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Difference between revisions of "Bludgeon Mastery"
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− | == Description = | + | {{SkillPage |
+ | |Name={{PAGENAME}} | ||
+ | |Class=Male Slayer | ||
+ | |AltName=Korean: 둔기 마스터리 | ||
+ | |Type=Passive | ||
+ | |PrerequisiteLevel=15 | ||
+ | |Description= | ||
+ | [[Bludgeon]]s increases Physical/Magical Atk. and {{IconLink|Hit Rate}}.<br> | ||
− | + | At Level 3, this skill enables Blade Masters to generate enemy-launching Physical shock waves with {{IconLink|Backstep Cutter}} and achieve additional Atk. against {{IconLink|Stunned}} enemies with {{IconLink|Secret Sword Art}}.<br> | |
− | + | At Level 5, this skill makes Jump attacks generate Physical shock waves as their targets are slammed onto the ground.<br> | |
− | |||
− | + | At Level 7, this skill makes the additional downward strike after {{IconLink|Charge Crash}} generates a shockwave and {{IconLink|Illusion Sword Dance}} generates a shock wave instead of the sword wind with its last attack.<br> | |
− | + | {{IconLink|Ashe Fork}}'s damage type also changes to percent-based and its shock wave size increases with each new level. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | |Attributes= |
− | * | + | *{{SP per level|15}} |
− | {| | + | *{{SkillAttribute|Master Level|30}} (1 for Blade Masters) |
− | | | + | *{{SkillAttribute|Max Level|40}} |
− | !rowspan= | + | *{{SkillAttribute|Atk. Change Rate against Stunned Targets|Dungeon= 300%|Arena= 133%}} |
− | !rowspan= | + | *{{SkillAttribute|{{IconLink|Backstep Cutter}} Atk.|30%}} |
− | !rowspan= | + | |
− | !rowspan= | + | |Notes= |
− | !rowspan= | + | *For [[Blade Master]]s:, this skill's master level will be capped at 1 and can only increase it's level further via {{IconLink|Weapon Wielder's Zenith}}. |
− | !colspan= | + | |
− | !colspan= | + | |SkillGrowth= |
− | ! | + | {{tabs |
− | |-{{ | + | |name=SkillGrowths |
− | | | + | |tab1=Dungeon |
− | + | |contents1=<span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | |
− | | | + | {|{{SkillTableHeader}} |
− | + | <!-- START: TABLE HEADERS --> | |
− | + | !rowspan=2|Level | |
− | | | + | !rowspan=2|Lv Req |
− | | 4|| | + | !rowspan=2|Weapon Physical Atk. |
− | + | !rowspan=2|Magical Weapon Atk. | |
− | + | !rowspan=2|Hit Rate | |
− | + | !colspan=2|Backstep Cutter | |
− | + | !colspan=2|Jump Attack | |
− | + | |- | |
− | | | + | !Launching Strength||Shock Wave Atk.||Jump Attack Launching Strength||Jump Attack Shock Wave Atk. |
− | | | + | |- |
− | | | + | <!-- END: TABLE HEADERS --> |
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|7.3|74.8|40|1|1}}% | |
− | + | {{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|1.4|58.3|40|1|1}}% | |
− | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.4|16|40|1|1}}% | |
− | + | {{!}} <!--Launching Strength--> {{Calc|{{#var:i}}|505|875|40}} | |
− | + | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|1025|2552|40}}% | |
− | | | + | {{!}} <!--Jump Attack Launching Strength--> {{Calc|{{#var:i}}|556|1718|40}} |
− | + | {{!}} <!--Jump Attack Shock Wave Atk.--> {{Calc|{{#var:i}}|1491|3981|40}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
− | | | + | |} |
− | | | + | </small> |
− | + | <span style="display:none">}}</span> | |
− | + | {{TableNote}} | |
− | + | |tab2=Arena | |
− | + | |contents2= | |
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | <!-- START: TABLE HEADERS --> | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|Weapon Physical Atk. | ||
+ | !rowspan=2|Magical Weapon Atk. | ||
+ | !rowspan=2|Hit Rate | ||
+ | !colspan=2|Backstep Cutter | ||
+ | !colspan=2|Jump Attack | ||
+ | |- | ||
+ | !Launching Strength||Shock Wave Atk.||Jump Attack Launching Strength||Jump Attack Shock Wave Atk. | ||
+ | |- | ||
+ | <!-- END: TABLE HEADERS --> | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | ||
+ | <!-- START: SKILL DATA EXPRESSIONS --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|4.8|32.6|30|1|1}}% | ||
+ | {{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|4.8|32.6|30|1|1}}% | ||
+ | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.7|4.2|30|1|1}}% | ||
+ | {{!}} <!--Launching Strength--> {{Calc|{{#var:i}}|382|611|30}} | ||
+ | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|21|67|30}}% | ||
+ | {{!}} <!--Jump Attack Launching Strength--> {{Calc|{{#var:i}}|85|268|30}} | ||
+ | {{!}} <!--Jump Attack Shock Wave Atk.--> {{Calc|{{#var:i}}|26|81|30}}% | ||
+ | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
+ | }} | ||
|} | |} | ||
− | + | </small> | |
− | + | <span style="display:none">}}</span> | |
− | + | {{TableNote}} | |
− | + | }} | |
+ | }} |
Latest revision as of 18:31, 8 October 2020
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 둔기 마스터리 |
Description
Bludgeons increases Physical/Magical Atk. and Hit Rate.
At Level 3, this skill enables Blade Masters to generate enemy-launching Physical shock waves with Backstep Cutter and achieve additional Atk. against Stunned enemies with Secret Sword Art.
At Level 5, this skill makes Jump attacks generate Physical shock waves as their targets are slammed onto the ground.
At Level 7, this skill makes the additional downward strike after Charge Crash generates a shockwave and Illusion Sword Dance generates a shock wave instead of the sword wind with its last attack.
Ashe Fork's damage type also changes to percent-based and its shock wave size increases with each new level.
Attributes
- SP per level: 15
- Master Level: 30 (1 for Blade Masters)
- Max Level: 40
- Atk. Change Rate against Stunned Targets: 300% (133% in Arena )
- Backstep Cutter Atk.: 30%
Notes
- For Blade Masters:, this skill's master level will be capped at 1 and can only increase it's level further via Weapon Wielder's Zenith.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Weapon Physical Atk. | Magical Weapon Atk. | Hit Rate | Backstep Cutter | Jump Attack | ||
---|---|---|---|---|---|---|---|---|
Launching Strength | Shock Wave Atk. | Jump Attack Launching Strength | Jump Attack Shock Wave Atk. | |||||
1 | 15 | +7.3% | +1.4% | +0.4% | 505 | 1025% | 556 | 1491% |
2 | 18 | +9% | +2.9% | +0.8% | 514 | 1064% | 586 | 1555% |
3 | 21 | +10.8% | +4.3% | +1.2% | 524 | 1103% | 616 | 1619% |
4 | 24 | +12.5% | +5.8% | +1.6% | 533 | 1142% | 645 | 1683% |
5 | 27 | +14.2% | +7.2% | +2% | 543 | 1182% | 675 | 1746% |
6 | 30 | +16% | +8.7% | +2.4% | 552 | 1221% | 705 | 1810% |
7 | 33 | +17.7% | +10.2% | +2.8% | 562 | 1260% | 735 | 1874% |
8 | 36 | +19.4% | +11.6% | +3.2% | 571 | 1299% | 765 | 1938% |
9 | 39 | +21.1% | +13.1% | +3.6% | 581 | 1338% | 794 | 2002% |
10 | 42 | +22.9% | +14.5% | +4% | 590 | 1377% | 824 | 2066% |
11 | 45 | +24.6% | +16% | +4.4% | 600 | 1417% | 854 | 2129% |
12 | 48 | +26.3% | +17.4% | +4.8% | 609 | 1456% | 884 | 2193% |
13 | 51 | +28.1% | +18.9% | +5.2% | 619 | 1495% | 914 | 2257% |
14 | 54 | +29.8% | +20.4% | +5.6% | 628 | 1534% | 943 | 2321% |
15 | 57 | +31.5% | +21.8% | +6% | 638 | 1573% | 973 | 2385% |
16 | 60 | +33.3% | +23.3% | +6.4% | 647 | 1612% | 1003 | 2449% |
17 | 63 | +35% | +24.7% | +6.8% | 657 | 1651% | 1033 | 2513% |
18 | 66 | +36.7% | +26.2% | +7.2% | 666 | 1691% | 1063 | 2576% |
19 | 69 | +38.5% | +27.7% | +7.6% | 676 | 1730% | 1092 | 2640% |
20 | 72 | +40.2% | +29.1% | +8% | 685 | 1769% | 1122 | 2704% |
21 | 75 | +41.9% | +30.6% | +8.4% | 695 | 1808% | 1152 | 2768% |
22 | 78 | +43.6% | +32% | +8.8% | 704 | 1847% | 1182 | 2832% |
23 | 81 | +45.4% | +33.5% | +9.2% | 714 | 1886% | 1211 | 2896% |
24 | 84 | +47.1% | +35% | +9.6% | 723 | 1926% | 1241 | 2959% |
25 | 87 | +48.8% | +36.4% | +10% | 733 | 1965% | 1271 | 3023% |
26 | 90 | +50.6% | +37.9% | +10.4% | 742 | 2004% | 1301 | 3087% |
27 | 93 | +52.3% | +39.3% | +10.8% | 752 | 2043% | 1331 | 3151% |
28 | 96 | +54% | +40.8% | +11.2% | 761 | 2082% | 1360 | 3215% |
29 | 99 | +55.8% | +42.3% | +11.6% | 771 | 2121% | 1390 | 3279% |
30 | 102 | +57.5% | +43.7% | +12% | 780 | 2160% | 1420 | 3343% |
31 | 105 | +59.2% | +45.2% | +12.4% | 790 | 2200% | 1450 | 3406% |
32 | 108 | +61% | +46.6% | +12.8% | 799 | 2239% | 1480 | 3470% |
33 | 111 | +62.7% | +48.1% | +13.2% | 809 | 2278% | 1509 | 3534% |
34 | 114 | +64.4% | +49.5% | +13.6% | 818 | 2317% | 1539 | 3598% |
35 | 117 | +66.1% | +51% | +14% | 828 | 2356% | 1569 | 3662% |
36 | 120 | +67.9% | +52.5% | +14.4% | 837 | 2395% | 1599 | 3726% |
37 | 123 | +69.6% | +53.9% | +14.8% | 847 | 2435% | 1629 | 3789% |
38 | 126 | +71.3% | +55.4% | +15.2% | 856 | 2474% | 1658 | 3853% |
39 | 129 | +73.1% | +56.8% | +15.6% | 866 | 2513% | 1688 | 3917% |
40 | 132 | +74.8% | +58.3% | +16% | 875 | 2552% | 1718 | 3981% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |