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Difference between revisions of "EX-S Viper"
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: Ex-S 바이퍼 | ||
+ | |Video=GofBpmyO4mQ | ||
+ | |Gender=Both | ||
+ | |Class=Mechanic | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=25 | ||
+ | |Command={{right}}{{down}}{{right}}+{{Z}} | ||
+ | |Description=Sets up a firepower support robot, EX-S Viper.<br> | ||
+ | This robot fires bullets at a front area.<br> | ||
+ | After a while, it's automatically destroyed.<br> | ||
+ | The Viper's HP and Def. is based on yours. | ||
− | + | Separate HP and Def. are applied inside the Arena.<br><br> | |
+ | '''[Special Function]'''<br> | ||
+ | - The Viper has portions of your HP and Def. | ||
− | + | |Attributes= | |
− | + | *{{SP per level|30}} | |
− | + | *{{SkillAttribute|Master Level|50}} | |
− | + | *{{SkillAttribute|Max Level|60}} | |
− | + | *{{CastTime|0.5 sec.}} | |
− | * | + | *{{Cooldown|3.5 sec.}} |
+ | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{SkillAttribute|Viper Level|Character Level}} | ||
+ | *{{SkillAttribute|Viper HP|300% of your HP}} | ||
+ | *{{SkillAttribute|Viper Def.|300% of your Def.}} | ||
+ | *{{SkillAttribute|Duration|6 sec.}} | ||
+ | *{{SkillAttribute|Bullet Shot Count per sec.|5}} | ||
+ | *{{SkillAttribute|Piercing Chance|100%}} | ||
+ | *{{SkillAttribute|Male Max Installation Count|7}} | ||
+ | *{{SkillAttribute|Female Max Installation Count|9}} | ||
+ | |Notes= | ||
*Viper can't attack while it's being damaged. | *Viper can't attack while it's being damaged. | ||
+ | *For Male Mechanics, this skill does not explode at the end of the skill duration. | ||
*It will automatically adjust its firing angle if the target is in its X-axis range, but jumping. | *It will automatically adjust its firing angle if the target is in its X-axis range, but jumping. | ||
*The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack. | *The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack. | ||
− | *Can be improved with | + | *Can be improved with {{IconLink|Viper Upgrade}} or {{IconLink|Ex-S Viper Upgrade}} |
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− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=Gender | |
− | + | |tab1=Male | |
− | + | |contents1=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Bullet Atk. | |
− | | 1 | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|60|308|34}} | |
− | + | {{!}} <!--Bullet Atk.--> {{Calc|{{#var:i}}|119|518|34}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | + | |tab2=Female | |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Bullet Atk. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|60|504|60}} | |
− | + | {{!}} <!--Bullet Atk.--> {{Calc|{{#var:i}}|80|565|60}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 19:52, 12 April 2022
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Alternate Names: | Korean: Ex-S 바이퍼 |
Description
Sets up a firepower support robot, EX-S Viper.
This robot fires bullets at a front area.
After a while, it's automatically destroyed.
The Viper's HP and Def. is based on yours.
Separate HP and Def. are applied inside the Arena.
[Special Function]
- The Viper has portions of your HP and Def.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: 0.5 sec.
- Cooldown: 3.5 sec.
- MP -4.0% Cooldown -2.0% on Command
- Viper Level: Character Level
- Viper HP: 300% of your HP
- Viper Def.: 300% of your Def.
- Duration: 6 sec.
- Bullet Shot Count per sec.: 5
- Piercing Chance: 100%
- Male Max Installation Count: 7
- Female Max Installation Count: 9
Notes
- Viper can't attack while it's being damaged.
- For Male Mechanics, this skill does not explode at the end of the skill duration.
- It will automatically adjust its firing angle if the target is in its X-axis range, but jumping.
- The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack.
- Can be improved with Viper Upgrade or Ex-S Viper Upgrade
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Bullet Atk. |
---|---|---|---|
1 | 25 | 60 | 119% |
2 | 27 | 68 | 131% |
3 | 29 | 75 | 143% |
4 | 31 | 83 | 155% |
5 | 33 | 90 | 167% |
6 | 35 | 98 | 179% |
7 | 37 | 105 | 192% |
8 | 39 | 113 | 204% |
9 | 41 | 120 | 216% |
10 | 43 | 128 | 228% |
11 | 45 | 135 | 240% |
12 | 47 | 143 | 252% |
13 | 49 | 150 | 264% |
14 | 51 | 158 | 276% |
15 | 53 | 165 | 288% |
16 | 55 | 173 | 300% |
17 | 57 | 180 | 312% |
18 | 59 | 188 | 325% |
19 | 61 | 195 | 337% |
20 | 63 | 203 | 349% |
21 | 65 | 210 | 361% |
22 | 67 | 218 | 373% |
23 | 69 | 225 | 385% |
24 | 71 | 233 | 397% |
25 | 73 | 240 | 409% |
26 | 75 | 248 | 421% |
27 | 77 | 255 | 433% |
28 | 79 | 263 | 445% |
29 | 81 | 270 | 458% |
30 | 83 | 278 | 470% |
31 | 85 | 285 | 482% |
32 | 87 | 293 | 494% |
33 | 89 | 300 | 506% |
34 | 91 | 308 | 518% |
35 | 93 | 316 | 530% |
36 | 95 | 323 | 542% |
37 | 97 | 331 | 554% |
38 | 99 | 338 | 566% |
39 | 101 | 346 | 578% |
40 | 103 | 353 | 591% |
41 | 105 | 361 | 603% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |