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Difference between revisions of "Neck Snap"

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[[Category: Skills]][[Category:Grappler Skills]][[Category:Grappling]]
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{{SkillPage
 +
|Name={{PAGENAME}}
 +
|AltName=Korean: 넥 스냅
 +
|NameTab=
 +
|NameTab2=
 +
|Video=9nDrmZB1Mno
 +
|Video2=
 +
|Gender=Both
 +
|Class=Grappler
 +
|AlbertQuest=Yes
 +
|Class2=
 +
|Type=Active
 +
|PrerequisiteLevel=20
 +
|PrerequisiteSkill=
 +
|Command={{Right}}{{Right}}+{{Z}}
 +
|Description=
 +
{{tabs
 +
|name=Descriptions
 +
|tab1=Female
 +
|contents1=
 +
Hits and forces an enemy to face backward.<br>
 +
The enemy temporarily becomes Immobilized. This skill's Immobility duration increases for Grapplers. Stationary monsters can't be turned backward.<br><br>
 +
Inside the Arena, its target becomes slightly lifted off the ground as it's Immobilized.
 +
|tab2=Male
 +
|contents2=
 +
Hits and turns an enemy, so it faces away from you.<br>
 +
The enemy is temporarily Immobilized. Stationary enemies can't be turned. The Immobility duration decreases for Boss/Named monsters.<br>
 +
The Boss/Named Monsters penalty is waived for the Male Grappler.
  
{{youtube_tn|9nDrmZB1Mno}}
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Inside the Arena, this skill's Hold effect decreases for Boss/Named/Human Armor monsters.
 +
}}
  
== Description ==
+
|Attributes=
 
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{{tabs
[[Image:NeckSnap.png|left]] Snaps the neck of a target and forcefully switch the facing direction. The target remains hit stunned with increased chance of getting critical hit briefly.
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|name=Attributes
 
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|tab1=Female
 
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|contents1=
== Details ==
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*{{SP per level|15}}
 
+
*{{SkillAttribute|Master Level|50}}
*Command Input: {{right}}{{right}} + Z
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*{{SkillAttribute|Max Level|60}}
 
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*{{CastTime|Instant Cast}}
*Can be cancelled into from basic attacks.
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*{{Cooldown|7.7 sec.}}
*All monsters can be neck snapped even if the opponents can't be thrown--boss monsters facing a fixed direction won't turn around.
+
*{{Cancelable}}
 +
*'''Non-Grappler Effects:'''
 +
**{{SkillAttribute|Enemy-Immobility Duration|2.5 sec.}}
 +
*'''Grappler Effects:'''
 +
**{{SkillAttribute|Enemy-Immobility Duration|3.75 sec.}}
 +
*'''Immobility Duration per Monster Type:'''
 +
**{{SkillAttribute|Named/Boss/Hell|50%}}
 +
**{{SkillAttribute|APC/Player|70%}}
 +
***(If APC/players are Named/Boss types, then the Named/Boss Immobility rate is applied.)
 +
**Inside the Arena, the same amount of Immobility duration is applied, regardless of your Advanced class, and the duration increases at higher skill levels.
 +
|tab2=Male
 +
|contents2=
 +
*{{SP per level|25}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|9 sec.}}
 +
*{{Cancelable}}
 +
*{{SkillAttribute|Immobility Duration|3 sec.}}
 +
}}
 +
|Notes=
 +
*Can be improved with {{IconLink|Neck Snap Upgrade}}.
 +
*All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around.
 
*As long as the enemy is hit, Neck Snap can interrupt any action.
 
*As long as the enemy is hit, Neck Snap can interrupt any action.
  
*Cooldown: 7s
+
|SkillGrowth=
 
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<span style="display:none">{{</span>
== Grappler ==
+
<small>
*Immobility duration is the same in PvE and PvP
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{{tabs
 
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|name=SkillGrowths
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|tab1=Female
|-{{Bgblue}}
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|contents1=
! rowspan="2" width="75" | Lv
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<span style="display:none">{{</span>
! rowspan="2" width="75" | Lv Req
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
! rowspan="2" width="75" | SP
+
{|{{SkillTableHeader}}
! rowspan="2" width="75" | MP cost
+
!Level
! rowspan="2" width="150"| Physical Crit Hit Rate
+
!Lv Req
! rowspan="2" width="150"| Immobility Duration
+
!MP
! colspan="2" width="150"| Physical Weapon Attack
+
!Hit Atk.
|-{{Bgblue}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|| PvE || PvP
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
+
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 1|| 25 ||rowspan="27"|25|| 30 || +1% || 0.5s || 450% ||style="background-color:#ccc;"| 99%
+
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|30|221|38}}
| 2|| 27 || 34 || +2% || 0.6s ||497% ||style="background-color:#ccc;"| 109%
+
{{!}} <!--Hit Atk.--> {{Calc2|{{#var:i}}|100|3818|18150|38}}
|-{{SkillRow}}
+
{{!}}-
| 3|| 29 || 38 || +3% || 0.7s ||543% ||style="background-color:#ccc;"| 119%
+
}}
|-{{SkillRow}}
 
| 4|| 31 || 42 || +4% || 0.8s ||590% ||style="background-color:#ccc;"| 130%
 
|-{{SkillRow}}
 
| 5|| 33 || 47 || +5% || 0.9s || 636% ||style="background-color:#ccc;"| 140%
 
|-{{SkillRow}}
 
| 6|| 35 || 51 || +6% || 1.0s || 683% ||style="background-color:#ccc;"| 150%
 
|-{{SkillRow}}
 
| 7|| 37 || 55 || +7% || 1.1s || 729% ||style="background-color:#ccc;"| 160%
 
|-{{SkillRow}}
 
| 8|| 39 || 60 || +8% || 1.2s || 776% ||style="background-color:#ccc;"| 171%
 
|-{{SkillRow}}
 
| 9|| 41 || 64 || +9% || 1.3s || 822% ||style="background-color:#ccc;"| 181%
 
|-{{SkillRow}}
 
| 10|| 43 || 68 || +10% || 1.4s || 869% ||style="background-color:#ccc;"| 191%
 
|-{{SkillRow}}
 
| 11|| 45 || 72 || +11% || 1.5s || 916% ||style="background-color:#ccc;"| 201%
 
|-{{SkillRow}}
 
| 12|| 47 || 77 || +12% || 1.6s || 962% ||style="background-color:#ccc;"| 212%
 
|-{{SkillRow}}
 
| 13|| 49 || 81 || +13% || 1.7s || 1009% ||style="background-color:#ccc;"| 222%
 
|-{{SkillRow}}
 
| 14|| 51 || 85 || +14% || 1.8s || 1055% ||style="background-color:#ccc;"| 232%
 
|-{{SkillRow}}
 
| 15|| 53 || 90 || +15% || 1.9s || 1102% ||style="background-color:#ccc;"| -%
 
|-{{SkillRow}}
 
| 16|| 55 || 94 || +16% || 2.0s || 1148% ||style="background-color:#ccc;"| -%
 
|-{{SkillRow}}
 
| 17|| 57 || 98 || +17% || 2.1s || 1195% ||style="background-color:#ccc;"| -%
 
|-{{SkillRow}}
 
| 18|| 59 || 102 || +18% || 2.2s || 1241% ||style="background-color:#ccc;"| -%
 
|-{{SkillRow}}
 
| 19|| 61 || 107 || +19% || 2.3s || 1288% ||style="background-color:#ccc;"| %
 
|-{{SkillRow}}
 
| 20|| 63 || 111 || +20% || 2.4s || 1334% ||style="background-color:#ccc;"| %
 
|-{{SkillRow}}
 
| 21|| 65 || 115 || +21% || 2.5s || 1381% ||style="background-color:#ccc;"| %
 
|-{{SkillRow}}
 
| 22|| 67 || 120 || +22% || 2.6s || 1428% ||style="background-color:#ccc;"| %
 
|-{{MaxSkillRow}}
 
| 23|| 69 || 124 || +23% || 2.75s || 1474% ||style="background-color:#ccc;"| 324%
 
|-{{SkillRow}}
 
| 24|| 71 || 128 || +24% || 2.80s || 1521% ||style="background-color:#ccc;"| 335%
 
 
|}
 
|}
 
+
<span style="display:none">}}</span>
 
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|tab2=Male
<!-- Old stuff
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|contents2=
 
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<span style="display:none">{{</span>
Pre - Theif patch
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
{|{{SkillTableHeader}}
|-{{Bgblue}}
+
!Level
! rowspan="2" width="75" | Lv
+
!Lv Req
! rowspan="2" width="75" | Lv Req
+
!MP
! rowspan="2" width="75" | SP
+
!Physical Atk.
! rowspan="2" width="75" | MP cost
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
! rowspan="2" width="150"| Physical Crit Rate
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
! rowspan="2" width="150"| Stun Duration
+
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
! colspan="2" width="150"| Physical Weapon Attack
+
{{!}} <!--Level--> {{#var:i}}
|-{{Bgblue}}
+
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
|| PvE || PvP
+
{{!}} <!--MP--> {{#expr: (28+((200-28)/(36-1))*({{#var:i}}-1))/0.95 round 0}}
 
+
{{!}} <!--Physical Atk.--> {{#expr: 1140+((5190-1140)/(36-1))*({{#var:i}}-1) round 0}}%
|-{{SkillRow}}
+
{{!}}-
| 1||25||rowspan="18"|30||20||+5%||0.50s||300% ||style="background-color:#ccc;"| 170%
+
}}
|-{{SkillRow}}
 
| 2||27||21||+6%||0.63s||316% ||style="background-color:#ccc;"| 179%
 
|-{{SkillRow}}
 
| 3||29||22||+7%||0.76s||332% ||style="background-color:#ccc;"| 188%
 
|-{{SkillRow}}
 
| 4||31||23||+8%||0.90s||347% ||style="background-color:#ccc;"| 197%
 
|-{{SkillRow}}
 
| 5||33||24||+9%||1.03s||363% ||style="background-color:#ccc;"| 206%
 
|-{{SkillRow}}
 
| 6||35||25||+10%||1.16s||379% ||style="background-color:#ccc;"| 215%
 
|-{{SkillRow}}
 
| 7||37||26||+11%||1.29s||395% ||style="background-color:#ccc;"| 224%
 
|-{{SkillRow}}
 
| 8||39||27||+12%||1.42s||411% ||style="background-color:#ccc;"| 233%
 
|-{{SkillRow}}
 
| 9||41||28||+13%||1.55s||426% ||style="background-color:#ccc;"| 242%
 
|-{{SkillRow}}
 
| 10||43||29||+14%||1.68s||442% ||style="background-color:#ccc;"| 251%
 
|-{{SkillRow}}
 
| 11||45||30||+15%||1.82s||458% ||style="background-color:#ccc;"| 259%
 
|-{{SkillRow}}
 
| 12||47||31||+16%||1.95s||474% ||style="background-color:#ccc;"| 268%
 
|-{{SkillRow}}
 
| 13||49||32||+17%||2.08s||489% ||style="background-color:#ccc;"| 277%
 
|-{{SkillRow}}
 
| 14||51||33||+18%||2.21s||505% ||style="background-color:#ccc;"| 286%
 
|-{{SkillRow}}
 
| 15||53||34||+19%||2.34s||521% ||style="background-color:#ccc;"| 295%
 
|-{{SkillRow}}
 
| 16||55||35||+20%||2.47s||537% ||style="background-color:#ccc;"| 304%
 
|-{{SkillRow}}
 
| 17||57||36||+21%||2.60s||553% ||style="background-color:#ccc;"| 313%
 
|-{{MaxSkillRow}}
 
| 18||59||37||+22%||2.74s||568% || 322%
 
|-{{SkillRow}}
 
| 19||-||-||38||+23%||2.87s||584% ||style="background-color:#ccc;"| %
 
 
|}
 
|}
 
+
<span style="display:none">}}</span>
-->
+
}}
 +
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 16:27, 15 September 2020


Neck Snap.png Neck Snap

Active Skill
Class:

Male Grappler
Female Grappler

Command: Rightkey.pngRightkey.png+Z.png
Prerequisite Level: 20
Prerequisite Skills: None
Alternate Names: Korean: 넥 스냅

Description

Hits and forces an enemy to face backward.
The enemy temporarily becomes Immobilized. This skill's Immobility duration increases for Grapplers. Stationary monsters can't be turned backward.

Inside the Arena, its target becomes slightly lifted off the ground as it's Immobilized.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 7.7 sec.
  • Basic Attack Cancelable Skill
  • Non-Grappler Effects:
    • Enemy-Immobility Duration: 2.5 sec.
  • Grappler Effects:
    • Enemy-Immobility Duration: 3.75 sec.
  • Immobility Duration per Monster Type:
    • Named/Boss/Hell: 50%
    • APC/Player: 70%
      • (If APC/players are Named/Boss types, then the Named/Boss Immobility rate is applied.)
    • Inside the Arena, the same amount of Immobility duration is applied, regardless of your Advanced class, and the duration increases at higher skill levels.

Notes

  • Can be improved with Neck Snap Upgrade.png Neck Snap Upgrade.
  • All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around.
  • As long as the enemy is hit, Neck Snap can interrupt any action.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Hit Atk.
1 20 30
38.18
max-width:200px 100
2 22 35
42.05
max-width:200px 100
3 24 40
45.93
max-width:200px 100
4 26 45
49.8
max-width:200px 100
5 28 51
53.67
max-width:200px 100
6 30 56
57.55
max-width:200px 100
7 32 61
61.42
max-width:200px 100
8 34 66
65.29
max-width:200px 100
9 36 71
69.17
max-width:200px 100
10 38 76
73.04
max-width:200px 100
11 40 82
76.92
max-width:200px 100
12 42 87
80.79
max-width:200px 100
13 44 92
84.66
max-width:200px 100
14 46 97
88.54
max-width:200px 100
15 48 102
92.41
max-width:200px 100
16 50 107
96.28
max-width:200px 100
17 52 113
100.16
max-width:200px 100
18 54 118
104.03
max-width:200px 100
19 56 123
107.9
max-width:200px 100
20 58 128
111.78
max-width:200px 100
21 60 133
115.65
max-width:200px 100
22 62 138
119.52
max-width:200px 100
23 64 144
123.4
max-width:200px 100
24 66 149
127.27
max-width:200px 100
25 68 154
131.14
max-width:200px 100
26 70 159
135.02
max-width:200px 100
27 72 164
138.89
max-width:200px 100
28 74 169
142.76
max-width:200px 100
29 76 175
146.64
max-width:200px 100
30 78 180
150.51
max-width:200px 100
31 80 185
154.39
max-width:200px 100
32 82 190
158.26
max-width:200px 100
33 84 195
162.13
max-width:200px 100
34 86 200
166.01
max-width:200px 100
35 88 206
169.88
max-width:200px 100
36 90 211
173.75
max-width:200px 100
37 92 216
177.63
max-width:200px 100
38 94 221
181.5
max-width:200px 100
39 96 226
185.37
max-width:200px 100
40 98 231
189.25
max-width:200px 100
41 100 236
193.12
max-width:200px 100
42 102 242
196.99
max-width:200px 100
43 104 247
200.87
max-width:200px 100
44 106 252
204.74
max-width:200px 100
45 108 257
208.61
max-width:200px 100
46 110 262
212.49
max-width:200px 100
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Grappler Skills
Active:Air Steiner.png Air Steiner Break Down.png Break Down Fling (Female).png Fling Magnumsault.png Magnumsault Neck Snap.png Neck Snap Overwhelming Grab.png Overwhelming Grab Rolling Spike.png Rolling Spike Shoulder Tackle.png Shoulder Tackle Slam Kick.png Slam Kick Snap Shot.png Snap Shot Wild Cannon Spike (Female).png Wild Cannon Spike
Passive:Gauntlet Mastery.png Gauntlet Mastery Grab Cannon (Female).png Grab Cannon Impact Combination.png Impact Combination Intense Takedown (Female).png Intense Takedown Sliding Grab.png Sliding Grab
Awakening:Counter Strike.png Counter Strike Focused Fury.png Focused Fury Pierce.png Pierce Rhythmic Assault.png Rhythmic Assault
2nd Awakening:Black Tornado.png Black Tornado Sole Bearer- Quaking Tiger.png Sole Bearer: Quaking Tiger Technique- Storm Diver.png Technique: Storm Diver Who's the Strongest?.png Who's the Strongest?
Neo: Awakening:Basaltic Twister.png Basaltic Twister Equanimity.png Equanimity Volcanic Dynamo.png Volcanic Dynamo

Female Grappler Skills
Active:Air Steiner.png Air Steiner Chain Connection.png Chain Connection Cyclone Suplex.png Cyclone Suplex Elbow Shock.png Elbow Shock Fling (Female).png Fling Joint Smash.png Joint Smash Neck Snap.png Neck Snap Overwhelming Grab.png Overwhelming Grab Shoulder Tackle.png Shoulder Tackle Spiral.png Spiral Wild Cannon Spike (Female).png Wild Cannon Spike
Passive:Grab Cannon (Female).png Grab Cannon Grappling Technique.png Grappling Technique Intense Takedown (Female).png Intense Takedown Power Slam.png Power Slam Sliding Grab.png Sliding Grab
Awakening:Air Clutch.png Air Clutch Cyclone Attack.png Cyclone Attack Giant Twister.png Giant Twister Grab Mastery.png Grab Mastery
2nd Awakening:Chain Grab.png Chain Grab Giant Swing.png Giant Swing Hurricane Super Plex.png Hurricane Super Plex Torbellino.png Torbellino Turn Heel.png Turn Heel
Neo: Awakening:Queenly Finale.png Queenly Finale Radiant Wing Driver.png Radiant Wing Driver The Ultimate Stable.png The Ultimate Stable

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Apply Poison.png Apply Poison Crushing Fist.png Crushing Fist Neck Snap.png Neck Snap Suplex Thunder.png Thunder Suplex

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism