Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Neck Snap"
(→Details) |
m |
||
(20 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 넥 스냅 | ||
+ | |NameTab= | ||
+ | |NameTab2= | ||
+ | |Video=9nDrmZB1Mno | ||
+ | |Video2= | ||
+ | |Gender=Both | ||
+ | |Class=Grappler | ||
+ | |AlbertQuest=Yes | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=20 | ||
+ | |PrerequisiteSkill= | ||
+ | |Command={{Right}}{{Right}}+{{Z}} | ||
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | Hits and forces an enemy to face backward.<br> | ||
+ | The enemy temporarily becomes Immobilized. This skill's Immobility duration increases for Grapplers. Stationary monsters can't be turned backward.<br><br> | ||
+ | Inside the Arena, its target becomes slightly lifted off the ground as it's Immobilized. | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | Hits and turns an enemy, so it faces away from you.<br> | ||
+ | The enemy is temporarily Immobilized. Stationary enemies can't be turned. The Immobility duration decreases for Boss/Named monsters.<br> | ||
+ | The Boss/Named Monsters penalty is waived for the Male Grappler. | ||
− | + | Inside the Arena, this skill's Hold effect decreases for Boss/Named/Human Armor monsters. | |
+ | }} | ||
− | == | + | |Attributes= |
− | + | {{tabs | |
− | + | |name=Attributes | |
− | + | |tab1=Female | |
− | + | |contents1= | |
− | + | *{{SP per level|15}} | |
− | + | *{{SkillAttribute|Master Level|50}} | |
− | * | + | *{{SkillAttribute|Max Level|60}} |
− | + | *{{CastTime|Instant Cast}} | |
− | *Can be | + | *{{Cooldown|7.7 sec.}} |
− | *All monsters can be neck snapped even if the opponents can't be | + | *{{Cancelable}} |
+ | *'''Non-Grappler Effects:''' | ||
+ | **{{SkillAttribute|Enemy-Immobility Duration|2.5 sec.}} | ||
+ | *'''Grappler Effects:''' | ||
+ | **{{SkillAttribute|Enemy-Immobility Duration|3.75 sec.}} | ||
+ | *'''Immobility Duration per Monster Type:''' | ||
+ | **{{SkillAttribute|Named/Boss/Hell|50%}} | ||
+ | **{{SkillAttribute|APC/Player|70%}} | ||
+ | ***(If APC/players are Named/Boss types, then the Named/Boss Immobility rate is applied.) | ||
+ | **Inside the Arena, the same amount of Immobility duration is applied, regardless of your Advanced class, and the duration increases at higher skill levels. | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | *{{SP per level|25}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|9 sec.}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Immobility Duration|3 sec.}} | ||
+ | }} | ||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Neck Snap Upgrade}}. | ||
+ | *All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | ||
*As long as the enemy is hit, Neck Snap can interrupt any action. | *As long as the enemy is hit, Neck Snap can interrupt any action. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=SkillGrowths | |
− | + | |tab1=Female | |
− | + | |contents1= | |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Hit Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | 1 | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|30|221|38}} |
− | + | {{!}} <!--Hit Atk.--> {{Calc2|{{#var:i}}|100|3818|18150|38}} | |
− | + | {{!}}- | |
− | | | + | }} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | + | |tab2=Male | |
− | < | + | |contents2= |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Physical Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (28+((200-28)/(36-1))*({{#var:i}}-1))/0.95 round 0}} | |
− | + | {{!}} <!--Physical Atk.--> {{#expr: 1140+((5190-1140)/(36-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | | 1 | + | }} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | + | }} | |
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 16:27, 15 September 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 넥 스냅 |
Description
Hits and forces an enemy to face backward.
The enemy temporarily becomes Immobilized. This skill's Immobility duration increases for Grapplers. Stationary monsters can't be turned backward.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7.7 sec.
- Basic Attack Cancelable Skill
- Non-Grappler Effects:
- Enemy-Immobility Duration: 2.5 sec.
- Grappler Effects:
- Enemy-Immobility Duration: 3.75 sec.
- Immobility Duration per Monster Type:
- Named/Boss/Hell: 50%
- APC/Player: 70%
- (If APC/players are Named/Boss types, then the Named/Boss Immobility rate is applied.)
- Inside the Arena, the same amount of Immobility duration is applied, regardless of your Advanced class, and the duration increases at higher skill levels.
Notes
- Can be improved with Neck Snap Upgrade.
- All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around.
- As long as the enemy is hit, Neck Snap can interrupt any action.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Hit Atk. |
---|---|---|---|
1 | 20 | 30 | 38.18 max-width:200px 100
|
2 | 22 | 35 | 42.05 max-width:200px 100
|
3 | 24 | 40 | 45.93 max-width:200px 100
|
4 | 26 | 45 | 49.8 max-width:200px 100
|
5 | 28 | 51 | 53.67 max-width:200px 100
|
6 | 30 | 56 | 57.55 max-width:200px 100
|
7 | 32 | 61 | 61.42 max-width:200px 100
|
8 | 34 | 66 | 65.29 max-width:200px 100
|
9 | 36 | 71 | 69.17 max-width:200px 100
|
10 | 38 | 76 | 73.04 max-width:200px 100
|
11 | 40 | 82 | 76.92 max-width:200px 100
|
12 | 42 | 87 | 80.79 max-width:200px 100
|
13 | 44 | 92 | 84.66 max-width:200px 100
|
14 | 46 | 97 | 88.54 max-width:200px 100
|
15 | 48 | 102 | 92.41 max-width:200px 100
|
16 | 50 | 107 | 96.28 max-width:200px 100
|
17 | 52 | 113 | 100.16 max-width:200px 100
|
18 | 54 | 118 | 104.03 max-width:200px 100
|
19 | 56 | 123 | 107.9 max-width:200px 100
|
20 | 58 | 128 | 111.78 max-width:200px 100
|
21 | 60 | 133 | 115.65 max-width:200px 100
|
22 | 62 | 138 | 119.52 max-width:200px 100
|
23 | 64 | 144 | 123.4 max-width:200px 100
|
24 | 66 | 149 | 127.27 max-width:200px 100
|
25 | 68 | 154 | 131.14 max-width:200px 100
|
26 | 70 | 159 | 135.02 max-width:200px 100
|
27 | 72 | 164 | 138.89 max-width:200px 100
|
28 | 74 | 169 | 142.76 max-width:200px 100
|
29 | 76 | 175 | 146.64 max-width:200px 100
|
30 | 78 | 180 | 150.51 max-width:200px 100
|
31 | 80 | 185 | 154.39 max-width:200px 100
|
32 | 82 | 190 | 158.26 max-width:200px 100
|
33 | 84 | 195 | 162.13 max-width:200px 100
|
34 | 86 | 200 | 166.01 max-width:200px 100
|
35 | 88 | 206 | 169.88 max-width:200px 100
|
36 | 90 | 211 | 173.75 max-width:200px 100
|
37 | 92 | 216 | 177.63 max-width:200px 100
|
38 | 94 | 221 | 181.5 max-width:200px 100
|
39 | 96 | 226 | 185.37 max-width:200px 100
|
40 | 98 | 231 | 189.25 max-width:200px 100
|
41 | 100 | 236 | 193.12 max-width:200px 100
|
42 | 102 | 242 | 196.99 max-width:200px 100
|
43 | 104 | 247 | 200.87 max-width:200px 100
|
44 | 106 | 252 | 204.74 max-width:200px 100
|
45 | 108 | 257 | 208.61 max-width:200px 100
|
46 | 110 | 262 | 212.49 max-width:200px 100
|
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |