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Difference between revisions of "Charge Crash"
PixelSlayer (talk | contribs) (→Blade Master) |
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− | {{ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |Video=cR5OGqOZ9c0 | ||
+ | |AltName=Korean: 차지 크래시 | ||
+ | |Class=Blade Master | ||
+ | |Type=Active | ||
+ | |Command={{Left}}{{Right}}{{Right}}+{{Z}} | ||
+ | |PrerequisiteLevel=30 | ||
+ | |Description= | ||
+ | Launches enemies into the air with a | ||
+ | single-handed upward slash after | ||
+ | knocking them back With a shoulder | ||
+ | dash. | ||
− | |||
− | + | - If the Blade Master's [[Zanbato]] or Bludgeon Mastery is high enough, he can finish the move with a downward slash. Charge the finishing slash by holding the skill key. | |
− | |||
− | + | *[[Bludgeon]]s do not cause a shock wave with the downward slash. | |
− | |||
− | |||
− | |||
− | |||
− | + | *[[Lightsabre]]s increase the shoulder attack's Multi-hit Count.<br><br> | |
− | + | '''[Special Function]'''<br> | |
− | + | - Lightsabres: Increases shoulder attack hit count.<br> | |
− | + | - [[Katana]]s: Increases upward slash hit count.<br> | |
− | + | - Zanbato\Bludgeon Mastery Level 7: Enables additional attacks. | |
− | + | ||
− | + | |Attributes= | |
− | + | *{{SP per level|30}} | |
− | + | *{{SkillAttribute|Master Level|50}} | |
− | + | *{{SkillAttribute|Max Level|60}} | |
− | + | *{{CastTime|Dungeon=Instant Cast}} | |
− | + | *{{Cooldown|Dungeon=10 sec|Arena=12 sec}} | |
− | + | *{{Cancelable}} | |
− | + | *{{SkillAttribute|Downward Slash Max Charge Time|Dungeon=0.2 sec|Arena=0.6 sec}} | |
− | + | *'''Lightsabre:''' | |
− | + | **{{SkillAttribute|Shouldering Additional Hit Count|+2}} | |
− | | | + | **{{SkillAttribute|Shoulder Charge Atk. Decrease Rate|11%}} |
− | + | **{{SkillAttribute|Zanbato Charged Attack Atk.|100% of {{IconLink|Upward Slash}} Atk.}} | |
− | | | + | **{{SkillAttribute|Bludgeon Charged Attack Atk.|100% of Upward Slash Atk.}} |
− | + | **{{SkillAttribute|Bludgeon Charged Attack Shock Wave Atk.|100% of Upward Slash Atk.}} | |
− | | | + | *'''Katana:''' |
− | + | **{{SkillAttribute|Upward Slash Additional Hit Count|1}} | |
− | | | + | **{{SkillAttribute|Additional Signature Wound Count (at Lv4)|2}} |
− | | | + | **{{SkillAttribute|Additional Signature Wound Duration (at Lv4)|3.5 sec.}} |
− | | | + | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} |
− | + | ||
− | | 6 | + | |Notes= |
− | | | + | * One of the main skills for a [[Blade Master]], both in PvE and PvP. |
− | | | + | * The more targets the user charge crashes into, the longer it takes to perform the uppercut portion, leaving the user vulnerable to attack. |
− | |-{{ | + | * Can be improved with {{IconLink|Charge Crash Upgrade}}. |
− | + | *The skill table in game incorrectly writes Katana Additional Signature Wound Rate twice instead of Rate and Count. | |
− | + | ||
− | + | |SkillGrowth= | |
− | |-{{ | + | <span style="display:none">{{</span> |
− | | | + | <small> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | | | + | !Lv Req |
− | | | + | !MP |
− | | | + | !Shoulder Charge Atk. |
− | + | !Upward Slash Atk. | |
− | + | !Katana Additional<br> Signature Wound Rate | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
+ | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|70|700|60}} | ||
+ | {{!}} <!--Shoulder Charge Atk.--> {{Calc|{{#var:i}}|1253|8758|60}}% | ||
+ | {{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|1935|13512|60}}% | ||
+ | {{!}} <!--Katana Additional Signature Wound Rate--> {{#ifexpr:{{#var:i}} < 4| - |{{Calc|{{#var:i}}|31|87|60}} }}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 22:48, 9 January 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 차지 크래시 |
Description
Launches enemies into the air with a single-handed upward slash after knocking them back With a shoulder dash.
- If the Blade Master's Zanbato or Bludgeon Mastery is high enough, he can finish the move with a downward slash. Charge the finishing slash by holding the skill key.
- Bludgeons do not cause a shock wave with the downward slash.
- Lightsabres increase the shoulder attack's Multi-hit Count.
[Special Function]
- Lightsabres: Increases shoulder attack hit count.
- Katanas: Increases upward slash hit count.
- Zanbato\Bludgeon Mastery Level 7: Enables additional attacks.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 10 sec (12 sec in Arena )
- Basic Attack Cancelable Skill
- Downward Slash Max Charge Time: 0.2 sec (0.6 sec in Arena )
- Lightsabre:
- Shouldering Additional Hit Count: +2
- Shoulder Charge Atk. Decrease Rate: 11%
- Zanbato Charged Attack Atk.: 100% of Upward Slash Atk.
- Bludgeon Charged Attack Atk.: 100% of Upward Slash Atk.
- Bludgeon Charged Attack Shock Wave Atk.: 100% of Upward Slash Atk.
- Katana:
- Upward Slash Additional Hit Count: 1
- Additional Signature Wound Count (at Lv4): 2
- Additional Signature Wound Duration (at Lv4): 3.5 sec.
- MP -4.0% Cooldown -2.0% on Command
Notes
- One of the main skills for a Blade Master, both in PvE and PvP.
- The more targets the user charge crashes into, the longer it takes to perform the uppercut portion, leaving the user vulnerable to attack.
- Can be improved with Charge Crash Upgrade.
- The skill table in game incorrectly writes Katana Additional Signature Wound Rate twice instead of Rate and Count.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Shoulder Charge Atk. | Upward Slash Atk. | Katana Additional Signature Wound Rate |
---|---|---|---|---|---|
1 | 30 | 70 | 1253% | 1935% | -% |
2 | 32 | 81 | 1380% | 2131% | -% |
3 | 34 | 91 | 1507% | 2327% | -% |
4 | 36 | 102 | 1635% | 2524% | 34% |
5 | 38 | 113 | 1762% | 2720% | 35% |
6 | 40 | 123 | 1889% | 2916% | 36% |
7 | 42 | 134 | 2016% | 3112% | 37% |
8 | 44 | 145 | 2143% | 3309% | 38% |
9 | 46 | 155 | 2271% | 3505% | 39% |
10 | 48 | 166 | 2398% | 3701% | 40% |
11 | 50 | 177 | 2525% | 3897% | 40% |
12 | 52 | 187 | 2652% | 4093% | 41% |
13 | 54 | 198 | 2779% | 4290% | 42% |
14 | 56 | 209 | 2907% | 4486% | 43% |
15 | 58 | 219 | 3034% | 4682% | 44% |
16 | 60 | 230 | 3161% | 4878% | 45% |
17 | 62 | 241 | 3288% | 5075% | 46% |
18 | 64 | 252 | 3415% | 5271% | 47% |
19 | 66 | 262 | 3543% | 5467% | 48% |
20 | 68 | 273 | 3670% | 5663% | 49% |
21 | 70 | 284 | 3797% | 5859% | 50% |
22 | 72 | 294 | 3924% | 6056% | 51% |
23 | 74 | 305 | 4051% | 6252% | 52% |
24 | 76 | 316 | 4179% | 6448% | 53% |
25 | 78 | 326 | 4306% | 6644% | 54% |
26 | 80 | 337 | 4433% | 6841% | 55% |
27 | 82 | 348 | 4560% | 7037% | 56% |
28 | 84 | 358 | 4687% | 7233% | 57% |
29 | 86 | 369 | 4815% | 7429% | 58% |
30 | 88 | 380 | 4942% | 7625% | 59% |
31 | 90 | 390 | 5069% | 7822% | 59% |
32 | 92 | 401 | 5196% | 8018% | 60% |
33 | 94 | 412 | 5324% | 8214% | 61% |
34 | 96 | 422 | 5451% | 8410% | 62% |
35 | 98 | 433 | 5578% | 8606% | 63% |
36 | 100 | 444 | 5705% | 8803% | 64% |
37 | 102 | 454 | 5832% | 8999% | 65% |
38 | 104 | 465 | 5960% | 9195% | 66% |
39 | 106 | 476 | 6087% | 9391% | 67% |
40 | 108 | 486 | 6214% | 9588% | 68% |
41 | 110 | 497 | 6341% | 9784% | 69% |
42 | 112 | 508 | 6468% | 9980% | 70% |
43 | 114 | 518 | 6596% | 10176% | 71% |
44 | 116 | 529 | 6723% | 10372% | 72% |
45 | 118 | 540 | 6850% | 10569% | 73% |
46 | 120 | 551 | 6977% | 10765% | 74% |
47 | 122 | 561 | 7104% | 10961% | 75% |
48 | 124 | 572 | 7232% | 11157% | 76% |
49 | 126 | 583 | 7359% | 11354% | 77% |
50 | 128 | 593 | 7486% | 11550% | 78% |
51 | 130 | 604 | 7613% | 11746% | 78% |
52 | 132 | 615 | 7740% | 11942% | 79% |
53 | 134 | 625 | 7868% | 12138% | 80% |
54 | 136 | 636 | 7995% | 12335% | 81% |
55 | 138 | 647 | 8122% | 12531% | 82% |
56 | 140 | 657 | 8249% | 12727% | 83% |
57 | 142 | 668 | 8376% | 12923% | 84% |
58 | 144 | 679 | 8504% | 13120% | 85% |
59 | 146 | 689 | 8631% | 13316% | 86% |
60 | 148 | 700 | 8758% | 13512% | 87% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |