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Difference between revisions of "Flip Side Counter"
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− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |Video= | ||
+ | |AltName=Korean: 이면 뒤집기 | ||
+ | |Class=Blade Master | ||
+ | |Type=Active | ||
+ | |Command=(While Back Attacked) {{Z}} | ||
+ | |PrerequisiteLevel=30 | ||
+ | |Description= | ||
+ | Counterattack available upon being attacked from behind.<br> | ||
+ | Takes same damage with Counterattack. | ||
+ | |Attributes= | ||
+ | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|20}} | ||
+ | *{{SkillAttribute|Max Level|30}} | ||
+ | *{{CastTime|Instant Cast}} | ||
− | + | |Notes= | |
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*Can be activated while in mid-air. | *Can be activated while in mid-air. | ||
− | * | + | *The counterattack is carried out with an upper slash attack, yet the after delay of the skill lasts a bit longer. |
− | |||
*This skill doesn't nullify damage; the user will still receive full damage. | *This skill doesn't nullify damage; the user will still receive full damage. | ||
− | *Can be improved with | + | *Can be improved with {{IconLink|Flip Side Counter Upgrade}}. |
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− | {| | + | |SkillGrowth= |
− | | | + | {{tabs |
− | ! | + | |name=SkillGrowths |
− | ! | + | |tab1=Dungeon |
− | ! | + | |contents1=<span style="display:none">{{</span> |
− | ! | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> |
− | + | {|{{SkillTableHeader}} | |
− | + | <!-- START: TABLE HEADERS --> | |
− | | | + | !Level |
− | + | !Lv Req | |
− | + | !Cooldown | |
− | + | !MP Consumption | |
− | + | !Physical Atk. | |
− | + | <!-- END: TABLE HEADERS --> | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 or {{#var:i}} = 30| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | |
− | | | + | <!-- START: SKILL DATA EXPRESSIONS --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Cooldown--> {{Calc|{{#var:i}}|15|7|30|1|1}} sec. | |
− | + | {{!}} <!--MP Consumption--> {{Calc|{{#var:i}}|10|84|30}} | |
− | + | {{!}} <!--Physical Atk.--> {{Calc|{{#var:i}}|1298|3602|30}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
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|} | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | {{TableNote}} | ||
+ | |tab2=Arena | ||
+ | |contents2={{Missing Info|Arena values will be found soon.}} | ||
+ | }} | ||
+ | }} |
Latest revision as of 15:16, 13 December 2024
Active Skill | |
Class: | |
Command: | (While Back Attacked) |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 이면 뒤집기 |
Description
Counterattack available upon being attacked from behind.
Takes same damage with Counterattack.
Attributes
- SP per level: 20
- Master Level: 20
- Max Level: 30
- Casting Time: Instant Cast
Notes
- Can be activated while in mid-air.
- The counterattack is carried out with an upper slash attack, yet the after delay of the skill lasts a bit longer.
- This skill doesn't nullify damage; the user will still receive full damage.
- Can be improved with Flip Side Counter Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Cooldown | MP Consumption | Physical Atk. |
---|---|---|---|---|
1 | 30 | 15 sec. | 10 | 1298% |
2 | 33 | 14.7 sec. | 13 | 1377% |
3 | 36 | 14.4 sec. | 15 | 1457% |
4 | 39 | 14.2 sec. | 18 | 1536% |
5 | 42 | 13.9 sec. | 20 | 1616% |
6 | 45 | 13.6 sec. | 23 | 1695% |
7 | 48 | 13.3 sec. | 25 | 1775% |
8 | 51 | 13.1 sec. | 28 | 1854% |
9 | 54 | 12.8 sec. | 30 | 1934% |
10 | 57 | 12.5 sec. | 33 | 2013% |
11 | 60 | 12.2 sec. | 36 | 2092% |
12 | 63 | 12 sec. | 38 | 2172% |
13 | 66 | 11.7 sec. | 41 | 2251% |
14 | 69 | 11.4 sec. | 43 | 2331% |
15 | 72 | 11.1 sec. | 46 | 2410% |
16 | 75 | 10.9 sec. | 48 | 2490% |
17 | 78 | 10.6 sec. | 51 | 2569% |
18 | 81 | 10.3 sec. | 53 | 2649% |
19 | 84 | 10 sec. | 56 | 2728% |
20 | 87 | 9.8 sec. | 58 | 2808% |
21 | 90 | 9.5 sec. | 61 | 2887% |
22 | 93 | 9.2 sec. | 64 | 2966% |
23 | 96 | 8.9 sec. | 66 | 3046% |
24 | 99 | 8.7 sec. | 69 | 3125% |
25 | 102 | 8.4 sec. | 71 | 3205% |
26 | 105 | 8.1 sec. | 74 | 3284% |
27 | 108 | 7.8 sec. | 76 | 3364% |
28 | 111 | 7.6 sec. | 79 | 3443% |
29 | 114 | 7.3 sec. | 81 | 3523% |
30 | 117 | 7 sec. | 84 | 3602% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |