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Difference between revisions of "Chain Strike"
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|Type2=2nd Awakening | |Type2=2nd Awakening | ||
|Video=Cv6s-Z-xCsQ | |Video=Cv6s-Z-xCsQ | ||
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|PrerequisiteLevel=75 | |PrerequisiteLevel=75 | ||
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|Command={{left}}{{down}}{{right}}{{x}} | |Command={{left}}{{down}}{{right}}{{x}} | ||
|Description=Charge the shield with the energy gained from {{IconLink|Chain Rush}} to deliver a powerful single blow. Damage increases based on the stack of Chain Rush at the time of casting. Using all of the concentrated power removes the Chain Rush stack gauge. | |Description=Charge the shield with the energy gained from {{IconLink|Chain Rush}} to deliver a powerful single blow. Damage increases based on the stack of Chain Rush at the time of casting. Using all of the concentrated power removes the Chain Rush stack gauge. | ||
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*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | *{{CastTime|Instant}} | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|40 sec.}} |
*{{CubeCost|3}} | *{{CubeCost|3}} | ||
− | *{{Command Reduction|MP=5%|Cooldown=5%}} | + | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} |
− | {{Cancelable}} | + | *{{Cancelable}} |
+ | *{{SkillAttribute|{{IconLink|Chain Rush}} Stack Skill Damage Bonus|+5%}} | ||
|Notes= | |Notes= | ||
*Consumes all {{IconLink|Chain Rush}} stacks and increases in damage for each stack consumed. | *Consumes all {{IconLink|Chain Rush}} stacks and increases in damage for each stack consumed. | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 | + | <small> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Atk. | !Atk. | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
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{{!}}- {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | {{!}}- {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|580|1585|11}} |
{{!}} <!--Atk--> {{Calc|{{#var:i}}|24804|49969|11}}% | {{!}} <!--Atk--> {{Calc|{{#var:i}}|24804|49969|11}}% | ||
− | |||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | *''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | |
− | * | + | </small><span style="display: none;">}}</span> |
}} | }} |
Revision as of 13:02, 1 November 2019
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Charge the shield with the energy gained from Chain Rush to deliver a powerful single blow. Damage increases based on the stack of Chain Rush at the time of casting. Using all of the concentrated power removes the Chain Rush stack gauge.
Attributes
- SP per level: 80
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 40 sec.
- This skill consumes 3 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Chain Rush Stack Skill Damage Bonus: +5%
Notes
- Consumes all Chain Rush stacks and increases in damage for each stack consumed.
- Can be canceled into from Chain Rush, but cannot cancel into Chain Rush itself.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 75 | 580 | 24804% |
2 | 77 | 681 | 27321% |
3 | 79 | 781 | 29837% |
4 | 81 | 882 | 32354% |
5 | 83 | 982 | 34870% |
6 | 85 | 1083 | 37387% |
7 | 87 | 1183 | 39903% |
8 | 89 | 1284 | 42420% |
9 | 91 | 1384 | 44936% |
10 | 93 | 1485 | 47453% |
11 | 95 | 1585 | 49969% |
12 | 97 | 1686 | 52486% |
13 | 99 | 1786 | 55002% |
14 | 101 | 1887 | 57519% |
15 | 103 | 1987 | 60035% |
16 | 105 | 2088 | 62552% |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |