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Difference between revisions of "Category:Dungeons"
(→Dungeon Zones) |
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Defeating the boss in the boss room will automatically finish the dungeon, all other enemies will count as defeated and give exp. | Defeating the boss in the boss room will automatically finish the dungeon, all other enemies will count as defeated and give exp. | ||
+ | |||
+ | With the Rebirth patch, monsters now have their HP scaled according to the number of Party members. However, this mostly applies for the new Rebirth dungeons. | ||
== Dungeon Difficulty Settings == | == Dungeon Difficulty Settings == | ||
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|- | |- | ||
![[File:Expert Difficulty.png]] | ![[File:Expert Difficulty.png]] | ||
− | !style="width:150px;"|Expert | + | !style="width:150px;"|Expert's |
|Expert is the second available difficulty and can be unlocked simply by clearing the normal difficulty with any rank. Enemies gain a small boost in hit rate and HP while you have a small drop in hit rate. Monsters with special effects will appear more frequently. | |Expert is the second available difficulty and can be unlocked simply by clearing the normal difficulty with any rank. Enemies gain a small boost in hit rate and HP while you have a small drop in hit rate. Monsters with special effects will appear more frequently. | ||
|- | |- | ||
![[File:Master Difficulty.png]] | ![[File:Master Difficulty.png]] | ||
− | !style="width:150px;"|Master | + | !style="width:150px;"|Master's |
|Master is the third available difficulty and can be unlocked once you clear the dungeon's Expert mode with a B rank or higher. Enemies have a moderate boost in hit rate and health while you have a moderate drop in hit rate. Monsters with special effects will appear more frequently than on Expert. | |Master is the third available difficulty and can be unlocked once you clear the dungeon's Expert mode with a B rank or higher. Enemies have a moderate boost in hit rate and health while you have a moderate drop in hit rate. Monsters with special effects will appear more frequently than on Expert. | ||
|- | |- | ||
![[File:King Difficulty.png]] | ![[File:King Difficulty.png]] | ||
− | !style="width:150px;"|King | + | !style="width:150px;"|King's |
− | |King is the fourth | + | |King is the fourth available difficulty and is unlocked by clearing the dungeon's Master mode with a S rank or higher. Generally the hardest difficulty for pre-60 dungeons. Enemies have a large boost in hit rate and HP while you have a high drop in hit rate. Monsters with special effects will appear in nearly every room and sometimes even in groups. |
+ | |- | ||
+ | ! | ||
+ | !style="width:150px;"|Hero's | ||
+ | |Hero's Road is the fifth and presently highest difficulty for DFO and is unlocked by clearing a special quest beforehand. Enemies have a large boost in hit rate and HP while you have a high drop in hit rate. Accessible after level 60. Monsters have more powerful attacks, and the boss of each dungeon varies their attack patterns – no two runs are alike! The dungeon layout can differ on Hero’s Road, with more monsters appearing in each room. Contains new and even more menacing champion monsters! | ||
|- | |- | ||
! - | ! - | ||
!style="width:150px;"|Hell | !style="width:150px;"|Hell | ||
− | |Special | + | |Special mode that allows you to fight powerful enemies for the chance to get Epic items. [[Hell Mode]] features a room with a pink boss icon somewhere on the map. Once you reach the icon, there will be a locked portal from Hell. Every time you hit it a monster may spawn. Once all the monsters are spawned and eliminated, hit it a few more times and then the Hell Party will spawn. See [[Hell Mode]] for more in-depth information. |
− | |||
|} | |} | ||
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|- | |- | ||
|[[North Myre]] | |[[North Myre]] | ||
− | |49 ~ | + | |49 ~ 67 |
|- | |- | ||
|[[Citadel]] | |[[Citadel]] | ||
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|- | |- | ||
|[[Antwer Canyon]] | |[[Antwer Canyon]] | ||
− | |55 ~ | + | |55 ~ 65 |
|- | |- | ||
|[[Otherverse]] | |[[Otherverse]] | ||
|60 | |60 | ||
|- | |- | ||
− | |[[ | + | |[[Oceanic Express]] |
+ | |65 ~ 69 | ||
+ | |- | ||
+ | |[[Southerndale|<span style="text-decoration:line-through">Southern Dale</span>]] | ||
|1 ~ 60 | |1 ~ 60 | ||
|} | |} |
Revision as of 14:30, 29 June 2011
Dungeons are areas in which you attempt to find the boss room and defeat the monsters you encounter on the way. Every new dungeon room that you enter reduces 1 fatigue point. If you enter with a party, EXP will be multiplied at the end and then split amongst all members.
Defeating the boss in the boss room will automatically finish the dungeon, all other enemies will count as defeated and give exp.
With the Rebirth patch, monsters now have their HP scaled according to the number of Party members. However, this mostly applies for the new Rebirth dungeons.
Contents
[hide]Dungeon Difficulty Settings
Only the normal difficulty level is initially unlocked when you gain access to a new dungeon. You must first meet certain requirements in order to unlock higher difficulty levels.
![]() |
Normal | Normal is the initial difficulty for all dungeons. To gain initial access to a dungeon you must reach the minimum level required, clear a prior dungeon, or accept a certain epic quest. |
---|---|---|
![]() |
Expert's | Expert is the second available difficulty and can be unlocked simply by clearing the normal difficulty with any rank. Enemies gain a small boost in hit rate and HP while you have a small drop in hit rate. Monsters with special effects will appear more frequently. |
![]() |
Master's | Master is the third available difficulty and can be unlocked once you clear the dungeon's Expert mode with a B rank or higher. Enemies have a moderate boost in hit rate and health while you have a moderate drop in hit rate. Monsters with special effects will appear more frequently than on Expert. |
![]() |
King's | King is the fourth available difficulty and is unlocked by clearing the dungeon's Master mode with a S rank or higher. Generally the hardest difficulty for pre-60 dungeons. Enemies have a large boost in hit rate and HP while you have a high drop in hit rate. Monsters with special effects will appear in nearly every room and sometimes even in groups. |
Hero's | Hero's Road is the fifth and presently highest difficulty for DFO and is unlocked by clearing a special quest beforehand. Enemies have a large boost in hit rate and HP while you have a high drop in hit rate. Accessible after level 60. Monsters have more powerful attacks, and the boss of each dungeon varies their attack patterns – no two runs are alike! The dungeon layout can differ on Hero’s Road, with more monsters appearing in each room. Contains new and even more menacing champion monsters! | |
- | Hell | Special mode that allows you to fight powerful enemies for the chance to get Epic items. Hell Mode features a room with a pink boss icon somewhere on the map. Once you reach the icon, there will be a locked portal from Hell. Every time you hit it a monster may spawn. Once all the monsters are spawned and eliminated, hit it a few more times and then the Hell Party will spawn. See Hell Mode for more in-depth information. |
Rewards
- After the boss is defeated two rows of reward cards that might contain gold and/or equipment will appear. The number of bosses and mini-bosses that were defeated are added up and increase the chance of receiving rare items along with the gold.
- the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold).
- the player can choose to only turn over one normal card or both the normal and gold cards.
- There is one card in each row that contains nothing regardless of how many enemies are defeated.
- The first row's cards are free. The second row requires a gold amount that varies depending on the dungeon and is listed on the card.
- There is a possibility of obtaining rare equipment from the cards that are unavailable elsewhere.
- See the Dungeon Drop Guide for information about dungeon locations that might drop items in the level range you are interested in.
- During some events, the middle row may open up, allowing for an additional card to be obtained (up to three max).
- the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold).
Ranks
As of Act V, your rank is now calculated by the Combo Rate. Basically, in order to get a high rank, you or your party needs to constantly keep hitting the enemies to create long combos. The longer the combo, the more the Combo Rate will grow. The higher your total Combo Rate, the better your rank.
The old Ranking System used to rely on Technique, Style, and Hits. This no longer applies and is only seen now in a few quests at the beginning.
End Dungeon Experience Bonus
Players will receive experience at the end of every dungeon. The base experience is the total experience from killing monsters. The experience is then boosted by a set percentage based on several factors:
Rank
Rank | Bonus |
---|---|
F, E, D, C | - |
B | +5% |
A | +10% |
S | +15% |
SS | +20% |
SSS | +30% |
Party
# of Members | Bonus |
---|---|
1 | - |
2 | +150% |
3 | +200% |
4 | +250% |
Custom Channel
+5% bonus
# | Channel | Map |
---|---|---|
01 | Beginner: Elvenguard | Elvenguard |
10-17 | Grand Flores | Grand Flores |
18-24 | Sky Tower | Sky Tower |
26-31 | Behemoth | Behemoth |
34-36 | Aphelia | Noire Ferra North Myre |
38-40 | Storm Pass | Mount Thunderime |
42-44 | Coastal Jct. | Temple of Apostasy |
Dungeon Zones
Some dungeons may not be available in North America.
Dungeon Zone | Level Range |
---|---|
Lorien | 1 ~ 3 |
Grand Flores | 2 ~ 18 |
Sky Tower | 16 ~ 29 |
Behemoth | 27 ~ 40 |
Noire Ferra | 39 ~ 59 |
Mount Thunderime | 41 ~ 58 |
Slums | 44 ~ 55 |
Temple of Apostasy | 46 ~ 51 |
North Myre | 49 ~ 67 |
Citadel | 53 ~ 57 |
Antwer Canyon | 55 ~ 65 |
Otherverse | 60 |
Oceanic Express | 65 ~ 69 |
Southern Dale | 1 ~ 60 |
Subcategories
This category has the following 45 subcategories, out of 45 total.
M
N
T
Pages in category "Dungeons"
The following 32 pages are in this category, out of 32 total.