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Difference between revisions of "The Archmage's Hall of Dimensions"
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Revision as of 17:52, 30 June 2023
The Archmage's Hall of Dimensions | |
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Location | Library of Memories |
Min. Level | 110 |
Level | 110 |
Monster Level | 140 |
End Boss | Varies |
Contents
Lore
Rules & Requirements
Recommended via Memory Cards for Adventurer Fame:
Level 1 & Level 2 | Level 3 | Level 4 (Transcendence) | Main Item Option Levels | Fatigue Points Entry |
---|---|---|---|---|
38,095 | 40,039 | 42,067 | 63 ~ 70 | 30 |
- Availability: The Hall of Dimensions is opened every day. (Monday – Sunday)
- Level Required: 110.
- Quest Required: Complete [Do What We Can Where We Are] and accumulate 38,095 Adventurer Fame to gain access to the Archmage Channel.
- Weekly Entry & Reward Count Limit: Similar to Ispins, Archmage can be entered three times a week, as the extra two counts are used as hold-overs, if either you've lost connection from the game or the mission was abandoned. The rewards themselves from defeated Transcendent Bosses be obtained only once per run, with both counts resetting on Tuesday (9:00 UTC).
- Player Amount: Can be run optionally Solo (1 Player), or with 2 – 4 Players as long as they meet the Adventurer Fame requirements to participate.
- Area Buff: Librarian's Advice will be added.
You can create a party by speaking with the NPC Memory Librarian, or use “Look for Party UI” to set up a Combat Lobby for Archmage. Once everything is fully prepared, speak with Librarian again on the right side to begin the mission.
Gameplay & Progression
Introduced in May 2023's Season 7 – Act 06's patch, The Archmage's Hall of Dimensions is the second Legion Dungeon as part of a Post-Bakal Raid content. Identical to Ispins, either you or a party of 2–4 players can select any of the three Memory Cards that's shown on your screen, which is divided into separate difficulties. However, the third Transcendantal Boss will receive a fourth card, which is known as Transcendence, that has its own features.
Instead of battling Dragonoids, you'll be facing off against three of five Transcendantal Beings that hail from different Realms in the same boss rush structure, which is also in a randomized order that's changed once per week. Each Transcendantal wields their own attack patterns and various gimmicks throughout the fight, alongside two or three phases that'll make them far stronger. Upon successfully clearing a Legion Dungeon, it'll reward players through item drops and card flips.
Distortion
Only exclusive to this Legion Dungeon, a distortion occurs at regular intervals during battles for 20 whole seconds, where the screen gets fuzzy, and the Librarian will try to restore connection. If anyone is damaged by a Transcendantal's attacks, regardless of which phase they're in during distortions, players receive a Information has been lost notice, that'll warn them of a Loss debuff which restricts a portion of their Max HP/MP Pool by 10% each per hit.
The stacks accumulated from Loss can be removed through either - Cure via Male or Female Crusader, Remy's Sparkling Touch, or Toy of Sparkling World.
Transcendence Level
When reaching the third and last boss for Hall of Dimensions, you'll have the option to choose a Fourth Memory Card in the form of Transcendence which not only increases their HP, but also given a variety of new attack patterns. Instead of a 60-Minute time limit, this is replaced with a Awakening Casting gauge that slowly fills up by 1% throughout a Transcendence boss fight. If the gauge reaches 100% within 5 minutes, they'll perform an Awakening-like attack which results in an automatic failure for the party or solo players who faced them, and is sent out of the dungeon.
Above the UI is a glowing green bar, that offers a stackable damage buff to all players by four bars, which can be filled up if they don't take any damage from a Transcendence boss, otherwise the gauge will get reduced.
1 Bar | 2 Bars | 3 Bars | 4 Bars |
---|---|---|---|
50% | 100% | 150% | 400% |
Memory Cards
Level 1 Memory Cards | Life Token x2 |
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Clear Mind | Counterattack damage on Dragonoid +50%. |
Immortal Memory | Souls don't dry up on the Adventurer's Tombstone (Charon only). |
Level 2 Memory Cards | Life Token x0 |
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Memory Activation | Elemental Damage + 35 ~ 40 on Transcendental Being. |
Level 3 Memory Cards | Life Token x0 |
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Lightning War | Defeat the Transcendental Being less than 5 minutes. |
Forgetfulness | Healing consumable restriction count reduced to 4. |
Lethargy | +150% on Transcendental Being's Neutralize gauge. |
Level 4 Memory Card | Life Token x0 |
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Transcendence | Meet the Transcendental Being's true form. |
Restrictions
- Each Legion Dungeon's time limit consists of 60 Minutes (1 Hour) to complete, exceeding it results in being auto-removed from that dungeon.
- You are given 30 Re-entry counts which decreases by one when entering a dungeon after retreating or dying, the run is considered a failure if all counts are used up.
- 2 Life Tokens are granted for only Stage 1 Card Operations (Except for Charon's fight) on either Solo/Party Mode. Players who've died during parties, regardless of Stage Level, gets auto-resurrected with 30% of HP/MP whenever a Transcendental Boss moves into their next phase.
- HP/MP-related Consumables have an 8-time usage limit, this can be lowered through the Forgetfulness Memory Card.
- Failing the Lighting War Memory Card, will not give out bonus rewards if the time required exceeds its limit.
- Certain skills are weakened when entering Legion Dungeons, such as the Buffers' healing ones. ( Slow Heal, Healing Prayer and Meticulous Stitching)
- If you're not fond of the Operation Card that was chosen, you can change it up to only three times.
- Choosing to "Abandon Mission" will not give back the Fatigue Points that were consumed upon entry, but it's possible to acquire a second chance through party play if everyone agrees to disband.
Dungeons
Dungeon Name | Monster Level | Dungeon Boss | |
---|---|---|---|
Realm 1: Celesti | 140 | He Who Hid the Dew | |
Realm 0: Inverted World of Destruction | 140 | The Lady of Light | |
Realm 4: Pandemonium.png | 140 | Fount of Abyss | |
Realm 5: The Netherworld | 140 | Karon the Gatekeeper | |
Realm 6: Hell of Sleepless Sins | 140 | Moros, the Primordial Fear |
Tales Exchange System (Archmage)
By interacting with either Memory Librarian or Magar's Holy Grail of Contradiction, players are eligible to exchange those Tales of Bravery - The Archmage's Hall of Dimensions they've gathered into Conqueror's Token - The Archmage's Hall of Dimensions for a total of 90 times per week. With those Tokens, items such as Level 105 Legendary or Epic Equipment Pots, Area Epic Boxes, various Enchanting Beads towards both Dealer/Buffer classes, or can be sold for 200,000 Gold each with its own separate limit.
Do keep in mind that unused Tales of Braveries will expire on Tuesdays, and certain items may have monthly or weekly purchase limitations. The Machine Revolution: Total War, Bakal Raid and Ispins also share the same Bravery/Token/Gold exchange system count.
Rewards
Upon defeating each of the Transcendantal Beings, they'll have a chance to drop:
- Level 105 Epic Equipment (Fixed Normal/Area/Custom Options)
- 1 Legendary Archmage Monster Card
The Memory Viewed Card Flips will yield the following rewards:
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Memory Card Levels 1 - 3 Flips:
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Gold Card Flips may yield:
- Level 105 Sacrosanct Area Legendary Pot (Archmage)
- Level 105 Dark Fragmented Abyss Unique Equipment (Level 2 - Transcendence)
- Level 105 Epic Equipment (Fixed or Custom Options, Level 3 - Transcendence only)
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Archmage Fusion Equipment
Visit the Equipment Fusion page for more info in regards to obtaining Equipment from this content.