Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "G-2 Rolling Thunder"
m |
m |
||
(12 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{SkillPage | {{SkillPage | ||
− | |Name=G-2 | + | |Name={{PAGENAME}} |
− | |Video= | + | |AltName=Korean: 트랜스폼 : G-2 롤링썬더 |
+ | |Video=38p9xxs0qhM | ||
|Gender=Both | |Gender=Both | ||
|Class=Mechanic | |Class=Mechanic | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |PrerequisiteSkill={{IconLink|G-1 Corona}} | + | |PrerequisiteSkill={{IconLink|G-1 Corona}} Lv2 |
− | |Description=Transforms | + | |Command={{Up}}{{Right}}+{{Z}} |
+ | |Description=Transforms {{IconLink|G-1 Corona}}s or {{IconLink|G-3 Raptor}}s into 3 Rolling Thunders that create an electric field and release electromagnetic waves, inflicting Light Magic damage.<br> | ||
+ | The Rolling Thunders take time to be charged, and inflict damage only while charged. They release electromagnetic waves when their skill key is pressed.<br> | ||
+ | G-2 Rolling Thunder's duration and transformation cooldown follow G-1 Corona's. Transformation increases the skill's duration by a set amount, but not past the maximum limit. | ||
+ | |||
+ | The Rolling Thunders can be transformed back to G-1 Coronas or G-3 Raptors with the corresponding skill key.<br> | ||
+ | Rolling Thunder increases Corona and Raptor Atk. with every new level.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Press the skill key again while Rolling Thunder is charged to generate electromagnetic waves.<br> | ||
+ | - Increase the skill's level to increase Corona and Raptor Atk.<br> | ||
+ | - Transform Rolling Thunders into Corona or Raptors with the corresponding skill key. | ||
+ | |||
+ | [Micro-control Effect]<br> | ||
+ | - Equipped with additional parts, the Rolling Thunders attack a broader area with electromagnetic waves. Their Y-axis attack range increases in proportion to their number. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Master Level|50}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|Max Level|60}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | {{tabs | ||
+ | |name=GenderAttr | ||
+ | |tab1=Male | ||
+ | |contents1= | ||
+ | *{{CastTime|0.5 sec.}} | ||
+ | *{{SkillAttribute|Charge Cooldown|2 sec.}} | ||
+ | *{{SkillAttribute|Transformation Bonus Duration|2 sec.}} | ||
+ | *{{SkillAttribute|Electric Field Multi-Hit Interval|1 sec.}} | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | *{{CastTime|0.4 sec.}} | ||
+ | *{{SkillAttribute|Charge Cooldown|1.5 sec.}} | ||
+ | *{{SkillAttribute|Transformation Bonus Duration|10 sec.}} | ||
+ | *{{SkillAttribute|Electric Field Multi-Hit Interval|1 sec.}} | ||
+ | }} | ||
− | | | + | |Notes= |
− | + | *Useful against multiple monsters. | |
*Often utilized for interrupting close-combat opponents. | *Often utilized for interrupting close-combat opponents. | ||
*Can be used to lock downed opponents for a duration. | *Can be used to lock downed opponents for a duration. | ||
− | *Can be improved with {{IconLink|G-2 Rolling Thunder Upgrade}} | + | *Can be improved with {{IconLink|G-2 Rolling Thunder Upgrade}} or {{IconLink|Upgrade G Robots}}. |
+ | *Damage can be snapshot for the duration of the transformation -- snapshot is undone when transformed again | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
|tab1=Male | |tab1=Male | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{ | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | | | ||
− | |||
− | |||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Electric Field Atk. |
− | ! | + | !Electromagnetic Wave Atk. |
− | + | !G-1 Corona/G-3 Raptor Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|40|336|60}} | |
− | + | {{!}} <!--Electric Field Atk.--> {{Calc|{{#var:i}}|45|314|60}}% | |
− | + | {{!}} <!--Electromagnetic Wave Atk.--> {{Calc|{{#var:i}}|450|3147|60}}% | |
− | + | {{!}} <!--G-1 Corona/G-3 Raptor Atk.--> +{{Calc|{{#var:i}}|51|110|60}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
− | |tab2= | + | |tab2=Female |
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Electric Field Atk. |
− | ! | + | !Electromagnetic Wave Atk. |
− | + | !G-1 Corona/G-3 Raptor Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|58|609|60}} | |
− | + | {{!}} <!--Electric Field Atk.--> {{Calc|{{#var:i}}|56|390|60}}% | |
− | + | {{!}} <!--Electromagnetic Wave Atk.--> {{Calc|{{#var:i}}|558|3898|60}}% | |
− | + | {{!}} <!--G-1 Corona/G-3 Raptor Atk.--> +{{Calc|{{#var:i}}|51|110|60}}% | |
− | + | {{!}}- | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}} | |
− | + | </small> | |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 19:55, 12 April 2022
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 25 |
Prerequisite Skills: | G-1 Corona Lv2 |
Alternate Names: | Korean: 트랜스폼 : G-2 롤링썬더 |
Description
Transforms G-1 Coronas or G-3 Raptors into 3 Rolling Thunders that create an electric field and release electromagnetic waves, inflicting Light Magic damage.
The Rolling Thunders take time to be charged, and inflict damage only while charged. They release electromagnetic waves when their skill key is pressed.
G-2 Rolling Thunder's duration and transformation cooldown follow G-1 Corona's. Transformation increases the skill's duration by a set amount, but not past the maximum limit.
The Rolling Thunders can be transformed back to G-1 Coronas or G-3 Raptors with the corresponding skill key.
Rolling Thunder increases Corona and Raptor Atk. with every new level.
[Special Function]
- Press the skill key again while Rolling Thunder is charged to generate electromagnetic waves.
- Increase the skill's level to increase Corona and Raptor Atk.
- Transform Rolling Thunders into Corona or Raptors with the corresponding skill key.
[Micro-control Effect]
- Equipped with additional parts, the Rolling Thunders attack a broader area with electromagnetic waves. Their Y-axis attack range increases in proportion to their number.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- MP -2.0% Cooldown -1.0% on Command
- Casting Time: 0.5 sec.
- Charge Cooldown: 2 sec.
- Transformation Bonus Duration: 2 sec.
- Electric Field Multi-Hit Interval: 1 sec.
Notes
- Useful against multiple monsters.
- Often utilized for interrupting close-combat opponents.
- Can be used to lock downed opponents for a duration.
- Can be improved with G-2 Rolling Thunder Upgrade or Upgrade G Robots.
- Damage can be snapshot for the duration of the transformation -- snapshot is undone when transformed again
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Electric Field Atk. | Electromagnetic Wave Atk. | G-1 Corona/G-3 Raptor Atk. |
---|---|---|---|---|---|
1 | 25 | 40 | 45% | 450% | +51% |
2 | 27 | 45 | 50% | 496% | +52% |
3 | 29 | 50 | 54% | 541% | +53% |
4 | 31 | 55 | 59% | 587% | +54% |
5 | 33 | 60 | 63% | 633% | +55% |
6 | 35 | 65 | 68% | 679% | +56% |
7 | 37 | 70 | 72% | 724% | +57% |
8 | 39 | 75 | 77% | 770% | +58% |
9 | 41 | 80 | 81% | 816% | +59% |
10 | 43 | 85 | 86% | 861% | +60% |
11 | 45 | 90 | 91% | 907% | +61% |
12 | 47 | 95 | 95% | 953% | +62% |
13 | 49 | 100 | 100% | 999% | +63% |
14 | 51 | 105 | 104% | 1044% | +64% |
15 | 53 | 110 | 109% | 1090% | +65% |
16 | 55 | 115 | 113% | 1136% | +66% |
17 | 57 | 120 | 118% | 1181% | +67% |
18 | 59 | 125 | 123% | 1227% | +68% |
19 | 61 | 130 | 127% | 1273% | +69% |
20 | 63 | 135 | 132% | 1319% | +70% |
21 | 65 | 140 | 136% | 1364% | +71% |
22 | 67 | 145 | 141% | 1410% | +72% |
23 | 69 | 150 | 145% | 1456% | +73% |
24 | 71 | 155 | 150% | 1501% | +74% |
25 | 73 | 160 | 154% | 1547% | +75% |
26 | 75 | 165 | 159% | 1593% | +76% |
27 | 77 | 170 | 164% | 1639% | +77% |
28 | 79 | 175 | 168% | 1684% | +78% |
29 | 81 | 180 | 173% | 1730% | +79% |
30 | 83 | 185 | 177% | 1776% | +80% |
31 | 85 | 191 | 182% | 1821% | +81% |
32 | 87 | 196 | 186% | 1867% | +82% |
33 | 89 | 201 | 191% | 1913% | +83% |
34 | 91 | 206 | 195% | 1958% | +84% |
35 | 93 | 211 | 200% | 2004% | +85% |
36 | 95 | 216 | 205% | 2050% | +86% |
37 | 97 | 221 | 209% | 2096% | +87% |
38 | 99 | 226 | 214% | 2141% | +88% |
39 | 101 | 231 | 218% | 2187% | +89% |
40 | 103 | 236 | 223% | 2233% | +90% |
41 | 105 | 241 | 227% | 2278% | +91% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |