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Difference between revisions of "Equipment Fusion"

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== Equipment Fusion System ==
 
== Equipment Fusion System ==
[[File:Fused Equipment Example.png|thumb|A {{Item|Black Flower Binding Bracelet}} that has been fused together with a {{Item|Black Dragon: Foundation of Dark Power}}]]
+
[[File:Fused Equipment Example.png|thumb|A {{Item|Tightening Eroded Mal-Intent}} that has been fused together with a {{Item|Grit: A Badge of Honor}}.]]
'''Equipment Fusion''' allows players to strengthen their existing gear by fusing equipment with fusion options. By doing so, the target equipment adopts the fused equipment's options. Equipment fusion can be performed through either the Grail of Contradiction in [[Lemidia Basilica]], the Mystical Grimoire in [[Seria's Room]], or the Flexible Armory in the [[Temporary Outpost]] or [[Sky's Wish Gate]]. Both equipment must be of the same type, and each fused piece of equipment will increase {{IconLink|Adventurer Fame}} by 350 (weapons provide 700). Fused equipment can also be separated back into their respective pieces of gear at no cost and at no penalty.
+
'''Equipment Fusion''' allows players to strengthen their existing gear by fusing equipment with fusion options. By doing so, the target equipment adopts the fused equipment's options. Equipment fusion can be performed through right clicking on the individual gear piece, where it'll bring up an UI, then right click that piece again to either fuse or separate it towards the corresponding gear. Both equipment must be of the same type, and each fused piece of equipment will increase {{IconLink|Adventurer Fame}} by 350 ~ 700, (Bakal Weapon provides 700). Fused equipment can also be separated back into their respective pieces of gear at no cost and at no penalty.  
  
 +
As of '''The Hunt Begins''' patch, all existing Legion/Raid Fusion Equipment (excluding Sirocco & Ozma) are now in the form of ''Fusion Stones'', eliminating the requirement to visit NPCs and spend resources on fusing.
 +
 +
=== Sources ===
 +
* [[File:Ispin Fusion Tag.png|link=]] Level 105 bracelets, necklaces, and rings with fusion options can be purchased with 480 {{Item|Quad-Color Split Energy|Quad-Color Split Energies}} acquired from [[Ispins, The Usurped Lands]].
 +
* [[File:Bakal Fusion Tag.png|link=]] Level 105 weapons and armor pieces with fusion options can be purchased with 456 {{Item|Cruel King of Dragons' Seal}}s acquired from both [[The Machine Revolution: Total War]] and [[Bakal Raid]].
 +
* [[File:Archmage Fusion Tag.png|link=]] Level 105 sub equipment, magic stones, and earrings with fusions options can be purchased with 360 {{Item|Blurry Memory Fragment}}s acquired from [[The Archmage's Hall of Dimensions]].
 +
* [[File:Dusky Fusion Tag.png|link=]] Level 110 bracelets, necklaces, rings, sub equipment, magic stones, and earrings with fusions options can be acquired from [[Dusky Island]] by clearing either on Level 3 or the Unshackled difficulty.
 +
* [[File:Asrahan Fusion Tag.png|link=]] Level 110 armor pieces with fusion options can be purchased with 324 {{Item|Five Element Flow}}s acquired from [[Asrahan: Curtains of Mu]] and later [[Asrahan: Mu, God of Mist Raid]].
 +
 +
== Level 110 Equipment Fusion Upgrade ==
 +
Level 105 Fusion equipment that was obtained through either [[Ispins]] or [[Hall of Dimensions]], can receive a Level 110 Seon Upgrade by visiting the Mystical Grimoire, or any NPC that offers this option which grants a boost in Overall Damage, and a 300 {{IconLink|Adventurer Fame}} increase. They can also be dropped when clearing Dusky Island on either it's Level 2 difficulty or through Explorer Club Benefits if the requirements are met.
 
=== Materials Needed ===
 
=== Materials Needed ===
* 50 {{Item|Golden Beryl}}s
+
* 300 {{Item|Golden Beryl}}s
* 10 {{Item|Power Essence}}
+
* 75 {{Item|Pale Mist}}
 +
* 351 {{Item|Precipitated Purple Malefic Energy}}
 +
* 200,000 {{Item|Gold}}
 +
 
  
=== Sources ===
+
== Fusion Stone Imprinting (Forest of Awakening) ==
* Level 105 bracelets, necklaces, and rings with fusion options can be purchased with 480 {{Item|Quad-Color Split Energy|Quad-Color Split Energies}} acquired from [[Ispins, The Usurped Lands]].
+
''WIP''
* Level 105 weapons and armor pieces with fusion options can be purchased with 456 {{Item|Cruel King of Dragons' Seals}}s acquired from [[The Machine Revolution: Total War]] and [[The Machine Revolution: Bakal Raid]].
 
* Level 105 sub equipment, magic stones, and earrings with fusions options can be purchased with 360 {{Item|Blurry Memory Fragment}}s acquired from [[The Archmage's Hall of Dimensions]].
 
  
== Fusion Weapon Crafting ==
+
== Last Fiery Breath (Bakal Weapon) ==
 
[[File:Bakal Weapon Crafting UI.png|thumb|The Bakal weapon crafting UI]]
 
[[File:Bakal Weapon Crafting UI.png|thumb|The Bakal weapon crafting UI]]
'''Last Fiery Breath''' weapons are special weapons that possess two distinct Bakal fusion options that are randomly assigned when initially crafted. They can be crafted using weapons and materials acquired from [[The Machine Revolution: Total War]] and [[The Machine Revolution: Bakal Raid]] and can be crafted at any facility that can fuse equipment. After the weapon is crafted, its options can be changed to any two options, but they must be two distinct options. These options can be changed even after it is fused into another weapon.
+
'''Last Fiery Breath''' weapons are special weapons that possess two distinct Bakal fusion options that are randomly assigned when initially crafted. They can be crafted using weapons and materials acquired from [[The Machine Revolution: Total War]] and [[Bakal Raid]] which can be crafted at any facility that can fuse equipment. After the weapon is crafted, its options can be changed to any two options, but they must be two distinct options. These options can be changed even after it is fused into another weapon.
 +
 
 +
With the addition of [[Bakal Raid#Bakal Hard Mode|Bakal Raid's Hard Mode]], a third option going by '''Fiery Breath''', can imbue and further strengthen existing Bakal Fusion Weapons through the usage of a {{Item|Cruel King of Dragons' Anvil}}. To obtain this option, accumulate a total of 10 {{Item|Warped Dimension Cube - Fiery Breath|Warped Dimension Cubes (Fiery Breath)}} from Hard Mode rewards, Raid Auctions, or optionally {{Item|Fiery Breath Jewel}}s to exchange them for an Anvil in the Machine Revolution's Raid Shop and upon imbuing Fiery Breath onto that weapon, those cubes are now fully accessible to its own respective option conversions, and the weapon will receive a 350 {{IconLink|Adventurer Fame}} increase.
  
 
=== Materials Needed ===
 
=== Materials Needed ===
==== Materials Needed for Crafting ====
+
==== Crafting Last Fiery Breath ====
 
* 1 Dying Trust Weapon, Frozen Resistance Weapon, and Berserk Tenacity Weapon
 
* 1 Dying Trust Weapon, Frozen Resistance Weapon, and Berserk Tenacity Weapon
 
** The weapons can be of any type, as the type of weapon that is created is chosen at the time of crafting it.
 
** The weapons can be of any type, as the type of weapon that is created is chosen at the time of crafting it.
 
* 100 {{Item|Golden Beryl}}s
 
* 100 {{Item|Golden Beryl}}s
* 10 {{Item|Power Essence}}
+
* 1 {{Item|Power Essence}}
* 264 {{Item|Dragon Conflagration}}s
+
* 66 {{Item|Dragon Conflagration}}s
  
==== Materials Needed to Change Options ====
+
==== Changing Last Fiery Breath Options ====
 
* 50 {{Item|Golden Beryl}}s
 
* 50 {{Item|Golden Beryl}}s
* 5 {{Item|Power Essence}}
+
* 1 {{Item|Power Essence}}
* 88 {{Item|Dragon Conflagration}}s
+
* 33 {{Item|Dragon Conflagration}}s
  
 +
==== Bakal Fusion Options ====
 +
{{HiddenTextHeader
 +
|Title=List of Bakal Fusion Options
 +
|Width=800
 +
|StyleFrame=margin: 0.8em 300px 0.8em 1.2em;}}
 +
{| class="wikitable sortable"
 +
! Buff Power
 +
! Effect
 +
|-
 +
|1291
 +
|Damage Value +9,023 for 30 sec. when casting skills (Max Stacks: 1)
 +
|-
 +
|1291
 +
|Damage Value +9,023 for 15 sec. when attacking (Max Stacks: 1)
 +
|-
 +
|1291
 +
|Damage Value +1,563<br>Skill Atk. +6% for skills with 15 sec. or more cooldown
 +
|-
 +
|1291
 +
|Skill Atk. +6%<br>HP +2,200 for 2 sec. when attacking (Cooldown: 2 sec.)
 +
|-
 +
|1291
 +
|Skill Atk. +6%<br>MP +1,750 for 2 sec. when attacking (Cooldown: 2 sec.)
 +
|-
 +
|1291
 +
|Skill Atk. +6%<br>HP +2,200 and MP +1,750 for 3 sec. when attacking (Cooldown: 3 sec.)
 +
|-
 +
|1356
 +
|Incoming damage +3% for 20 sec. when attacked (Max Stacks: 5. Incoming Hit Cooldown: 1 sec.)
 +
|-
 +
|1291
 +
|Skill Atk. +6%<br>All skills' attack range +12% (Awakening skills excluded)
 +
|-
 +
|1420
 +
|Skill Atk. +7%<br>Consumables, equipment, and skills' HP healing amounts -25%
 +
|-
 +
|1356
 +
|Skill Atk. +7%<br>Equipment and skills' MP healing amounts -30%
 +
|-
 +
|1356
 +
|Skill Atk. +7%<br>HP -5% for 10 sec. when attacked (Max Stacks: 3. Option only applied if you lose at least 1% of HP at once.)
 +
|-
 +
|1356
 +
|Skill Atk. +7%<br>MP -5% for 10 sec. when attacked (Max Stacks: 3. Option only applied if you lose at least 1% of HP at once.)
 +
|-
 +
|1420
 +
|Damage Value +1,563<br>Skill Atk. +8% (Awakening skills excluded)<br>Skill cooldown -10%
 +
|-
 +
|1291
 +
|{{IconLink|Backstep}} or jumping increases Skill Atk. +6% and Damage Value +782 for 20 sec. (Max Stacks: 1)
 +
|-
 +
|1291
 +
|Damage Value +782<br>Skill Atk. +1% for every 15 points of your highest Elemental Resistance (Max Stacks: 6)
 +
|-
 +
|1291
 +
|Damage Value +782<br>Skill Atk. +1% for every 15% of your highest Abnormal Status Tolerance (Max Stacks: 6)
 +
|-
 +
|1291
 +
|Skill Atk. +6% and Damage Value +782 at 105% or higher Physical or Magical Critical Chance
 +
|-
 +
|1291
 +
|Damage Value +391<br>All Elemental Damage +6 for every 24 points of all Elemental Resistance (Max Stacks: 5)
 +
|-
 +
|1226
 +
|Lv. 1 - 35 skills increase Lv. 40 - 80 skills' cooldown recovery +4% for 20 sec. (Max Stacks: 5. Awakening skills excluded.)
 +
|-
 +
|1226
 +
|Skill Atk. +3%<br>Lv. 1 - 45 skills' cooldown recovery +4% for 15 sec. when attacking (Max Stacks: 5)
 +
|-
 +
|1226
 +
|Skill Atk. +2%<br>Lv. 80 - 480 skills' cooldown recovery +3% for 15 sec. when attacking (Max Stacks: 5)
 +
|-
 +
|1226
 +
|Skill Atk. +4%<br>Lv. 95 skills' cooldown recovery +3% for 15 sec. when attacking (Max Stacks: 5)
 +
|-
 +
|1226
 +
|Skill Atk. +5%, all classes' Lv. 1 - 20 skill cooldown -20%
 +
|-
 +
|1226
 +
|Skill Atk. +5%, all classes' Lv. 25 - 30 skill cooldown -20%
 +
|-
 +
|1226
 +
|Skill Atk. +5%, all classes' Lv. 35 - 40 skill cooldown -15%
 +
|-
 +
|1226
 +
|Skill Atk. +5%, all classes' Lv. 45 skill cooldown -15%
 +
|-
 +
|1226
 +
|Skill Atk. +5%, all classes' Lv. 60 skill cooldown -15%
 +
|-
 +
|1226
 +
|Skill Atk. +5%, all classes' Lv. 70 skill cooldown -15%
 +
|-
 +
|1226
 +
|Skill Atk. +5%, all classes' Lv. 75 skill cooldown -10%
 +
|-
 +
|1226
 +
|Skill Atk. +5%, all classes' Lv. 80 skill cooldown -10%
 +
|-
 +
|1226
 +
|Skill Atk. +5%, all classes' Lv. 95 skill cooldown -10%
 +
|-
 +
|1291
 +
|Skill Atk. +8% when attacking Human enemies
 +
|-
 +
|1291
 +
|Skill Atk. +8% when attacking Beast enemies
 +
|-
 +
|1291
 +
|Skill Atk. +8% when attacking Plant enemies
 +
|-
 +
|1291
 +
|Skill Atk. +8% when attacking Insect enemies
 +
|-
 +
|1291
 +
|Skill Atk. +8% when attacking Undead enemies
 +
|-
 +
|1291
 +
|Skill Atk. +8% when attacking Machine enemies
 +
|-
 +
|1291
 +
|Skill Atk. +8% when attacking Spirit enemies
 +
|-
 +
|1291
 +
|Skill Atk. +8% when attacking Angel enemies
 +
|-
 +
|1291
 +
|Skill Atk. +8% when attacking Dragon enemies
 +
|-
 +
|1291
 +
|Equipment object damage +10%<br>Equipment object attacks increase all speed +15% for 30 sec. (Max Stacks: 1. Cooldown: 0.1 sec.)
 +
|-
 +
|1291
 +
|Skill Atk. +5%<br>Incoming damage -8%
 +
|-
 +
|1162
 +
|Skill cooldown -10% (Awakening skills excluded)<br>Incoming damage -7%
 +
|-
 +
|1226
 +
|Skill Atk. +5%<br>Movement Speed +6% per party member (Max Stacks: 4)
 +
|-
 +
|1291
 +
|Last Normal attacks increase Skill Atk. +5% for 30 sec. (Max Stacks: 1)<br>Attack Speed +16%
 +
|-
 +
|1291
 +
|All Elemental Damage +25<br>All speed +4% for every 55 points of your highest Elemental Damage (Max Stacks: 5)
 +
|-
 +
|1226
 +
|Skill Atk. +5%<br>Attack Speed +6% and Casting Speed +9% per party member (Max Stacks: 4)
 +
|-
 +
|1291
 +
|Attacks {{IconLink|Bleed}} enemies for 10 sec. (Cooldown: 3 sec.)<br>Skill Atk. +5% against {{IconLink|Bleeding}} enemies
 +
|-
 +
|1291
 +
|Attacks {{IconLink|Shock}} enemies for 10 sec. (Cooldown: 3 sec.)<br>Skill Atk. +5% against {{IconLink|Shocked}} enemies
 +
|-
 +
|1291
 +
|Attacks {{IconLink|Poison}} enemies for 10 sec. (Cooldown: 3 sec.)<br>Skill Atk. +5% against {{IconLink|Poisoned}} enemies
 +
|-
 +
|1291
 +
|Attacks {{IconLink|Burn}} enemies for 10 sec. (Cooldown: 3 sec.)<br>Skill Atk. +5% against {{IconLink|Burned}} enemies
 +
|-
 +
|1291
 +
|{{IconLink|Burn}} damage +15%
 +
|-
 +
|1291
 +
|{{IconLink|Shock}} damage +15%
 +
|-
 +
|1291
 +
|{{IconLink|Bleeding}} damage +15%
 +
|-
 +
|1291
 +
|{{IconLink|Poison}} damage +15%
 +
|-
 +
|1291
 +
|Damage Valuie +1,698 for every 5 combo attacks (Max Stacks: 6)
 +
|-
 +
|1291
 +
|Skill Atk. +6% and Damage Value +782 if your highest Damage-type Abnormal Status damage bonus value is less than 20%
 +
|-
 +
|1226
 +
|Cooldown -10% (Awakening skills excluded) and Damage Value +782 if your highest Damage-type Abnormal Status damage bonus value is less than 20%
 +
|-
 +
|1291
 +
|Applies the following when you're affected by an Abnormal Status effect.<br>- Movement Speed +5%<br>- Damage Value +4,021, Skill Atk. +4%
 +
|-
 +
|1226
 +
|Skill Atk. +6%<br>Incoming damage casts a barrier by 10% of Max HP for 15 sec. (Cooldown: 12 sec. Max Stacks: 1)
 +
|-
 +
|1226
 +
|If 55% or lower HP, equipment's max barrier value +10%
 +
|-
 +
|1226
 +
|If 55% or lower MP, equipment's max barrier value +10%
 +
|-
 +
|1291
 +
|Damage Value +782<br>Skill Atk. +6%<br>Non-{{Item|Clear Cube Fragment}} skills' cooldown +8%
 +
|-
 +
|1291
 +
|All speed +15% and Skill Atk. +6% for 30 sec. if spending at least 5 {{Item|Clear Cube Fragment}}s for a single skill (Max Stacks: 1)
 +
|-
 +
|1226
 +
|Skill Atk. +3%<br>Neutralize Gauge reduction +25%<br>Skill Atk. +1% every time your enemy's Neutralize gauge is decrease -10% (Max Stacks: 3)
 +
|-
 +
|1291
 +
|Skill Atk. +5%<br>Skill Atk. +2% for 120 sec. when attacking Neutralized enemies (Max Stacks: 1, Cooldown: 0.5 sec.)
 +
|-
 +
|1291
 +
|If 70% or more MP, Skill Atk. +3%<br>If 35 to below 70% MP, Skill Atk. +4%<br>If below 35% HP, Skill Atk. +5% and Damage Value +2,238
 +
|-
 +
|1291
 +
|If 70% or more HP, Skill Atk. +3%<br>If 35 to below 70% MP, Skill Atk. +4%<br>If below 35% HP, Skill Atk. +5% and Damage Value +2,238
 +
|-
 +
|1356
 +
|Skill Atk. +6%<br>Consumes 20% of HP and restricts 20% of max usable HP upon entering dungeons.<br>If 70% or more HP, Movement Speed +5%<br>If 35 to below 70% HP, Movement Speed +8%<br>If below 35%, Movement Speed +15%
 +
|-
 +
|1291
 +
|Skill Atk. +7% for skills that cost at least 3,000 MP
 +
|-
 +
|1291
 +
|Skill Atk. +4%<br>Damage Value +3,907 for 30 sec. for every 10,000 MP consumed by skills (Max Stacks: 1)
 +
|-
 +
|1291
 +
|Casts a buff that increases Skill Atk. +6% and Damage Value +782 for 20 sec. every 20 sec.<br>- This buff is cnaceled after 80 Boss/Named monster attacks and increases skill cooldown recovery +15%. (Awakening skills excluded)<br>- Recasting this buff resets your Attack count and removes the Skill Cooldown Reduciton buff.
 +
|-
 +
|1291
 +
|Casts a buff that increases cooldown recovery +15% for 20 sec. every 20 sec.<br>- This buff is cnaceled after 80 Boss/Named monster attacks and increases Skill Atk. +6% and Damage Value +782. (Awakening skills excluded)<br>- Recasting this buff resets your Attack count and removes the Skill Cooldown Reduciton buff.
 +
|-
 +
|1291
 +
|Skill Atk. +5%, all classes' Lv. 50 Skill Atk. +10%
 +
|-
 +
|1291
 +
|Skill Atk. +5%, all classes' Lv. 85 Skill Atk. +8%
 +
|-
 +
|1291
 +
|Skill Atk. +5%, all classes' Lv. 100 Skill Atk. +5%
 +
|-
 +
|1226
 +
|All skills' attack range +10% (Awakening skills excluded), skill cooldown -10% (Awakening skills excluded)
 +
|}
 +
{{HiddenTextEnd}}
  
 
== Conversion ==
 
== Conversion ==
Level 105 Fusion equipment may be exchanged for different items of the same kind, at a cost. That is, an {{Item|Empyrean Allied Forces: A Prayer for Everyone}} can be exchanged for a {{Item|Flame Dragon: Scorching Dragon Breath}}, as they are both acquired from Ispins and both occupy the necklace slot. There are no restrictions on the equipment that can be exchanged, and crafted Bakal Fusion weapons will retain their existing options. However, the fusion equipment must be exchanged as is (i.e., it cannot be currently fused into another piece of equipment). Furthermore, the resulting item grade will be randomized upon conversion.
+
Level 105-110 Legion/Raid Fusion Stone equipment may be exchanged for different items of the same kind, at a cost. That is, an '''Empyrean Allied Forces: A Prayer for Everyone''' [[File:Empyrean Allied Forces - A Prayer for Everyone.png|link=]] can be exchanged for a '''Flame Dragon: Scorching Dragon Breath''' [[File:Flame Dragon - Scorching Dragon Breath.png|link=]], as they are both acquired from Ispins and both occupy the necklace slot. There are no restrictions on the equipment that can be exchanged, and crafted Bakal Fusion weapons will retain their existing options. However, the fusion equipment must be exchanged as is (i.e., it cannot be currently fused into another piece of equipment). Furthermore, the resulting item grade will be randomized upon conversion.
 +
 
 +
When converting Dusky Island Fusions, you'll need to exchange either {{Item|Precipitated Purple Malefic Energy}} or {{Item|Warped Dimension Cube}}s for 10 {{Item|Malefic Mist Crystal}}s at the Mystical Grimoire or Chief Berners's shop to convert equipment that was obtained.
  
 
=== Materials Needed ===
 
=== Materials Needed ===
Line 42: Line 299:
 
* 1 {{Item|Power Essence}}
 
* 1 {{Item|Power Essence}}
  
==== Ispins Equipment ====
+
==== Bakal Fusion Weapon ====
 +
* 52 {{Item|Dragon Conflagration}}s
 +
* 1 {{Item|Power Essence}}
 +
 
 +
==== Archmage's Hall of Dimensions Equipment ====
 
* 72 {{Item|Blurry Memory Fragment}}s
 
* 72 {{Item|Blurry Memory Fragment}}s
 
* 1 {{Item|Power Essence}}
 
* 1 {{Item|Power Essence}}
 +
 +
==== Dusky Island Equipment ====
 +
* 10 {{Item|Malefic Mist Crystal}}s
 +
* 1 {{Item|Power Essence}}
 +
 +
==== Seon: Ispins/Archmage Equipment ====
 +
* 70 {{Item|Precipitated Purple Malefic Energy|Precipitated Purple Malefic Energies}}
 +
* 1 {{Item|Power Essence}}
 +
 +
==== Asrahan Equipment ====
 +
* 65 {{Item|Five Element Flow}}s
 +
* 1 {{Item|Power Essence}}
 +
 +
[[Category:Game System]]

Revision as of 17:38, 3 December 2024

Equipment Fusion System

A No Icon.png Tightening Eroded Mal-Intent that has been fused together with a No Icon.png Grit: A Badge of Honor.

Equipment Fusion allows players to strengthen their existing gear by fusing equipment with fusion options. By doing so, the target equipment adopts the fused equipment's options. Equipment fusion can be performed through right clicking on the individual gear piece, where it'll bring up an UI, then right click that piece again to either fuse or separate it towards the corresponding gear. Both equipment must be of the same type, and each fused piece of equipment will increase Adventurer Fame.png Adventurer Fame by 350 ~ 700, (Bakal Weapon provides 700). Fused equipment can also be separated back into their respective pieces of gear at no cost and at no penalty.

As of The Hunt Begins patch, all existing Legion/Raid Fusion Equipment (excluding Sirocco & Ozma) are now in the form of Fusion Stones, eliminating the requirement to visit NPCs and spend resources on fusing.

Sources

Level 110 Equipment Fusion Upgrade

Level 105 Fusion equipment that was obtained through either Ispins or Hall of Dimensions, can receive a Level 110 Seon Upgrade by visiting the Mystical Grimoire, or any NPC that offers this option which grants a boost in Overall Damage, and a 300 Adventurer Fame.png Adventurer Fame increase. They can also be dropped when clearing Dusky Island on either it's Level 2 difficulty or through Explorer Club Benefits if the requirements are met.

Materials Needed


Fusion Stone Imprinting (Forest of Awakening)

WIP

Last Fiery Breath (Bakal Weapon)

The Bakal weapon crafting UI

Last Fiery Breath weapons are special weapons that possess two distinct Bakal fusion options that are randomly assigned when initially crafted. They can be crafted using weapons and materials acquired from The Machine Revolution: Total War and Bakal Raid which can be crafted at any facility that can fuse equipment. After the weapon is crafted, its options can be changed to any two options, but they must be two distinct options. These options can be changed even after it is fused into another weapon.

With the addition of Bakal Raid's Hard Mode, a third option going by Fiery Breath, can imbue and further strengthen existing Bakal Fusion Weapons through the usage of a Cruel King of Dragons' Anvil.png Cruel King of Dragons' Anvil. To obtain this option, accumulate a total of 10 Warped Dimension Cube - Fiery Breath.png Warped Dimension Cubes (Fiery Breath) from Hard Mode rewards, Raid Auctions, or optionally Fiery Breath Jewel.png Fiery Breath Jewels to exchange them for an Anvil in the Machine Revolution's Raid Shop and upon imbuing Fiery Breath onto that weapon, those cubes are now fully accessible to its own respective option conversions, and the weapon will receive a 350 Adventurer Fame.png Adventurer Fame increase.

Materials Needed

Crafting Last Fiery Breath

  • 1 Dying Trust Weapon, Frozen Resistance Weapon, and Berserk Tenacity Weapon
    • The weapons can be of any type, as the type of weapon that is created is chosen at the time of crafting it.
  • 100 Golden Beryl.png Golden Beryls
  • 1 Power Essence.png Power Essence
  • 66 Dragon Conflagration.png Dragon Conflagrations

Changing Last Fiery Breath Options

Bakal Fusion Options


Conversion

Level 105-110 Legion/Raid Fusion Stone equipment may be exchanged for different items of the same kind, at a cost. That is, an Empyrean Allied Forces: A Prayer for Everyone Empyrean Allied Forces - A Prayer for Everyone.png can be exchanged for a Flame Dragon: Scorching Dragon Breath Flame Dragon - Scorching Dragon Breath.png, as they are both acquired from Ispins and both occupy the necklace slot. There are no restrictions on the equipment that can be exchanged, and crafted Bakal Fusion weapons will retain their existing options. However, the fusion equipment must be exchanged as is (i.e., it cannot be currently fused into another piece of equipment). Furthermore, the resulting item grade will be randomized upon conversion.

When converting Dusky Island Fusions, you'll need to exchange either Precipitated Purple Malefic Energy.png Precipitated Purple Malefic Energy or Warped Dimension Cube.png Warped Dimension Cubes for 10 Malefic Mist Crystal.png Malefic Mist Crystals at the Mystical Grimoire or Chief Berners's shop to convert equipment that was obtained.

Materials Needed

Ispins Equipment

The Machine Revolution Equipment

Bakal Fusion Weapon

Archmage's Hall of Dimensions Equipment

Dusky Island Equipment

Seon: Ispins/Archmage Equipment

Asrahan Equipment