Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Bludgeon Mastery"

From DFO World Wiki
Jump to: navigation, search
m
 
(38 intermediate revisions by 16 users not shown)
Line 1: Line 1:
[[Category:Skills]][[Category:Slayer Skills]][[Category:Asura Skills]][[Category:Blade Master Skills]][[Category:Berserker Skills]][[Category:Soul Bender Skills]][[Category:Swordsmanship]]
+
{{SkillPage
 +
|Name={{PAGENAME}}
 +
|Class=Male Slayer
 +
|AltName=Korean: 둔기 마스터리
 +
|Type=Passive
 +
|PrerequisiteLevel=15
 +
|Description=
 +
[[Bludgeon]]s increases Physical/Magical Atk. and {{IconLink|Hit Rate}}.<br>
  
 +
At Level 3, this skill enables Blade Masters to generate enemy-launching Physical shock waves with {{IconLink|Backstep Cutter}} and achieve additional Atk. against {{IconLink|Stunned}} enemies with {{IconLink|Secret Sword Art}}.<br>
  
== Description ==
+
At Level 5, this skill makes Jump attacks generate Physical shock waves as their targets are slammed onto the ground.<br>
  
[[Image:MaceMastery.gif|left]] Increases Physical Attack Strength, Physical Hit Rate, and Magic Attack Strength of [[Bludgeon]] class weapons. When Blade Masters learn Bludgeon Mastery, they cannot use [[Aerial Chain Slash]] with a bludgeon, but are endowed with additional effects if they attain the required skill level.
+
At Level 7, this skill makes the additional downward strike after {{IconLink|Charge Crash}} generates a shockwave and {{IconLink|Illusion Sword Dance}} generates a shock wave instead of the sword wind with its last attack.<br>
 +
{{IconLink|Ashe Fork}}'s damage type also changes to percent-based and its shock wave size increases with each new level.
  
== Slayer ==
+
|Attributes=
 +
*{{SP per level|15}}
 +
*{{SkillAttribute|Master Level|30}} (1 for Blade Masters)
 +
*{{SkillAttribute|Max Level|40}}
 +
*{{SkillAttribute|Atk. Change Rate against Stunned Targets|Dungeon= 300%|Arena= 133%}}
 +
*{{SkillAttribute|{{IconLink|Backstep Cutter}} Atk.|30%}}
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
|Notes=
|-{{Bgblue}}
+
*For [[Blade Master]]s:, this skill's master level will be capped at 1 and can only increase it's level further via {{IconLink|Weapon Wielder's Zenith}}.
!Lv
+
 
!Lv Req
+
|SkillGrowth=
!SP
+
{{tabs
!Attack power
+
|name=SkillGrowths
!Physical Accuracy
+
|tab1=Dungeon
|- style="background-color: #ffffff;" align="center"
+
|contents1=<span style="display:none">{{</span>
| 1||15||rowspan="10"|20||+2%||+0.5%
+
<small>
|-style="background-color: #ffffff;" align="center"
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
| 2||18||+4%||+1.0%
+
{|{{SkillTableHeader}}
|-style="background-color: #ffffff;" align="center"
+
<!-- START: TABLE HEADERS -->
| 3||21||+6%||+1.5%
+
!rowspan=2|Level
|-style="background-color: #ffffff;" align="center"
+
!rowspan=2|Lv Req
| 4||24||+8%||+2.0%
+
!rowspan=2|Weapon Physical Atk.
|-style="background-color: #ffffff;" align="center"
+
!rowspan=2|Magical Weapon Atk.
| 5||27||+10%||+2.5%
+
!rowspan=2|Hit Rate
|-style="background-color: #ffffff;" align="center"
+
!colspan=2|Backstep Cutter
| 6||30||+12%||+3.0%
+
!colspan=2|Jump Attack
|-style="background-color: #ffffff;" align="center"
+
|-
| 7||33||+14%||+3.5%
+
!Launching Strength||Shock Wave Atk.||Jump Attack Launching Strength||Jump Attack Shock Wave Atk.
|-style="background-color: #ffffff;" align="center"
+
|-
| 8||36||+16%||+4.0%
+
<!-- END: TABLE HEADERS -->
|-style="background-color: #ffffff;" align="center"
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 9||39||+18%||+4.5%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-style="background-color: #ffffff;" align="center"
+
{{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
| 10 (M)||42||+20%||+5.0%
+
<!-- START: SKILL DATA EXPRESSIONS -->
|-style="background-color: #ffffff;" align="center"
+
{{!}} <!--Level--> {{#var:i}}
| 11||rowspan="3"|-||rowspan="3"|-||+22%||+5.5%
+
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
|-style="background-color: #ffffff;" align="center"
+
{{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|7.3|74.8|40|1|1}}%
| 12||+24%||+6.0%
+
{{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|1.4|58.3|40|1|1}}%
|-style="background-color: #ffffff;" align="center"
+
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.4|16|40|1|1}}%
| 13||+26%||+6.5%
+
{{!}} <!--Launching Strength--> {{Calc|{{#var:i}}|505|875|40}}
 +
{{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|1025|2552|40}}%
 +
{{!}} <!--Jump Attack Launching Strength--> {{Calc|{{#var:i}}|556|1718|40}}
 +
{{!}} <!--Jump Attack Shock Wave Atk.--> {{Calc|{{#var:i}}|1491|3981|40}}%
 +
{{!}}-
 +
<!-- END: SKILL DATA EXPRESSIONS -->
 +
}}
 
|}
 
|}
 
+
</small>
== Blade Master ==
+
<span style="display:none">}}</span>
 
+
{{TableNote}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
|tab2=Arena
|-{{Bgblue}}
+
|contents2=
!rowspan="2"|Lv
+
<span style="display:none">{{</span>
!rowspan="2"|Lv Req
+
<small>
!rowspan="2"|SP
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
!rowspan="2"|Physical/Magic<br/>Attack power
+
{|{{SkillTableHeader}}
!rowspan="2"|Physical<br/>Hit Rate
+
<!-- START: TABLE HEADERS -->
!colspan="2"|[[Backstep Cutter]]
+
!rowspan=2|Level
!colspan="2"|[[Charge Crash]]
+
!rowspan=2|Lv Req
!colspan="2"|Jump Attack
+
!rowspan=2|Weapon Physical Atk.
|-{{Bgblue}}
+
!rowspan=2|Magical Weapon Atk.
|Launch Strength||Shockwave<br/>Attack Strength||Downward Slash<br/>Damage||Shockwave<br/>Damage||Launch Strength||Shockwave<br/>Attack Strength
+
!rowspan=2|Hit Rate
|-{{SkillRow}}
+
!colspan=2|Backstep Cutter
| 1||15||rowspan="10"|20||+2%||+0.5%||350%||99||80~160%||297||rowspan="14"|100||149
+
!colspan=2|Jump Attack
|-{{SkillRow}}
+
|-
| 2||18||+4%||+1.0%||367%||124||84~169%||371||185
+
!Launching Strength||Shock Wave Atk.||Jump Attack Launching Strength||Jump Attack Shock Wave Atk.
|-{{SkillRow}}
+
|-
| 3||21||+6%||+1.5%||383%||150||89~178%||450||225
+
<!-- END: TABLE HEADERS -->
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 4||24||+8%||+2.0%||400%||179||93~187%||536||268
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
| 5||27||+10%||+2.5%||417%||209||98~196%||627||314
+
<!-- START: SKILL DATA EXPRESSIONS -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 6||30||+12%||+3.0%||433%||242||102~204%||725||362
+
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|4.8|32.6|30|1|1}}%
| 7||33||+14%||+3.5%||450%||276||107~213%||828||414
+
{{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|4.8|32.6|30|1|1}}%
|-{{SkillRow}}
+
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.7|4.2|30|1|1}}%
| 8||36||+16%||+4.0%||467%||313||111~222%||938||469
+
{{!}} <!--Launching Strength--> {{Calc|{{#var:i}}|382|611|30}}
|-{{SkillRow}}
+
{{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|21|67|30}}%
| 9||39||+18%||+4.5%||483%||351||116~231%||1053||527
+
{{!}} <!--Jump Attack Launching Strength--> {{Calc|{{#var:i}}|85|268|30}}
|-{{MaxSkillRow}}
+
{{!}} <!--Jump Attack Shock Wave Atk.--> {{Calc|{{#var:i}}|26|81|30}}%
| 10||42||+20%||+5.0%||500%||392||120~240%||1175||587
+
{{!}}-
|-{{SkillRow}}
+
<!-- END: SKILL DATA EXPRESSIONS -->
| 11||rowspan="4"|-||rowspan="4"|-||+22%||+5.5%||517%||434||124~249%||1302||651
+
}}
|-{{SkillRow}}
 
| 12||+24%||+6.0%||533%||479||129~258%||1436||718
 
|-{{SkillRow}}
 
| 13||+26%||+6.5%||550%||525||133~267%||1575||788
 
|-{{SkillRow}}
 
| 14||+28%||+7.0%||567%||574||138~276%||1721||860
 
 
|}
 
|}
 +
</small>
 +
<span style="display:none">}}</span>
 +
{{TableNote}}
 +
}}
 +
}}

Latest revision as of 18:31, 8 October 2020


Bludgeon Mastery.png Bludgeon Mastery

No Video
Passive Skill
Class:

Male Slayer

Command: None
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: 둔기 마스터리

Description

Bludgeons increases Physical/Magical Atk. and Hit Rate.png Hit Rate.

At Level 3, this skill enables Blade Masters to generate enemy-launching Physical shock waves with Backstep Cutter.png Backstep Cutter and achieve additional Atk. against Stun (Status).png Stunned enemies with Secret Sword Art.png Secret Sword Art.

At Level 5, this skill makes Jump attacks generate Physical shock waves as their targets are slammed onto the ground.

At Level 7, this skill makes the additional downward strike after Charge Crash.png Charge Crash generates a shockwave and Illusion Sword Dance.png Illusion Sword Dance generates a shock wave instead of the sword wind with its last attack.
Ashe Fork.png Ashe Fork's damage type also changes to percent-based and its shock wave size increases with each new level.

Attributes

  • SP per level: 15
  • Master Level: 30 (1 for Blade Masters)
  • Max Level: 40
  • Atk. Change Rate against Stunned Targets: 300% (133% in Arena )
  • Backstep Cutter.png Backstep Cutter Atk.: 30%

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Weapon Physical Atk. Magical Weapon Atk. Hit Rate Backstep Cutter Jump Attack
Launching Strength Shock Wave Atk. Jump Attack Launching Strength Jump Attack Shock Wave Atk.
1 15 +7.3% +1.4% +0.4% 505 1025% 556 1491%
2 18 +9% +2.9% +0.8% 514 1064% 586 1555%
3 21 +10.8% +4.3% +1.2% 524 1103% 616 1619%
4 24 +12.5% +5.8% +1.6% 533 1142% 645 1683%
5 27 +14.2% +7.2% +2% 543 1182% 675 1746%
6 30 +16% +8.7% +2.4% 552 1221% 705 1810%
7 33 +17.7% +10.2% +2.8% 562 1260% 735 1874%
8 36 +19.4% +11.6% +3.2% 571 1299% 765 1938%
9 39 +21.1% +13.1% +3.6% 581 1338% 794 2002%
10 42 +22.9% +14.5% +4% 590 1377% 824 2066%
11 45 +24.6% +16% +4.4% 600 1417% 854 2129%
12 48 +26.3% +17.4% +4.8% 609 1456% 884 2193%
13 51 +28.1% +18.9% +5.2% 619 1495% 914 2257%
14 54 +29.8% +20.4% +5.6% 628 1534% 943 2321%
15 57 +31.5% +21.8% +6% 638 1573% 973 2385%
16 60 +33.3% +23.3% +6.4% 647 1612% 1003 2449%
17 63 +35% +24.7% +6.8% 657 1651% 1033 2513%
18 66 +36.7% +26.2% +7.2% 666 1691% 1063 2576%
19 69 +38.5% +27.7% +7.6% 676 1730% 1092 2640%
20 72 +40.2% +29.1% +8% 685 1769% 1122 2704%
21 75 +41.9% +30.6% +8.4% 695 1808% 1152 2768%
22 78 +43.6% +32% +8.8% 704 1847% 1182 2832%
23 81 +45.4% +33.5% +9.2% 714 1886% 1211 2896%
24 84 +47.1% +35% +9.6% 723 1926% 1241 2959%
25 87 +48.8% +36.4% +10% 733 1965% 1271 3023%
26 90 +50.6% +37.9% +10.4% 742 2004% 1301 3087%
27 93 +52.3% +39.3% +10.8% 752 2043% 1331 3151%
28 96 +54% +40.8% +11.2% 761 2082% 1360 3215%
29 99 +55.8% +42.3% +11.6% 771 2121% 1390 3279%
30 102 +57.5% +43.7% +12% 780 2160% 1420 3343%
31 105 +59.2% +45.2% +12.4% 790 2200% 1450 3406%
32 108 +61% +46.6% +12.8% 799 2239% 1480 3470%
33 111 +62.7% +48.1% +13.2% 809 2278% 1509 3534%
34 114 +64.4% +49.5% +13.6% 818 2317% 1539 3598%
35 117 +66.1% +51% +14% 828 2356% 1569 3662%
36 120 +67.9% +52.5% +14.4% 837 2395% 1599 3726%
37 123 +69.6% +53.9% +14.8% 847 2435% 1629 3789%
38 126 +71.3% +55.4% +15.2% 856 2474% 1658 3853%
39 129 +73.1% +56.8% +15.6% 866 2513% 1688 3917%
40 132 +74.8% +58.3% +16% 875 2552% 1718 3981%

}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Bloodlust.png Bloodlust Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism