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Difference between revisions of "Direct Hitter Wordsworth"
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* '''Laser Beams:''' Throughout the room, laser beams will shoot down like lightning bolts, dealing a respectable amount of damage and hitstun to players hit by them. | * '''Laser Beams:''' Throughout the room, laser beams will shoot down like lightning bolts, dealing a respectable amount of damage and hitstun to players hit by them. | ||
− | * '''Mass Laser Bombing''' Wordsworth uses his mechanical tentacles to strike the ground and launch down a wave of laser beams in an expanding circle around him. The move's setup is identical to [[Cumulonimbus]]'s ''Area-wide Lightning'' pattern, but it goes in a clockwise direction. | + | * '''Mass Laser Bombing:''' Wordsworth uses his mechanical tentacles to strike the ground and launch down a wave of laser beams in an expanding circle around him. The move's setup is identical to [[Cumulonimbus]]'s ''Area-wide Lightning'' pattern, but it goes in a clockwise direction. |
* '''Tracking Tether:''' Wordsworth teleports to the center with the screen darkening as he targets a random player by sending out a mechanical tether to chase down and grab at them. Untargeted players can also be caught by it if they are standing in its path. If a player is caught by the tether, they'll be lifted up and brought back to Wordsworth until the tether explodes, causing heavy damage with {{IconLink|Shock (Status)}} included. | * '''Tracking Tether:''' Wordsworth teleports to the center with the screen darkening as he targets a random player by sending out a mechanical tether to chase down and grab at them. Untargeted players can also be caught by it if they are standing in its path. If a player is caught by the tether, they'll be lifted up and brought back to Wordsworth until the tether explodes, causing heavy damage with {{IconLink|Shock (Status)}} included. | ||
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* '''Energy Release:''' The map will be split horizontally into two sections as Wordsworth launches out electrical massive energy to each section from top to bottom, being very similar to [[Cosmo Fiend: Rosen]]'s ''Hex Panels'' inflicting {{IconLink|Shock (Status)}} if hit. Simply dodge by moving up and down out of the red indicators as he does this pattern, afterwards he'll move to the middle and be in a mini-groggy state for 4 seconds. | * '''Energy Release:''' The map will be split horizontally into two sections as Wordsworth launches out electrical massive energy to each section from top to bottom, being very similar to [[Cosmo Fiend: Rosen]]'s ''Hex Panels'' inflicting {{IconLink|Shock (Status)}} if hit. Simply dodge by moving up and down out of the red indicators as he does this pattern, afterwards he'll move to the middle and be in a mini-groggy state for 4 seconds. | ||
− | * | + | * '''<span style="color:red">Berserk</span>''' |
** '''Triple Rush:''' This pattern's setup is similar to [[Golden Wing Tritura]]'s ''Super Grab'' berserk. After 45 seconds into the fight, Wordsworth pushes back party members to either the bottom left or right corner while the screen darkens and he moves to the opposite corner, creating three circles with numbers on them indicating how many players should be in each circle. In order to make Wordsworth enter his groggy state, the party members must go inside the circles based on the number showing above and block his incoming charges three times. (1 = 1 player, 2 = 2 players, 3 = 3 players, 4 = all players) If all three blocks are successful, Wordsworth will be groggy for 20 seconds. | ** '''Triple Rush:''' This pattern's setup is similar to [[Golden Wing Tritura]]'s ''Super Grab'' berserk. After 45 seconds into the fight, Wordsworth pushes back party members to either the bottom left or right corner while the screen darkens and he moves to the opposite corner, creating three circles with numbers on them indicating how many players should be in each circle. In order to make Wordsworth enter his groggy state, the party members must go inside the circles based on the number showing above and block his incoming charges three times. (1 = 1 player, 2 = 2 players, 3 = 3 players, 4 = all players) If all three blocks are successful, Wordsworth will be groggy for 20 seconds. | ||
*** Failure to meet the requirements will cause Wordsworth to perform a potentially lethal room wipe. | *** Failure to meet the requirements will cause Wordsworth to perform a potentially lethal room wipe. | ||
+ | |||
+ | :: In '''Challenge Mode''', Triple Rush is changed to where he'll begin to dash around the map's corners three times in total and around the third dash, a circle appears in his oncoming direction and the player must enter it to block him only once. | ||
===Strategy=== | ===Strategy=== | ||
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* The {{IconLink|Leap}} skill is useful against Wordsworth's '''Charge''' if the cars that dropped are destroyed. | * The {{IconLink|Leap}} skill is useful against Wordsworth's '''Charge''' if the cars that dropped are destroyed. | ||
* Once in his main groggy, have the Crusader/Enchantress have deploy {{IconLink|Apocalypse}}/{{IconLink|Crux of Victoria}}/{{IconLink|Marionette}} to dispatch of Wordsworth before he starts up his patterns. | * Once in his main groggy, have the Crusader/Enchantress have deploy {{IconLink|Apocalypse}}/{{IconLink|Crux of Victoria}}/{{IconLink|Marionette}} to dispatch of Wordsworth before he starts up his patterns. | ||
− | * It can be helpful to cast Seraph's {{IconLink|Light of Divinity}} at the beginning of the | + | * '''For Triple Rush''': |
− | * If the players fail to successfully block Wordsworth all 3 times, [[Seraph]]s and [[Enchantress]]es can potentially save their party members using {{IconLink|Regenerative Aria}} and {{IconLink|First Aid of Love}} respectively. | + | ** It can be helpful to cast Seraph's {{IconLink|Light of Divinity}} at the beginning of the pattern to allow players to make their way to the circles without being hitstunned. |
+ | ** If the players fail to successfully block Wordsworth all 3 times, [[Seraph]]s and [[Enchantress]]es can potentially save their party members using {{IconLink|Regenerative Aria}} and {{IconLink|First Aid of Love}} respectively. | ||
+ | |||
− | == Quotes == | + | === Quotes === |
'''Encounter''' | '''Encounter''' | ||
− | *"You, stop there." | + | *"You, stop right there." |
'''Mass Laser Bombing''' | '''Mass Laser Bombing''' | ||
:*"Heh heh heh! Let's play!" | :*"Heh heh heh! Let's play!" | ||
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:*"Ugh, you filthy rats!" (Success upon dodging) | :*"Ugh, you filthy rats!" (Success upon dodging) | ||
:*"Mwa hah hah! You're such a fool!" (Failed to dodge) | :*"Mwa hah hah! You're such a fool!" (Failed to dodge) | ||
− | ''' | + | '''Triple Charge''' |
− | :*"Alright, time to start the game." | + | :*"Alright, time to start the game." (On cast) |
:*"Oh?..." (Upon blocking a charge) | :*"Oh?..." (Upon blocking a charge) | ||
:*"You're pretty good!" (2nd charge blocked) | :*"You're pretty good!" (2nd charge blocked) | ||
:*"You're not too bad!" (3rd charge blocked) | :*"You're not too bad!" (3rd charge blocked) | ||
− | :*"You fools. The game is over! Mwa hah hah!" ( | + | :*"You fools. The game is over! Mwa hah hah!" (Pattern failure) |
'''Groggy''' | '''Groggy''' | ||
− | :*"Oh no, you got lucky." | + | :*"Oh no, you got lucky." (Pattern success) |
'''Death''' | '''Death''' | ||
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==Trivia== | ==Trivia== | ||
* The name ''[https://www.sheknows.com/baby-names/name/wordsworth/ Wordsworth]'' is a English Surname meaning ''world guardian''. | * The name ''[https://www.sheknows.com/baby-names/name/wordsworth/ Wordsworth]'' is a English Surname meaning ''world guardian''. | ||
− | * His armor's design is inspired by [https://en.wikipedia.org/wiki/Doctor_Octopus Doctor Octopus], a known supervillain from the Spider-Man | + | * His armor's design is inspired by [https://en.wikipedia.org/wiki/Doctor_Octopus Doctor Octopus], a known supervillain from the Spider-Man Universe and the way he enters is similar to how Octopus uses his mechanical tentacles to move around. |
==References== | ==References== | ||
[[Category:Kashipa family]] | [[Category:Kashipa family]] |
Latest revision as of 07:45, 19 September 2021
Direct Hitter Wordsworth | |
---|---|
Age | 40 |
Sex | Male |
Race | Pandemonian |
Affiliation | Kashipa |
Occupation | Sarpoza's Escort Unit Commander |
Alias | N/A |
Location | Harlem |
Foreign Name(s) | N/A |
Likeability | N/A |
Direct Hitter Wordsworth is a member of the Kashipa who serves as Commander of Black-Eyed Sarpoza's elite escort unit.
Contents
Lore
Pandemonium War: Coversation between Wordsworth & Gizel
"I've heard you're constructing a weapon."
There was no response from the small hunched man sitting in the dark corner of the lab. Reminding himself that the success of his plan depended on this slave, Wordsworth loosened his fist.
"I need a piece of armor to control the power of the Abyss—"
"Keh heh heh!"
The slave, who had been busily moving his hands without looking back, coughed out a cackling laugh. His usually haggard face had become all the more unsightly in the last few days.
"Funny. Usually, people ask me to reinforce their Abysses. I can't help but wonder why you're asking this—"
Wordsworth's patience ran out. With a loud crack, the chunk of metal that the slave had been fumbling with was crushed by the fist that he swung.
"You'd better remember your place, or it'll be your head that will be crushed the next time."
"Keh... Keh heh heh! Very well! I'll make you armor fit for a warrior. I'd love to see how many heads you can crush with its power. Keh heh heh!"
The slave threw his head back, cackling. Looking down at his face, Wordsworth repeated his plan in his head. I'll accept the Abyss, but I'll continue to fight as a warrior... for the Boss. For the prophesied day.
"Sure."
Male aged 40.
The commander of the Kashipa leader's escort unit. He became famous when he declined Sarpoza's offer of the power of the Abyss and developed his physical strength purely on his own.
Sarpoza, impressed by his tenacity and skills, established the escort unit, so he could keep Wordsworth close to him.
Wordsworth was proud to have become the great warrior he was without relying on the Abyss, but his desire to repay his boss Sarpoza for respecting his wishes was far greater, so he finally decided to fully commit himself to his leader's plan.
History
In Wordsworth's past life, he's earned a reputation for not only being a proud warrior among the Kashipa due to the immensive strength he's developed up over time, but would refuse the Abyss offer from his boss, Sarpoza who specifically chose him as Commander of the Escort Unit in which he established after being impressed by his skills and tenacity.
As Sarpoza begins initiating his plan on becoming a god through the prophecy, Wordsworth decides to follow his cause by accepting the Abyss when he approaches Gizel Logan asking him to create armor that's capable of controlling it's power, but will continue fighting as a warrior regardless.
Wordsworth makes his appearance inside Reverse Street confronting the Adventurer and their group he looks down upon only referring to them as dirty rats after being told about them by Dog Head as he battles showing off his powers, but he would lose with the armor that was built falling apart.
As an Enemy
Wordsworth makes his debut as the end boss of Reverse Street.
Move Set
- Laser Beams: Throughout the room, laser beams will shoot down like lightning bolts, dealing a respectable amount of damage and hitstun to players hit by them.
- Mass Laser Bombing: Wordsworth uses his mechanical tentacles to strike the ground and launch down a wave of laser beams in an expanding circle around him. The move's setup is identical to Cumulonimbus's Area-wide Lightning pattern, but it goes in a clockwise direction.
- Tracking Tether: Wordsworth teleports to the center with the screen darkening as he targets a random player by sending out a mechanical tether to chase down and grab at them. Untargeted players can also be caught by it if they are standing in its path. If a player is caught by the tether, they'll be lifted up and brought back to Wordsworth until the tether explodes, causing heavy damage with Shock (Status) included.
- Tackle: He can performs a front line dash attack that knocks players airborne and inflicts Shock (Status).
- Pursuit Charge: Identical to Lava Monster Worm's pattern, Wordsworth hits a random player with a mechanical tentacle that pushes them back and prepares to charge at them with a yellow line indicating his target. While preparing, three broken cars drop down from the sky and that targeted player is able to use that to dodge his incoming charge and if he hits the car, Wordsworth will be in a mini-groggy state for 3 seconds. Failure to dodge will have him attack the targeted player for heavy damage.
- Energy Release: The map will be split horizontally into two sections as Wordsworth launches out electrical massive energy to each section from top to bottom, being very similar to Cosmo Fiend: Rosen's Hex Panels inflicting Shock (Status) if hit. Simply dodge by moving up and down out of the red indicators as he does this pattern, afterwards he'll move to the middle and be in a mini-groggy state for 4 seconds.
- Berserk
- Triple Rush: This pattern's setup is similar to Golden Wing Tritura's Super Grab berserk. After 45 seconds into the fight, Wordsworth pushes back party members to either the bottom left or right corner while the screen darkens and he moves to the opposite corner, creating three circles with numbers on them indicating how many players should be in each circle. In order to make Wordsworth enter his groggy state, the party members must go inside the circles based on the number showing above and block his incoming charges three times. (1 = 1 player, 2 = 2 players, 3 = 3 players, 4 = all players) If all three blocks are successful, Wordsworth will be groggy for 20 seconds.
- Failure to meet the requirements will cause Wordsworth to perform a potentially lethal room wipe.
- Triple Rush: This pattern's setup is similar to Golden Wing Tritura's Super Grab berserk. After 45 seconds into the fight, Wordsworth pushes back party members to either the bottom left or right corner while the screen darkens and he moves to the opposite corner, creating three circles with numbers on them indicating how many players should be in each circle. In order to make Wordsworth enter his groggy state, the party members must go inside the circles based on the number showing above and block his incoming charges three times. (1 = 1 player, 2 = 2 players, 3 = 3 players, 4 = all players) If all three blocks are successful, Wordsworth will be groggy for 20 seconds.
- In Challenge Mode, Triple Rush is changed to where he'll begin to dash around the map's corners three times in total and around the third dash, a circle appears in his oncoming direction and the player must enter it to block him only once.
Strategy
- Wordsworth wields a lot of hard-hitting physical and some ranged attacks that can only inflict Shock (Status), but be quite troublesome for melee-based classes who rely on using close range skills.
- Focus on dealing sustained damage during his mini-groggy state with Charge and Energy Release respectively.
- The Laser Beams that drop from the sky are annoying, especially during his berserk pattern when they push back players while trying to stay in the circles.
- For Tracking Tether:
- If you have slow movement speed, have Seraph use her Edification to run around the map's edge to avoid being grabbed.
- Players equipped with Super: Five Brights can take advantage of the armor's invincibility option if they come in contact with it.
- Seraphs are able to block the tether by using Uriel's Ward with Regenerative Aria.
- Female Mechanics can use G-3 Raptor to block the tether. Similarly, Gale Force is able to intercept the tether in place of another player.
- The Leap skill is useful against Wordsworth's Charge if the cars that dropped are destroyed.
- Once in his main groggy, have the Crusader/Enchantress have deploy Apocalypse/ Crux of Victoria/ Marionette to dispatch of Wordsworth before he starts up his patterns.
- For Triple Rush:
- It can be helpful to cast Seraph's Light of Divinity at the beginning of the pattern to allow players to make their way to the circles without being hitstunned.
- If the players fail to successfully block Wordsworth all 3 times, Seraphs and Enchantresses can potentially save their party members using Regenerative Aria and First Aid of Love respectively.
Quotes
Encounter
- "You, stop right there."
Mass Laser Bombing
- "Heh heh heh! Let's play!"
Tracking Tether
- "I'll show you my omnipotent power!" (Teleporting)
- "Heh, heh. Try to run, rats!" (Upon sending out a tether)
Tackle
- "Alright, here I come. Get ready, rats!"
Pursuit Charge
- "You can't hide from me, rats! Mwa ha ha!" (Preparing to charge)
- "Ugh, you filthy rats!" (Success upon dodging)
- "Mwa hah hah! You're such a fool!" (Failed to dodge)
Triple Charge
- "Alright, time to start the game." (On cast)
- "Oh?..." (Upon blocking a charge)
- "You're pretty good!" (2nd charge blocked)
- "You're not too bad!" (3rd charge blocked)
- "You fools. The game is over! Mwa hah hah!" (Pattern failure)
Groggy
- "Oh no, you got lucky." (Pattern success)
Death
Gallery
Trivia
- The name Wordsworth is a English Surname meaning world guardian.
- His armor's design is inspired by Doctor Octopus, a known supervillain from the Spider-Man Universe and the way he enters is similar to how Octopus uses his mechanical tentacles to move around.