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Difference between revisions of "Offering"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
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|AltName=Korean: 오퍼링
 
|Video=4dakOihYtKc
 
|Video=4dakOihYtKc
 
|Class=Blood Mage
 
|Class=Blood Mage
 
|Type=Active
 
|Type=Active
|Type2=
+
|Command={{left}}{{right}}{{right}}+{{z}}
|Command={{left}}{{right}}{{right}}{{z}}
 
 
|PrerequisiteLevel=20
 
|PrerequisiteLevel=20
|Description=Shoots a {{IconLink|Sanguinem}} spear upward, impaling enemies.<br>You can keep the enemies impaled for a set duration, and then smash them into the ground with an additional skill key input.
+
|Description=Shoots a {{IconLink|Sanguinem}} spear upward, impaling enemies.<br>
 +
You can keep the enemies impaled for a set duration, and then smash them into the ground with an additional skill key input.<br><br>
 +
'''[Special Function]'''<br>
 +
- Additionally press the key to perform a throwing attack.
 +
 
 
|Attributes=
 
|Attributes=
 
*{{SP per level|20}}
 
*{{SP per level|20}}
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*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
 
*{{Cooldown|6 sec.}}
 
*{{Cooldown|6 sec.}}
*{{Command Reduction|Cooldown=1.0%}}
+
*{{Command Reduction|MP=0.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 
*{{SkillAttribute|Sanguinem Cost|20%}}
 
*{{SkillAttribute|Sanguinem Cost|20%}}
*{{SkillAttribute|Impaling Duration|Dungeon=2 sec.|Arena=1 sec.}}
+
*{{SkillAttribute|Impaling Duration|2 sec.}}
  
 
|Notes=
 
|Notes=
 
*The [[Blood Mage]] gains {{IconLink|Super Armor (Status)}} for the entire duration of this skill.
 
*The [[Blood Mage]] gains {{IconLink|Super Armor (Status)}} for the entire duration of this skill.
 
*The Sanguinem spear will automatically retract, dealing a second hit, if used against an enemy that cannot be lifted.
 
*The Sanguinem spear will automatically retract, dealing a second hit, if used against an enemy that cannot be lifted.
 +
*Can be improved with {{IconLink|Offering Upgrade}}.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{tabs
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Stabbing Atk.
 
!Throwing (Grab Cannon) Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--Stab--> {{Calc|{{#var:i}}|1631|8251|41}}%
 
{{!}} <!--Throw--> {{Calc|{{#var:i}}|1631|8251|41}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}}
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
{{!}} <!--Stab--> {{Calc|{{#var:i}}|74|374|41}}%
+
{{!}} <!--Stab--> {{Calc|{{#var:i}}|1666|11642|60}}%
{{!}} <!--Throw--> {{Calc|{{#var:i}}|74|374|41}}%
+
{{!}} <!--Throw--> {{Calc|{{#var:i}}|1666|11642|60}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
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{{TableNote}}
}}
+
</small>
{{TableNote}}</small>
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 21:05, 19 April 2021


Offering.png Offering

Active Skill
Class:

Blood Mage

Command: Leftkey.pngRightkey.pngRightkey.png+Z.png
Prerequisite Level: 20
Prerequisite Skills: None
Alternate Names: Korean: 오퍼링

Description

Shoots a Sanguinem.png Sanguinem spear upward, impaling enemies.
You can keep the enemies impaled for a set duration, and then smash them into the ground with an additional skill key input.

[Special Function]
- Additionally press the key to perform a throwing attack.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 6 sec.
  • MP -0.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Sanguinem Cost: 20%
  • Impaling Duration: 2 sec.

Notes

  • The Blood Mage gains Super Armor (Status).png Super Armor (Status) for the entire duration of this skill.
  • The Sanguinem spear will automatically retract, dealing a second hit, if used against an enemy that cannot be lifted.
  • Can be improved with Offering Upgrade.png Offering Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Stabbing Atk. Throwing (Grab Cannon) Atk.
1 20 1666% 1666%
2 22 1835% 1835%
3 24 2004% 2004%
4 26 2173% 2173%
5 28 2342% 2342%
6 30 2511% 2511%
7 32 2681% 2681%
8 34 2850% 2850%
9 36 3019% 3019%
10 38 3188% 3188%
11 40 3357% 3357%
12 42 3526% 3526%
13 44 3695% 3695%
14 46 3864% 3864%
15 48 4033% 4033%
16 50 4202% 4202%
17 52 4371% 4371%
18 54 4540% 4540%
19 56 4710% 4710%
20 58 4879% 4879%
21 60 5048% 5048%
22 62 5217% 5217%
23 64 5386% 5386%
24 66 5555% 5555%
25 68 5724% 5724%
26 70 5893% 5893%
27 72 6062% 6062%
28 74 6231% 6231%
29 76 6400% 6400%
30 78 6569% 6569%
31 80 6739% 6739%
32 82 6908% 6908%
33 84 7077% 7077%
34 86 7246% 7246%
35 88 7415% 7415%
36 90 7584% 7584%
37 92 7753% 7753%
38 94 7922% 7922%
39 96 8091% 8091%
40 98 8260% 8260%
41 100 8429% 8429%
42 102 8598% 8598%
43 104 8768% 8768%
44 106 8937% 8937%
45 108 9106% 9106%
46 110 9275% 9275%
47 112 9444% 9444%
48 114 9613% 9613%
49 116 9782% 9782%
50 118 9951% 9951%
51 120 10120% 10120%
52 122 10289% 10289%
53 124 10458% 10458%
54 126 10627% 10627%
55 128 10797% 10797%
56 130 10966% 10966%
57 132 11135% 11135%
58 134 11304% 11304%
59 136 11473% 11473%
60 138 11642% 11642%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Blood Mage Skills
Active:Blood Burn.png Blood Burn Blood Wings.png Blood Wings Corruption.png Corruption Creeping.png Creeping Fang.png Fang Hellberus.png Hellberus Lilroi.png Lilroi Offering.png Offering Shikari.png Shikari Soul Steal.png Soul Steal Torment.png Torment
Passive:Blood Horns.png Blood Horns Dead Hands.png Dead Hands Sanguinem.png Sanguinem
Awakening:Abandon.png Abandon Marauder.png Marauder Rumble Dog.png Rumble Dog Tepes.png Tepes
2nd Awakening:Blood Stream.png Blood Stream Fatality.png Fatality Phantom Veil.png Phantom Veil Sanguis Verus.png Sanguis Verus
Neo: Awakening:Blood Stinger.png Blood Stinger Bloodbath.png Bloodbath Bloodbyss.png Bloodbyss

Male Mage Skills
Active:Dimension- Accident.png Dimension: Accident Flame Shield.png Flame Shield Ghost Flame.png Ghost Flame Ice Sword.png Ice Sword Lilliac.png Lilliac Rapid Fire.png Rapid Fire Teleport.png Teleport Trap Strike.png Trap Strike Water Cannon.png Water Cannon Wind Strike.png Wind Strike
Passive:Immortality.png Immortality The Abyss.png The Abyss

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism