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Difference between revisions of "Charge Burst"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
|Video=PO9BXn8XBI4 | |Video=PO9BXn8XBI4 | ||
− | |||
|Class=Blade Master | |Class=Blade Master | ||
+ | |AltName=Korean: 차지 버스트 | ||
|Type=Active | |Type=Active | ||
− | | | + | |Command={{Right}}{{Left}}{{Down}}{{Right}}+{{Z}} |
− | + | |PrerequisiteLevel=40 | |
− | |PrerequisiteLevel= | + | |PrerequisiteSkill={{IconLink|Charge Crash}} Lv1 |
− | |PrerequisiteSkill= | ||
− | |||
− | |||
− | |||
− | |||
|Description= | |Description= | ||
− | + | Shoulder charges enemies as he moves, launching them in the air and {{IconLink|Stunning}} them. | |
− | + | ||
+ | After the enemies are launched, the Blade Master turns around and travels a certain distance, stabbing at enemies. | ||
+ | |||
+ | Herds the stabbed enemies in one place and launches them with an upward slash. | ||
+ | |||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|50}} |
− | *{{ | + | *{{SkillAttribute|Master Level|50}} |
− | *{{ | + | *{{SkillAttribute|Max Level|60}} |
− | *{{ | + | *{{CastTime|Instant Cast}} |
− | *{{ | + | *{{Cooldown|25 sec}} |
− | *{{ | + | *{{CubeCost|1}} |
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
+ | *{{SkillAttribute|Upward Slash Launching Strength|400}} | ||
+ | *'''[[Katana]]'s Charge Burst Additional Signature Wound Property:''' | ||
+ | **{{SkillAttribute|Duration|4 sec}} | ||
+ | |||
|Notes= | |Notes= | ||
− | |||
− | |||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
+ | {{#arraydefine:woundcount|1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,7}}<!--Create an array named "woundcount" and fill it with X values--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | <!-- START: TABLE HEADERS --> | |
− | !rowspan= | + | !rowspan=2|Level |
− | !rowspan= | + | !rowspan=2|Lv Req |
− | !rowspan= | + | !rowspan=2|MP |
− | !rowspan= | + | !rowspan=2|Shoulder Charge Atk. |
− | ! | + | !colspan=3|Stun |
− | | | + | !rowspan=2|Stabbing Atk. |
− | !rowspan= | + | !rowspan=2|Upward Slash Atk. |
− | !colspan= | + | !colspan=2|Katana's Charge Burst Additional Signature Wound Property |
− | ! | + | |- |
− | |- {{ | + | !Chance||Level||Duration||Rate||Count |
− | ! | + | |- |
− | ! | + | <!-- END: TABLE HEADERS --> |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 50| {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60| {{MaxSkillRow}} }} |
− | | | + | <!-- START: SKILL DATA EXPRESSIONS --> |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|30|442|60}} |
+ | {{!}} <!--Shoulder Charge Atk.--> {{Calc|{{#var:i}}|3159|21753|60}}% | ||
+ | {{!}} <!--Chance--> {{Calc|{{#var:i}}|50|100|60}}% | ||
+ | {{!}} <!--Level--> {{Calc|{{#var:i}}|40|158|60}} | ||
+ | {{!}} <!--Duration--> {{Calc|{{#var:i}}|0.7|1.73|60|1|2}} sec. | ||
+ | {{!}} <!--Stabbing Atk.--> {{Calc|{{#var:i}}|3791|26488|60}}% | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|5687|39734|60}}% | ||
+ | {{!}} <!--Rate--> {{#ifexpr:{{#var:i}} < 23| {{Calc|{{#var:i}}|36|99|22}} | {{Calc|{{#var:i}}|100|100|60}} }}% | ||
+ | {{!}} <!--Count--> {{#arrayindex:woundcount| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
+ | }} | ||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 22:32, 9 January 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 40 |
Prerequisite Skills: | Charge Crash Lv1 |
Alternate Names: | Korean: 차지 버스트 |
Description
Shoulder charges enemies as he moves, launching them in the air and Stunning them.
After the enemies are launched, the Blade Master turns around and travels a certain distance, stabbing at enemies.
Herds the stabbed enemies in one place and launches them with an upward slash.
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 25 sec
- This skill consumes 1 Clear Cube Fragment.
- Basic Attack Cancelable Skill
- MP -5.0% Cooldown -5.0% on Command
- Upward Slash Launching Strength: 400
- Katana's Charge Burst Additional Signature Wound Property:
- Duration: 4 sec
Notes
Level | Lv Req | MP | Shoulder Charge Atk. | Stun | Stabbing Atk. | Upward Slash Atk. | Katana's Charge Burst Additional Signature Wound Property | |||
---|---|---|---|---|---|---|---|---|---|---|
Chance | Level | Duration | Rate | Count | ||||||
1 | 40 | 30 | 3159% | 50% | 40 | 0.7 sec. | 3791% | 5687% | 36% | 1 |
2 | 42 | 37 | 3474% | 51% | 42 | 0.72 sec. | 4176% | 6264% | 39% | 1 |
3 | 44 | 44 | 3789% | 52% | 44 | 0.73 sec. | 4560% | 6841% | 42% | 1 |
4 | 46 | 51 | 4104% | 53% | 46 | 0.75 sec. | 4945% | 7418% | 45% | 1 |
5 | 48 | 58 | 4420% | 53% | 48 | 0.77 sec. | 5330% | 7995% | 48% | 1 |
6 | 50 | 65 | 4735% | 54% | 50 | 0.79 sec. | 5714% | 8572% | 51% | 1 |
7 | 52 | 72 | 5050% | 55% | 52 | 0.8 sec. | 6099% | 9149% | 54% | 1 |
8 | 54 | 79 | 5365% | 56% | 54 | 0.82 sec. | 6484% | 9726% | 57% | 1 |
9 | 56 | 86 | 5680% | 57% | 56 | 0.84 sec. | 6869% | 10304% | 60% | 1 |
10 | 58 | 93 | 5995% | 58% | 58 | 0.86 sec. | 7253% | 10881% | 63% | 2 |
11 | 60 | 100 | 6311% | 58% | 60 | 0.87 sec. | 7638% | 11458% | 66% | 2 |
12 | 62 | 107 | 6626% | 59% | 62 | 0.89 sec. | 8023% | 12035% | 69% | 2 |
13 | 64 | 114 | 6941% | 60% | 64 | 0.91 sec. | 8407% | 12612% | 72% | 2 |
14 | 66 | 121 | 7256% | 61% | 66 | 0.93 sec. | 8792% | 13189% | 75% | 2 |
15 | 68 | 128 | 7571% | 62% | 68 | 0.94 sec. | 9177% | 13766% | 78% | 2 |
16 | 70 | 135 | 7886% | 63% | 70 | 0.96 sec. | 9561% | 14343% | 81% | 2 |
17 | 72 | 142 | 8201% | 64% | 72 | 0.98 sec. | 9946% | 14920% | 84% | 2 |
18 | 74 | 149 | 8517% | 64% | 74 | 1 sec. | 10331% | 15497% | 87% | 2 |
19 | 76 | 156 | 8832% | 65% | 76 | 1.01 sec. | 10716% | 16074% | 90% | 2 |
20 | 78 | 163 | 9147% | 66% | 78 | 1.03 sec. | 11100% | 16651% | 93% | 3 |
21 | 80 | 170 | 9462% | 67% | 80 | 1.05 sec. | 11485% | 17228% | 96% | 3 |
22 | 82 | 177 | 9777% | 68% | 82 | 1.07 sec. | 11870% | 17805% | 99% | 3 |
23 | 84 | 184 | 10092% | 69% | 84 | 1.08 sec. | 12254% | 18382% | 100% | 3 |
24 | 86 | 191 | 10408% | 69% | 86 | 1.1 sec. | 12639% | 18960% | 100% | 3 |
25 | 88 | 198 | 10723% | 70% | 88 | 1.12 sec. | 13024% | 19537% | 100% | 3 |
26 | 90 | 205 | 11038% | 71% | 90 | 1.14 sec. | 13408% | 20114% | 100% | 3 |
27 | 92 | 212 | 11353% | 72% | 92 | 1.15 sec. | 13793% | 20691% | 100% | 3 |
28 | 94 | 219 | 11668% | 73% | 94 | 1.17 sec. | 14178% | 21268% | 100% | 3 |
29 | 96 | 226 | 11983% | 74% | 96 | 1.19 sec. | 14562% | 21845% | 100% | 3 |
30 | 98 | 233 | 12298% | 75% | 98 | 1.21 sec. | 14947% | 22422% | 100% | 4 |
31 | 100 | 239 | 12614% | 75% | 100 | 1.22 sec. | 15332% | 22999% | 100% | 4 |
32 | 102 | 246 | 12929% | 76% | 102 | 1.24 sec. | 15717% | 23576% | 100% | 4 |
33 | 104 | 253 | 13244% | 77% | 104 | 1.26 sec. | 16101% | 24153% | 100% | 4 |
34 | 106 | 260 | 13559% | 78% | 106 | 1.28 sec. | 16486% | 24730% | 100% | 4 |
35 | 108 | 267 | 13874% | 79% | 108 | 1.29 sec. | 16871% | 25307% | 100% | 4 |
36 | 110 | 274 | 14189% | 80% | 110 | 1.31 sec. | 17255% | 25884% | 100% | 4 |
37 | 112 | 281 | 14504% | 81% | 112 | 1.33 sec. | 17640% | 26461% | 100% | 4 |
38 | 114 | 288 | 14820% | 81% | 114 | 1.35 sec. | 18025% | 27039% | 100% | 4 |
39 | 116 | 295 | 15135% | 82% | 116 | 1.36 sec. | 18409% | 27616% | 100% | 4 |
40 | 118 | 302 | 15450% | 83% | 118 | 1.38 sec. | 18794% | 28193% | 100% | 5 |
41 | 120 | 309 | 15765% | 84% | 120 | 1.4 sec. | 19179% | 28770% | 100% | 5 |
42 | 122 | 316 | 16080% | 85% | 122 | 1.42 sec. | 19563% | 29347% | 100% | 5 |
43 | 124 | 323 | 16395% | 86% | 124 | 1.43 sec. | 19948% | 29924% | 100% | 5 |
44 | 126 | 330 | 16711% | 86% | 126 | 1.45 sec. | 20333% | 30501% | 100% | 5 |
45 | 128 | 337 | 17026% | 87% | 128 | 1.47 sec. | 20718% | 31078% | 100% | 5 |
46 | 130 | 344 | 17341% | 88% | 130 | 1.49 sec. | 21102% | 31655% | 100% | 5 |
47 | 132 | 351 | 17656% | 89% | 132 | 1.5 sec. | 21487% | 32232% | 100% | 5 |
48 | 134 | 358 | 17971% | 90% | 134 | 1.52 sec. | 21872% | 32809% | 100% | 5 |
49 | 136 | 365 | 18286% | 91% | 136 | 1.54 sec. | 22256% | 33386% | 100% | 5 |
50 | 138 | 372 | 18601% | 92% | 138 | 1.56 sec. | 22641% | 33963% | 100% | 6 |
51 | 140 | 379 | 18917% | 92% | 140 | 1.57 sec. | 23026% | 34540% | 100% | 6 |
52 | 142 | 386 | 19232% | 93% | 142 | 1.59 sec. | 23410% | 35117% | 100% | 6 |
53 | 144 | 393 | 19547% | 94% | 144 | 1.61 sec. | 23795% | 35695% | 100% | 6 |
54 | 146 | 400 | 19862% | 95% | 146 | 1.63 sec. | 24180% | 36272% | 100% | 6 |
55 | 148 | 407 | 20177% | 96% | 148 | 1.64 sec. | 24565% | 36849% | 100% | 6 |
56 | 150 | 414 | 20492% | 97% | 150 | 1.66 sec. | 24949% | 37426% | 100% | 6 |
57 | 152 | 421 | 20808% | 97% | 152 | 1.68 sec. | 25334% | 38003% | 100% | 6 |
58 | 154 | 428 | 21123% | 98% | 154 | 1.7 sec. | 25719% | 38580% | 100% | 6 |
59 | 156 | 435 | 21438% | 99% | 156 | 1.71 sec. | 26103% | 39157% | 100% | 6 |
60 | 158 | 442 | 21753% | 100% | 158 | 1.73 sec. | 26488% | 39734% | 100% | 7 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |