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Difference between revisions of "Thrust"

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{{FutureContent}}
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{{SkillPage
[[Category:Skills]][[Category:Slayer Skills]][[Category: Swordplay]]
+
|Name={{PAGENAME}}
 +
|Video=0UVFzS7fWOQ
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|Class=Male Slayer
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|AltName=Korean: 쓰러스트
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|Type=Active
 +
|Command=(While Casting a Dash Attack) {{X}}
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|PrerequisiteLevel=5
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|Description=
 +
Pressing the Attack key during a Dash attack attempts an additional stabbing attack.<br>
 +
Consumes MP each time the key is pressed. Additional stabbing attacks increase {{IconLink|Hit Rate}} and knock their target backward.<br>
 +
{{IconLink|Frenzy}} changes this skill to {{IconLink|Independent Atk.}} for the [[Berserker]].<br>
 +
This skill's damage is affected by {{IconLink|Basic Training}}.<br><br>
  
== Description ==
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'''[Special Function]'''<br>
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[Frenzy Effect]<br>
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- Changes to Independent Atk.
  
[[Image:Thrust.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
 
  
== Details ==
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|Attributes=
 +
*{{SP per level|15}}
 +
*{{SkillAttribute|Master Level|1}}
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*{{SkillAttribute|Max Level|6}}
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*{{CastTime|Instant Cast}}
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*{{Cooldown|1 sec}}
  
*Command Input: 28 + Z
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|Notes=
*Casting Time: 0.5 seconds
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*[[Ghostblade]]s will lose this skill upon advancement.
*Cool Time: 2 seconds
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*May only be performed after a dash attack with one exception: [[Blade Master]]s may perform this skill after using {{IconLink|Flowing Stance - Clash}}.
 +
*This skill gains additional hits and {{IconLink|Electrocution (Status)}} effect for [[Blade Master]]s with {{IconLink|Lightsabre Mastery}} level 3+.
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*Can be improved with {{IconLink|Thrust Upgrade}}.
 +
*Affected by {{IconLink|Basic Training Upgrade}}
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
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|SkillGrowth=
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
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<span style="display:none">{{</span>
*Only [[Elemental Master]] can learn beyond level 10
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<small>
 
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{{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
== Slayer ==
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{|{{SkillTableHeader}}
 
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<!-- START: TABLE HEADERS -->
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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!Level
|-{{Bgblue}}
 
!Lv
 
!Lv Req
 
!SP
 
!MP
 
!キャスト<br>タイム
 
!クール<br>タイム
 
!武器物理<br>攻撃力
 
!的中率
 
|- style="background-color: #ffffff;" align="center"
 
| 1||5||rowspan="10"|25||rowspan="4"|6||rowspan="10"|即時発動||rowspan="10"|1.0秒||130%||+0%
 
|-style="background-color: #ffffff;" align="center"
 
| 2||7||140%||+1%
 
|-style="background-color: #ffffff;" align="center"
 
| 3||9||151%||+2%
 
|-style="background-color: #ffffff;" align="center"
 
| 4||11||161%||+3%
 
|-style="background-color: #ffffff;" align="center"
 
| 5||13||rowspan="3"|7||171%||+4%
 
|-style="background-color: #ffffff;" align="center"
 
| 6||15||181%||+5%
 
|-style="background-color: #ffffff;" align="center"
 
| 7||17||192%||+6%
 
|-style="background-color: #ffffff;" align="center"
 
| 8||19||rowspan="3"|8||202%||+7%
 
|-style="background-color: #ffffff;" align="center"
 
| 9||21||212%||+8%
 
|-style="background-color: #ffffff;" align="center"
 
| 10 (M)||23||222%||+10%
 
|}
 
 
 
 
 
== Weapon Master ==
 
 
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|-{{Bgblue}}
 
!Lv
 
 
!Lv Req
 
!Lv Req
!SP
 
 
!MP
 
!MP
!キャスト<br>タイム
+
!Physical Weapon Atk.
!クール<br>タイム
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!Hit Rate
!武器物理<br>攻撃力
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![Frenzy Effects]<br>Physical Atk.
!的中率
+
<!-- END: TABLE HEADERS -->
|- style="background-color: #ffffff;" align="center"
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1||5||rowspan="20"|25||rowspan="4"|6||rowspan="20"|即時発動||rowspan="20"|1.0秒||130%||+0%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-style="background-color: #ffffff;" align="center"
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{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }}
| 2||7||140%||+1%
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<!-- START: SKILL DATA EXPRESSIONS -->
|-style="background-color: #ffffff;" align="center"
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{{!}} <!--Level--> {{#var:i}}
| 3||9||151%||+2%
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{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
|-style="background-color: #ffffff;" align="center"
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{{!}} <!--MP--> {{Calc|{{#var:i}}|8|70|6}}
| 4||11||161%||+3%
+
{{!}} <!--Physical Weapon Atk.--> {{Calc|{{#var:i}}|227|367|6}}%
|-style="background-color: #ffffff;" align="center"
+
{{!}} <!--Hit Rate--> +  {{#ifexpr:{{#var:i}} < 2| - |{{Calc|{{#var:i}}|1|5|6}} }}%
| 5||13||rowspan="3"|7||171%||+4%
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{{!}} <!--[Frenzy Effects]<br>Physical Atk.--> {{Calc2|{{#var:i}}|100|154|249|6}}
|-style="background-color: #ffffff;" align="center"
+
{{!}}-
| 6||15||181%||+5%
+
<!-- END: SKILL DATA EXPRESSIONS -->
|-style="background-color: #ffffff;" align="center"
+
}}
| 7||17||192%||+6%
 
|-style="background-color: #ffffff;" align="center"
 
| 8||19||rowspan="3"|8||202%||+7%
 
|-style="background-color: #ffffff;" align="center"
 
| 9||21||212%||+8%
 
|-style="background-color: #ffffff;" align="center"
 
| 10||23||222%||+10%
 
|-style="background-color: #ffffff;" align="center"
 
| 11||25||rowspan="3"|9||233%||+11%
 
|-style="background-color: #ffffff;" align="center"
 
| 12||27||243%||+12%
 
|-style="background-color: #ffffff;" align="center"
 
| 13||29||253%||+13%
 
|-style="background-color: #ffffff;" align="center"
 
| 14||31||rowspan="4"|10||263%||+14%
 
|-style="background-color: #ffffff;" align="center"
 
| 15||33||274%||+15%
 
|-style="background-color: #ffffff;" align="center"
 
| 16||35||284%||+16%
 
|-style="background-color: #ffffff;" align="center"
 
| 17||37||294%||+17%
 
|-style="background-color: #ffffff;" align="center"
 
| 18||39||rowspan="3"|11||304%||+18%
 
|-style="background-color: #ffffff;" align="center"
 
| 19||41||315%||+19%
 
|-style="background-color: #ffffff;" align="center"
 
| 20 (M)||43||325%||+20%
 
 
|}
 
|}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 05:08, 25 January 2021


Thrust.png Thrust

Active Skill
Class:

Male Slayer

Command: (While Casting a Dash Attack) X.png
Prerequisite Level: 5
Prerequisite Skills: None
Alternate Names: Korean: 쓰러스트

Description

Pressing the Attack key during a Dash attack attempts an additional stabbing attack.
Consumes MP each time the key is pressed. Additional stabbing attacks increase Hit Rate.png Hit Rate and knock their target backward.
Frenzy.png Frenzy changes this skill to Independent Atk..png Independent Atk. for the Berserker.
This skill's damage is affected by Basic Training.png Basic Training.

[Special Function]
[Frenzy Effect]
- Changes to Independent Atk.

Attributes

  • SP per level: 15
  • Master Level: 1
  • Max Level: 6
  • Casting Time: Instant Cast
  • Cooldown: 1 sec

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Physical Weapon Atk. Hit Rate [Frenzy Effects]
Physical Atk.
1 5 8 227% + -%
1.54
max-width:200px 100
2 7 20 255% + 2%
1.73
max-width:200px 100
3 9 33 283% + 3%
1.92
max-width:200px 100
4 11 45 311% + 3%
2.11
max-width:200px 100
5 13 58 339% + 4%
2.3
max-width:200px 100
6 15 70 367% + 5%
2.49
max-width:200px 100

}}

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Bloodlust.png Bloodlust Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism