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Difference between revisions of "Chain Strike"
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Line 15: | Line 15: | ||
|Attributes= | |Attributes= | ||
*{{SP per level|80}} | *{{SP per level|80}} | ||
− | *{{CastTime|Dungeon= | + | *{{CastTime|Dungeon=Instant}} |
− | *{{Cooldown|Dungeon= | + | *{{Cooldown|Dungeon=44 sec}} |
− | *{{CubeCost| | + | *{{CubeCost|3}} |
− | *{{Command Reduction|MP= | + | *{{Command Reduction|MP=5%|Cooldown=5%}} |
− | + | {{Cancelable}} | |
− | *{{SkillAttribute|Number of Hits|Dungeon= | + | *{{SkillAttribute|Number of Hits|Dungeon=1}} |
|Notes= | |Notes= | ||
− | *Consumes all {{IconLink|Chain Rush}} stacks and increases in damage for each stack consumed | + | *Consumes all {{IconLink|Chain Rush}} stacks and increases in damage for each stack consumed. |
+ | *Can be canceled into from {{IconLink|Chain Rush}}, but cannot cancel into {{IconLink|Chain Rush}} itself. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | + | {| {{SkillTableHeader}} | |
+ | !Lv | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Physical Atk. | ||
+ | !Bonus Damage per<br>{{IconLink|Chain Rush}} stack | ||
+ | |-{{SkillRow}} | ||
+ | | 1||75||696||22269%||rowspan="40"|+5% | ||
+ | |-{{SkillRow}} | ||
+ | | 2||77||816||24528% | ||
+ | |-{{SkillRow}} | ||
+ | | 3||79||937||26787% | ||
+ | |-{{SkillRow}} | ||
+ | | 4||81||1057||29046% | ||
+ | |-{{SkillRow}} | ||
+ | | 5||83||1178||31305% | ||
+ | |-{{SkillRow}} | ||
+ | | 6||85||1298||33565% | ||
+ | |-{{SkillRow}} | ||
+ | | 7||87||1419||35824% | ||
+ | |-{{SkillRow}} | ||
+ | | 8||89||1539||38083% | ||
+ | |-{{SkillRow}} | ||
+ | | 9||91||1660||40342% | ||
+ | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
+ | }} | ||
}} | }} |
Revision as of 19:54, 14 August 2016
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Charge the shield with the energy gained from Chain Rush to deliver a powerful single blow. Damage increases based on the stack of Chain Rush at the time of casting. Using all of the concentrated power removes the Chain Rush stack gauge.
Attributes
- SP per level: 80
- Casting Time: Instant
- Cooldown: 44 sec
- This skill consumes 3 Clear Cube Fragments.
- MP -5% Cooldown -5% on Command
Basic Attack Cancelable Skill
- Number of Hits: 1
Notes
- Consumes all Chain Rush stacks and increases in damage for each stack consumed.
- Can be canceled into from Chain Rush, but cannot cancel into Chain Rush itself.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | MP | Physical Atk. | Bonus Damage per Chain Rush stack |
---|---|---|---|---|
1 | 75 | 696 | 22269% | +5% |
2 | 77 | 816 | 24528% | |
3 | 79 | 937 | 26787% | |
4 | 81 | 1057 | 29046% | |
5 | 83 | 1178 | 31305% | |
6 | 85 | 1298 | 33565% | |
7 | 87 | 1419 | 35824% | |
8 | 89 | 1539 | 38083% | |
9 | 91 | 1660 | 40342% |
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |
}}