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Difference between revisions of "Lightning Dance Upgrade"
m (Created page with "==Details== *Requires level 10 Lightning Dance *Max level: 2 *'''Cost: 1 TP''' ==Skill Growth== {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"...") |
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− | == | + | {{SkillPage |
− | * | + | |Name={{PAGENAME}} |
− | * | + | |AltName=Korean: 라이트닝 댄스 강화 |
− | + | |NameTab= | |
+ | |NameTab2= | ||
+ | |Video= | ||
+ | |Video2= | ||
+ | |DiffIcon=Yes | ||
+ | |Gender=Both | ||
+ | |Class=Striker | ||
+ | |Class2= | ||
+ | |Type=Passive | ||
+ | |Type2=TP | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel=55 | ||
+ | |PrerequisiteSkill={{IconLink|Lightning Dance}} Lv1 | ||
+ | |Command= | ||
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | Increases {{IconLink|Lightning Dance}} Atk. and maximum Movement Distance. | ||
+ | *{{SkillAttribute|Atk. per Level|+10%}} | ||
+ | *{{SkillAttribute|Movement Distance per Level|+50 px}} | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | Enables {{IconLink|Lightning Dance}} to be cast through objects at Level 1, and increases its Atk. | ||
+ | *{{SkillAttribute|Atk. per Level|+10%}} | ||
+ | }} | ||
+ | |Attributes= | ||
+ | *{{TP per level|2}} | ||
+ | *{{SkillAttribute|Master Level|5}} | ||
+ | *{{SkillAttribute|Max Level|7}} | ||
+ | |Notes= | ||
− | == | + | |SkillGrowth= |
− | + | {{tabs | |
− | | | + | |name=SkillGrowths |
− | ! | + | |tab1=Female |
+ | |contents1= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !Atk. |
− | ! | + | !Movement Distance |
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MasterSkillRow}} }} |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} | |
+ | {{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% | ||
+ | {{!}} <!--Movement Distance--> +{{#expr: 50*{{#var:i}} round 0}} px | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MasterSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | }} |
Latest revision as of 23:06, 13 September 2020
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 55 |
Prerequisite Skills: | Lightning Dance Lv1 |
Alternate Names: | Korean: 라이트닝 댄스 강화 |
Description
Increases Lightning Dance Atk. and maximum Movement Distance.
- Atk. per Level: +10%
- Movement Distance per Level: +50 px
Attributes
- TP per level: 2
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Striker Skills | |
---|---|
Active: | Bone Crusher Close Kick Dragon Kick Flame Tornado Kick Lightning Dance Mountain Pusher Power Fist Super Armor Torpedo |
Passive: | Equip Boxing Gloves Fatal Aim Muscle Shift Quick Step Raid Punch |
Awakening: | Dual Release Slow Burn Spin Kick Suju Inferno Whirlwind Kick |
2nd Awakening: | Atomic Cannon Fire Release Power Descent Tyrant Strike |
Neo: Awakening: | Infernal Destroyer Limit Break Mortal Assault |
Male Striker TP Skills | |
---|---|
Bone Crusher Upgrade Close Kick Upgrade Dragon Kick Upgrade Flame Tornado Kick Upgrade Lightning Dance Upgrade Mountain Pusher Upgrade Torpedo Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |