon 
Icon. Defaults to {{PAGENAME}}.
image 
Image for titles and creatures.
video 
Not required. Shows video of item.
slot 
Required. Defines the item slot.
weapon type 
Required if slot is weapon. Defines the weapon type.
armor weight class 
Required if slot is head/shoulder, top, bottom, shoes or belt. Allowed values are cloth, leather, light armor, heavy armor or plate armor.
rarity 
Required. Rarity of the item.
weight 
Weight of the item in kg.
value 
Gold value of the weapon when sold to an NPC.
binding 
The type of binding the item has. none for no binding, untradable for untradable, sealed for sealed, unsealed for untradable (sealed), account for account bound, X tcu for a trade count of X and the item becoming untradable afterwards or X tca for a trade count of X and the item becoming account bound afterwards. Defaults to none.
level 
Required level to equip the item.
class 
Required class (or subclass, in the case of runes/talismans) to equip the item.
profession 
Required profession to use the item.
profession level 
Required level of the profession to use the item.
expiration type 
Type of expiration. Set to daily if the item expires every day, duration if the item expires after a certain amount of time has passed, or date if the item expires on a specific date.
expiration date 
Date in UTC at which the item expires. If expiration type is daily, the expected format is HH:MM (24-hour clock). If expiration type is duration, the expected format is DD HH MM. If expiration type is date, the expected format is YYYY-MM-DD-HH-MM.
set 
Wiki page of the set the item is part of. Separate set names by commas if there are multiple.
altname 
Foreign name of the piece of equipment.
weapon physical attack 
Weapon Physical Attack of the piece of equipment.
weapon magical attack 
Weapon Magical Attack of the piece of equipment.
independent attack 
Independent Attack of the piece of equipment.
equipment physical defense 
Equipment Physical Defense of the piece of equipment.
equipment magical defense 
Equipment Magical Defense of the piece of equipment.
strength 
Strength of the piece of equipment.
intelligence 
Intelligence of the piece of equipment.
vitality 
Vitality of the piece of equipment.
spirit 
Spirit of the piece of equipment.
exorcism 
Exorcism Parameter of the piece of equipment.
adventurer fame 
Adventurer Fame of the piece of equipment
damage value 
Damage Value of the piece of equipment
buff power 
Buff Power of the piece of equipment
usage count 
Maximum usage count of the piece of equipment.
inflict element 
Element attached to the equipment. Separate multiple with a comma.
hp .. all abnormal status resist 
Attribute bonuses as numbers. Units such as % or per Min are to be omitted.
single skill bonus 
Bonus levels given to skills when equipped with the item. Expected format is class(gender), skill name, skill level bonus. Gender has to be included even for classes that do not have gender variants. For common skills, use Common for class(gender). Separate multiple with semicolon.
all skill bonus 
Bonus levels given to all skills of a class within a level range when equipped with the item. Expected format is class, min level, max level, skill level bonus. Separate multiple with semicolon.
skill alteration 
Changes to a skill that is not a level change. Expected format is class(gender), skill name. Gender has to be included even for classes that do not have gender variants. For common skills, use Common for class(gender). Separate multiple with semicolon.
legacy strength .. legacy spirit 
The legacy/halidom stat bonus the item grants.
aura 
Set to y if the piece of equipment has an aura that is created in a radius around the user when equipped.
stat modifier 
Item effects that affect stats, such as "Critical Damage +5%". Use commas if there are multiple modifiers
runetali modifier 
Skill effects from a rune or talisman. Use double commas if there are multiple modifiers.
description 
Effect description of the item. All remaining effects the weapon has.
flavor text 
Flavor text on the item. Gray text at the bottom of the weapon description if it exists.
availability 
The availability of the item. Set to old if the item was obtainable before but can not be acquired anymore, event if the item is exclusive to events, item shop if the item is exclusive to the item shop, or available if it is currently available. Defaults to available.
categorize 
Set to n to disable auto-categorization. Defaults to y.

Examples

{{Equipment infobox
| name = Long Example Weapon Name For Line Break
| video = EIIHnrgZAVQ
| slot = weapon
| weapon type = zanbato
| rarity = legacy
| value = 12345
| level = 30
| class = slayer, knight
| set = Foo Set, Bar Set, Baz Set
| weapon physical attack = 300
| weapon magical attack = 200
| independent attack = 350
| strength = 20
| intelligence = 20
| exorcism = 9001
| adventurer fame = 42
| physical critical chance = 2
| magical critical chance = 2
| attack speed = -3
| single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1
| all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2
| aura = y
| stat modifier = Additional Attack Damage +15%,Bonus Damage +10%
| description = Create an aura within 300px that increases stuff.


Lorem ipsum dolor sit amet

consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
| flavor text = What kind of weapon is this? -Editor
| altname = Potato rex
}}
No icon available
Long Example Weapon Name For Line Break
Video
Slot
Weapon
Weapon type
Zanbato
Rarity
Legacy
Weight
4 kg
Value
12345 Gold
Binding
Sealed
Req. level
30
Req. class
Slayer, Knight

Adv. Fame
42
Physical Atk.
300
Magical Atk.
200
Indep. Atk.
350
Strength
20
Intelligence
20
Exorcism
9001
Attack Speed
-3%
Physical Crit.
+2%
Magical Crit.
+2%

Set(s)
Foo Set, Bar Set, Baz Set
Alt. Name
Potato rex

Common:
Ancient Memory Skill Lvl + 1
Knight(F):
Disarm Skill Lvl + 1

Slayer Level 20- 25 All Skill Lv + 2 (Special Skills excluded)
Knight Level 20- 25 All Skill Lv + 2 (Special Skills excluded)
The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1.
What kind of weapon is this? -Editor
Additional Attack Damage +15%
Bonus Damage +10%

Create an aura within 300px that increases stuff.


Lorem ipsum dolor sit amet

consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.