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Difference between revisions of "Camouflage"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
− | |Video= | + | |AltName=Korean: 카모플라쥬 |
+ | |Video=KWc-a6YB3j0 | ||
|Gender=Both | |Gender=Both | ||
|Class=Mechanic | |Class=Mechanic | ||
|Type=Active | |Type=Active | ||
− | |Command={{Up}}{{Down}}{{ | + | |Command={{Up}}{{Down}}+{{Space}} |
|PrerequisiteLevel=30 | |PrerequisiteLevel=30 | ||
− | |Description= | + | |Description=Decreases incoming damage.<br> |
+ | A cutting-edge camouflage technology temporarily conceals you and surrounding party members from detection from enemies.<br> | ||
+ | Doing things other than moving reveals your character, but resuming movement conceals it again (so long as this skill is in effect).<br> | ||
+ | Increases Evasion Rate. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|30}} | *{{SP per level|30}} | ||
− | * | + | *{{SkillAttribute|Master Level|10}} |
− | * | + | *{{SkillAttribute|Max Level|20}} |
− | *{{CastTime|0.7 sec}} | + | *{{CastTime|0.7 sec.}} |
− | *{{Cooldown|60 sec | + | *{{Cooldown|60 sec.}} |
− | |||
*{{SkillAttribute|Range|500 px}} | *{{SkillAttribute|Range|500 px}} | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{ | + | <small> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Passive Damage Reduction |
− | + | !Buff Duration | |
− | + | !Evasion Buff | |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|100|350|20}} | |
− | + | {{!}} <!--Passive Damage Reduction--> {{Calc|{{#var:i}}|6|25|20}}% | |
− | + | {{!}} <!--Buff Duration--> {{Calc|{{#var:i}}|12|50|20}} sec. | |
− | + | {{!}} <!--Evasion--> +{{Calc|{{#var:i}}|12|31|20}}% | |
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− | + | {{TableNote}} | |
− | + | </small> | |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 19:51, 12 April 2022
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 카모플라쥬 |
Description
Decreases incoming damage.
A cutting-edge camouflage technology temporarily conceals you and surrounding party members from detection from enemies.
Doing things other than moving reveals your character, but resuming movement conceals it again (so long as this skill is in effect).
Increases Evasion Rate.
Attributes
- SP per level: 30
- Master Level: 10
- Max Level: 20
- Casting Time: 0.7 sec.
- Cooldown: 60 sec.
- Range: 500 px
Notes
- All allies remain invisible as long as they do not use any skills or attack.
- HS-1 Friends and G-Operator allows usage of their associated skills without breaking the invisibility.
- Monsters automatically lose aggro on allies once they turn invisible.
- Not the same effect as invisible fairy which makes everyone invincible, the effect wears off if the ally is hit.
- Due to casting time, it can't be used as immediate escape skill.
- Not useful against a boss, since the boss regens HP much faster when it's not aggroing anyone.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Passive Damage Reduction | Buff Duration | Evasion Buff |
---|---|---|---|---|---|
1 | 30 | 100 | 6% | 12 sec. | +12% |
2 | 33 | 113 | 7% | 14 sec. | +13% |
3 | 36 | 126 | 8% | 16 sec. | +14% |
4 | 39 | 139 | 9% | 18 sec. | +15% |
5 | 42 | 153 | 10% | 20 sec. | +16% |
6 | 45 | 166 | 11% | 22 sec. | +17% |
7 | 48 | 179 | 12% | 24 sec. | +18% |
8 | 51 | 192 | 13% | 26 sec. | +19% |
9 | 54 | 205 | 14% | 28 sec. | +20% |
10 | 57 | 218 | 15% | 30 sec. | +21% |
11 | 60 | 232 | 16% | 32 sec. | +22% |
12 | 63 | 245 | 17% | 34 sec. | +23% |
13 | 66 | 258 | 18% | 36 sec. | +24% |
14 | 69 | 271 | 19% | 38 sec. | +25% |
15 | 72 | 284 | 20% | 40 sec. | +26% |
16 | 75 | 297 | 21% | 42 sec. | +27% |
17 | 78 | 311 | 22% | 44 sec. | +28% |
18 | 81 | 324 | 23% | 46 sec. | +29% |
19 | 84 | 337 | 24% | 48 sec. | +30% |
20 | 87 | 350 | 25% | 50 sec. | +31% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |