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Difference between revisions of "Ultimate Slay: Iron Strike"
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− | {{ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |Class=Blade Master | ||
+ | |Type=Passive | ||
+ | |Type2=Awakening | ||
+ | |AltName=Korean: 극 귀검술 : 참철식 | ||
+ | |PrerequisiteLevel=48 | ||
+ | |Description= | ||
+ | Masters his swordsmanship, improving Basic\Skill Atk. Successful attacks temporarily increase Critical damage on enemies. | ||
+ | |Attributes= | ||
+ | *{{SP per level|45}} | ||
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *'''Party Synergy:''' | ||
+ | **{{SkillAttribute|Outgoing Critical Damage|+34%}} | ||
+ | **{{SkillAttribute|Duration|10 sec.}} | ||
+ | ***(Up to 1 Party Synergy effect can be applied at the same time to your entire party except for you.) | ||
− | + | |Notes= | |
− | + | *Level 1 of this skill is obtained automatically upon awakening as a [[Grand Master]]. | |
− | [[ | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | <!-- START: TABLE HEADERS --> | |
− | + | !Level | |
− | + | !Lv Req | |
− | {| | + | !Basic/Skill Atk. |
− | | | + | <!-- END: TABLE HEADERS --> |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 30| {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 40| {{MaxSkillRow}} }} |
− | ! | + | <!-- START: SKILL DATA EXPRESSIONS --> |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | |
− | |-{{ | + | {{!}} <!--Basic/Skill Atk.--> +{{Calc|{{#var:i}}|1.5|79.5|40|1|1}}% |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | 5|| | ||
− | |||
− | |||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 22:41, 16 January 2021
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 48 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 극 귀검술 : 참철식 |
Description
Masters his swordsmanship, improving Basic\Skill Atk. Successful attacks temporarily increase Critical damage on enemies.
Attributes
- SP per level: 45
- Master Level: 30
- Max Level: 40
- Party Synergy:
- Outgoing Critical Damage: +34%
- Duration: 10 sec.
- (Up to 1 Party Synergy effect can be applied at the same time to your entire party except for you.)
Notes
- Level 1 of this skill is obtained automatically upon awakening as a Grand Master.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Basic/Skill Atk. |
---|---|---|
1 | 48 | +1.5% |
2 | 51 | +3.5% |
3 | 54 | +5.5% |
4 | 57 | +7.5% |
5 | 60 | +9.5% |
6 | 63 | +11.5% |
7 | 66 | +13.5% |
8 | 69 | +15.5% |
9 | 72 | +17.5% |
10 | 75 | +19.5% |
11 | 78 | +21.5% |
12 | 81 | +23.5% |
13 | 84 | +25.5% |
14 | 87 | +27.5% |
15 | 90 | +29.5% |
16 | 93 | +31.5% |
17 | 96 | +33.5% |
18 | 99 | +35.5% |
19 | 102 | +37.5% |
20 | 105 | +39.5% |
21 | 108 | +41.5% |
22 | 111 | +43.5% |
23 | 114 | +45.5% |
24 | 117 | +47.5% |
25 | 120 | +49.5% |
26 | 123 | +51.5% |
27 | 126 | +53.5% |
28 | 129 | +55.5% |
29 | 132 | +57.5% |
30 | 135 | +59.5% |
31 | 138 | +61.5% |
32 | 141 | +63.5% |
33 | 144 | +65.5% |
34 | 147 | +67.5% |
35 | 150 | +69.5% |
36 | 153 | +71.5% |
37 | 156 | +73.5% |
38 | 159 | +75.5% |
39 | 162 | +77.5% |
40 | 165 | +79.5% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |