Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Vilmark - Area 50

From DFO World Wiki
Revision as of 09:47, 21 August 2015 by Smashy (talk | contribs) (Room 1)
Jump to: navigation, search
Vilmark - Area 50
Vilmark - Area 50.png
Location Saint Horn
Min. Level 69
Level 69-72
Monster Level 69-72
End Boss Hyper Mecha Tau

Description

During Arad's peaceful days, the empire followed Iris' divination to build a secret testing ground in Elvenguard, where new weapons of mass destruction would be produced. Unfortunately, a series of horrific events have occurred since then: the Devolution, where countless plants and animals have mutated into strange creatures, and the great fire in Grand Flores, both of which were linked to the testing ground. No one has dared to acertain the connection between the testing ground and these events and all that there is left now in the testing grounds are the incomplete secret weapons and dangerous monsters that infest the ruined site.

Map

VilmarkMap.jpg


Notes

Ancient Dungeon
Entry: 1 Capsule of Mutational Immunity (Quest Item; 10 Endless Eternites and 30 Purple Cube Fragments)
Only 3 tokens total can be used per run (Party or not)

Strategy

Due to the simple gimmicks and low level of the enemies in this area, Vilmark generally shouldn't pose many problems to a high-level Dungeon Fighter. Those entering Vilmark right away should be prepared with bleed and burn recovery potions and high-powered AoE attacks.

Room 1

Very simple, as it only contains a few weak Bloodgarus. Bloodgarus act like your garden variety Lugaru but can inflict bleeding, gaining permanent super armor in the process.

Room 2

As the player enters, they will be faced with multiple spawners generating Krazy Ivans. These enemies emit a damage aura and may try to self-destruct at low health, so keeping their numbers low is key. You can also wait on the lower right area between the barricade and spawner; The Ivans will generally ignore players there and they can be wiped out with powerful aoe once the spawners self-destruct. Past them, there are four layers of barricades that the player must break through in order to reach the much stronger Krazy Ivan the Agitator. These barriers will also self destruct if all the spawners are destroyed. He does not have a damage aura, but his self-destruct is much more powerful.

Room 3

This room contains the Tau Captain. The player's first priority should be to destroy the two spawners generating Mini Taus, as the Captain will be healed every time one spawns. The Captain himself attacks with an overhead chop and a charge that can drag the player across the room, but can be easily defeated by attacking from the y-axis.

Room 4

The player is greeted with a small group of Whimsical Sielles upon entering. They gain a random element to attack with upon being hit, but can otherwise be treated like normal Lugarus. After smashing some crates beyond them, the player must fight a Stubborn HeartNeck. It will gain super armor and move much faster at low health, but it also fights like a normal Lugaru.

Room 5

Beyond two layers of barricades is a massive army of stronger Bloodgarus. Their sheer numbers can easily overwhelm a player with chain grabs and stacking bleed effects, so unleash your best AoE moves while avoiding any hits. Attacks with massive horizontal range such as Laser Rifle can wear down the Bloodgarus through the barricades.

Boss

In this room is the Hyper Mecha Tau. Some tips:

  • The boss has insane X-Axis reach with his flamethrower and axe. Initiate attacks from the Y-Axis whenever possible. Be ready to mash if he hits with a flamethrower, as he likes to spam it if he catches you with it.
  • His large size makes him weak to OTG combos. Using a rapid-hitting skill may pin him to the ground while you continue attacking, but be ready to avoid his lightning when he eventually gets up.
  • He'll summon Alarm Bots at certain health thresholds. This makes the boss immune to all damage, but he'll continue attacking. It should only take a few hits at most to kill a bot even on Ultimate, so focus on large AoEs if possible while avoiding stuns from the Hyper Mecha Tau. Any bots that are alive after a duration will turn into various monsters from within the dungeon, including named monsters like the tau captain.
  • If grabbed, he will turn on his grab guard. Any further attempts to grab him will be countered by throwing the grabber high into the for a few seconds before they crash down, dealing damage to anyone unfortunate enough to be below them. He will turn his grab guard off after a duration, signified by a speech bubble.

Monsters