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Difference between revisions of "EX-S Viper"

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[[Category: Skills]][[Category:Mechanic Skills]][[Category:F. Mechanic Skills]]
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{{SkillPage
{{youtube tn|C7XKRRF_jis}}
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|Name={{PAGENAME}}
 +
|AltName=Korean: Ex-S 바이퍼
 +
|Video=GofBpmyO4mQ
 +
|Gender=Both
 +
|Class=Mechanic
 +
|Type=Active
 +
|PrerequisiteLevel=25
 +
|Command={{right}}{{down}}{{right}}+{{Z}}
 +
|Description=Sets up a firepower support robot, EX-S Viper.<br>
 +
This robot fires bullets at a front area.<br>
 +
After a while, it's automatically destroyed.<br>
 +
The Viper's HP and Def. is based on yours.
  
== Description ==
+
Separate HP and Def. are applied inside the Arena.<br><br>
 +
'''[Special Function]'''<br>
 +
- The Viper has portions of your HP and Def.
  
[[Image:EXS Viper.png|left]] Installs the turret operating robot EX-S Viper on the field. Viper constantly fires non-elemental shots. Once its duration is over, Viper self explodes on the spot inflicting Fire elemental magical damage. (Fires 5 times for every 0.2 second, and cools down for 1 second.)
+
|Attributes=
 
+
*{{SP per level|30}}
== Details ==
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*{{SkillAttribute|Master Level|50}}
 
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*{{SkillAttribute|Max Level|60}}
Command Input: {{right}}{{down}}{{right}}{{Z}}
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*{{CastTime|0.5 sec.}}
*<font color="Red">This skill consumes '''1''' clear cube fragment</font> (cube fragment cost has been removed)
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*{{Cooldown|3.5 sec.}}
 +
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 +
*{{SkillAttribute|Viper Level|Character Level}}
 +
*{{SkillAttribute|Viper HP|300% of your HP}}
 +
*{{SkillAttribute|Viper Def.|300% of your Def.}}
 +
*{{SkillAttribute|Duration|6 sec.}}
 +
*{{SkillAttribute|Bullet Shot Count per sec.|5}}
 +
*{{SkillAttribute|Piercing Chance|100%}}
 +
*{{SkillAttribute|Male Max Installation Count|7}}
 +
*{{SkillAttribute|Female Max Installation Count|9}}
 +
|Notes=
 
*Viper can't attack while it's being damaged.
 
*Viper can't attack while it's being damaged.
 +
*For Male Mechanics, this skill does not explode at the end of the skill duration.
 
*It will automatically adjust its firing angle if the target is in its X-axis range, but jumping.
 
*It will automatically adjust its firing angle if the target is in its X-axis range, but jumping.
 
*The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack.
 
*The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack.
*Can be improved with [[Viper Upgrade]]
+
*Can be improved with {{IconLink|Viper Upgrade}} or {{IconLink|Ex-S Viper Upgrade}}
 
 
= Mechanic =
 
*Rebirth Values
 
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|SkillGrowth=
|-{{Bgblue}}
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<span style="display:none">{{</span>
!rowspan="2"|Lv
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<small>
!rowspan="2"|Req Lv
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{{tabs
!rowspan="2"|SP
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|name=Gender
!rowspan="2"|MP
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|tab1=Male
!rowspan="2"|Viper Lv
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|contents1=<span style="display: none;">{{</span>
!rowspan="2"|Duration
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="2"|Cooldown
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{|{{SkillTableHeader}}
!colspan="2"|Magical Attack
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!Level
|-{{Bgblue}}
+
!Lv Req
|Firing||Explosion
+
!MP
|-{{SkillRow}}
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!Bullet Atk.
| 1||25||rowspan="25"|30||200||Lv25||15s||20s||87%||500%
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 2||27||220||Lv27||15.5s||19.7s||99%||565%
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{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
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{{!}} <!--Level--> {{#var:i}}
| 3||29||240||Lv29||15.9s||19.4s||110%||630%
+
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
|-{{SkillRow}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|60|308|34}}
| 4||31||261||Lv31||16.4s||19.1s||121%||695%
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{{!}} <!--Bullet Atk.--> {{Calc|{{#var:i}}|119|518|34}}%
|-{{SkillRow}}
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{{!}}-
| 5||33||281||Lv33||16.8s||18.9s||133%||760%
+
}}
|-{{SkillRow}}
 
| 6||35||302||Lv35||17.3s||18.6s||144%||826%
 
|-{{SkillRow}}
 
| 7||37||322||Lv37||17.6s||18.3s||156%||891%
 
|-{{SkillRow}}
 
| 8||39||342||Lv39||18.2s||18s||167%||956%
 
|-{{SkillRow}}
 
| 9||41||363||Lv41||18.6s||17.7s||178%||1021%
 
|-{{SkillRow}}
 
| 10||43||383||Lv43||19s||17.4s||190%||1086%
 
|-{{SkillRow}}
 
| 11||45||424||Lv45||19.5s||17.1s||201%||1151%
 
|-{{SkillRow}}
 
| 12||47||424||Lv47||20s||16.9s||212%||1217%
 
|-{{SkillRow}}
 
| 13||49||444||Lv49||20.4s||16.6s||224%||1282%
 
|-{{SkillRow}}
 
| 14||51||465||Lv51||20.9s||16.3s||235%||1347%
 
|-{{SkillRow}}
 
| 15||53||485||Lv53||21.3s||16s||247%||1412%
 
|-{{SkillRow}}
 
| 16||55||506||Lv65||21.8s||15.7s||258%||1477%
 
|-{{SkillRow}}
 
| 17||57||526||Lv57||22.2s||15.4s||269%||1542%
 
|-{{SkillRow}}
 
| 18||59||546||Lv59||22.7s||15.1s||281%||1608%
 
|-{{SkillRow}}
 
| 19||61||567||Lv61||23.1s||14.9s||292%||1673%
 
|-{{SkillRow}}
 
| 20||63||587||Lv63||23.6s||14.6s||303%||1738%
 
|-{{SkillRow}}
 
| 21||65||608||Lv65||24s||14.3s||315%||1803%
 
|-{{SkillRow}}
 
| 22||67||628||Lv67||24.5s||14s||326%||1868%
 
|-{{SkillRow}}
 
| 23||69||648||Lv69||24.9s||13.7s||338%||1933%
 
|-{{SkillRow}}
 
| 24||71||669||Lv71||25.4s||13.4s||349%||1999%
 
 
|}
 
|}
 
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<span style="display: none;">}}</span>
 
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|tab2=Female
== Old Mechanic Values==
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|contents2=<span style="display: none;">{{</span>
 
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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{|{{SkillTableHeader}}
|-{{Bgblue}}
+
!Level
!rowspan="2"|Lv
+
!Lv Req
!rowspan="2"|Req Lv
+
!MP
!rowspan="2"|SP
+
!Bullet Atk.
!rowspan="2"|MP
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|Viper Lv
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!colspan="2"|Magical Attack
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|-{{Bgblue}}
+
{{!}} <!--Level--> {{#var:i}}
|Firing||Explosion
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{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
|-{{SkillRow}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|60|504|60}}
| 1||30||rowspan="16"|30||50||Lv30||50%||400%
+
{{!}} <!--Bullet Atk.--> {{Calc|{{#var:i}}|80|565|60}}%
|-{{SkillRow}}
+
{{!}}-
| 2||32||52||Lv32||53%||421%
+
}}
|-{{SkillRow}}
 
| 3||34||||Lv35||55%||442%
 
|-{{SkillRow}}
 
| 4||36||||Lv37||58%||463%
 
|-{{SkillRow}}
 
| 5||38||||Lv40||61%||484%
 
|-{{SkillRow}}
 
| 6||40||||Lv42||63%||505%
 
|-{{SkillRow}}
 
| 7||42||||Lv44||66%||526%
 
|-{{SkillRow}}
 
| 8||44||||Lv46||68%||547%
 
|-{{SkillRow}}
 
| 9||46||||Lv49||71%||568%
 
|-{{SkillRow}}
 
| 10||48||||Lv51||74%||589%
 
|-{{SkillRow}}
 
| 11||50||||Lv53||76%||611%
 
|-{{SkillRow}}
 
| 12||52||||Lv56||79%||632%
 
|-{{SkillRow}}
 
| 13||54||||Lv58||82%||653%
 
|-{{SkillRow}}
 
| 14||56||||Lv60||84%||674%
 
|-{{SkillRow}}
 
| 15||58||||Lv62||87%||695%
 
|-{{SkillRow}}
 
| 16||60||||Lv64||90%||716%
 
|-{{SkillRow}}
 
| 17||rowspan="4"|-||rowspan="4"|-||||Lv66||92%||737%
 
|-{{SkillRow}}
 
| 18||||Lv||%||%
 
|-{{SkillRow}}
 
| 19||||Lv||%||%
 
|-{{SkillRow}}
 
| 20||||Lv||%||%
 
 
|}
 
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 19:52, 12 April 2022


EX-S Viper.png EX-S Viper

Active Skill
Class:

Male Mechanic
Female Mechanic

Command: Rightkey.pngDownkey.pngRightkey.png+Z.png
Prerequisite Level: 25
Prerequisite Skills: None
Alternate Names: Korean: Ex-S 바이퍼

Description

Sets up a firepower support robot, EX-S Viper.
This robot fires bullets at a front area.
After a while, it's automatically destroyed.
The Viper's HP and Def. is based on yours.

Separate HP and Def. are applied inside the Arena.

[Special Function]
- The Viper has portions of your HP and Def.

Attributes

  • SP per level: 30
  • Master Level: 50
  • Max Level: 60
  • Casting Time: 0.5 sec.
  • Cooldown: 3.5 sec.
  • MP -4.0% Cooldown -2.0% on Command
  • Viper Level: Character Level
  • Viper HP: 300% of your HP
  • Viper Def.: 300% of your Def.
  • Duration: 6 sec.
  • Bullet Shot Count per sec.: 5
  • Piercing Chance: 100%
  • Male Max Installation Count: 7
  • Female Max Installation Count: 9

Notes

  • Viper can't attack while it's being damaged.
  • For Male Mechanics, this skill does not explode at the end of the skill duration.
  • It will automatically adjust its firing angle if the target is in its X-axis range, but jumping.
  • The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack.
  • Can be improved with Viper Upgrade.png Viper Upgrade or Ex-S Viper Upgrade.png Ex-S Viper Upgrade

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Bullet Atk.
1 25 60 119%
2 27 68 131%
3 29 75 143%
4 31 83 155%
5 33 90 167%
6 35 98 179%
7 37 105 192%
8 39 113 204%
9 41 120 216%
10 43 128 228%
11 45 135 240%
12 47 143 252%
13 49 150 264%
14 51 158 276%
15 53 165 288%
16 55 173 300%
17 57 180 312%
18 59 188 325%
19 61 195 337%
20 63 203 349%
21 65 210 361%
22 67 218 373%
23 69 225 385%
24 71 233 397%
25 73 240 409%
26 75 248 421%
27 77 255 433%
28 79 263 445%
29 81 270 458%
30 83 278 470%
31 85 285 482%
32 87 293 494%
33 89 300 506%
34 91 308 518%
35 93 316 530%
36 95 323 542%
37 97 331 554%
38 99 338 566%
39 101 346 578%
40 103 353 591%
41 105 361 603%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Mechanic Skills
Active:Air Combat Mech- Tempester.png Air Combat Mech: Tempester Camouflage.png Camouflage Detonation.png Detonation EX-S Viper.png EX-S Viper G-1 Corona.png G-1 Corona G-2 Rolling Thunder.png G-2 Rolling Thunder G-3 Raptor.png G-3 Raptor Hold & Go.png Hold & Go Mech Drop.png Mech Drop RX-60 Trap Runner.png RX-60 Trap Runner Robotics.png Robotics Sparrow Factory.png Sparrow Factory
Passive:Arc Reactor.png Arc Reactor Firebolt.png Firebolt Robot Engineering.png Robot Engineering Secret Land Runner.png Secret Land Runner Solar Module System.png Solar Module System
Awakening:EZ-10 Time Bomb.png EZ-10 Time Bomb Ex-S Viper Zero.png Ex-S Viper Zero Gaebolg Punch.png Gaebolg Punch Last Fighting Will.png Last Fighting Will
2nd Awakening:HS-1 Friends.png HS-1 Friends Hell March.png Hell March TX-45 A-Team.png TX-45 A-Team TX-80 Dimension Runner.png TX-80 Dimension Runner
Neo: Awakening:GW-16 Waldstein.png GW-16 Waldstein S.O.P.H.I.A.png S.O.P.H.I.A Virtual Rush.png Virtual Rush

Female Mechanic Skills
Active:Air Bomb Mech- Gale Force.png Air Bomb Mech: Gale Force Camouflage.png Camouflage Detonation.png Detonation EX-S Viper.png EX-S Viper G-1 Corona.png G-1 Corona G-2 Rolling Thunder.png G-2 Rolling Thunder G-3 Raptor.png G-3 Raptor G-Magnetic.png G-Magnetic Hold & Go.png Hold & Go Mech Drop.png Mech Drop Robotics.png Robotics Sparrow Factory.png Sparrow Factory
Passive:Backup Land Runner.png Backup Land Runner High Technology.png High Technology Solar Module System.png Solar Module System Transformation.png Transformation
Awakening:Frisbee.png Frisbee G-0 Battleroid.png G-0 Battleroid G-Extension.png G-Extension HS-12 Plasma.png HS-12 Plasma
2nd Awakening:G-Operator.png G-Operator G-SP Falcon.png G-SP Falcon High-mobile Mech- Volt MX.png High-mobile Mech: Volt MX Magnetic Field.png Magnetic Field
Neo: Awakening:G-X Stardust.png G-X Stardust Hyperflare.png Hyperflare Micro-control.png Micro-control

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism