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Difference between revisions of "Zanbato Mastery"

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{{FutureContent}}
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{{SkillPage
[[Category:Skills]][[Category:Slayer Skills]][[Category:Swordplay]]
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|Name={{PAGENAME}}
 +
|Class=Male Slayer
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|AltName=Korean: 대검 마스터리
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|Type=Passive
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|PrerequisiteLevel=15
 +
|Description=
 +
[[Zanbato]]s increases Physical/Magical Atk. and {{IconLink|Hit Rate}}.<br>
  
 +
At Level 3, this skill makes {{IconLink|Ashe Fork}} cast Super Armor and hit multiple times for [[Blade Master]]s, the 2nd attack of {{IconLink|Secret Sword Art}} and {{IconLink|Draw Sword}} get charged with the key-down action, and the 1st attack of {{IconLink|Secret Sword Art}} cause a twister.<br>
  
== Description ==
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At Level 5, this skill makes {{IconLink|Guard}} inflict Physical damage with a chance of {{IconLink|Stunning}} its targets.<br>
  
[[Image:LargeSwordMastery.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
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At Level 7, this skill enables an additional downward slash after {{IconLink|Charge Crash}}.
  
== Details ==
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|Attributes=
 +
*{{SP per level|15}}
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*{{SkillAttribute|Master Level|30}} (1 for Blade Masters)
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*{{SkillAttribute|Max Level|40}}
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*{{SkillAttribute|{{IconLink|Secret Sword Art}} Full Charge Atk. Change Rate|520%}}
 +
*{{SkillAttribute|{{IconLink|Draw Sword}} Full Charge Atk. Change Rate|130%}}
  
*Command Input: 28 + Z
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|Notes=
*Casting Time: 0.5 seconds
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*For [[Blade Master]]s:, this skill's master level will be capped at 1 and can only increase it's level further via {{IconLink|Weapon Wielder's Zenith}}.
*Cool Time: 2 seconds
 
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
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|SkillGrowth=
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
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{{tabs
*Only [[Elemental Master]] can learn beyond level 10
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|name=SkillGrowths
 
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|tab1=Dungeon
== Slayer ==
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|contents1=<span style="display:none">{{</span>
 
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<small>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
|-{{Bgblue}}
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{|{{SkillTableHeader}}
!Lv
+
<!-- START: TABLE HEADERS -->
!Lv Req
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!rowspan=2|Level
!SP
+
!rowspan=2|Lv Req
!攻撃力
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!rowspan=2|Weapon Physical Atk.
!命中率
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!rowspan=2|Magical Weapon Atk.
|- style="background-color: #ffffff;" align="center"
+
!rowspan=2|Hit Rate
| 1||15||rowspan="10"|20||+2%||+0.5%
+
!colspan=4|Guard
|-style="background-color: #ffffff;" align="center"
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!rowspan=2|Ashe Fork Multi-hit Atk.
| 2||18||+4%||+1.0%
+
|-
|-style="background-color: #ffffff;" align="center"
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!Shock Wave Atk.||Shock Wave Stun Chance||Shock Wave Stun Level||Shock Wave Duration
| 3||21||+6%||+1.5%
+
|-
|-style="background-color: #ffffff;" align="center"
+
<!-- END: TABLE HEADERS -->
| 4||24||+8%||+2.0%
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-style="background-color: #ffffff;" align="center"
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 5||27||+10%||+2.5%
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{{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
|-style="background-color: #ffffff;" align="center"
+
<!-- START: SKILL DATA EXPRESSIONS -->
| 6||30||+12%||+3.0%
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{{!}} <!--Level--> {{#var:i}}
|-style="background-color: #ffffff;" align="center"
+
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
| 7||33||+14%||+3.5%
+
{{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|6.9|74.4|40|1|1}}%
|-style="background-color: #ffffff;" align="center"
+
{{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|1.4|60.3|40|1|1}}%
| 8||36||+16%||+4.0%
+
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.3|12|40|1|1}}%
|-style="background-color: #ffffff;" align="center"
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{{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|605|1886|40}}%
| 9||39||+18%||+4.5%
+
{{!}} <!--Shock Wave Stun Chance--> {{Calc|{{#var:i}}|47.2|112.8|40|1|1}}%
|-style="background-color: #ffffff;" align="center"
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{{!}} <!--Shock Wave Stun Level--> {{Calc|{{#var:i}}|44|161|40}}
| 10 (M)||42||+20%||+5.0%
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{{!}} <!--Shock Wave Duration--> {{Calc|{{#var:i}}|1.3|2.4|40|1|1}} sec.
|-style="background-color: #ffffff;" align="center"
+
{{!}} <!--Ashe Fork Multi-hit Atk.--> {{Calc|{{#var:i}}|313|968|40}}%
| 11||rowspan="5"|-||rowspan="5"|-||+22%||+5.5%
+
{{!}}-
|-style="background-color: #ffffff;" align="center"
+
<!-- END: SKILL DATA EXPRESSIONS -->
| 12||+24%||+6.0%
+
}}
|-style="background-color: #ffffff;" align="center"
+
|}
| 13||+26%||+6.5%
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</small>
|-style="background-color: #ffffff;" align="center"
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<span style="display:none">}}</span>
| 14||+28%||+7.0%
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{{TableNote}}
|-style="background-color: #ffffff;" align="center"
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|tab2=Arena
| 15||+30%||+7.5%
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|contents2=
 +
<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
<!-- START: TABLE HEADERS -->
 +
!rowspan=2|Level
 +
!rowspan=2|Lv Req
 +
!rowspan=2|Weapon Physical Atk.
 +
!rowspan=2|Magical Weapon Atk.
 +
!rowspan=2|Hit Rate
 +
!colspan=4|Guard
 +
!rowspan=2|Ashe Fork Multi-hit Atk.
 +
|-
 +
!Shock Wave Atk.||Shock Wave Stun Chance||Shock Wave Stun Level||Shock Wave Duration
 +
|-
 +
<!-- END: TABLE HEADERS -->
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
 +
<!-- START: SKILL DATA EXPRESSIONS -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
 +
{{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|4.8|32.6|30|1|1}}%
 +
{{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|4.8|32.6|30|1|1}}%
 +
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.7|4.2|30|1|1}}%
 +
{{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|31|97|30}}%
 +
{{!}} <!--Shock Wave Stun Chance--> {{Calc|{{#var:i}}|7.7|17.5|30|1|1}}%
 +
{{!}} <!--Shock Wave Stun Level--> {{Calc|{{#var:i}}|29|116|30}}
 +
{{!}} <!--Shock Wave Duration--> {{Calc|{{#var:i}}|1.2|2|30|1|1}} sec.
 +
{{!}} <!--Ashe Fork Multi-hit Atk.--> {{Calc|{{#var:i}}|23|72|30}}%
 +
{{!}}-
 +
<!-- END: SKILL DATA EXPRESSIONS -->
 +
}}
 
|}
 
|}
 +
</small>
 +
<span style="display:none">}}</span>
 +
{{TableNote}}
 +
}}
 +
}}

Latest revision as of 18:31, 8 October 2020


Zanbato Mastery.png Zanbato Mastery

No Video
Passive Skill
Class:

Male Slayer

Command: None
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: 대검 마스터리

Description

Zanbatos increases Physical/Magical Atk. and Hit Rate.png Hit Rate.

At Level 3, this skill makes Ashe Fork.png Ashe Fork cast Super Armor and hit multiple times for Blade Masters, the 2nd attack of Secret Sword Art.png Secret Sword Art and Draw Sword (Weapon Master).png Draw Sword get charged with the key-down action, and the 1st attack of Secret Sword Art.png Secret Sword Art cause a twister.

At Level 5, this skill makes Guard.png Guard inflict Physical damage with a chance of Stun (Status).png Stunning its targets.

At Level 7, this skill enables an additional downward slash after Charge Crash.png Charge Crash.

Attributes

  • SP per level: 15
  • Master Level: 30 (1 for Blade Masters)
  • Max Level: 40
  • Secret Sword Art.png Secret Sword Art Full Charge Atk. Change Rate: 520%
  • Draw Sword (Weapon Master).png Draw Sword Full Charge Atk. Change Rate: 130%

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Weapon Physical Atk. Magical Weapon Atk. Hit Rate Guard Ashe Fork Multi-hit Atk.
Shock Wave Atk. Shock Wave Stun Chance Shock Wave Stun Level Shock Wave Duration
1 15 +6.9% +1.4% +0.3% 605% 47.2% 44 1.3 sec. 313%
2 18 +8.6% +2.9% +0.6% 638% 48.9% 47 1.3 sec. 330%
3 21 +10.4% +4.4% +0.9% 671% 50.6% 50 1.4 sec. 347%
4 24 +12.1% +5.9% +1.2% 704% 52.2% 53 1.4 sec. 363%
5 27 +13.8% +7.4% +1.5% 736% 53.9% 56 1.4 sec. 380%
6 30 +15.6% +9% +1.8% 769% 55.6% 59 1.4 sec. 397%
7 33 +17.3% +10.5% +2.1% 802% 57.3% 62 1.5 sec. 414%
8 36 +19% +12% +2.4% 835% 59% 65 1.5 sec. 431%
9 39 +20.7% +13.5% +2.7% 868% 60.7% 68 1.5 sec. 447%
10 42 +22.5% +15% +3% 901% 62.3% 71 1.6 sec. 464%
11 45 +24.2% +16.5% +3.3% 933% 64% 74 1.6 sec. 481%
12 48 +25.9% +18% +3.6% 966% 65.7% 77 1.6 sec. 498%
13 51 +27.7% +19.5% +3.9% 999% 67.4% 80 1.6 sec. 515%
14 54 +29.4% +21% +4.2% 1032% 69.1% 83 1.7 sec. 531%
15 57 +31.1% +22.5% +4.5% 1065% 70.7% 86 1.7 sec. 548%
16 60 +32.9% +24.1% +4.8% 1098% 72.4% 89 1.7 sec. 565%
17 63 +34.6% +25.6% +5.1% 1131% 74.1% 92 1.8 sec. 582%
18 66 +36.3% +27.1% +5.4% 1163% 75.8% 95 1.8 sec. 599%
19 69 +38.1% +28.6% +5.7% 1196% 77.5% 98 1.8 sec. 615%
20 72 +39.8% +30.1% +6% 1229% 79.2% 101 1.8 sec. 632%
21 75 +41.5% +31.6% +6.3% 1262% 80.8% 104 1.9 sec. 649%
22 78 +43.2% +33.1% +6.6% 1295% 82.5% 107 1.9 sec. 666%
23 81 +45% +34.6% +6.9% 1328% 84.2% 110 1.9 sec. 682%
24 84 +46.7% +36.1% +7.2% 1360% 85.9% 113 1.9 sec. 699%
25 87 +48.4% +37.6% +7.5% 1393% 87.6% 116 2 sec. 716%
26 90 +50.2% +39.2% +7.8% 1426% 89.3% 119 2 sec. 733%
27 93 +51.9% +40.7% +8.1% 1459% 90.9% 122 2 sec. 750%
28 96 +53.6% +42.2% +8.4% 1492% 92.6% 125 2.1 sec. 766%
29 99 +55.4% +43.7% +8.7% 1525% 94.3% 128 2.1 sec. 783%
30 102 +57.1% +45.2% +9% 1558% 96% 131 2.1 sec. 800%
31 105 +58.8% +46.7% +9.3% 1590% 97.7% 134 2.1 sec. 817%
32 108 +60.6% +48.2% +9.6% 1623% 99.3% 137 2.2 sec. 834%
33 111 +62.3% +49.7% +9.9% 1656% 101% 140 2.2 sec. 850%
34 114 +64% +51.2% +10.2% 1689% 102.7% 143 2.2 sec. 867%
35 117 +65.7% +52.7% +10.5% 1722% 104.4% 146 2.3 sec. 884%
36 120 +67.5% +54.3% +10.8% 1755% 106.1% 149 2.3 sec. 901%
37 123 +69.2% +55.8% +11.1% 1787% 107.8% 152 2.3 sec. 918%
38 126 +70.9% +57.3% +11.4% 1820% 109.4% 155 2.3 sec. 934%
39 129 +72.7% +58.8% +11.7% 1853% 111.1% 158 2.4 sec. 951%
40 132 +74.4% +60.3% +12% 1886% 112.8% 161 2.4 sec. 968%

}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Bloodlust.png Bloodlust Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism