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Template:DataMonster Lightning Kinoll

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Data

Parameter Value
Name Lightning Kinoll
IsBoss Yes
IsSpecial No
IsAPC No
IsSummon No
Type TypeHuman.png
Type2 (Type2 empty)
Type3 (Type3 empty)
Family Goblin family
Family2 (Family2 empty)
Class (Class empty)
Sprite Lightning Kinoll.png
SpriteSize (SpriteSize empty)
Portrait File:PortraitLightning Kinoll.png
Icon Icon-Lightning Kinoll.png
Card (Card empty)
Level (Level empty)
Dungeons Thunderland
Drops (Drops empty)
Desc Lightning Kinoll is a mutated, albino Goblin that supposedly appears once every century. Kinoll's strength is legendary among the Goblins; as such, it is the chief of all Goblin tribes. Its attacks are imbued with the power of light, making it a truly formidable opponent.
MoveList * Kinoll, true to its name, has the ability to call down volatile bolts of lightning. He will call lightning down in either a single spot, a row of multiple strikes, a large circle around him, or 4 spots around him when he gets up.
  • Kinoll's ordinary slash attacks with its blade deal light damage.
  • Upon death, Kinoll's body will be incinerated by several lightning bolts, all striking it at once. It is possible to be struck by these and possibly even die.
Strategy * Before a thunderbolt lands on the ground, it is marked by a small yellow circle on the spot upon which it will strike, and can thus be avoided. These attacks are especially powerful, so healing items will be useful.
  • Players should learn the patterns of the lightning Kinoll calls down. Baiting the lightning will also open up holes in which to attack.
  • Never stay in one place for too long as Kinoll's lightning strikes can overwhelm a stationary target quickly.
  • As Kinoll is imbued with the power of light, it is susceptible to dark element attacks.
  • Kinoll moves unusually fast for a Goblin; as such, it is prudent to keep an eye on it should it attempt to attack from behind.
  • Items which raise resistance to light will prove handy for this battle.
Notes (Notes empty)
ShortDesc (ShortDesc empty)