|2nd Awakening Active Skill|
Charges and punches an enemy, sending him flying.
You can adjust the charging time by holding down the skill key and the charging distance with the direction keys while preparing to charge.
The Forward key lengthens the charging distance and the Back key shortens it.
- SP per level: 100
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 55 sec.
- This skill consumes 4 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
|Level||Lv Req||MP||Charging Punch Atk.|
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
|Male Striker TP Skills|
|Bone Crusher Upgrade Close Kick Upgrade Dragon Kick Upgrade Flame Tornado Kick Upgrade Lightning Dance Upgrade Mountain Pusher Upgrade Torpedo Upgrade|
|Male Fighter TP Skills|
|Air Walk Upgrade Crouch Upgrade Doppelganger Upgrade Hammer Kick Upgrade High Kick Upgrade Iron Physique Upgrade Knee Kick Upgrade Low Kick Upgrade Nen Shot Upgrade Sand Splash Upgrade Seismic Crash Upgrade Tornado Kick Upgrade|
|General TP Skills|
|Basic Training Upgrade|