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Difference between revisions of "Katana Mastery"

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[[Category:Skills]][[Category:Slayer Skills]]
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{{SkillPage
 +
|Name={{PAGENAME}}
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|Class=Male Slayer
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|Type=Passive
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|PrerequisiteLevel=15
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|AltName=Korean: 도 마스터리
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|Description=
 +
[[Katana]]s increases Physical/Magical Atk. and {{IconLink|Hit Rate}}.<br>
  
== Description ==
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At Level 5, this skill makes {{IconLink|Drive Slash}} hit 5 times and launch its target with the last hit.<br>
  
[[Image:BladeMastery.gif|left]] Increases Physical Attack Strength, Physical Hit Rate, and Magic Attack Strength of [[Katana]] class weapons. Endows additional effects to Blade Masters who have learned Katana Mastery at a set level or higher.
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At Level 7, it adds an additional attack to {{IconLink|Draw Sword}} and increases {{IconLink|Illusion Sword Dance}}'s slashing speed.<br>
  
 +
At Level 10, it adds the Signature Wound effect to Blade Masters and increases {{IconLink|Aerial Chain Slash}}'s Atk. against Wounded enemies.<br>
  
==Details==
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Up to 17 wounds stack on a target. When the maximum number of Wounds is stacked, they explode and disappear at once, inflicting Physical damage. You get 3 seconds to stack more Wounds once every 3 Wounds.<br>
*At certain levels, Blade Masters will be granted with additional effects when using certain skills.
 
**At level 3, changes the aerial chain slash into a two slash attack, which does slightly higher damage especially when both critically hit.
 
**At level 5, this skill allows you to use [[Triple Slash]] up to 5 times, last hit launching the enemies into the air.
 
**At level 7, [[Draw Sword]] gains an additional attack that can make enemies bleed.
 
*As of Revolution:
 
**All weapon mastery skills can only be upgraded up to level 1 as soon as the Slayer becomes a Blade Master.
 
**As you level [[Weapon Wielder's Zenith]] this mastery will be leveled as well.
 
**This skill now has a chance to cause bleeding upon hitting the opponent.
 
  
== Blade Master ==
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Stacked Wounds explode after this 3-second period.
  
*Level 61 Rebirth Values
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|Attributes=
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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*{{SP per level|15}}
|-{{Bgblue}}
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*{{SkillAttribute|Master Level|30}} (1 for Blade Masters)
!rowspan="3"|Lv
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*{{SkillAttribute|Max Level|40}}
!rowspan="3"|Lv Req
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*{{SkillAttribute|Signature Wound Duration|Dungeon= 3.3 sec.|Arena= 2.4 sec.}}
!rowspan="3"|SP
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!rowspan="3"|Physical Attack<br>Power
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|Notes=
!rowspan="3"|Magic Attack<br>Power
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*Physical and Magical attack increases do not affect fixed damage.
!rowspan="3"|Hit Rate
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*The Signature Wound effect is another term for {{IconLink|Bleeding (Status)}}. 
!rowspan="3"|[[Aerial Chain Slash]]<br/>Attack Strength
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*For [[Blade Master]]s:
!colspan="5"|[[Draw Sword]]
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**This skill is unavailable for leveling, instead increasing the level of {{IconLink|Weapon Wielder's Zenith}} will also increase the level of this skill.
|-{{Bgblue}}
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|rowspan="2"|Attack Strength
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|SkillGrowth=
!colspan="4"|Bleed
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{{tabs
|-{{Bgblue}}
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|name=SkillGrowths
|Rate
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|tab1=Dungeon
|Lvl
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|contents1=<span style="display:none">{{</span>
|Duration
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<small>
|Damage
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
|-{{SkillRow}}
+
{|{{SkillTableHeader}}
| 1||15||rowspan="19"|20||+1.3%||+1.2%||+0.3%||+30%||+150%||30.0%||17||rowspan="19"|3 Seconds||194
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<!-- START: TABLE HEADERS -->
|-{{SkillRow}}
+
!rowspan=2|Level
| 2||18||+2.6%||+2.4%||+0.6%||+33%||+166%||31.6%||20||216
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!rowspan=2|Lv Req
|-{{SkillRow}}
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!rowspan=2|Weapon Physical Atk.
| 3||21||+3.9%||+3.6%||+0.9%||+36%||+182%||33.2%||23||233
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!rowspan=2|Magical Weapon Atk.
|-{{SkillRow}}
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!rowspan=2|Hit Rate
| 4||24||+5.2%||+4.8%||+1.2%||+39%||+197%||34.7%||26||255
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!colspan=3|Signature Wound
|-{{SkillRow}}
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!colspan=2|Aerial Chain Slash
| 5||27||+6.5%||+6.0%||+1.5%||+43%||+213%||36.3%||29||278
+
|-
|-{{SkillRow}}
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!Rate||Explosion Damage||Continuous Damage||Additional Atk.
| 6||30||+7.8%||+7.2%||+1.8%||+46%||+229%||37.9%||32||294
+
|-
|-{{SkillRow}}
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<!-- END: TABLE HEADERS -->
| 7||33||+9.1%||+8.4%||+2.1%||+49%||+245%||39.5%||35||316
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 8||36||+10.4%||+9.6%||+2.4%||+52%||+261%||41.1%||38||339
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{{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
|-{{SkillRow}}
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<!-- START: SKILL DATA EXPRESSIONS -->
| 9||39||+11.7%||+10.8%||+2.7%||+55%||+276%||42.6%||41||355
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{{!}} <!--Level--> {{#var:i}}
|-{{MaxSkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
| 10||42||+13%||+12%||+3.0%||+58%||+292%||44.2%||44||378
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{{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|5.2|72.7|40|1|1}}%
|-{{SkillRow}}
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{{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|1.4|54.6|40|1|1}}%
| 11||45||+14.3%||+13.2%||+3.3%||+62%||+308%||45.8%||47||400
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{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.3|12|40|1|1}}%
|-{{SkillRow}}
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{{!}} <!--Rate--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|37|52|40|10}} }}%
| 12||48||+15.6%||+14.4%||+3.6%||+65%||+324%||47.4%||50||422
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{{!}} <!--Explosion Damage--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|1778|5106|40|10}} ~ {{Calc|{{#var:i}}|12354|35411|40|10}} }}%
|-{{SkillRow}}
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{{!}} <!--Continuous Damage--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|9|18|40|10}} }}%
| 13||51||+16.9%||+15.6%||+3.9%||+68%||+339%||48.9%||53||439
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{{!}} <!--Additional Atk.--> {{Calc|{{#var:i}}|66|209|40}}%
|-{{SkillRow}}
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{{!}}-
| 14||54||+18.2%||+16.8%||+4.2%||+71%||+355%||50.5%||56||461
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<!-- END: SKILL DATA EXPRESSIONS -->
|-{{SkillRow}}
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}}
| 15||57||+19.5%||+18%||+4.5%||+74%||+371%||52.1%||59||483
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|}
|-{{SkillRow}}
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</small>
| 16||60||+20.8%||+19.2%||+4.8%||+77%||+387%||53.7%||62||500
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<span style="display:none">}}</span>
|-{{SkillRow}}
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{{TableNote}}
| 17||63||+22.1%||+20.4%||+5.1%||+81%||+403%||55.3%||65||522
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|tab2=Arena
|-{{SkillRow}}
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|contents2=
| 18||66||+23.4%||+21.6%||+5.4%||+84%||+418%||56.8%||68||544
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<span style="display:none">{{</span>
|-{{SkillRow}}
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<small>
| 19||69||+24.7%||+22.8%||+5.7%||+87%||+434%||58.4%||71||561
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
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<!-- START: TABLE HEADERS -->
 +
!rowspan=2|Level
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!rowspan=2|Lv Req
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!rowspan=2|Weapon Physical Atk.
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!rowspan=2|Magical Weapon Atk.
 +
!rowspan=2|Hit Rate
 +
!colspan=3|Signature Wound
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!colspan=2|Aerial Chain Slash
 +
|-
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!Rate||Explosion Damage||Continuous Damage||Additional Atk.
 +
|-
 +
<!-- END: TABLE HEADERS -->
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
 +
<!-- START: SKILL DATA EXPRESSIONS -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
 +
{{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|5.2|35.4|30|1|1}}%
 +
{{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|1|31.2|30|1|1}}%
 +
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.7|4.2|30|1|1}}%
 +
{{!}} <!--Rate--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|17|22|40|10}} }}%
 +
{{!}} <!--Explosion Damage--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|14|42|30|10}} ~ {{Calc|{{#var:i}}|104|309|30|10}} }}%
 +
{{!}} <!--Continuous Damage--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|14|43|30|10}} }}%
 +
{{!}} <!--Additional Atk.--> {{Calc|{{#var:i}}|11|42|30}}%
 +
{{!}}-
 +
<!-- END: SKILL DATA EXPRESSIONS -->
 +
}}
 
|}
 
|}
{{NavSkillsDarkKnight|open|closed}}
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</small>
 +
<span style="display:none">}}</span>
 +
{{TableNote}}
 +
}}
 +
}}

Latest revision as of 17:13, 15 October 2020


Katana Mastery.png Katana Mastery

No Video
Passive Skill
Class:

Male Slayer

Command: None
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: 도 마스터리

Description

Katanas increases Physical/Magical Atk. and Hit Rate.png Hit Rate.

At Level 5, this skill makes Drive Slash.png Drive Slash hit 5 times and launch its target with the last hit.

At Level 7, it adds an additional attack to Draw Sword (Weapon Master).png Draw Sword and increases Illusion Sword Dance.png Illusion Sword Dance's slashing speed.

At Level 10, it adds the Signature Wound effect to Blade Masters and increases Aerial Chain Slash.png Aerial Chain Slash's Atk. against Wounded enemies.

Up to 17 wounds stack on a target. When the maximum number of Wounds is stacked, they explode and disappear at once, inflicting Physical damage. You get 3 seconds to stack more Wounds once every 3 Wounds.

Stacked Wounds explode after this 3-second period.

Attributes

  • SP per level: 15
  • Master Level: 30 (1 for Blade Masters)
  • Max Level: 40
  • Signature Wound Duration: 3.3 sec. (2.4 sec. in Arena )

Notes

  • Physical and Magical attack increases do not affect fixed damage.
  • The Signature Wound effect is another term for Bleeding (Status).png Bleeding (Status).
  • For Blade Masters:
    • This skill is unavailable for leveling, instead increasing the level of Weapon Wielder's Zenith.png Weapon Wielder's Zenith will also increase the level of this skill.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Weapon Physical Atk. Magical Weapon Atk. Hit Rate Signature Wound Aerial Chain Slash
Rate Explosion Damage Continuous Damage Additional Atk.
1 15 +5.2% +1.4% +0.3% -% -% -% 66%
2 18 +6.9% +2.8% +0.6% -% -% -% 70%
3 21 +8.7% +4.1% +0.9% -% -% -% 73%
4 24 +10.4% +5.5% +1.2% -% -% -% 77%
5 27 +12.1% +6.9% +1.5% -% -% -% 81%
6 30 +13.9% +8.2% +1.8% -% -% -% 84%
7 33 +15.6% +9.6% +2.1% -% -% -% 88%
8 36 +17.3% +10.9% +2.4% -% -% -% 92%
9 39 +19% +12.3% +2.7% -% -% -% 95%
10 42 +20.8% +13.7% +3% 37% 1778 ~ 12354% 9% 99%
11 45 +22.5% +15% +3.3% 38% 1889 ~ 13123% 9% 103%
12 48 +24.2% +16.4% +3.6% 38% 2000 ~ 13891% 10% 106%
13 51 +26% +17.8% +3.9% 39% 2111 ~ 14660% 10% 110%
14 54 +27.7% +19.1% +4.2% 39% 2222 ~ 15428% 10% 114%
15 57 +29.4% +20.5% +4.5% 40% 2333 ~ 16197% 11% 117%
16 60 +31.2% +21.9% +4.8% 40% 2444 ~ 16965% 11% 121%
17 63 +32.9% +23.2% +5.1% 41% 2555 ~ 17734% 11% 125%
18 66 +34.6% +24.6% +5.4% 41% 2665 ~ 18503% 11% 128%
19 69 +36.4% +26% +5.7% 42% 2776 ~ 19271% 12% 132%
20 72 +38.1% +27.3% +6% 42% 2887 ~ 20040% 12% 136%
21 75 +39.8% +28.7% +6.3% 43% 2998 ~ 20808% 12% 139%
22 78 +41.5% +30% +6.6% 43% 3109 ~ 21577% 13% 143%
23 81 +43.3% +31.4% +6.9% 44% 3220 ~ 22345% 13% 147%
24 84 +45% +32.8% +7.2% 44% 3331 ~ 23114% 13% 150%
25 87 +46.7% +34.1% +7.5% 45% 3442 ~ 23883% 14% 154%
26 90 +48.5% +35.5% +7.8% 45% 3553 ~ 24651% 14% 158%
27 93 +50.2% +36.9% +8.1% 46% 3664 ~ 25420% 14% 161%
28 96 +51.9% +38.2% +8.4% 46% 3775 ~ 26188% 14% 165%
29 99 +53.7% +39.6% +8.7% 47% 3886 ~ 26957% 15% 169%
30 102 +55.4% +41% +9% 47% 3997 ~ 27725% 15% 172%
31 105 +57.1% +42.3% +9.3% 48% 4108 ~ 28494% 15% 176%
32 108 +58.9% +43.7% +9.6% 48% 4219 ~ 29262% 16% 180%
33 111 +60.6% +45.1% +9.9% 49% 4329 ~ 30031% 16% 183%
34 114 +62.3% +46.4% +10.2% 49% 4440 ~ 30800% 16% 187%
35 117 +64% +47.8% +10.5% 50% 4551 ~ 31568% 17% 191%
36 120 +65.8% +49.1% +10.8% 50% 4662 ~ 32337% 17% 194%
37 123 +67.5% +50.5% +11.1% 51% 4773 ~ 33105% 17% 198%
38 126 +69.2% +51.9% +11.4% 51% 4884 ~ 33874% 17% 202%
39 129 +71% +53.2% +11.7% 52% 4995 ~ 34642% 18% 205%
40 132 +72.7% +54.6% +12% 52% 5106 ~ 35411% 18% 209%

}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Bloodlust.png Bloodlust Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism