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Difference between revisions of "Talismans"
Queerchemist (talk | contribs) (→Male Slayer: hide base stats column) |
PyrowyrmPata (talk | contribs) m (Simply clearing up a bit of potential wording confusion and grammar) |
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* All talismans have a level requirement of 95 and are untradable. | * All talismans have a level requirement of 95 and are untradable. | ||
* There are three types of Talismans: Common, Rare and Unique. | * There are three types of Talismans: Common, Rare and Unique. | ||
− | * Talismans provide special effects for 5 Advanced skills between Levels 35-70 for 35, 40, 45, 60, and 70. | + | * Talismans provide special effects for 5 Advanced skills between Levels 35-70; more specifically for the 35, 40, 45, 60, and 70 skills. |
* Only 2 of 5 Talismans available can be equipped at a time, and only 1 Talisman of the same skill can be equipped at a time. | * Only 2 of 5 Talismans available can be equipped at a time, and only 1 Talisman of the same skill can be equipped at a time. | ||
− | * Talismans can equip up to 3 runes at a time, but a | + | * Talismans can equip up to 3 runes at a time, but Rares and Uniques have a random assortment of 3 specific rune types required to activate their bonus effects. |
* Talismans have basic and additional effects. | * Talismans have basic and additional effects. | ||
− | ** '''Basic Effects:''' Applied as soon as it's | + | ** '''Basic Effects:''' Applied as soon as it's equipped. (Rare Talismans don't have basic effects.) |
** '''Additional Effects:''' Applied if all the Runes randomly assigned to the Talisman are added. | ** '''Additional Effects:''' Applied if all the Runes randomly assigned to the Talisman are added. | ||
*** Common Talismans ([[File:Cracked Talisman.png]] Cracked Talisman) do not grant effects, but can equip Runes. | *** Common Talismans ([[File:Cracked Talisman.png]] Cracked Talisman) do not grant effects, but can equip Runes. | ||
* Talismans cannot be equipped or replaced inside dungeons. | * Talismans cannot be equipped or replaced inside dungeons. | ||
− | * Talismans cannot be used in conjunction with Chronicle equipment | + | * Talismans cannot be used in conjunction with Chronicle equipment not in the [[Buff Enhancement]] window. |
= List of Talisman Effects = | = List of Talisman Effects = |
Revision as of 06:44, 24 February 2020
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Talismans are items that drop exclusively from Pandemonium War content and function similarly to 2nd and 3rd Chronicle equipment in which they add special effects to certain skills. But unlike Chronicle equipment, they do not take up Armor, Accessory, or Special Equipment slots, and instead have specialized slots in the equipment interface. Additionally, Talismans gain additional effects if equipped with Runes, providing extra strength, cooldown, or utility. However, due to the similar function between Chronicle equipment and Talismans, they cannot be used simultaneously.
Contents
Description
- All talismans have a level requirement of 95 and are untradable.
- There are three types of Talismans: Common, Rare and Unique.
- Talismans provide special effects for 5 Advanced skills between Levels 35-70; more specifically for the 35, 40, 45, 60, and 70 skills.
- Only 2 of 5 Talismans available can be equipped at a time, and only 1 Talisman of the same skill can be equipped at a time.
- Talismans can equip up to 3 runes at a time, but Rares and Uniques have a random assortment of 3 specific rune types required to activate their bonus effects.
- Talismans have basic and additional effects.
- Talismans cannot be equipped or replaced inside dungeons.
- Talismans cannot be used in conjunction with Chronicle equipment not in the Buff Enhancement window.
List of Talisman Effects
Male Slayer
Female Slayer
Icon | Name | Basic Effects | Additional Effects |
---|---|---|---|
Intact Talisman [Crescent] | Crescent | Atk. +10% Slashing Range +28% | |
Moon Flash | Crescent Shoots 1 spirit sword during the spin attack. Spirit sword Atk.: 19% of the overall Skill Atk. |
Spirit sword attack range +30% Additional spirit sword Atk. +5% Crescent slashing range +30% | |
Intact Talisman [Arcane Sword Blast] | Arcane Sword Blast | Slashing attack and soaring sword's slashing Physical Atk. +8% Soaring sword shock wave attack range +40% | |
Destructive Multiplication | Arcane Sword Blast Shooting sword count +25% |
Slashing attack and soaring sword's slashing Physical Atk. +7% Soaring sword shock wave attack range +40% | |
Intact Talisman [Swift Demon Slash] | Swift Demon Slash | Min multi-hit count set to the max count. Finishing Atk. +17% Multi-slashing attack range +30% | |
Devil Slayer | Swift Demon Slash Use Draw Sword before the finishing attack to auto-cast the attack. Multi-slash Atk. +19% Cooldown -5% |
Min multi-hit count set to the max count. Finishing Atk. +17% Multi-slashing attack range +30% | |
Intact Talisman [Dragon Mortar] | Dragon Mortar | Atk. +11% Explosion attack range +30% | |
Piercing Blade | Dragon Mortar Dashes and explodes along with the magic sword. - Upward slash and rising multi-hit attacks removed. - Dashing explosion Atk.: 201% of the old explosion Atk. |
Press Forward to increase charging distance. Charging explosion attack range +30% Additional charging explosion Atk. +11% Cooldown +5% | |
Intact Talisman [Elemental Eradicator] | Elemental Eradicator | Finishing explosion range +30% Atk. +8% | |
Extra Explosion | Elemental Eradicator After the pentacle is set up in front, a reinforced magic sword falls and explodes. - Moving sword attacks and Hold removed. - Magic sword explosion Atk.: 50% of finishing Atk. - The magic sword explosion attacks 4 times. Magic sword explosion Atk. +12% |
Magic sword explosion range +30% Additional magic sword explosion Atk. +6% Spirit sword Movement Speed +30% |